Upcoming Feature: S.H.I.E.L.D. Clearance Level 10
Comments
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Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.0
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T_REZ5000 said:Seeing a lot of posts here directly comparing old cl9 pve rewards to cl10 and concluding the tradeoff is worth it. You know D3 is doing a great job cherry picking details when they can get people to draw such a false equivalency.
I'll also be scrutinising the new scl9 vs old scl9 progression and placement rewards, once we actually see them.
For me personally, I will try it and cross my fingers. I currently have trouble with the 5e node (but only the 5e node) in a handful of scl9 pve's, which would be horrendous in scl10, but I'll be comparing the 5* progression shards vs a hit in my placement rewards if I'm non-competitive because of this.0 -
Added the SCL 10 Versus Season Rewards in the original post due to requests. Got a lot to read through and answer in the thread. And still have the Sneak Peek to update. Lots still to do!7
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Looks interesting. Is this the first time rank 5 infinity stone supports have been made available?
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Are SCL 7-9 story progression HP rewards reduced to offest the altered rewards? Players in 3 star land trying to roster the insanely huge and constantly growing four pool so they can start opening the good tokens safely need HP more than they need fractions of covers for characters they can't afford to roster.
I'm just saying, we literally just did this drill with champion rewards. If HP rewards are down, players are going to notice as soon as this patch goes live.5 -
I know this isn't the main area of concern, but can we finally get weekly boosted 5*s to along with the new slog?3
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First off, I'm excited to see how this plays out. I'll be playing SCL10 as long as my roster can handle it.
Assuming the 5* shards given out are for the featured 5*, this means we'll be able to get a colorless cover of every new 5* before they leave latests...might not seem like much but that will be very helpful in getting those covered, especially since cp's are being squeezed a bit.0 -
GreenArmadillo said:Are SCL 7-9 story progression HP rewards reduced to offest the altered rewards? Players in 3 star land trying to roster the insanely huge and constantly growing four pool so they can start opening the good tokens safely need HP more than they need fractions of covers for characters they can't afford to roster.
I'm just saying, we literally just did this drill with champion rewards. If HP rewards are down, players are going to notice as soon as this patch goes live.
Isn't part of the good thing about the fractions of covers that, since there's no expiration date on them, there's actually less pressure to roster them as soon as you get them?2 -
MrEd95 said:wymtime said:@IceIX
I am reading more and want to understand the philosophy behind some of the changes. In CL9 today from a 3-4 day event in progression you can earn 40CP. Now In CL 10 you can earn 34 CP and 250 shards.
With CL10 being more difficult than CL9 why the reduction in CP? Why not just add 5* shards to the rewards for CL10? For comparison PVP is getting more CP and 5* shards added and it has become easier to get the CP.
also with in increase in CL in PVE will the 5* essential node give out 4 CP instead of 3 like in CL9.
Sure, it would be nice to get both, but its still a big increase in rewards, and it is more directed to what you want. Its 1 5* cover every week for progression, and none of it down to chance.
That being said, i still play CL8, and theres no chance of me getting to CL10 any time soon, so i don't even know why I’m bothering with my opinion on the matter
2nd I am looking for an explanation more than a complaint. I will say with the inclusion of shards the ability to earn CP and HP had been reduced by the inclusion of shards. It has become add shards and lose CP and HP.
my question is why should be lose rewards with the addition of shards. CP is a major way to help cover latest 5* so when the devs remove CP from champ rewards and from progression rewards it makes it more difficult to cover latest 5*. It might feel small 6CP per event but with the CP loss from champ rewards it will take longer to get enough CP and LT to champ a new 5*. This is actually slowing down progression and making it more difficult for players. I like shards and the ability to earn more shards but don’t want to lose my ability to champ the next 5* becuase I can’t earn enough CP and LT which is why I feel my question is fair Nd asking for an explanation rather than a complaint.1 -
wymtime said:
1st you should never feel that your opinion does does not matter because you play a lower CL. Your opinion is valid and from where you are in the game.
2nd I am looking for an explanation more than a complaint. I will say with the inclusion of shards the ability to earn CP and HP had been reduced by the inclusion of shards. It has become add shards and lose CP and HP.
my question is why should be lose rewards with the addition of shards. CP is a major way to help cover latest 5* so when the devs remove CP from champ rewards and from progression rewards it makes it more difficult to cover latest 5*. It might feel small 6CP per event but with the CP loss from champ rewards it will take longer to get enough CP and LT to champ a new 5*. This is actually slowing down progression and making it more difficult for players. I like shards and the ability to earn more shards but don’t want to lose my ability to champ the next 5* becuase I can’t earn enough CP and LT which is why I feel my question is fair Nd asking for an explanation rather than a complaint.Demi/D3 say:But Wymtime, this is no problem at all. Why, any day now we will be offering a fantastic deal on [insert currency sale] that you can use to replenish your supply of HP/CP! Aren't you so glad that shards are in the game now? (We certainly are!)2 -
HoundofShadow said:You know players (not all) around here can never be satisfied regardless of what the devs do. They expect more and more rewards without putting in extra effort or buying to speed up progress. What a world!
Since players are unhappy with what the devs is doing, I suggest the dev to put these changes on hold for the next 6 to 12 months months and take the time to slowly figure out whether to abort this plan. Obviously, they are happier with the current rewards and these changes are massive downgrades to them. Who knows, they might organise another review bombing sessions once you go ahead with the changes.Speak for yourself Hound. If you go read my old posts (on topics like ddq, or going from pure magnificent 12 to half/half, to adding crash of the titans to the game) here are several occasions when I have been perfectly happy to praise demi/d3.If you get to complain that I am "always negative" then do I get to complain that you are always playing white knight to justify whatever demi/d3 happen to have done most recently?4 -
I appreciate the devs continuing to try to improve the game and make things better. I look forward to seeing what challenge nodes look like and how rewards feel once we know more.
I wish there wasn't a tradeoff involved. The fact that there are 203 characters already, and dilution is continuing unabated, means there's a ton of roster slot pressure as is. Taking out the small amounts of HP almost feels petty to me in a way, but I recognize it's part of a FTP game's model to find ways to make people want to spend and there are a LOT of long time vets in the game.
I've spent money on reasonable bundles to keep up with HP sometimes but I'm not sure how much I'll do that going forwards.
Those are my feelings as long time player, and many players feel the same. We like getting more stuff, of course and we enjoy the game or we'd not be playing. IMO giving more covers out could easily translate to increased spending even if they weren't extracting some HP or CP from rewards, but hey, it's a brutal marketplace and the devs face massive pressure, I'm sure, from the House of Mouse to keep posting more and more profits.8 -
I'm not targeting anyone specifically. The dev has to balance resources out to keep revenue coming in and players expect the devs to increase rewards substantially without tradeoffs. I have not seen comments about players increasing their monthly spendings to the next tier when dev adds in major rewards, but many comments about stopping or reducing spendings when tradeoffs happen. Anyway, we can only agree to disagree because it's virtually impossible to reconcile the differences.
Moving on, I love the new PvP season progression rewards: 12 Mighty Tokens and 2 colourless 4* covers. It's good for where I am right now. I traded some 2*, 3* covers and 10-pack for them.
I'm not sure about placement rewards because I can't remember the exact rewards but I'm trading 2 or 3 Heroics for 1 Mighty.0 -
Crowl said:Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.
And the same goes for PVP. And PVP is waaaaay worse. It's David vs Goliath, except Goliath wins all the time and takes the first 10-15 places, and we, the lesser players are left with the crumbs once again because of some lazy bullies.
And if this is normal or fair to you, you got morality issues and 0 common sense.2 -
Kletvar said:Crowl said:Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.
And the same goes for PVP. And PVP is waaaaay worse. It's David vs Goliath, except Goliath wins all the time and takes the first 10-15 places, and we, the lesser players are left with the crumbs once again because of some lazy bullies.
And if this is normal or fair to you, you got morality issues and 0 common sense.
PVE is a harder nut to crack because it is nice for players to have the flexibility to choose their SCL and rewards that appeal to them. This is especially true in light of the massive number of characters that you might need but not have rostered despite having, maybe, some champed 4's (or even 5s). Hopefully SCL10 and the better rewards will draw bigger rosters upwards to 8, 9 and 10, leaving more spots in SCL7 for champed 4 rosters.
Also, it's worth considering that building a big roster is partly about giving yourself options. This includes taking on easier scls sometimes for faster clears. I know it's frustrating but it's hard to see them ever restricting people from selecting any SCL in PVE that they want.2 -
One thing to note about the reduced resources at lower CL's is that the new SCL will also increase the overall resources given out.By this I mean lets imagine there were only 1 CL (9 for this example) and 1 bracket per time slice (so 5 total slices). That would mean a total of 50 (per bracket) X 5 (slices) X 1 (CLs) = 250 players getting the daily 100 CP per sub. Now they add in CL 10 and there is also 1 bracket per slice. That means there is then a total of 20 (per bracket) * 5 (slices) * 2 (CLs) = 200 players getting the daily CP (80-120 range now).Not sure how many actual brackets there are over all the CLs and time slices nor do we know how many new ones CL 10 will add. The math definitely won't exactly even up but it's not going to be quite as bad as it looks. Right now 30 people per slice (21-50) will miss out on the daily 100 CP but if the new CL10 absorbs say 4-5 of those 30 by pulling players out of lower CLs into the next CL it may only be 25 or so people per bracket (2.5%) who miss out on the daily 100 CP.KGB0
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bluewolf said:Kletvar said:Crowl said:Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.
And the same goes for PVP. And PVP is waaaaay worse. It's David vs Goliath, except Goliath wins all the time and takes the first 10-15 places, and we, the lesser players are left with the crumbs once again because of some lazy bullies.
And if this is normal or fair to you, you got morality issues and 0 common sense.
PVE is a harder nut to crack because it is nice for players to have the flexibility to choose their SCL and rewards that appeal to them. This is especially true in light of the massive number of characters that you might need but not have rostered despite having, maybe, some champed 4's (or even 5s). Hopefully SCL10 and the better rewards will draw bigger rosters upwards to 8, 9 and 10, leaving more spots in SCL7 for champed 4 rosters.
Also, it's worth considering that building a big roster is partly about giving yourself options. This includes taking on easier scls sometimes for faster clears. I know it's frustrating but it's hard to see them ever restricting people from selecting any SCL in PVE that they want.0 -
bluewolf said:Kletvar said:Crowl said:Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.
And the same goes for PVP. And PVP is waaaaay worse. It's David vs Goliath, except Goliath wins all the time and takes the first 10-15 places, and we, the lesser players are left with the crumbs once again because of some lazy bullies.
And if this is normal or fair to you, you got morality issues and 0 common sense.
PVE is a harder nut to crack because it is nice for players to have the flexibility to choose their SCL and rewards that appeal to them. This is especially true in light of the massive number of characters that you might need but not have rostered despite having, maybe, some champed 4's (or even 5s). Hopefully SCL10 and the better rewards will draw bigger rosters upwards to 8, 9 and 10, leaving more spots in SCL7 for champed 4 rosters.
Also, it's worth considering that building a big roster is partly about giving yourself options. This includes taking on easier scls sometimes for faster clears. I know it's frustrating but it's hard to see them ever restricting people from selecting any SCL in PVE that they want.
I didn't blame the developers, i blamed people like Crowl who justify bullies' actions. Having a championed 5* and going to do PVE or PVP on SCL 7 (or lower SCL in PVE) is like a high school senior going to fifth graders and fighting them. Is that normal or morally ok? No, i don't think so.
And it's great they will restrict SCL7 in PVP after the update so players with high level accounts won't be able to play it, so they will have to fight a bit harder opponents and not a bunch of newbies like they are doing now.0 -
Kletvar said:bluewolf said:Kletvar said:Crowl said:Cheetah1982 said:Is there any hope of updating the tiers to balance competition. I’m of the very strong opinion players with champed 5 star characters should not be allowed to join SCL 7.
And the same goes for PVP. And PVP is waaaaay worse. It's David vs Goliath, except Goliath wins all the time and takes the first 10-15 places, and we, the lesser players are left with the crumbs once again because of some lazy bullies.
And if this is normal or fair to you, you got morality issues and 0 common sense.
PVE is a harder nut to crack because it is nice for players to have the flexibility to choose their SCL and rewards that appeal to them. This is especially true in light of the massive number of characters that you might need but not have rostered despite having, maybe, some champed 4's (or even 5s). Hopefully SCL10 and the better rewards will draw bigger rosters upwards to 8, 9 and 10, leaving more spots in SCL7 for champed 4 rosters.
Also, it's worth considering that building a big roster is partly about giving yourself options. This includes taking on easier scls sometimes for faster clears. I know it's frustrating but it's hard to see them ever restricting people from selecting any SCL in PVE that they want.
I didn't blame the developers, i blamed people like Crowl who justify bullies' actions. Having a championed 5* and going to do PVE or PVP on SCL 7 (or lower SCL in PVE) is like a high school senior going to fifth graders and fighting them. Is that normal or morally ok? No, i don't think so.
And it's great they will restrict SCL7 in PVP after the update so players with high level accounts won't be able to play it, so they will have to fight a bit harder opponents and not a bunch of newbies like they are doing now.1
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