Upcoming Feature: S.H.I.E.L.D. Clearance Level 10
Comments
-
JHawkInc said:Tony_Foot said:Any news on CL11?
but yeah I’d like to see more a breakdown of CL8 and more information too please.
0 -
Nobody can fault them for wanting to make money-- otherwise there wouldn't be a game.But these massive HP-gained-from-play nerfs are making me think I'm done. I have spent money on the game in the past as one-off purchases here and there, but I'm neither insterested (nor able) to keep regularly pumping money into this mobile game. One of my favourite things about MPQ (besides gameplay) was how accessable it was for a f2p game in that regard. Welp. The need for slots is permanently increasing and now HP-earned-from-play is decreasing across the board or shifting higher up. I don't think I play hardcore enough to keep up with this.The game and I had a good run. I still love the teambuilding with a deep 4* roster, playing around with various team synergies a lot. But I think this is the beginning of the end for me. Might still follow the developments here along a bit, but I'm most likely out from the game itself.7
-
Instead of just increasing the levels/Health of the opposition, how about they open up the gates they put on the AI? Allow them to make Match-5's if they present. Allow the firing of powers multiple times if they have the AP for it. Maybe the AI can trigger to play defensively (I.e. take your color) if you are getting close to the AP you need for a big nuke. I would find that to be fun and challenging and put some puzzle back into this game. Fatter Fatties just means the grind time increases. Or at least give us a toggle to "Unleash the Beast/Lethal Mode Activate!"Glad SCL10 is here was hoping for more Oomf and not more Trans-Fat Fatty McFatties.3
-
This changes nothing for me simply due to the number of clears. Look this is everything I want from the game, tougher matches my roster getting beat up. I have 17 five star champs mostly all the metas. Yet I’m going to stay playing In CL8 because of the time it takes to do this 6 times per day.I don’t like cutting through CL8 like a hot knife through butter with no damage with my 950 plus health packs but I’m not prepared to spend 2 hours per day playing this game.
I would love this challenge but would it hurt to take the average clear time into account and reduce progression on much harder clears so it’s more standard?
Happy for the pvp increase in rewards I just don’t understand why ISO has stayed the same when the devs said they knew this was a problem with 475 four stars. I’m post iso so not a pain like it would be for newer players.4 -
I find the HP reduction negligible because more Heroic, Mighty Tokens, 4* shards and 4* covers mean that you can reach better champion rewards faster, and it also speed up your favourite shards a little faster as well.1
-
HoundofShadow said:I find the HP reduction negligible because more Heroic, Mighty Tokens, 4* shards and 4* covers mean that you can reach better champion rewards faster, and it also speed up your favourite shards a little faster as well.But champion rewards also have less HP. And the cost of roster slots has not changed, so has the real $ cost of HP. Nerfing the HP distribution rate is a *big* change to the MPQ economy, as a lot of other resources boil down to a value based on HP.And as I said, I am skeptical changes that significantly reduce my income of discretionary resources (things I can spend on a variety of goods to suit my particular needs) and replace them with fixed goods (e.g., shards, covers etc). It's like stores that give you full value on return for store credit, versus those that offer cash refunds.12
-
The problem with less HP and more heroic & Mighty tokens for somebody at my stage of the game where I am sort of half 3* farming is all the potential 3*. Great if it happens to be one for a an already rostered dupe or character I am rebuilding but not great if it is for a max-champed one that I haven't re-rostered. Last set of pulls that was 10 covers.Now don't get me wrong I know - boo hoo me, not quite 1st world MPQ problems etc but I dunno what else to do with the 3* tier if not to roster dupe, selling max champs really hits you in PvP and so more potential 3* covers set against less HP gain is a pain in the Wotsits.Edit: And I already have 209 slots so I don't think I am being too precious here...4
-
The HP reduction could be significant - especially if there is no reduction in roster slot costs above 300. I'm a 4 year vet with 295 roster slots. At 2k/slot starting at 300, additional reductions like this become a serious drag in being able to keep up with the new release schedule.
I know others are well above 300 and have been fighting this battle for a long time but I'm a minor spender and I'm still hitting this point, so I'm guessing other players near my time are also going to be feeling this soon.
4 -
Champion rewards are not only about HP. It includes more than just HP, like LTs, 4* or 5* shards etc.
If majority of the players can't hit level 300 and above for majority of their 4*, how is it a loss? We could even use fully champed 3* as an example. It's going to take at least 3 years for your average casual player to fully champ all their 3*. Look at it another way, how are things that are unlikely to be achieved by a majority of the players considered a major loss? It's an actual loss to the top 5 or 10%, but it's a paper loss to the majority of the player.
Faster access to higher tier champion rewards overshadows the slight decrease in HP. With the increase in those rewards, your average players are able to shorten their time to hit the higher tier rewards. With 3* and 4* shards, they can champ their favourite characters faster.0 -
HoundofShadow said:Champion rewards are not only about HP. It includes more than just HP, like LTs, 4* or 5* shards etc.
If majority of the players can't hit level 300 and above for majority of their 4*, how is it a loss? We could even use fully champed 3* as an example. It's going to take at least 3 years for your average casual player to fully champ all their 3*. Look at it another way, how are things that are unlikely to be achieved by a majority of the players considered a major loss? It's an actual loss to the top 5 or 10%, but it's a paper loss to the majority of the player.
Faster access to higher tier champion rewards overshadows the slight decrease in HP. With the increase in those rewards, your average players are able to shorten their time to hit the higher tier rewards. With 3* and 4* shards, they can champ their favourite characters faster.You can't know that yet for sure hound, as we haven't seen the full effects of all these changes in action. But let's consider a cl9 top 50 today v. a cl 10 top 50 player in the new system. for a 4 day event, they are getting ~2.2 extra 4*s covers per event, and .5 extra 5* covers. Over ~90 events a year, that's 45x 5* covers and ~198x 4* covers.But are also losing out on ~500 HP over the course of the whole event (about 100 for each sub, plus another 100 for the whole event). Over the course of ~90 events a year, that's ~40k HP!!!! On top of the reduced champion rewards, and the reduced PVP rewwards. that's a massive hit. Am I missing something?Overall, these HP nerfs seem targeted at middle class vets to me (i.e. the top 50-100 in pve bands). The top rewards didn't drop of nearly so much, and the bottom tier rewards never had much HP to begin with. Presumably this is an indication that demi thinks it is too easy for those players with established rosters to skate by in the game without having to buy HP. So now we get a lot more covers and a lot less HP to buy roster slots for all those covers.I am honestly not sure how well it will work out for players in the long run. But one thing I do know is that I am extremely unlikely to buy any HP H4H offers any time soon.15 -
But Hound - you haven't addressed what happens to the 3* tier once you max champ everything. What do you do with 3* at that point apart from roster dupes? And yes you can sell but as you already said it takes a long time to re-max a 3* and you still need them for PvP. I don't see how taking away more and more HP and replacing it with more potential 3* covers really helps. And I'm not even a 5*/Elite player and maybe I don't matter in the overall picture of this game but it is a potential roadblock for all players at some point.If the answer is "buy HP" well I guess that is honest but I have spent enough and certainly have no intention of spending money on what amounts to 3* characters.7
-
I dont keep max champ 3s. Just...no.
I mean... Is it worth my HP? My slots? To keep a copy of max 3* around?! To me, no. Not one bit.
I have around 215 slots. Got everyone rostered except Sinister (but thatll happen soon enough). Got my 2* and 3* farm on rotation. When a 2 or 3 hits max, i build a new one, and when they hit 13 covers, i sell the max, which gives almost enough ISO (very nearly) to champ the new guy from minimum level.
I know people love to keep max champs around, and some will say that it helps with clearing essential nodes....
But im sorry, i cant believe for one moment that a max champ Magneto (either star level) is gonna make a difference with Gritty doing the work! What - he gonna match a few points higher? Maybe i can fire off his max champed powers for better effect? When in the end, just rapidly match 3 with gritty, and its done. Baby champs and max champs look the same when a meta is pulling the weight.
Maybe its decent for PvP?? Maybe... But to me, its not worth the slots (read: HP) to keep a lower tier character around even if they are max champed.
I can see the value with Strange, btw. But still, i cant be bothered.
I guess what im saying all this for is that i dont think this HP crunch is gonna hit me that hard. Yeah, i'll notice it. So, i just wont be buying the daily tokens on sale for 100 or 200 as often as i would. I wont buy out that juicy vault. And lets be honest, they dont care if i do or not, because they look at my profile and see that i'm one of those $2 a month spenders. Im not a concern to them.
If anything, they're just trying to keep up with my daily login resupply demands. ;D
So, while the crunch may be on, i'll just slowly take these new tokens, shards, CP, etc... And make do with what ive got. After all, as long as i can make around 1000 HP every 2 or so weeks, im doing fine.5 -
The difference is in high level PvP. A max champ featured 3* has 30-40k health (even if the abilities are useless). A baby champ 3* have less 15k. That is a big difference, especially with all those Thanos and gritty teams waiting to pounce. So selling max champ 3*a creates a big defensive liability for a small, but financially important portion of the playerbase.
2 -
PiMacleod said:I dont keep max champ 3s. Just...no.
I mean... Is it worth my HP? My slots? To keep a copy of max 3* around?! To me, no. Not one bit.
I have around 215 slots. Got everyone rostered except Sinister (but thatll happen soon enough). Got my 2* and 3* farm on rotation. When a 2 or 3 hits max, i build a new one, and when they hit 13 covers, i sell the max, which gives almost enough ISO (very nearly) to champ the new guy from minimum level.
I know people love to keep max champs around, and some will say that it helps with clearing essential nodes....
But im sorry, i cant believe for one moment that a max champ Magneto (either star level) is gonna make a difference with Gritty doing the work! What - he gonna match a few points higher? Maybe i can fire off his max champed powers for better effect? When in the end, just rapidly match 3 with gritty, and its done. Baby champs and max champs look the same when a meta is pulling the weight.
Maybe its decent for PvP?? Maybe... But to me, its not worth the slots (read: HP) to keep a lower tier character around even if they are max champed.
I can see the value with Strange, btw. But still, i cant be bothered.
I guess what im saying all this for is that i dont think this HP crunch is gonna hit me that hard. Yeah, i'll notice it. So, i just wont be buying the daily tokens on sale for 100 or 200 as often as i would. I wont buy out that juicy vault. And lets be honest, they dont care if i do or not, because they look at my profile and see that i'm one of those $2 a month spenders. Im not a concern to them.
If anything, they're just trying to keep up with my daily login resupply demands. ;D
So, while the crunch may be on, i'll just slowly take these new tokens, shards, CP, etc... And make do with what ive got. After all, as long as i can make around 1000 HP every 2 or so weeks, im doing fine.
I think we are in very different situations, lol! Whilst I will mostly lean on my 4* in Pvp, It is certainly much better to have max champed boosted 3* to help out than loaners. But as I said, 2nd world MPQ problems.
1 -
I went through and did the main progression rewards on SCL 9 vs SCL 10, since that's how I play. Here is the delta with arbitrary bolding between the currently running Simulator PVE and the reward table listed in this thread:
SCL 10- down 200 iso 8 from 8800 to 8600
- no change to riso
- down 25 hp from 175 to 150
- no change to standard tokens 0/0
- 1x elite token replaced by Mighty Token
- down 6 cp from 40 to 34
- down 2x 3* covers from 3 to 1
- no change to full 4* covers
- up 900 4* shards - this effectively means we have traded 2x 3* covers for 2x 4* covers, this could be huge
- up 250 5* shards - it's hard not to see this is a positive improvement
I'd like to see the node-reward changes, since that will no doubt affect the larger picture some kind of way.
@IceIX - are we going to see 7 day events in future, and if so, will the rewards double as they have historically done? meaning would we expect to see a 5* cover's worth of shards from such a thing?
12 -
To be blunt, this is a year old match 6+year old game.
If you're looking for any real game depth, it's not here.
I get that some people are happy and excited for cl10, but honestly what's it really going to change? Some rewards that won't really have that much of an impact on you.
New / lower roster people are hoping the bigger rosters get locked out so they can get better rewards, which they actually need and could use.
Those with unfortunate **** 5* get closer to better 5*.
Those with the good 5* are going to get a bunch of tokens that incrementally make little difference to their actual gameplay.
More challenge? Adding levels to nodes does not equal challenge.
Bringing the puzzle element of the game back and reducing the need to play to a timer, not brute forcing your way through, with animations off, possibly with spreadsheet in the other hand, would be a welcome change (real PvE))
Bring back guantlet, lock rosters/certain characters out to get people to luck out/ out think the node. Original run Ultron where 4* were a dream for most people, was a challenge (2* player here hitting personal prog).
Angry Birds, Cut the rope are puzzle games with a challenge....
The only challenge here is getting your roster to something useable.9 -
JHawkInc said:Vhailorx said:Please. I'm sure IceIX had absolutely no options other than (i) post just the new cl 10 rewards and verbally highlight only the player friendly changes, and (ii) post "megabytes" of spreadsheets showing every conceivable value. Those were definitely the only two options.This change is looking like a pretty substantial tightening of the screws on HP specifically, and the information presented by d3 pretty neatly elides that fact. If they are going to give us bad news, I would at least like the courtesy of admitting it is bad news (even when it is mixed with other, good news).Also, who would have guessed that Demi would couple a LONG requested feature (this time it's cl 10) with a reshuffle of rewards that just happens to result in a real reduction in resource rate for players?! (Answer: me. . .and a bunch of other people too.). The fact that the majority of the playerbase will likely accept this shift without much comment is depressing.
Further, the simple fact that multiple people noticed the HP trends were a little down immediately and have commented on it several times in the mere hours this information has been available makes your rant about them trying to hide and obfuscate information a little dramatic.
I personally didn't' comment on it because I don't care. I've been playing this game for years, and not excessively competitively, and have plenty of HP left over. There's an excess, especially later in the game. Further, more resources of other types with a tad less HP requires players to be more careful with their resources or (gasp) buy HP. It's not nefarious for them to try and build systems that benefit the players AND themselves. It's what keeps the lights on. I didn't comment about the apparent reduction in HP because I figured it's likely a good thing, and didn't figure I'd get meaningful conversation out of the tinfoil hat wearing forumites.
Nevermind the fact that 1) we haven't seen most of the information and that 2) of the three direct comparisons, story placement, versus placement, and versus progression, HP values have increased in the one open to the most players. It could very well be an improvement for the playerbase as a whole, even if the veterans don't like it, so I see little reason to get bent out of shape until we've seen the full information (which, again, I did request that we see).
Zero part of this interaction required you to cop an attitude.wait, which of us is copping an attitude or ranting here?You say there is an excess of HP in the game. Maybe that's true. But all of your assumptions about HP needs are based on the old resource accrual rate. and that is changing significantly in 2020. How can you be so sure your old assumptions will still hold true?3 -
I think we might be addressing different set of players. In order to know the typical progress of your average players, I invite you guys to join top 5000 or top 10000 alliances for 6 to 12 months. For example, interact with them and try to get them to do 2* farming and such by explaining the benefits. Majority of them don't care because to them, MPQ is a leisure activity. They don't play as hard as many in here. So, they are not going to get hurt much by the reduction of HP.
I agree that max champed 3* is useful in PvPs, but not PvEs, except when they are used as meat shields for the top players. That's why they kept so many copies of 2*, 3* and even 4*. They want to be extraordinary, so I guess they have to put in extraordinary effort (2000HP beginning from the 300th slot). I mean, there are only about 200 characters now.
Aa for nodes update, it was mentioned that there will be Mighty Tokens from nodes.Mighty Tokens from nodes, 5-Star Shards from progression and more are available via SCL 10.
1 -
I wonder if the time invested is worth the pain that SCL10 will be for lower leveled rosters. Added difficulty is nice but I'm still on fence if rewards are worth wild enough.
The game already is requesting a TON of your time ( Full-Time Job times) i think the number of clears per node needs addressing sooner than later.
I'm happy to finally see SCL10 enter the game, but I'm still remaining cautiously optimistic.3 -
I just took my Alliance from being a Top 1000 PvP Alliance to finishing not too far out of top 100. In one month. Our newest player is a 2* guy. I did it just by getting them to clear seed teams each event and seeing how they went from there. On average we might have got 4 players playing PvP per event before this, now we have 16 at least and aiming for 20. Our success hauled in a massive increase in HP for each member just for Alliance rewards as before we were getting zilch. We have a range of rosters. I explained 2* farming just 2 weeks ago and I even did a day by day, play by play PvP guide to help people understand things such as "float points".Show new players a path to better rewards and they will play.7
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements