Nerf Bishop
Comments
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@The rockett you can't use BOOSTED 4s, duh0
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They laughed at me when I used my Loaner Squirrel Girl/Bagman/Yelena Benlova team in that event. WHO'S LAUGHING NOW!?!fmftint said:@The rockett you can't use BOOSTED 4s, duh
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Exactly. Bishop is the true key to bringing about team diversity. You just have to abandon every boosted character and all your 5*s. Long time players with deep rosters will appreciate being able to utilize their entire squad of non 5*, non boosted characters in the continuing battle vs the true future threat, Bishop (step aside Kang).fmftint said:@The rockett you can't use BOOSTED 4s, duh1 -
I think if you use Howard, Taskmaster, and Wiccan (who is never boosted) you'll win against Bishop every time.0
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My opinion:
I remember how bad It felt when gambit got nerfed, it was my only strong 5*, and it took me so long to build him up. So right from the start I should say nerfing a char feels bad, and it should be done only when necessary.
That said, my roster isn’t that strong, so whenever I see bishop 4* in a line, I just don’t attack. I know I don’t have a chance to win. But since my roster is considered strong by the matchmaking system, I see bishop all the time.
what’s the point of putting a 4* char which is preferable to all the championed 5*?
so what should the game designers do in my opinion?
I think that instead of waiting so long before a nerf, letting people get their hopes up that investing in this char is the right thing, when there is a case of such obvious char abuse in pvp especially, the nerf needs to come sooner rather than later.
The sooner you nerf an obviously bad char, the less hearts you break for doing so.
also, instead of trying to make the perfect nerf, which is impossible, because a char is either op or its not, you just make a good compensation for the nerf.
what is good compensation?
if u sell the skins u get free choice of the lost skins, to any char with same amount of *.
that way even if it's ur first champed 4* u still can get a new 4* champed char of ur choice.
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fmftint said:@The rockett you can't use BOOSTED 4s, duh
I think his point, or at least what annoys me most that he also pointed out, was that lvl 266 3*s can trigger Bishop. I think it's usually only the 3*s strongest color, but only 2*s are truly safe against Bishop.0 -
Attack his teammates then. I don't think a boosted 3* match damage reach 900.0
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Doesn’t he jump in front no matter which teammate you attack?HoundofShadow said:Attack his teammates then. I don't think a boosted 3* match damage reach 900.1 -
Yes he does....0
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There's a certain threshold. I think it's around 900 for 270 Bishop.0
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I present the below only to help, I do not have a dog in this fight so please don’t assume I’m making a case for or against a nerf.
My level 279 Bishop jumps in front at 940 damage and triggers Blue AP gain at 470 damage.
In the current PvP event, my max champed boosted 3* Squirrel Girl has max damage on yellow of 234, so a regular match-3 would be 702.
My 4* Clagger is boosted to level 384 and his highest match damage is yellow 189.
My 4* X-23 is boosted to level 402 and her highest match damage is green 217.
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Since there are players who said that the devs is not going to nerf Bishop, then you either adapt or ignore whatever have been suggested and pay the skip tax
A max champed 4* (majority of them) highest match is 170. So you can do a match 3 or match 4 without triggering his jumping in front, depending on his level.
Find out what's his damage threshold for jumping in front and adapt accordingly.
Use a 4* with cheap stun like Gamora or Iceman to stop him.
Use Cloak&Dagger and reduce his power level to 1 and Bishop's damage threshold increases to ~1800 or more.
Send him airborn with Riri or Nova.
Make your team invisible.
Use someone with true heal.
Use someone with anti-stun abilities.
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Say what say what you want man when you’re in 5* MMR any of those options above will get you murdered. That’s the one piece that nobody wants to talk about.
There are no counters....you skip or deal with it.,,plain and simple.0 -
That’s great for 4* players. But they’re not the ones complaining about Bishop.HoundofShadow said:Since there are players who said that the devs is not going to nerf Bishop, then you either adapt or ignore whatever have been suggested and pay the skip tax
A max champed 4* (majority of them) highest match is 170. So you can do a match 3 or match 4 without triggering his jumping in front, depending on his level.
Find out what's his damage threshold for jumping in front and adapt accordingly.
Use a 4* with cheap stun like Gamora or Iceman to stop him.
Use Cloak&Dagger and reduce his power level to 1 and Bishop's damage threshold increases to ~1800 or more.
Send him airborn with Riri or Nova.
Make your team invisible.
Use someone with true heal.
Use someone with anti-stun abilities.
What people fail to understand- or choose to ignore- since I’ve mentioned it in this thread countless times, is that Bishop has a team around him that needs to be accounted for as well.
When I put out Bishop in Lightning Rounds I pair him with Jessica. No particularly synergy there other than she can match her traps while the opponent is stunlocked (actually, that’s pretty decent synergy). Two trap matches can wipe out most of my 4*. So... while a dual-4* team might be able to handle Bishop (but you’d better hope for no cascades), they are going to get eaten alive by Jessica’s 5* match damage, powers and passives.
It’s even more problematic in pick-3 PVP where you are dealing with Gritty on top of Bishop, or two mid to meta tier 5* on top of Bishop. Try taking your X-23, Clagger and Gamora, and putting them against Grishop, or Bishop and any combo of Thor, Okoye, Strange, Jessica, Doom, Daredevil, Bolt (I imagine Iceman and Professor will be out there more too post-Rescue). Yay you circumvent Bishop? But in the process don’t have the firepower to match 5* teams, because you had to play comparatively weak characters to not trigger a broken mechanic. Great fix.
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I still see players in PvPs hitting 1600++ points in regularly. If PvPs with Bishop is impossible to deal with, I wonder how those top players achieve that. Perhaps, they know the answer(s) to handling Bishop teams?1
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I suspect they probably join early, clear the seeds and maybe a few more matches. Then at around 575 they put out a Bishop team and over the next 2 days sit back and see their score inflate a few points at a time from those naive enough to try climbing late through the hoard of Bishop teams.HoundofShadow said:I still see players in PvPs hitting 1600++ points in regularly. If PvPs with Bishop is impossible to deal with, I wonder how those top players achieve that. Perhaps, they know the answer(s) to handling Bishop teams?
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I don't know if this is tongue in cheek, but 1600 points in PVP is going to require hops, probably some check rooms as well. Leaving out a Bishop/Strange team or whatever isn't bumping your score as much as letting you coast without shields.CharlieCroker said:
I suspect they probably join early, clear the seeds and maybe a few more matches. Then at around 575 they put out a Bishop team and over the next 2 days sit back and see their score inflate a few points at a time from those naive enough to try climbing late through the hoard of Bishop teams.HoundofShadow said:I still see players in PvPs hitting 1600++ points in regularly. If PvPs with Bishop is impossible to deal with, I wonder how those top players achieve that. Perhaps, they know the answer(s) to handling Bishop teams?
Bishop is mainly a problem in any PVP where you select 3 characters, and also when he's boosted. The number of people running Bishop on a 2-man team in a standard PVP (like, say, the current Squirrel Girl) is not very large and he's not having a huge impact on scores in those events.0 -
People are using bishop to float. They're not using him for initial climbs from say 0-1k because he uses way too many health packs. They're also not typically using him for shield hops (though some do!), they're using kitty/rocket or thor/okoye or even sometimes thanos/panther if they're only hitting cupcake teams. Even if they do use bishop for a hop, they'll drop a cupcake team for whoever they're coordinating with to reach higher scores. But if they've reached a certain score and aren't quite ready to shield they'll throw a bishop team out for some skips. This is what ends up creating the wall around 1k or so, because he's all that's out there unless theres higher hoppers.bluewolf said:
I don't know if this is tongue in cheek, but 1600 points in PVP is going to require hops, probably some check rooms as well. Leaving out a Bishop/Strange team or whatever isn't bumping your score as much as letting you coast without shields.CharlieCroker said:
I suspect they probably join early, clear the seeds and maybe a few more matches. Then at around 575 they put out a Bishop team and over the next 2 days sit back and see their score inflate a few points at a time from those naive enough to try climbing late through the hoard of Bishop teams.HoundofShadow said:I still see players in PvPs hitting 1600++ points in regularly. If PvPs with Bishop is impossible to deal with, I wonder how those top players achieve that. Perhaps, they know the answer(s) to handling Bishop teams?
Bishop is mainly a problem in any PVP where you select 3 characters, and also when he's boosted. The number of people running Bishop on a 2-man team in a standard PVP (like, say, the current Squirrel Girl) is not very large and he's not having a huge impact on scores in those events.
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HoundofShadow said:Since there are players who said that the devs is not going to nerf Bishop, then you either adapt or ignore whatever have been suggested and pay the skip tax
A max champed 4* (majority of them) highest match is 170. So you can do a match 3 or match 4 without triggering his jumping in front, depending on his level.
Find out what's his damage threshold for jumping in front and adapt accordingly.
Use a 4* with cheap stun like Gamora or Iceman to stop him.
Use Cloak&Dagger and reduce his power level to 1 and Bishop's damage threshold increases to ~1800 or more.
Send him airborn with Riri or Nova.
Make your team invisible.
Use someone with true heal.
Use someone with anti-stun abilities.
i'm not sure you play the game the same way as the people who figure he's a problem. or you're just trolling to aggravate people. in pvp, in order to climb you need fast wins while incurring the least amount of damage while simultaneously leaving a strong enough defensive team that you're not hit 3x for every match you play.
can you make a team that beats a bishop team once? yeah. but a lot of the methods you list are not reliable because they need ap! if the other team is using gritty with bishop what are a bunch of 3-4* characters going to do against that? you'll be wiped in 3-4 turns before you get the ap to do anything while leaving a ridiculously easy team on defence. and that's just trying to win once. if you're trying to climb, 95% of the teams you end up seeing are gritty + bishop. even if you win one match you're probably not winning the next one. and you're going to burn through health packs like they're candy.
the reason he's a problem is because he neutralizes an entire higher tier of characters. any work around to try and take him on leaves your defensive squad extremely vulnerable. one character from a lower tier should not dominate a higher tier. it's bad design. not sure why you can't see that. unless you're not playing in the 5* tier i guess.11
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