Nerf Bishop
Comments
-
Don't forget Hawkeye can do it for 35 blue, so if you bring your own Bishop you can do it on turn 2...5
-
HoundofShadow said:Invisible makes your team immune to stun, except for random stun, which is available to only female characters, with the exception of Taskmaster.
What minimum levels must Gritty and Bishop be to prove the point?
The point has never been about winning. Never. Ever.
Never.4 -
I completely realize that this is likely going to derail the thread, but I can't not notice the strange dig in pointing out multi-stuns are only available to female characters. Seems a superfluous observation
1 -
BigSoftieFF said:HoundofShadow said:Invisible makes your team immune to stun, except for random stun, which is available to only female characters, with the exception of Taskmaster.
What minimum levels must Gritty and Bishop be to prove the point?
The point has never been about winning. Never. Ever.
Never.0 -
Going invisible makes you immune to non-random stun. I believe the AI will fire the stun even when your teammate is invisible. That's how smart the AI is.
Sorry for being unclear but I was referring to Tony_Foot:And not one of them will post a video of them running unboosted four stars against kitty grocket and bishop. Or any of the other ideas they dream up. They keep saying it allows them to punch up, show us. Show us your punching up play and how you take down bishop.I was wondering what minimum levels they have to be to satisfy his critieria. I suppose a champed Kitty, 370 R4G and 3XX Bishop? Or is it open to other levels.
Edit: I just saw the above replies. So, it's about not getting stunned in turn 2, and not about being able to win a match against Bishop.
I will throw in Silver Surfer or Dr Ock. However, the counter-arguments would be:
1) they are impossible to cover
2) they are not viable
A few conditions, based on replies here, attached to being a counter to Bishop should be able to:
1) not trigger his passives
2) not trigger his stun on turn 2
3) the team used to counter him should not leave a target on your back on defense
4) possibly not using healthpack(s)
The fact is: counter(s) to Bishop exists. But when you include so many conditions, the counter(s) cease to exist.
Is there any difference between saying BBSM (before Thanos/Sabretooth) is a counter to R4G and Silver Surfer is a counter to Bishop? I find them to have some core similarities.
0 -
If Surfer made it so his entire team couldn’t get stunned while alive, the same way Spidey makes it so his whole team can’t take strike damage while alive, I’d agree.
Spidey would be another stratosphere worse, if you had to make sure he tanked everything in order to shrug off strikes. Especially since Spidey and Surfer are cursed with super low match damage compared to their newer peers.1 -
Daredevil217 said:If Surfer made it so his entire team couldn’t get stunned while alive, the same way Spidey makes it so his whole team can’t take strike damage while alive, I’d agree.
Spidey would be another stratosphere worse, if you had to make sure he tanked everything in order to shrug off strikes. Especially since Spidey and Surfer are cursed with super low match damage compared to their newer peers.
The BSSM countering Rocket is ****. He counters Gritty, not Rocket. You know which 5* counters Rocket?????
All of them because they are a tier above.
5 -
After over 20 pages, both sides can only agree to disagree.
Therefore, a middle ground would be to create a 4* or 5* that can stun characters who gain aps that are not stolen from opponents' ap pools passively.
For every ap gain passively that is not stolen, stun that character for that amount of turn.
1 -
The Limited Spidey Pig could differentiate between tile movers and goons. So, I guess the code is already in place.
Edit: BSSM nerfs only strike tiles. I think that's why Kitty generates attack and protect tiles to dodge BSSM.
0 -
Alternatively a 4*/5* that could shut down passives would solve this problem. I've proposed it a number of times. tie it to a special tile that only appears at start of match, until it's matched away or destroyed similar to Chekhov's Gun. Or make it countdown based- since it would be shutting down Kitty's purple, it would be safe to have out.0
-
ThaRoadWarrior said:Alternatively a 4*/5* that could shut down passives would solve this problem. I've proposed it a number of times. tie it to a special tile that only appears at start of match, until it's matched away or destroyed similar to Chekhov's Gun. Or make it countdown based- since it would be shutting down Kitty's purple, it would be safe to have out.There's already a mechanic that deals with passives: stunning. And, let's be clear, we all know that Bishop is defined by passives so this is really just a roundabout way to design a character that says "Bishop is stunned for the entire match", with the added kick that every other character that leans on passives is also pretty much gutted. Then again, maybe crippling half the 5-stars on defense is exactly the kind of design the meta needs these days.0
-
HoundofShadow said:After over 20 pages, both sides can only agree to disagree.
Therefore, a middle ground would be to create a 4* or 5* that can stun characters who gain aps that are not stolen from opponents' ap pools passively.
For every ap gain passively that is not stolen, stun that character for that amount of turn.1 -
We can put a cap, like up to 3 turn or 4 turn.0
-
The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.
It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game.
I'm sure that character would be relative garbage beyond that ability.
4 -
bluewolf said:The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.
It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game.
I'm sure that character would be relative garbage beyond that ability.0 -
HoundofShadow said:After over 20 pages, both sides can only agree to disagree.
Therefore, a middle ground would be to create a 4* or 5* that can stun characters who gain aps that are not stolen from opponents' ap pools passively.
For every ap gain passively that is not stolen, stun that character for that amount of turn.
The problem is, that if it is a character, it MUST be a 5, as 5 land players should be able to use a full 5 team as we were doing before Bishop was released. BUT then, we have the problem that covering a 5 is pretty hard, so this is a BIG BIG problem. They would have to give him for free or make him more available than other 5s and this won't happen.
The only feasible solution is a nerf.
Sincerely, I would not even call it a nerf. This is a fix. Bishop was a massive bug, he was released broken, his design was completely broken from the beginning, and it should be fixed ASAP.7 -
tiomono said:bluewolf said:The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.
It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game.
I'm sure that character would be relative garbage beyond that ability.
While that would finally solve the 3* Carol glitch in wave nodes, it comes at the expense of 4* Carol, Miles, Medusa and probably others while totally removing the downside of some character powers like 3* Black Panther, Ares, Namor and possibly others there, too. I'm not saying this means that the passive shouldn't exist, but we at least need to acknowledge the theoretical power you describe has a much wider impact than merely toning down Bishop.
I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.
1 -
ZootSax said:
I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.1 -
ZootSax said:tiomono said:bluewolf said:The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.
It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game.
I'm sure that character would be relative garbage beyond that ability.
While that would finally solve the 3* Carol glitch in wave nodes, it comes at the expense of 4* Carol, Miles, Medusa and probably others while totally removing the downside of some character powers like 3* Black Panther, Ares, Namor and possibly others there, too. I'm not saying this means that the passive shouldn't exist, but we at least need to acknowledge the theoretical power you describe has a much wider impact than merely toning down Bishop.
I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.1 -
tiomono said:ZootSax said:tiomono said:bluewolf said:The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.
It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game.
I'm sure that character would be relative garbage beyond that ability.
While that would finally solve the 3* Carol glitch in wave nodes, it comes at the expense of 4* Carol, Miles, Medusa and probably others while totally removing the downside of some character powers like 3* Black Panther, Ares, Namor and possibly others there, too. I'm not saying this means that the passive shouldn't exist, but we at least need to acknowledge the theoretical power you describe has a much wider impact than merely toning down Bishop.
I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.
0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 510 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 426 MtGPQ Deck Strategy & Planeswalker Discussion
- 301 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements