ThaRoadWarrior said: Alternatively a 4*/5* that could shut down passives would solve this problem. I've proposed it a number of times. tie it to a special tile that only appears at start of match, until it's matched away or destroyed similar to Chekhov's Gun. Or make it countdown based- since it would be shutting down Kitty's purple, it would be safe to have out.
HoundofShadow said: After over 20 pages, both sides can only agree to disagree. Therefore, a middle ground would be to create a 4* or 5* that can stun characters who gain aps that are not stolen from opponents' ap pools passively.For every ap gain passively that is not stolen, stun that character for that amount of turn.
bluewolf said: The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game. I'm sure that character would be relative garbage beyond that ability.
tiomono said: bluewolf said: The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game. I'm sure that character would be relative garbage beyond that ability. I still think a character that passively stops ap gain for the opponent when it is not the opponents turn would be perfect.
ZootSax said:I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.
ZootSax said: tiomono said: bluewolf said: The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game. I'm sure that character would be relative garbage beyond that ability. I still think a character that passively stops ap gain for the opponent when it is not the opponents turn would be perfect. While that would finally solve the 3* Carol glitch in wave nodes, it comes at the expense of 4* Carol, Miles, Medusa and probably others while totally removing the downside of some character powers like 3* Black Panther, Ares, Namor and possibly others there, too. I'm not saying this means that the passive shouldn't exist, but we at least need to acknowledge the theoretical power you describe has a much wider impact than merely toning down Bishop.I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle.
tiomono said: ZootSax said: tiomono said: bluewolf said: The idea of a character that negates passives is not new with Bishop; he's just the most annoying expression of passives yet.It would be such a massive nerf to so many characters, and probably buggy as all get out, to have this ability in the game. I'm sure that character would be relative garbage beyond that ability. I still think a character that passively stops ap gain for the opponent when it is not the opponents turn would be perfect. While that would finally solve the 3* Carol glitch in wave nodes, it comes at the expense of 4* Carol, Miles, Medusa and probably others while totally removing the downside of some character powers like 3* Black Panther, Ares, Namor and possibly others there, too. I'm not saying this means that the passive shouldn't exist, but we at least need to acknowledge the theoretical power you describe has a much wider impact than merely toning down Bishop.I'd prefer if Bishop was given a condition for his "jump to front" mechanic like literally every other character who has that mechanic. It doesn't gut the character while still providing a method to circumvent him...or, you know, a puzzle. Bssm affects way more than just grocket. But it's not seen as a huge problem. None of those other characters benefit from their ap on the enemy turn more than bishop.
Sm0keyJ0e said: Pretty good example of what's going on:Wife has been playing for years, several champed 5*'s, only plays PVE (like, literally doesn't touch PVP). She has never understood my chagrin for Bishop.Simulator, Sub 2, loud yelling from another room in the house: "tinykitty?! Why is my entire team stunned??"After the simple explanation, she now wants to bonus Bishop and devote all resources into him, which I reckon is roughly the same for everyone else once they realize how he works.
DAZ0273 said: Sm0keyJ0e said: Pretty good example of what's going on:Wife has been playing for years, several champed 5*'s, only plays PVE (like, literally doesn't touch PVP). She has never understood my chagrin for Bishop.Simulator, Sub 2, loud yelling from another room in the house: "tinykitty?! Why is my entire team stunned??"After the simple explanation, she now wants to bonus Bishop and devote all resources into him, which I reckon is roughly the same for everyone else once they realize how he works. That is one node on PVE though. I don't want to fight this too much but she can go her merry way playing Enemy of the State, no? And all the other PvE. If she doesn't play PvP why?!?! Makes no sense but I wish her luck.
Sm0keyJ0e said: DAZ0273 said: Sm0keyJ0e said: Pretty good example of what's going on:Wife has been playing for years, several champed 5*'s, only plays PVE (like, literally doesn't touch PVP). She has never understood my chagrin for Bishop.Simulator, Sub 2, loud yelling from another room in the house: "tinykitty?! Why is my entire team stunned??"After the simple explanation, she now wants to bonus Bishop and devote all resources into him, which I reckon is roughly the same for everyone else once they realize how he works. That is one node on PVE though. I don't want to fight this too much but she can go her merry way playing Enemy of the State, no? And all the other PvE. If she doesn't play PvP why?!?! Makes no sense but I wish her luck. Because she can get 5-30 blue after 1 turn against most of the e5's and stun-lock the enemy team for the cost of 1 health pack?And my point is, everyone who encounters what Bishop does for the first time in PVP thinks the same thing as her.
DAZ0273 said: Sm0keyJ0e said: DAZ0273 said: Sm0keyJ0e said: Pretty good example of what's going on:Wife has been playing for years, several champed 5*'s, only plays PVE (like, literally doesn't touch PVP). She has never understood my chagrin for Bishop.Simulator, Sub 2, loud yelling from another room in the house: "tinykitty?! Why is my entire team stunned??"After the simple explanation, she now wants to bonus Bishop and devote all resources into him, which I reckon is roughly the same for everyone else once they realize how he works. That is one node on PVE though. I don't want to fight this too much but she can go her merry way playing Enemy of the State, no? And all the other PvE. If she doesn't play PvP why?!?! Makes no sense but I wish her luck. Because she can get 5-30 blue after 1 turn against most of the e5's and stun-lock the enemy team for the cost of 1 health pack?And my point is, everyone who encounters what Bishop does for the first time in PVP thinks the same thing as her. "Everyone" is a dangerous word and again, if you don't play PvP then it makes no difference. Why would you go after a character like Bishop for PvE if you have 5*? Not sure I get that, sorry. And if you do play PvP then this is really mostly a Shield Sim issue but willing to be wrong on that. From what I see, the 5* guys still make it to 2000 anyway.
Sm0keyJ0e said: DAZ0273 said: Sm0keyJ0e said: DAZ0273 said: Sm0keyJ0e said: Pretty good example of what's going on:Wife has been playing for years, several champed 5*'s, only plays PVE (like, literally doesn't touch PVP). She has never understood my chagrin for Bishop.Simulator, Sub 2, loud yelling from another room in the house: "tinykitty?! Why is my entire team stunned??"After the simple explanation, she now wants to bonus Bishop and devote all resources into him, which I reckon is roughly the same for everyone else once they realize how he works. That is one node on PVE though. I don't want to fight this too much but she can go her merry way playing Enemy of the State, no? And all the other PvE. If she doesn't play PvP why?!?! Makes no sense but I wish her luck. Because she can get 5-30 blue after 1 turn against most of the e5's and stun-lock the enemy team for the cost of 1 health pack?And my point is, everyone who encounters what Bishop does for the first time in PVP thinks the same thing as her. "Everyone" is a dangerous word and again, if you don't play PvP then it makes no difference. Why would you go after a character like Bishop for PvE if you have 5*? Not sure I get that, sorry. And if you do play PvP then this is really mostly a Shield Sim issue but willing to be wrong on that. From what I see, the 5* guys still make it to 2000 anyway. Well then clearly you don't play cl9 in PVE and have no idea what Bishop does. Sorry you don't get that. And no, it's not a Sim problem. He's in every PVP. He's abused the most in PVP's where you can choose 3 toons, but he's everywhere.I think the disconnect is that you're not a 5* player, so you have a completely different MMR in PVP.