Malcrof said: Nick441234 said: swordfishdata said: So, I'm trying to figure this out - for high-level alliances, it would still be in our overall best interest to having people doing the "normal" and "Hard" sub-chapters, rather than just all jumping into "Deadly?" The way I read it is, you can earn all those alliance rewards as long as your alliance splits evenly between doing the Normal, Hard and Deadly missions. If everyone jumps into the Deadly missions, then all the other alliance rewards will go to waste. Once a chapter is fully complete, you work on others. But yes, probably best to spread between all 3 to try and earn all possible rewards.
Nick441234 said: swordfishdata said: So, I'm trying to figure this out - for high-level alliances, it would still be in our overall best interest to having people doing the "normal" and "Hard" sub-chapters, rather than just all jumping into "Deadly?" The way I read it is, you can earn all those alliance rewards as long as your alliance splits evenly between doing the Normal, Hard and Deadly missions. If everyone jumps into the Deadly missions, then all the other alliance rewards will go to waste.
swordfishdata said: So, I'm trying to figure this out - for high-level alliances, it would still be in our overall best interest to having people doing the "normal" and "Hard" sub-chapters, rather than just all jumping into "Deadly?"
bbigler said: My Math confirms the impossibility of getting all alliance rewards! 10 players for Deadly subs, 6 players for Hard subs, and 4 players for Normal subs. So, with 20 people, you could get HALF of the total alliance rewards. Or just pile 20 people into the 2 hard subs, which appears to be the best strategy right now. Somebody at D3 screwed this up.
Brigby said: Hi Everyone, Sub-Chapters Lists the Alliance progression rewards Points earned are contributed to the location score Is available for 24 hours. Contains twelve missions Nine normal missions and three required missions Each mission can be completed four times for points and mission rewards. Missions do not regenerate points over time.
GrimSkald said: The language here is a bit disturbing to me. Seriously, this event is an order of magnitude more generous than anything we've ever seen before, and people are complaining that they may miss out on one LT? Out of a potential 8?
DarthDeVo said: We've been conditioned to believe there are more than enough points in each event to comfortably obtain all rewards possible. Again, maybe it was just me, but I was operating under that assumption for this event as well. They could have nipped that in the bud by clearly telling us beforehand this event will be different and not possible to earn all the rewards at each tier. It would be up to us to decided as an alliance that level of rewards we want to pursue. It would have tempered expectations and let us plan accordingly.
Edgeman said: I think the main problem with this event is the lack of communication. Had we all know the number of people needed to do each progression, we can do coordination within our alliances way more effectively. We can expect what we can accomplished and what's not ahead of time; thus less disappointment.
broll said: One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.