New Event - Places of Power *Updated (10/11/18)
Comments
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barrok said:zulux21 said:UNC_Samurai said:scottee said:bbigler said:Somebody at D3 screwed this up.
Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time.
as I said, my alliance has no issues in general clearing the alliance events so we haven't minded in the past bringing a few newer players with us.
I might have to reevaluate that going forward if carrying newer players is going to be a liability and lock the long term players out of rewards
if any player felt they would rather do hard or normal they can't the alliance won't be able to do both sides of the hardest.1 -
Are we assuming that the nodes reset each day? Because if you have four days to complete them 5 players could do both hard nodes. Unless I'm missing something?
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Spiritclaw said:Are we assuming that the nodes reset each day? Because if you have four days to complete them 5 players could do both hard nodes. Unless I'm missing something?
The nodes reset every 24hrs and so do the Alliance rewards. The individual Progression rewards and points for them do not reset.
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Did someone by any chance have total on node rewards for every difficulty level?
And also, the alli points shown in alli ranks seem to be off. I was designated 10th hitter on savaged land, so it was just about done before i even started the sub and might have missed some progress bar somewhere, but alli rank should show combined progress, right?0 -
Don't get me wrong I like it when they add new content to the game, but this seems like a glorified version of our daily PVE grind. The only difference is better rewards.
The mission structure is the same as any PVE, except now we only have to do optimal clears of 4 completions every 24hrs instead of 7.
I'm just kind of disappointed. I was really excited, but quickly realized I'm doing the same thing I do every day.0 -
gentgeen said:Not all my alliance has reported in yet, but another thing I found odd was the point difference between sub-chapters. Or maybe better put, the fact that there IS a difference, but very minor...
Deadly - Savage Land = 15,680
Deadly - Wakanda = 15,320
Hard - Kamar-Taj = 15,320
Hard - Sokovia = 15,260
Normal - Greenwich = 15,680 (Same as the higher deadly? Why wouldn't this be 15,260)
Normal - Kun-Lun = 15,680
Why the different point values between the two Subs in a given level? And if your gonna make them different, why would you not make it enough of a difference to have some kind of effect (like only needing 9 players instead of 10 )
EDIT: And with these numbers, the ones that finish normal end up higher ranked then those that did "hard" or "Wakanda" ???
so right back to strange, cause Dr Strange is behind it all?0 -
So the preview where it tells you the levels to expect is a little inaccurate. Yes, the deadly nodes will eventually reach level 370, but that only happens after you've earned all the prizes and the node is worth zero points, meaning there is no incentive to play the node at that level.So it is more like levels 200-345.6
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So been doing some math and reviewing all the posts... some "best practices" ideas I have come to ...
POINT 1: Assuming everyone can do full clear in a 'city', each city (sub chapter) has a maximum number for return (max ROI for you business like people) :
10 people for Deady City
6 people for a Hard City
4 people for a Normal City
So for example, the 5th person in a "normal city" does not provide any benefit to the alliance, and he/she should go to the other "normal city".
POINT 2: (guessing at this one) You can get by with 2 of the 3 required characters and still have a 'full clear'. My example is you can have 5 people not have Thanos (5*) in Wakanda, and still make full progression reward.
POINT 3: You can not get max progression _AND_ protect all 6 cities. You have to choose which cities you will let fall (assuming you want max progression reward).
Once you take those 3 things into mind, you then have to look at your alliance roster.
For example, we have a strong alliance, we could do the 10-10 'best rewards' option, but I think four or five of our members would be struggling enough that it would not be any fun to play. Probably best for us is 10 - 4 (at deadly) and 6 at hard. That will be best rewards, but also still be enjoyable for all.
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I think the premise for this event was great, but the the presentation and communication clearly lacked.
If they had just had 3 places instead of 6 there would be no problems. Mixed level alliances could send 10 players to deadly, 6 to hard, and 4 to normal. This would have allowed for maxed rewards and given newer players a valid opportunity to contribute.
Now they've created a problem by offering rewards that may have been too good and if they cut to to 3 next time there will be complaints about prizes being sliced in half.
The solution would be to cut to 3 locations, but have the rewards start fresh after the top prize. Using deadly as an example: The Legendary token is at 142k points. Put 2000 iso at 144400, an elite at 147600... all the way up to another Legendary at 284k points.
This would allow top tier alliances to focus on deadly and double clear it with 19 players doing full progression.
Mixed levels alliances could spread themselves out and still reach resonable rewards.5 -
I guess one other tip is that if you aren't in a top alliance don't just focus on maximum progression.In my alliance, we've got seven people playing the deadly Savage Land area with four hitting maximum points so far. While it is likely we would have been able to hit maximum progression on one of the hard areas, we've already received 20 CP so far and a lot more purple and red iso-8 by playing deadly.We are missing out on some anniversary tokens, but I think the other resources make up for it.1
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I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards.
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Demiurge_Anthony said:Hey everyone,
We are making the event live now! One small change is that all the Places of Power Event tokens have been swapped for Anniversary Vault Tokens.
We are Demiurge are very excited to see how people like the event! Enjoy!
-Demiurge_Anthony
it looks like the PoP event vault is there, so I just wondered why the switch and if the PoP vault would ever have tokens (or just buying with HP for now)
giving Anniversary Vault tokens is good, just wondered about he future and if there was an issue with that Vault0 -
Shintok17 said:
The mission structure is the same as any PVE, except now we only have to do optimal clears of 4 completions every 24hrs instead of 7.
The nodes in these daily locations can be beaten in any order (once unlocked), by any character combination, with animations turned on, with whatever healing or real-life breaks you want to take. That much, I think, has been a unanimous "awesome" vote.
EDIT: And with this setup, I'd even be willing to take on a crazy-nigh-impossible node, since I have unlimited opportunities to experiment and strategize over 24 hours.
In a couple of hours, I'm going to finish my last grind of the Howard PvE, where I use a specific team for most of the non-essential nodes, with animations turned off, because I have to be faster than the other fast players to get the bestest rewards. This is going to be a nice weekend change of pace.
Now, we've definitely identified some areas to fix when we re-run this (scores that are tweaked for consistency and appropriate scaling to the difficulty level; some way to view total winnings across the event; and a change in storyline, so I don't feel survivor's guilt for sacrificing the Normal locations to invaders), but this is a welcome respite from "optimal."11 -
bbigler said:I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards.Not sure we were ever given anything that said we could obtain all rewards for every sub. I read the posts by Brigby and Ice-X and they never said that an alliance could get every reward in every sub every day. Brigby simply said it was possible to complete both deadly nodes each day and get the 2 LT's (which it is).On the other hand it was clearly obvious to me that it was going to be impossible to get all the rewards for all the subs every day. That was simple math based on individual progression being only 40k over 4 days or roughly 10K a day. If you assume that per alliance that's roughly 200K a day and that comes no where close to the totals of all the individual subs.Thus when the event started I entered the deadly node 1st and did one full clear and saw that roughly 4X that total meant we'd need 10 people to get progression. Then I co-ordinated my alliance accordingly. I presumed everyone else was doing the same based on the comments in this thread that suggested doing exactly that (esp since there is 24 hrs to complete it).Anyway at most you missed out on 2 LT's (but you got other rewards instead) because tomorrow you can all chose differently and finish both deadly nodes (though others have suggested the rewards might be better just completing 1 and the partly completing the 2 hard and the other deadly).KGB1
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gentgeen said:
POINT 1: Assuming everyone can do full clear in a 'city', each city (sub chapter) has a maximum number for return (max ROI for you business like people) :
10 people for Deady City
6 people for a Hard City
4 people for a Normal City
I'm sceptical that the points are going to change at all, but if it does work out like that it'd suggest a surprising level of planning and organisation in the creation of the event.0 -
Its basically DDQ but tied to your alliance.
This is the type of even that should run weekly along side normal events and be alliance based...
I appreciate the new content, but its convoluted and really more of a pain (and kinda boring as an event) If this was just an weekly event I'd appreciate it much more. Switch up characters on Nodes and keep it fresh.
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A new showcase event for your 5th year anniversary.
And you wheel out the Dark Avengers again.
Unbelievable.
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Great job guys. THIS is the PVE I like.
Sure there are the same old enemies, but this time they're mixed up so you don't have to face always only dark avengers, or only mindless ones, or sentry sentinels, or maggia goons or ninja or symbiotes...
Furthermore, NO nodes reset after 8 hours, no grinding, no race against time = NO STRESS
This is the way PVE should be: PROGRESSION REWARDS ONLY and I hope in the future to play all other story events in this format.
Even with the lack of prestart info, we have managed to get at least 1 of the top progression.
From second subs on we will manage to split the alliance in 2 and concentrate only on deadly nodes (if allowed to).
BTW, thumbs up for this great event. I've re-discovered the old fun of playing MPQ after 4 years.
THANK YOU!8 -
bbigler said:I have just 1 last thing to say about this: my alliance is PVE focused and finishes t25 or t50, so we're pretty serious. For this event, we all had the impression that optimal play was dividing ourselves among the subs, so when the event started, everyone did that. By the time we realized that was a bad idea, it was too late. So, because of the false impression we were given that we could obtain all alliance rewards if we divided ourselves properly, my strong alliance is now missing out on the best rewards.
But even with this bitter taste in my mouth, in my opinion this is the BEST event ever and I hope they could change the PVE whole structure and give us PVE with progression rewards only1 -
just wanted to second the suggestion for more wiggle room - have 9 players needed to finish deadly instead of 10; that way you can still make up for the loose cannon or weaker roster.
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