New Event - Places of Power *Updated (10/11/18)
Comments
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You can get all - 2 normal (4 players each) and 2 hard (6 players each) subs.0
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Being the first run of this event, I understand communication was lacking. Sure some people are going to complain about not getting ALL the rewards possible but as it was mentioned earlier, I am cleaning up with rewards already and I like that Demi switched it to anniversary tokens as well. We wanted a new event and we got one so lets stop complaining and start grinding!!!!1
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Dragon_Nexus said:broll said:One change I would really like to see D3 make to this. Commanders pick where people go.
Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.
Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.The problem there is if someone wants to coast and just do easy with their 5* roster and you put them in Deadly, they can just sulk and not do any of it.I mean sure you could just kick that person, but the same's true without ruling the event with an iron fist, too =/0 -
I imagine there will be some good fallouts when someone joins the wrong sub or has a day when they cannot play because the cat is sick.
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To the DEvs,
Overall I'm pretty pleased with this event. A few observations / suggestions.
1. I appreciate that I can select my personal difficulty of easy medium and hard and then proceed along those nodes at my own pace. (assuming you can beat those nodes 4x in 24hrs)
2. I also appreciate that I can have infinite replay on those nodes throughout the day, and that I can choose my teams as I see fit.
3. I appreciate that the nodes are essentially untimed and I can use my roster as I see fit.
Cons:
1. I assume that we will eventually see a better variety of opponents. Dark Avengers is fine for initial pass, but hopefully we'll see simulator and gauntlet level matchups in future versions of this event.
Overall, I appreciate that its play at your pace, with a variety of wave and single enemy nodes. I'd like to see better variety in opponents, but I'm glad this is replayable content vs. clear and wait 8hrs.
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broll said:I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.
One change I would really like to see D3 make to this. Commanders pick where people go.
Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.
Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.1 -
I love this format. I've certainly requested events where you are not tied to the clock and can play at your choice of times any time during a 24 hour span many times in the surveys, I feel listened to!
I was so happy to not be on the clock that I turned animations back on and saw what some of the newer characters did. Awesome!
And I appreciate that players with less developed rosters can contribute for the whole event.
And the rewards are really stellar (despite the expectations that got set).
Overall this is a great step forward and hopefully we'll see more events like this one in the future.9 -
GrimSkald said:The language here is a bit disturbing to me. Seriously, this event is an order of magnitude more generous than anything we've ever seen before, and people are complaining that they may miss out on one LT? Out of a potential 8?
And most of all, the complaints arent about the event, which looks great. And more important, it adds the needed variety. The complaints are about people feeling to be set up for failure. Mystery is fun, but when it makes you miss out on rewards you could have easily have had, its a lot less fun.
But most of all, my annoyance comes from the fact that devs on discord and mods on this forum have suggested to split up between all levels. THAT is just wrong! Lack of information is bad, but misinformation makes nobody’s game more fun, right?
Also, I fully agree with this being a problem if your alliance has different levels of players. And with the need of 10 players per side on deadly, there is 0 space for error. 1 players forget to check chat, or just doesnt have the roster, joins lower level and 19 players suffer. And come on, 9,06 players needed to complete Savage Land on deadly level? Thats just nasty...
And whats up with different points for different locations on same level? I have a hard time seeing any logic in this, maybe someone could help me there? Call me a cynic, but with the 9,06 I have to ask: do we need to mix high and low points between alliance mates, to avoid missing out on top personal progression? At this point, nothing surprises me to be honest...
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Nick441234 said:Its a new event guys, c'mon. This event is the most interesting PVE we've had in years and people still moan. We've had a try of it, and we know for next time what has to be done differently. I've already got way more rewards than I'd normally get from a PVE, its already a huge win.
I dont care what anyone says, there is no reason not to give us the info ahead of time. We are going to figure it out eventually, as evidenced by the fact that we did. All it does is continue to sow distrust in anything new around here. Put it into some kind of spoiler post, so those that want to be surprised, still can be.
But i still say it does more harm then good. Its the opposite. By posting all the rewards and letting us think we could get them, *they* set us up to fail. I shouldnt have to manage my expectations, they should set them for me. "Hey, here are all the rewards, but dont be surprised if you only get half." How hard would it be to say that? What do they lose by sharing that?3 -
broll said:Actually kicking someone who dropped down and coasted in Normal would be harder with this setup. i have no way to see who joined what node except the one I joined. So unless people in those nodes share the info you wouldn't know who to kick for that.0
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Wumpushunter said:broll said:I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.
One change I would really like to see D3 make to this. Commanders pick where people go.
Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.
Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.
It's also a two way street. Just like a commander can kick someone for not participating, a player can leave if they don't like how an alliance is led. A good alliance should have clearly up front rules and communication. If someone were to toggle this on (again it would be off by default) and abuse power / make dumb decisions, the players should leave and find a better alliance.0 -
For those of us who are complaining that "weak rosters are hurting our chances at rewards"... exactly what part of the game is any different?
Unless you are a T1 alliance, there are alliance-based rewards that you will ALWAYS be missing out on.
Weak rosters in your alli are not hurting you... You are helping THEM.
Then you will compare this to a Boss event. This is NOT a Boss event, it is an Alliance Raid event. In Raids, you get as much / as far as you can, as a whole.2 -
broll said:Wumpushunter said:broll said:I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.
One change I would really like to see D3 make to this. Commanders pick where people go.
Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.
Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.
It's also a two way street. Just like a commander can kick someone for not participating, a player can leave if they don't like how an alliance is led. A good alliance should have clearly up front rules and communication. If someone were to toggle this on (again it would be off by default) and abuse power / make dumb decisions, the players should leave and find a better alliance.
NOTE: This same feature could be used to suggest to players which boss to play during Civil War.1 -
beyonderbub said:so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right?
Edit - got a better look at the alliance rewards differences between levels0 -
Loosie said:beyonderbub said:so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right?
Edit - got a better look at the alliance rewards differences between levels
Wakanda 153200/142000 (Remainder 11200)
Savage Lands - 156800/142000 (Remainder 14800)
The 5* E is only worth 2000 points
Based on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered.4 -
broll said:Loosie said:beyonderbub said:so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right?
Edit - got a better look at the alliance rewards differences between levels
Wakanda 153200/142000 (Remainder 11200)
Savage Lands - 156800/142000 (Remainder 14800)
The 5* E is only worth 2000 points
Based on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered.2 -
Demiurge_Anthony said:Hey everyone,
We are making the event live now! One small change is that all the Places of Power Event tokens have been swapped for Anniversary Vault Tokens.
We are Demiurge are very excited to see how people like the event! Enjoy!
-Demiurge_Anthony1 -
Smart80 said:broll said:Loosie said:beyonderbub said:so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right?
Edit - got a better look at the alliance rewards differences between levels
Wakanda 153200/142000 (Remainder 11200)
Savage Lands - 156800/142000 (Remainder 14800)
The 5* E is only worth 2000 points
Based on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered.0 -
Smart80 said:broll said:Loosie said:beyonderbub said:so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right?
Edit - got a better look at the alliance rewards differences between levels
Wakanda 153200/142000 (Remainder 11200)
Savage Lands - 156800/142000 (Remainder 14800)
The 5* E is only worth 2000 points
Based on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered.0 -
I think optimum rewards are reached by sending 6 players to each deadly node, 6 players to a hard node and the last 2 to a hard node. It looks like those 2 LT tokens come at the expense of forfeiting the hard node rewards. In the deadly nodes, the second to last reward is at 77,000 pts. That's only a little more than half points for max rewards.0
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