Dragon_Nexus said: broll said: One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle. The problem there is if someone wants to coast and just do easy with their 5* roster and you put them in Deadly, they can just sulk and not do any of it.I mean sure you could just kick that person, but the same's true without ruling the event with an iron fist, too =/
broll said: One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.
broll said: I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle.
GrimSkald said: The language here is a bit disturbing to me. Seriously, this event is an order of magnitude more generous than anything we've ever seen before, and people are complaining that they may miss out on one LT? Out of a potential 8?
Nick441234 said: Its a new event guys, c'mon. This event is the most interesting PVE we've had in years and people still moan. We've had a try of it, and we know for next time what has to be done differently. I've already got way more rewards than I'd normally get from a PVE, its already a huge win.
broll said: Actually kicking someone who dropped down and coasted in Normal would be harder with this setup. i have no way to see who joined what node except the one I joined. So unless people in those nodes share the info you wouldn't know who to kick for that.
Wumpushunter said: broll said: I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle. And if a commander drops a weak roster in deadly?
broll said: Wumpushunter said: broll said: I'm a little bummed it takes all 20 people to clear out both dailies, but not terribly surprised. that's still much better rewards than any other event.One change I would really like to see D3 make to this. Commanders pick where people go.Instead of letting people go and possibly not follow instructions (or not have coordination if they only have the horrible in game chat), let alliance commanders drag and drop players to their assigned nodes.Now this is something that should be a manual toggle that is off by default so absentee commanders don't ruin it. Also if a all commanders in the alliance are away for more than 4 days this should automatically untoggle. And if a commander drops a weak roster in deadly? Based on the math it takes 9.05 clears to fully clear a deadly place. So if the other 9 can clear the whole thing having a weak roster do as much as they can may be a viable strategy. Even if they lose out some of the personal rewards, those are pretty weak compared to the deadly alliance rewards. The payoff would likely be worth it except in cases where the player needed that particular 3* or 4* cover from personal.It's also a two way street. Just like a commander can kick someone for not participating, a player can leave if they don't like how an alliance is led. A good alliance should have clearly up front rules and communication. If someone were to toggle this on (again it would be off by default) and abuse power / make dumb decisions, the players should leave and find a better alliance.
beyonderbub said: so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right? Edit - got a better look at the alliance rewards differences between levels
Loosie said: beyonderbub said: so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right? Edit - got a better look at the alliance rewards differences between levels It also means everyone has to have 5* Thanos.
broll said: Loosie said: beyonderbub said: so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right? Edit - got a better look at the alliance rewards differences between levels It also means everyone has to have 5* Thanos. It doesn't mean that at all. To get all the rewards it takes 9.06 clears on one side and 9.27 on the other side. 10 players doing a full clear on each side gets you:Wakanda 153200/142000 (Remainder 11200)Savage Lands - 156800/142000 (Remainder 14800)The 5* E is only worth 2000 pointsBased on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered.
Demiurge_Anthony said: Hey everyone,We are making the event live now! One small change is that all the Places of Power Event tokens have been swapped for Anniversary Vault Tokens.We are Demiurge are very excited to see how people like the event! Enjoy!-Demiurge_Anthony
Smart80 said: broll said: Loosie said: beyonderbub said: so for late joiners, the way to get the 2 LTs per day alliance rewards is to have 10 people do deadly- left and the other 10 people do deadly- right? Edit - got a better look at the alliance rewards differences between levels It also means everyone has to have 5* Thanos. It doesn't mean that at all. To get all the rewards it takes 9.06 clears on one side and 9.27 on the other side. 10 players doing a full clear on each side gets you:Wakanda 153200/142000 (Remainder 11200)Savage Lands - 156800/142000 (Remainder 14800)The 5* E is only worth 2000 pointsBased on these numbers you could still clear 100% even if not a single person in your alliance had 5* Thanos rostered. You sure about that math? 10x 2000 points on both sides is more than your remainder...