New Event - Places of Power *Updated (10/11/18)
Comments
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...but not how many people we NEED on each node. Seeing the points earned and people that are in each node is helpful only if we know how many people per node we need.0
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Hmmm... just some quick math, one player clearing a deadly sub can score 15680. So it would take 10 players fully clearing each deadly sub to reach 142000 a day. Meaning no way we can finish all 6 subs with 20 players.
Someone please prove me wrong.0 -
Discord is conflicted between (rounded up) 10 and 8 for full DEADLY progression
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Bottom left Deadly has 15320 points available, and 142000 needed, so 9.27 people to clear it.
Basically, you need 10 members in each deadly, and you don't be able to do any other nodes. That's for the max two LTs.0 -
Wave nodes only allow 2 clears each, so Wakanda will take 10 people0
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Well, that sure bursts my bubble. Incredible.0
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So if it takes more than 9 clears for a Deadly node, and someone doesn't stick to the plan and selects Hard instead, 19 people get cheated out of a legendary token?
That would be a real flaw in the design.5 -
For players like me who are in a more casual alliance, might want to just ignore the deadly subs. One player alone can't even hit the first 10 CP progression.2
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UNC_Samurai said:So if it takes more than 9 clears for a Deadly node, and someone doesn't stick to the plan and selects Hard instead, 19 people get cheated out of a legendary token?
That would be a real flaw in the design.
by the time I got messages out one person already selected a hard node because their roster wasn't great for the highest level and they were sure that they wouldn't be so mean that it would require more than 5 people per node to clear it
oh well5 -
My Math confirms the impossibility of getting all alliance rewards! 10 players for Deadly subs, 6 players for Hard subs, and 4 players for Normal subs. So, with 20 people, you could get HALF of the total alliance rewards. Or just pile 20 people into the 2 hard subs, which appears to be the best strategy right now. Somebody at D3 screwed this up.
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Do our points get reset each day, so if we hadn't completed a deadly then we start back at 0 the next day?
Or at least not accurately explain how this event will work and creating a lot of hype that it is falling short of now.0 -
bbigler said:My Math confirms the impossibility of getting all alliance rewards! 10 players for Deadly subs, 6 players for Hard subs, and 4 players for Normal subs. So, with 20 people, you could get HALF of the total alliance rewards. Or just pile 20 people into the 2 hard subs, which appears to be the best strategy right now. Somebody at D3 screwed this up.
though I had expected a little more leeway with the deadly and only requiring 8 per with 6 for the deadly and 4 for the normal.
they are never that generous that they would let us have everything. I figured they would try to max people out at 2 of them, but not quite at you need a full alliance with everyone doing max with rosters to hit both deadly nodes.
that will teach me for having a more casual alliance and having a few people that are still in 3* land on my alliance instead of making sure I have nothing but top tier players for rewards. Hasn't been an issue with past events because even with some 3* players the rest of us could full clear, but I guess going forward I should think about how new players are bad and I really should only let people that are significantly into 4* land on my alliance if I want to get the rewards.
*sigh*1 -
scottee said:bbigler said:Somebody at D3 screwed this up.
Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time.4 -
The real question is if Day 2 will be 1.33x points, Day 3 will be 1.67x points and Day 4 will be 2x points, like a usual PVE?
It appears you only need 6 people doing full clears on the middle difficulty subs to get progression (I have no idea what the easy ones are), so full rewards might be possible for just Sub 4 if it doubles like a usual PVE (assuming the progression targets stay fixed).
We shall see...
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UNC_Samurai said:scottee said:bbigler said:Somebody at D3 screwed this up.
Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time.
as I said, my alliance has no issues in general clearing the alliance events so we haven't minded in the past bringing a few newer players with us.
I might have to reevaluate that going forward if carrying newer players is going to be a liability and lock the long term players out of rewards3 -
is 5thanos essential for hard and easy levels?
ie, if I send 4 players to an easy node and one doesn't have 5thanos, can they compete it or not?0 -
justplainchips said:is 5thanos essential for hard and easy levels?
ie, if I send 4 players to an easy node and one doesn't have 5thanos, can they compete it or not?
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In hind sight, I think I understand what they were going for. Low level or casual alliances were likely supposed to focus on the Normal nodes and ignore the rest, mid-tier alliances on the Hard and ignore the rest, top-tier alliances on Deadly and ignore the rest. Something for everyone.The problem came from mashing it all together and then making it seem like it was just a matter of carefully splitting up your alliance to get all the rewards at each tier.
If they clearly would have said, "It's not possible to earn all the rewards at each level, the different levels are just to accommodate different alliances," it would have cleared up a lot of confusion and given us appropriate expectations of what we could actually earn.
Also, it may not be the most effective design to be like, "Hey, protect all these places!" when it's not mathematically possible to do that while still getting all the rewards. Sure, you can protect all the places, so long as you're cool with only getting a fraction of the rewards.12 -
Well I for one love this event so far. This is exactly how PVE should be, the alliance working together to clear progression rewards. No placement, just you all working as a team. Change all PVE events to mirror this one and leave placement in PVP where it should be.4
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