UNC_Samurai said: So if it takes more than 9 clears for a Deadly node, and someone doesn't stick to the plan and selects Hard instead, 19 people get cheated out of a legendary token? That would be a real flaw in the design.
bbigler said: Somebody at D3 screwed this up.
bbigler said: My Math confirms the impossibility of getting all alliance rewards! 10 players for Deadly subs, 6 players for Hard subs, and 4 players for Normal subs. So, with 20 people, you could get HALF of the total alliance rewards. Or just pile 20 people into the 2 hard subs, which appears to be the best strategy right now. Somebody at D3 screwed this up.
scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended.
UNC_Samurai said: scottee said: bbigler said: Somebody at D3 screwed this up. I don't think they ever intended it to be 100% cleared for all rewards. That was just forum speculation. An alliance having to make a choice on what to target sounds like exactly what they intended. I'm fine with that, it's the no-room-for-error on the top end that aggravates me a little.Oh well, lesson learned. We'll settle for 7/8 LTs and remember this for next time.
justplainchips said: is 5thanos essential for hard and easy levels?ie, if I send 4 players to an easy node and one doesn't have 5thanos, can they compete it or not?