Moon Roach said: Just wondering, has anyone successfully trained their cat to tap? Asking for a friend.
The rockett said: Moon Roach said: Just wondering, has anyone successfully trained their cat to tap? Asking for a friend. Lol. Not sure of that but their are buddies out there somewhere that could help. Might need something with more legs to keep up.
aesthetocyst said: Spudgutter said: aesthetocyst said:This decision affects everyone who plays pve. Pretending it doesnt is simplistic. ... we can argue about how many people it affects, but no way 100% are affected.... Yep, you're being simplistic.
Spudgutter said: aesthetocyst said:This decision affects everyone who plays pve. Pretending it doesnt is simplistic. ... we can argue about how many people it affects, but no way 100% are affected....
aesthetocyst said:This decision affects everyone who plays pve. Pretending it doesnt is simplistic.
OJSP said: Finished 13th. As far as I could tell, 9 players tapped before grinding, while a few (including me) tapped because we mistimed our grind and there was still time left before the start of the next sub.
OJSP said: HoundofShadow said: They could increase the enemy level of all nodes to between 750 to 900 on the 8th clear for a 24hr node, 9th clear for a 48 hours node, 5th (24 hrs) or 6th (48 hrs) clear for a wave node. This way, players who want to tap regardless of reasons are going to face an uphill battle if they want to gain an extra 3 or 4 points. If you know how levels scale, I think you wouldn’t suggest lvl 750 or even 900. Not sure if even lvl 550 5*s boosted to 660 could even beat lvl 750 characters. We need @aesthetocyst to provide the chart and numbers.Making the pts go down to 0 would be the simplest fix.
HoundofShadow said: They could increase the enemy level of all nodes to between 750 to 900 on the 8th clear for a 24hr node, 9th clear for a 48 hours node, 5th (24 hrs) or 6th (48 hrs) clear for a wave node. This way, players who want to tap regardless of reasons are going to face an uphill battle if they want to gain an extra 3 or 4 points.
Smart80 said:8 It doesnt really matter if 100%, 50%, 10% or even just the elite 1% is effected. What does matter is that it effects whats most fought for and changing it wont matter to those uneffected by tapping, cause those outside top 50 are only green checking or less anyway..Those saying (or agreeing) it would be solution to someone missing a day of the event are mistaken. Eventhough some gather a whole lot of points, its nowhere near enough to make up a days worth.And sure, its nice to do some damage protection if you timed grind too long, but without that safety net, its 10 times more fun anyway.
aesthetocyst said: broll said: ... Just as most of the issues I complain about, just as almost everything talked about on the forums. ... I could probably list 20 things more confusing than tapping to new/average players ... That equivocation doesn't fly. This is a thread about one issue, and the difference between this issue and various other controversial aspects of MPQ is .... this one has a simple solution, backed by precedents in the game's development and dev's commentary.Well, except the comment about tapping being needed to avoid the terrible spectre of "ties" (that aren't ties).
broll said: ... Just as most of the issues I complain about, just as almost everything talked about on the forums. ... I could probably list 20 things more confusing than tapping to new/average players ...
broll said: aesthetocyst said: broll said: ... Just as most of the issues I complain about, just as almost everything talked about on the forums. ... I could probably list 20 things more confusing than tapping to new/average players ... That equivocation doesn't fly. This is a thread about one issue, and the difference between this issue and various other controversial aspects of MPQ is .... this one has a simple solution, backed by precedents in the game's development and dev's commentary.Well, except the comment about tapping being needed to avoid the terrible spectre of "ties" (that aren't ties). I wasn't suggesting those can/should be fixed first. I'm suggesting that all/many of those issues are more likely to perplex a new/average player long before they realize tapping.I'm certain above average in both amount of play and study of the game and I didn't discover tapping existed until ~6 months ago when I've been playing for 2 years.... I'm saying your argument that it effects everyone and people are gonna question it is a straw mans argument. Unless you regularly hitting T10 and majorly analyzing the game tapping will be a concept well outside your comprehension. It may effect everyone, but not noticeably/significantly for most kno wand/or care.. It's also worth noting that if tapping goes away it's not like everyone jumps up 10-20 ranks. Most tappers are people that would still make 10-20. So people outside that range, are still unaffected. The only reason you guys are arguing for it to go away is so you can get the good rankings without as much TIME. Which is not a bad thing to fight for, but don't mask it as you're fighitng for the little guy, you're not, it's for you..
ZeroKarma said: broll said: The only reason you guys are arguing for it to go away is so you can get the good rankings without as much TIME. Fixed that last part for you. One of the previous posters defending tapping pointed out that it is incredibly easy, can be done while having a conversation, and can basically be achieved without much requirement for intelligent thought that would otherwise affect your daily life in a negative way.
broll said: The only reason you guys are arguing for it to go away is so you can get the good rankings without as much TIME.
The only reason you guys are arguing for it to go away is so you can get the good rankings without as much TIME.
ZeroKarma said: broll said: aesthetocyst said: broll said: ... Just as most of the issues I complain about, just as almost everything talked about on the forums. ... I could probably list 20 things more confusing than tapping to new/average players ... That equivocation doesn't fly. This is a thread about one issue, and the difference between this issue and various other controversial aspects of MPQ is .... this one has a simple solution, backed by precedents in the game's development and dev's commentary.Well, except the comment about tapping being needed to avoid the terrible spectre of "ties" (that aren't ties). I wasn't suggesting those can/should be fixed first. I'm suggesting that all/many of those issues are more likely to perplex a new/average player long before they realize tapping.I'm certain above average in both amount of play and study of the game and I didn't discover tapping existed until ~6 months ago when I've been playing for 2 years.... I'm saying your argument that it effects everyone and people are gonna question it is a straw mans argument. Unless you regularly hitting T10 and majorly analyzing the game tapping will be a concept well outside your comprehension. It may effect everyone, but not noticeably/significantly for most kno wand/or care.. It's also worth noting that if tapping goes away it's not like everyone jumps up 10-20 ranks. Most tappers are people that would still make 10-20. So people outside that range, are still unaffected. The only reason you guys are arguing for it to go away is so you can get the good rankings without as much TIME. Which is not a bad thing to fight for, but don't mask it as you're fighitng for the little guy, you're not, it's for you.. Fixed that last part for you. One of the previous posters defending tapping pointed out that it is incredibly easy, can be done while having a conversation, and can basically be achieved without much requirement for intelligent thought that would otherwise affect your daily life in a negative way. With regards to who is most affected, it is the top of the slice and it would absolutely shake up the leaderboards, as it did during the test. There are people that tap because they aren't able to keep up with the fastest players, and there are people that tap to keep up with the tappers. Distinct subsets, but the latter grows every event. It is also driven harder by the T10 alliance placement rewards which also have an LT, which give further incentive to this arms (fingers?) race.
aesthetocyst said: Spudgutter said: aesthetocyst said:This decision affects everyone who plays pve. Pretending it doesnt is simplistic. ... we can argue about how many people it affects, but no way 100% are affected.... Yep, you're being simplistic.The parameters of the event determine what strategies are available to players, and what it takes to win. That affects everyone playing.So long as points can be generated by repeatedly hitting the same node or nodes, commonly referred to as 'tapping', then ...... it will be an option for those who are coming up just short of whatever goal (a progression, any particular placement, not just the top). In a MPQ w/o tapping, they'd just have to try next time. As is, they have the option to play obsessively. If they are tapping for placement, and they succeed, they are bumping others out. Seen it, been there, done it, many times over the years. Your inability to see it, doesn't mean it isn't happening. ... pve engagement will be unnecessarily capped. It will continue to be required to win a pve, and in some brackets to place t5 or even t10. If this farce is what it takes to win, players are discouraged to not bother trying. That's disengagement. And tapping is becoming more common over time.... tapping at the top distorts scoring expectations and confuses player attempts to understand the pve scoring model. We occasionally get threads from newer players asking about pve scoring, they aren't understanding how to work the clocks to max points, can't figure out how they are getting passed by, can't improve their placement, etc. You can explain "playing optimally" with a straight face, it's arcane but does have some logic, but then to explain the top scores, when they are aberrations to an otherwise very obvious pattern, as people who are simply playing obsessively and oh if you ever dream of winning pve in higher SCLs like you used to in lower SCLs then you will have to as well .... it just undermines any attempt to explain and justify pve.* The Game of Clocks is weird enough. Tapping is rot at the core that renders a silly game a joke and its competition a pretense. The natural assumption of newer players is that these aberrant scores are proof of cheating. Why should they play a game that tolerates cheating? More disengagement._____________* Yes, that's an intentional run-on. I hope you enjoyed it as much as I did.