Tapping.....
xAzra3lx
Posts: 19 Just Dropped In
So have we had any information on the status of the update to get rid of tapping?
I am so ready for tapping to not be a thing anymore .
I am so ready for tapping to not be a thing anymore .
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Comments
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Brigby said when he knows, you’ll know.
And D3 is away at a convention.0 -
It probably takes a while to analyze the data anyway. With Easter just around the corner, I don't expect any updates in the immediate future.0
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There is a New Feature! coming, which everyone knows. So maybe that’s taking their efforts as they get ready to roll it out and they aren’t focused on prepping a new anti tapping test. Or perhaps they haven’t really had a chance to look at the data, even.
But I am also very excited for tapping to go away.0 -
This event is nuts. After Sub 1, there is a Slice 1 bracket that is already over. They tapped for 700 points. The one guy that is in this bracket is one of the fastest players for pve. He has gone head to head with 550 guys and still beats them.
It is sad to see that even though you finish your clears first and can clear a sub at the end in 25 mins for the max refresh points, that they can “Tap” for 2-10 hours to get the top placement. I put tap in quotes because some believe that their is a REDACTION do nothing.0 -
Anyone with a champed Thor and time can tap tap tap all day/night long. He pretty much does everything for you.
I dunno if it’s early clears but 2 players in my 2.9 bracket are over 16k already. Top guy is all 550’s. Enjoy your LT/Falcap.0 -
I am new to this lingo what is tapping please?0
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thanks0
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bluewolf said:MGray said:I am new to this lingo what is tapping please?
Some people do it for 16+ hours.
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I lost top 2 because of tapping in the simulator. Was 2nd the whole event, and then the last day tapped out of place. Ended 11th.0
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Borstock said:bluewolf said:MGray said:I am new to this lingo what is tapping please?
Some people do it for 16+ hours.
Damn straight. Until something gets done, like instituting the last test as the real deal.
I posted about the test, and how I lost to a great PvE player by one point for the top spot. It was a lot of fun. Two events later, I was in the same bracket as that person and he tapped for 1000 points per sub. So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence.
Here we are in Thick or Thieves. T1 - T5 in my bracket have tapped their way to insurmountable leads after Sub 1. That means the rest of the event for me is now meaningless, though I can be seriously lazy with my clears and focus more at the gym in the morning. Win win. I am not going to worry about clearing optimally, and I certainly won't need to buy health packs!
P.S. - If I recall correctly, the last test is just the way things used to be. MMPQGA!
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I enjoyed a final hurrah with tapping this weekend and got my first ever T1 (take that time slices!!)
This was only my 3rd time tapping and will likely be my last. It was a nice occasional avenue that I'm personally sad to see go, but don't disagree that it probably should go. I just hope they work towards fixing the time slice injustice that's been around a lot longer! I recognize that ones much harder to fix, but for those it effects it effects them every time.0 -
aesthetocyst said:broll said:I just hope they work towards fixing the time slice injustice that's been around a lot longer!
If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time.
I also won't throw out the idea that this is confirmation bias because I remember the important threads that affect me and don't remember tapping threads because at the time I didn't know what tapping meant.
Whatever the case I still hope something happens to fix/improve the game play for those negatively effected by current slices.0 -
broll said:I enjoyed a final hurrah with tapping this weekend and got my first ever T1 (take that time slices!!)
This was only my 3rd time tapping and will likely be my last. It was a nice occasional avenue that I'm personally sad to see go, but don't disagree that it probably should go. I just hope they work towards fixing the time slice injustice that's been around a lot longer! I recognize that ones much harder to fix, but for those it effects it effects them every time.
Broll, I just don't really understand why you would miss it?
You have repeatedly pushed against having to play PvE on a schedule based on specific time slices. But you think there is a benefit to having to play ALL THE TIME instead?
Tapping is only going to get worse, because the natural progression of this is more people playing longer and getting a continuously diminishing rate of return for their time investment. It is boring and unsustainable and there are no real great arguments for it. You might say that you can't compete at a specific time in the current setup, so yes let's fix that.
But I will be about as sentimental about the end of tapping as I was about the end of 20 iso rewards for hitting nodes repeatedly to get the good prizes.
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ZeroKarma said:
So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence.
Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to.6 -
Daredevil217 said:ZeroKarma said:
So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence.
Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to.
Can you explain why mindless repetition in a mobile game is deserving of a reward? Generally rewards are given as part of a competition for performing something that at least has some amount of skill or aptitude attached to it.
You can say that fast clears only judge a small part of playing capability, but at least it is something. Tapping rewards absolutely nothing in the way of capability, skill, roster. So, I can totally get behind @fight4thedream saying we need alternate win conditions! Make people think! But mindless repetitive play is not deserving of a reward.
If people really don't have anything to do in game for 6 hours a day, bring back the 20 iso rewards for tapping the prologue.
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aesthetocyst said:broll said:aesthetocyst said:broll said:I just hope they work towards fixing the time slice injustice that's been around a lot longer!
If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time.
Yeah, scheduled play has been a thing, will always be a thing, and no matter how much they alleviate the burden*, the arbitrariness of the end times will always have a limiting effect on some player's potential. It's a perennial problem that pretty much stays the same. It's "fair" in theory, in that it applied to everyone, but in practice it varies a lot from player to player.
Tapping is quite different. It's a possibility that's always there, anytime they have a repeatable node with a minimum value, but as the game has grown and expanded, design decision after design decision and even character releases have all served to enable tapping. Tapping has become more and more feasible and more and more effective. If it's seen as a problem, then it's a growing problem.
I wrote once that if people wanted change in regards to tapping, then they should work to make it a mainstream topic. Spread the word about how it's done. Make it a public topic. Engage in tapping themselves. As changes to the game enabled tapping, it was bound to happen anyway!
Some people say eh, it's only a few players here and there. But every player tapping their way to higher placement materially affects multiple other players in the bracket. And distorts scoring and placement expectations for everyone in the bracket. And pressures other competitive players to go there. And they already have enough pressures from this game
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* And they have done a lot to lighten the load, from reducing the number of play sessions the format suggests, to reducing then eliminating roster scaling and then allowing players to pick the scaling, to continue to expand character's power range allowing players o build rosters that can play faster and faster. PvE has gone from requiring up to 4-5hrs a day(!!!!) to play optimally, down to as little as less than an hour a day for a developed roster.
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I wouldn't rule it out. I played in CL7 as my Doc Oc is somewhat undercovered. I finished my opening clears of the final sub comfortably first, and finished my end grind with 2m spare. At that point I was 9th in the sub and half of those ahead of me were hundreds of points ahead (and the others a good 50-100 pts clear of me).
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@ZeroKarma
If my only two choices are rewarding effort or rewarding a combination of effort and having the right schedule. I choose the former.
I agree with the sentiment that a mobile game shouldn’t require that much play, but some people want to play that much too. Should the game tell them they can’t? Should CoD just stop giving rewards after you play for a few hours in a day?
Ultimately the problem is placement. Remove placement and let people play as much as they want when they want for fun. That’s what games are supposed to be about right? Now I hear the next question, was playing the same node over and over for hours on end fun? No, but I wouldn’t say I minded either. I turned on a Netflix show I wanted to rewatch and put 70% of my focus their and 30% on the game and time flew.
Now I don’t expect everyone to feel the need to play this way for rewards, that’s why I agree that it’s for the best for it to go away. But am I going to miss it some, yeah I am. The best 3 placements I ever got were thanks to tapping. I achieved something for the sacrifice I put into my time vs a normal event where I sacrifice the same amount of time as someone who has the freedom to play optimal and I get lame 3* rewards and they get 4* rewards.
So yeah I’ll miss it some. Call me strange, get mad, whatever. I’m used to it. But I enjoyed my MPQ weekend and my trophies for the effort. I never was a serial tapper and there’s no way I could have been even if I wanted to. While I didn’t live there I found it was a nice place to visit.2
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