MGray said: I am new to this lingo what is tapping please?
bluewolf said: MGray said: I am new to this lingo what is tapping please? Hitting the same node over and over for hours - each time being 2-4 pts per hit. You need to clear early (not wait for timers) to have it pay off.Some people do it for 16+ hours.
Borstock said: bluewolf said: MGray said: I am new to this lingo what is tapping please? Hitting the same node over and over for hours - each time being 2-4 pts per hit. You need to clear early (not wait for timers) to have it pay off.Some people do it for 16+ hours. And the rest of the people complain about it for 16+ hours.
aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time.
broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer!
broll said: I enjoyed a final hurrah with tapping this weekend and got my first ever T1 (take that time slices!!)This was only my 3rd time tapping and will likely be my last. It was a nice occasional avenue that I'm personally sad to see go, but don't disagree that it probably should go. I just hope they work towards fixing the time slice injustice that's been around a lot longer! I recognize that ones much harder to fix, but for those it effects it effects them every time.
ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence.
Daredevil217 said: ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence. I am strongly against players wanting to save other players from themselves. If that player feels that tapping a node endlessly is a better use of their time than watching baseball or frolicking in the park, then I’m in no place to judge that. I personally have never tapped and feel it would be a waste of time, but I believe others who do tap deserve the awards for putting the time in I’m not willing to.Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to.
xAzra3lx said: I lost top 2 because of tapping in the simulator. Was 2nd the whole event, and then the last day tapped out of place. Ended 11th.
aesthetocyst said: broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here. Yeah, scheduled play has been a thing, will always be a thing, and no matter how much they alleviate the burden*, the arbitrariness of the end times will always have a limiting effect on some player's potential. It's a perennial problem that pretty much stays the same. It's "fair" in theory, in that it applied to everyone, but in practice it varies a lot from player to player.Tapping is quite different. It's a possibility that's always there, anytime they have a repeatable node with a minimum value, but as the game has grown and expanded, design decision after design decision and even character releases have all served to enable tapping. Tapping has become more and more feasible and more and more effective. If it's seen as a problem, then it's a growing problem.I wrote once that if people wanted change in regards to tapping, then they should work to make it a mainstream topic. Spread the word about how it's done. Make it a public topic. Engage in tapping themselves. As changes to the game enabled tapping, it was bound to happen anyway!Some people say eh, it's only a few players here and there. But every player tapping their way to higher placement materially affects multiple other players in the bracket. And distorts scoring and placement expectations for everyone in the bracket. And pressures other competitive players to go there. And they already have enough pressures from this game _________________* And they have done a lot to lighten the load, from reducing the number of play sessions the format suggests, to reducing then eliminating roster scaling and then allowing players to pick the scaling, to continue to expand character's power range allowing players o build rosters that can play faster and faster. PvE has gone from requiring up to 4-5hrs a day(!!!!) to play optimally, down to as little as less than an hour a day for a developed roster. .
broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here.