Tapping.....
Comments
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Daredevil217 said:Sm0keyJ0e said:You people that are trying to defend tapping as a legitimate way to win the best rewards are delusional and/or simply kidding yourselves or trolling. Not only have the devs come out and said it's not intended gameplay (and have actually tested removing it), the tappers themselves have admitted it's no good! One of the most notorious tappers posted here on the forums how his wrist and fingers ached, he become grumpy and irritable, and basically what an awful experience it was. He also said he'd never do it again but continues to do so every single event.
They need to be saved from themselves. Blood clots are real!!!
So then you'd also certainly understand you don't surround a recovering alcoholic with liquor. If there are rules in place to prevent this behavior, they won't be able to engage in it.0 -
CharlieCroker said:I think someone nailed it in the last tapping thread and it's at least been alluded to in this thread.
If I as a random player know that a number of players in my bracket are tapping and unless I'm also willing to sacrifice hours of my life to compete, what chance do i have of achieving good placement and is there any point in my even trying. This leads to gradual disillusionment and can turn even the most dedicated players away from the game. Meanwhile the tappers are doing NOTHING for the devs/publishers bottom line, as they generally tap nodes that don't need healthpacks.
In my current 3.9 bracket I have at least 3 players who have tapped out 1000+ points so far, a couple of more who have done some tapping, and two mega whales who somehow are holding onto t5 without (afaik) tapping. If I'd know this beforehand I wouldn't have bothered trying to compete (possibly for t10) and would've played casually instead of on a schedule. And it's not just limited to CL9, I've seen worse in CL7 albeit both times in release events.0 -
Sm0keyJ0e said:Daredevil217 said:Sm0keyJ0e said:You people that are trying to defend tapping as a legitimate way to win the best rewards are delusional and/or simply kidding yourselves or trolling. Not only have the devs come out and said it's not intended gameplay (and have actually tested removing it), the tappers themselves have admitted it's no good! One of the most notorious tappers posted here on the forums how his wrist and fingers ached, he become grumpy and irritable, and basically what an awful experience it was. He also said he'd never do it again but continues to do so every single event.
They need to be saved from themselves. Blood clots are real!!!
So then you'd also certainly understand you don't surround a recovering alcoholic with liquor. If there are rules in place to prevent this behavior, they won't be able to engage in it.0 -
Daredevil217 said:Sm0keyJ0e said:So then you'd also certainly understand you don't surround a recovering alcoholic with liquor. If there are rules in place to prevent this behavior, they won't be able to engage in it.
Just disable tapping, please. It's stupid and unhealthy.4 -
Borstock said:CharlieCroker said:I think someone nailed it in the last tapping thread and it's at least been alluded to in this thread.
If I as a random player know that a number of players in my bracket are tapping and unless I'm also willing to sacrifice hours of my life to compete, what chance do i have of achieving good placement and is there any point in my even trying. This leads to gradual disillusionment and can turn even the most dedicated players away from the game. Meanwhile the tappers are doing NOTHING for the devs/publishers bottom line, as they generally tap nodes that don't need healthpacks.
In my current 3.9 bracket I have at least 3 players who have tapped out 1000+ points so far, a couple of more who have done some tapping, and two mega whales who somehow are holding onto t5 without (afaik) tapping. If I'd know this beforehand I wouldn't have bothered trying to compete (possibly for t10) and would've played casually instead of on a schedule. And it's not just limited to CL9, I've seen worse in CL7 albeit both times in release events.
I still say this is a "problem" that affects about 5 people per bracket, each slice.
I agree because I'm in the same boat. Can count on one hand the number of T10s, I have 86% 4*s champed in a little over 2 years on just T20/T50 rewards.
I disagree because the jump from T10 from T20 is huge with 4* vs 3* covers. I'd be curious to see how much time it cut off my progression if I was handed T10 even after event.
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What's funny to me is, all these people saying tappers are taking their top 10 rewards when most (not all) of the people I see tapping are the one's that would be top 10 anyway. If you weren't a top 10 player before tapping, you're probably not going to be one after either.1
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Borstock said:CharlieCroker said:I think someone nailed it in the last tapping thread and it's at least been alluded to in this thread.
If I as a random player know that a number of players in my bracket are tapping and unless I'm also willing to sacrifice hours of my life to compete, what chance do i have of achieving good placement and is there any point in my even trying. This leads to gradual disillusionment and can turn even the most dedicated players away from the game. Meanwhile the tappers are doing NOTHING for the devs/publishers bottom line, as they generally tap nodes that don't need healthpacks.
In my current 3.9 bracket I have at least 3 players who have tapped out 1000+ points so far, a couple of more who have done some tapping, and two mega whales who somehow are holding onto t5 without (afaik) tapping. If I'd know this beforehand I wouldn't have bothered trying to compete (possibly for t10) and would've played casually instead of on a schedule. And it's not just limited to CL9, I've seen worse in CL7 albeit both times in release events.
I still say this is a "problem" that affects about 5 people per bracket, each slice.
And like you I built up my roster generally with t20-50 placements. And then I progressed to 5* land, and the best way to build my roster up more is LT's and cp (and to a lesser extent covers). And as well as overall rewards, tappers are guaranteeing themselves the 3/5cp for t10 in each sub and making it harder to get for others.
@Daredevil217, I do appreciate your point, but allowing tapping increases the randomness. Sometimes you get lucky and get a bracket without tappers (later flips as a rule) and sometimes you get half a dozen. And you won't know until it's too late.0 -
Tappers are like a cheaters, some players can play against them with no problem and some says that is no fun.-1
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Raud said:Tappers are like a cheaters, some players can play against them with no problem and some says that is no fun.
Edit: For the record the point of of this is NOT that I think BCs are cheating, but that I don't think tapping is either.0 -
Dartmaster01 said:What's funny to me is, all these people saying tappers are taking their top 10 rewards when most (not all) of the people I see tapping are the one's that would be top 10 anyway. If you weren't a top 10 player before tapping, you're probably not going to be one after either.0
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You guys are lucky if you find brackets without tappers.
2.9 has the. Same. People. In. T5. Every event. Without fail.
It's the only slice that works for me, so I know before entering that I won't make t5.
All of those people have MASSIVE 5s, 550s in some cases.
Still, they tap.
Every.
Sub.
The worst offender tapped for 2000 points in TAT.
1000 of those came from sub 1.
And that is every PVE in 2.9.0 -
broll said:Raud said:Tappers are like a cheaters, some players can play against them with no problem and some says that is no fun.
Edit: For the record the point of of this is NOT that I think BCs are cheating, but that I don't think tapping is either.0 -
Daiches said:Dogface said:There's a lot of talk about tapping and that it isn't what the devs intended. I can also argue that the way it is now where how fast you reach a number of points decides your placement isn't what the devs intend.
If they wanted a speed based game, then why isnt there a timer, like in Candy Crush and the like? Because it's a game of skill, where you carefully pick your matches either going for your own colors or denying the enemies' colors.
Right now people are meticulously timing clears, steamrolling nodes, making certain they have the best internet connection, turning off animations all because of speed. This is not a speedrun, or it shouldn't be at least.
For example - that event where points were fixed and they didn't realize there would be tons of ties. And then were later afraid of having points for all nodes drop to zero for fear of ties. The vast majority of the player base doesn't get anywhere close to 7 clears, let alone 4 on open and 3 at close - and certainly not tapping above and beyond that. So the tapping problem is pretty limited to the upper echelon of play. I feel like the dev thinking on PvE has always been "the more you play the better your rewards and placement......up until this maximum of 7 clears - and if multiple people put forth the same effort the player that does it fastest wins." The speed was a secondary tie breaker to effort. They had no idea people would try to overcome that barrier by absurd amounts of tapping though.
So while I'm confident that tapping was never the intent, and think the reason we haven't seen a permanent fix yet is because they are hesitant to make it entirely a speed based game as well.0 -
Sm0keyJ0e said:Daredevil217 said:Sm0keyJ0e said:So then you'd also certainly understand you don't surround a recovering alcoholic with liquor. If there are rules in place to prevent this behavior, they won't be able to engage in it.
Just disable tapping, please. It's stupid and unhealthy.
You started your response to me with “you’d also certainly understand that...”
Which I don’t and explained why. Since I’ve addressed the perceived slight by explaining and editing, feel free to respond to the actual point I was making. If you want. If not that’s fine too.0 -
PenniesForEveryone said:\They had no idea people would try to overcome that barrier by absurd amounts of tapping though.
So while I'm confident that tapping was never the intent, and think the reason we haven't seen a permanent fix yet is because they are hesitant to make it entirely a speed based game as well.
you see this in the oldest pve events. They are most tap friendly and accessible to even mid tier rosters with just 4*. Modern events are much harder to tap efficiently unless you've grown your roster and resources to endure that kind of sustained play and pace.
While there are math tricks to try and eliminate tapping, ultimately better math tricks and infinite char power creep will reveal more flaws in their system and new and novel solutions will be designed to ensure placements.
Ultimately, they just need to go back and rebalance events in light of what modern rosters can actually do.1 -
Daredevil217 said:Sm0keyJ0e said:Daredevil217 said:Sm0keyJ0e said:So then you'd also certainly understand you don't surround a recovering alcoholic with liquor. If there are rules in place to prevent this behavior, they won't be able to engage in it.
Just disable tapping, please. It's stupid and unhealthy.
You started your response to me with “you’d also certainly understand that...”
Which I don’t and explained why. Since I’ve addressed the perceived slight by explaining and editing, feel free to respond to the actual point I was making. If you want. If not that’s fine too.
It's odd that we're debating anything at all since we both seem to think that tapping is not good for the game. So let's leave it at that.0 -
Raud said:broll said:Raud said:Tappers are like a cheaters, some players can play against them with no problem and some says that is no fun.
Edit: For the record the point of of this is NOT that I think BCs are cheating, but that I don't think tapping is either.Raud said:Tappers are like a cheaters0 -
Hi Everyone. This is a rather hot-button topic, so just for due diligence before things get out of hand, I want to give everyone a friendly reminder to please keep all comments civil and on-topic. Thank you!
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Borstock said:CharlieCroker said:I think someone nailed it in the last tapping thread and it's at least been alluded to in this thread.
If I as a random player know that a number of players in my bracket are tapping and unless I'm also willing to sacrifice hours of my life to compete, what chance do i have of achieving good placement and is there any point in my even trying. This leads to gradual disillusionment and can turn even the most dedicated players away from the game. Meanwhile the tappers are doing NOTHING for the devs/publishers bottom line, as they generally tap nodes that don't need healthpacks.
In my current 3.9 bracket I have at least 3 players who have tapped out 1000+ points so far, a couple of more who have done some tapping, and two mega whales who somehow are holding onto t5 without (afaik) tapping. If I'd know this beforehand I wouldn't have bothered trying to compete (possibly for t10) and would've played casually instead of on a schedule. And it's not just limited to CL9, I've seen worse in CL7 albeit both times in release events.
I still say this is a "problem" that affects about 5 people per bracket, each slice.
5 people per bracket per slice is equivalent to the ENTIRE amount of Legendary Tokens available in the entire PvE game mode, LOL. That seems a fairly significant percentage.i would value an LT more than 3 Chos. So for a cl8 reference, imagine T1-T5 only tappers getting 3 Chos and the 6th person getting nothing.0
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