ZeroKarma said: Daredevil217 said: ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence. I am strongly against players wanting to save other players from themselves. If that player feels that tapping a node endlessly is a better use of their time than watching baseball or frolicking in the park, then I’m in no place to judge that. I personally have never tapped and feel it would be a waste of time, but I believe others who do tap deserve the awards for putting the time in I’m not willing to.Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to. Can you explain why mindless repetition in a mobile game is deserving of a reward? Generally rewards are given as part of a competition for performing something that at least has some amount of skill or aptitude attached to it. You can say that fast clears only judge a small part of playing capability, but at least it is something. Tapping rewards absolutely nothing in the way of capability, skill, roster. So, I can totally get behind @fight4thedream saying we need alternate win conditions! Make people think! But mindless repetitive play is not deserving of a reward. If people really don't have anything to do in game for 6 hours a day, bring back the 20 iso rewards for tapping the prologue.
Daredevil217 said: ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence. I am strongly against players wanting to save other players from themselves. If that player feels that tapping a node endlessly is a better use of their time than watching baseball or frolicking in the park, then I’m in no place to judge that. I personally have never tapped and feel it would be a waste of time, but I believe others who do tap deserve the awards for putting the time in I’m not willing to.Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to.
ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence.
killerkoala said: unless they are botting i see no problem with tappers.
Michaelcles said: Why would D3 prevent tapping?No revenue in it.In fact, it probably encourages folks to spend more to “keep up with the Joneses”.Tapping is one of the reasons I quit MPQ. It isn’t fun to compete against tappers. You will never win without sacrificing real priorities.
Daiches said: Michaelcles said: Why would D3 prevent tapping?No revenue in it.In fact, it probably encourages folks to spend more to “keep up with the Joneses”.Tapping is one of the reasons I quit MPQ. It isn’t fun to compete against tappers. You will never win without sacrificing real priorities. You are contradicting yourself between the first 3 lines and the last. You can't see how killing tapping would generate revenue, yet you quit mpq over it.Killing tapping would have kept you a player and customer.
aesthetocyst said: broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here._________________* And they have done a lot to lighten the load, from reducing the number of play sessions the format suggests, to reducing then eliminating roster scaling and then allowing players to pick the scaling, to continue to expand character's power range allowing players o build rosters that can play faster and faster. PvE has gone from requiring up to 4-5hrs a day(!!!!) to play optimally, down to as little as less than an hour a day for a developed roster. .
broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here.
aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time.
broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer!
bluewolf said: aesthetocyst said: broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here._________________* And they have done a lot to lighten the load, from reducing the number of play sessions the format suggests, to reducing then eliminating roster scaling and then allowing players to pick the scaling, to continue to expand character's power range allowing players o build rosters that can play faster and faster. PvE has gone from requiring up to 4-5hrs a day(!!!!) to play optimally, down to as little as less than an hour a day for a developed roster. . (This isn't a question, since many tappers are 4* players.)
Nick441234 said: I will never understand why 5* players tap. Theres no 5* cover to earn and your LTs are most likely going to give you a 4*. Why would you put all that effort in for the small chance of getting a 5*?
Bowgentle said: bluewolf said: aesthetocyst said: broll said: aesthetocyst said: broll said: I just hope they work towards fixing the time slice injustice that's been around a lot longer! Tapping predates slices. Seriously. The first incidents of tapping were discussed openly in the game's first months of life.If you mean play scheduled around arbitrary end points, then yeah, they were both birthed from the same format, at the same time. Excuse my ignorance then. I've been pretty regular here for almost two years and it seems like up until recently it was never complained about. Time slices I've seen regularly complained about over the time I've been here._________________* And they have done a lot to lighten the load, from reducing the number of play sessions the format suggests, to reducing then eliminating roster scaling and then allowing players to pick the scaling, to continue to expand character's power range allowing players o build rosters that can play faster and faster. PvE has gone from requiring up to 4-5hrs a day(!!!!) to play optimally, down to as little as less than an hour a day for a developed roster. . (This isn't a question, since many tappers are 4* players.) They are not.The most egregious tappers are 5* players, most of them with gigantic 5s to boot.Those are the ones tapping for T5 in CL9.
PenniesForEveryone said: Nick441234 said: I will never understand why 5* players tap. Theres no 5* cover to earn and your LTs are most likely going to give you a 4*. Why would you put all that effort in for the small chance of getting a 5*? LTs are the only way to earn new 5* characters, more LTs = more chances at 5* characters. It's the highest and best possible reward that the game has to offer - of course people are going to put in effort to win them.
Nick441234 said: PenniesForEveryone said: Nick441234 said: I will never understand why 5* players tap. Theres no 5* cover to earn and your LTs are most likely going to give you a 4*. Why would you put all that effort in for the small chance of getting a 5*? LTs are the only way to earn new 5* characters, more LTs = more chances at 5* characters. It's the highest and best possible reward that the game has to offer - of course people are going to put in effort to win them. I get that, but enough of a reward to hit the same node hundreds of times? Day after day? I could understand a bit more if all that effort was guaranteeing you a 5*, but its not. You will most likely end up with Mr Fantastic popping out the token.
Daredevil217 said: ZeroKarma said: Daredevil217 said: ZeroKarma said:So, at the end of the day, changing to a less tap-friendly setup would have saved him many, many hours. Hours that he could have spent watching spring training, and wondering if the World Series champs were going to repeat. Walking through the park enjoying the first signs of spring (unless he's in the northeast and frozen solid), or perhaps talking to the family and acknowledging their existence. I am strongly against players wanting to save other players from themselves. If that player feels that tapping a node endlessly is a better use of their time than watching baseball or frolicking in the park, then I’m in no place to judge that. I personally have never tapped and feel it would be a waste of time, but I believe others who do tap deserve the awards for putting the time in I’m not willing to.Obviously the developers wanting to save players from themselves is an entirely different animal and something I do support as they can say “this isn’t how we intended the game to be played” and make changes (which is what they’re in the process of doing). But as a player... no, I won’t knock or judge another player for how they choose to spend their time. That player you mention had the choice to do all the things you mentioned under tapping. They simply chose not to. Can you explain why mindless repetition in a mobile game is deserving of a reward? Generally rewards are given as part of a competition for performing something that at least has some amount of skill or aptitude attached to it. You can say that fast clears only judge a small part of playing capability, but at least it is something. Tapping rewards absolutely nothing in the way of capability, skill, roster. So, I can totally get behind @fight4thedream saying we need alternate win conditions! Make people think! But mindless repetitive play is not deserving of a reward. If people really don't have anything to do in game for 6 hours a day, bring back the 20 iso rewards for tapping the prologue. Absolutely. Skill is not the only thing that matters in competition. Luck matters, your roster/resources matter, and your effort also matters. The best team in any competitive sport doesn’t always win because skill isn’t the only determining factor in who comes out on top.Tapping is about effort. Those willing to put it in are going to be in a better position to win just as are those more skilled, those luckier, those with better rosters, those who join optimally, etc. Tapping is an option the game makes available to everyone. So you either couldn’t (because of life demands) or choose not to play optimally. Someone else did, put the effort in, and got the rewards they deserved (scored more points which is what determines placement). I hope that adequately addressed your question.But that wasn’t even the point of my OP. It was more about the judgment. You use the term “mindless repetitive grind”, but that pretty much describes the whole game. Someone could judge you and I for even playing it at all. For spending as much time and money as you do. For neglecting your poor family (without even knowing if you have a family or like baseball to use your concern). Heck, us responding to one another on message board about a match 3 game could be judged as a stupid waste of time. Do you see my point? Where do you draw the line on what’s a waste of time or unhealthy. It’s not on you or I to judge how another player chooses to spend their time. Ultimately it’s up the that player.I have far more respect for people who say, I hate tapping because I’m not willing to put in effort others are to get rewards and I hope the developers change it. That’s honest. And that’s really what it’s about. I respect posts talking about “skill”, “they have no life” and “will someone please think of the children” much much less. Because when it’s all said and done it’s really all about how you are affected. It’s about the rewards that’s you want but didn’t get.