Update to Progression Rewards in Story Events (5/18/17)
Comments
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Speaking of progression rewards, the ones for ISO-8 Brotherhood SCL 8 are amazing! It's almost too good to be true!
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mexus said:Bonus Rewards, are they still a thing?
Made a purchase this morning, blasted through all the nodes twice and got only 1 Bonus Reward (the first guaranteed one). Guess I'm having a bad luck.1 -
I'm in the same position. Before the change, I would get packs of 1000 ISO a couple of time per day and 100 hp almost every day. Now it's just 500 iso and 10 hp. But at least I'm getting better rewards from progression...
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SpringSoldier said:I'm in the same position. Before the change, I would get packs of 1000 ISO a couple of time per day and 100 hp almost every day. Now it's just 500 iso and 10 cp. But at least I'm getting better rewards from progression...0
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Rick OShay said:You certainly mean HP, not CP, right?
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WalrusGooner said:Me three -- felt VERY burnt out after The Hunt, and if DP vs. MPQ hadn't opened with a 2-Day sub, I probably wouldn't have come close to max progression in it. As it was, I ended up less than 1k short due to starting my last grind late. I am NOT enjoying this new structure, and will probably be scaling back my play in the near future. Very disappointing.
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Dotproduct said:At day 6/7 in the current event I'm feeling it too. I made max (just barely) in the last event due to late commitment and I am barely making 4x in the current but really feeling it. If the next event doesn't have a good 4* I'm going to take a break.
I'm in SCL8 for this one. I thought this wasn't gonna happen but I somehow managed to do 4x clears (spread over 3 hours due to other priorities - ideally I would like to do the 4x clear within an hour or hour and a half tops when not interrupted ) and a timed 5 the next day (not full points though) and then grind to 0. I did that every leg of the event so far and I'm currently at 120K progression. I wouldn't be doing the timed 5th and grinding if I hadn't champed 4* Blade. My team is 4* Blade (lvl 272), Medusa (lvl 209 at 10 covers) and Coulson (lvl 180 but fully covered) and they are fast with Blade being boosted (6k dmg bloodlust chomping woo hoo). I underestimated Coulson till I had the chance to use him together with those two and he's great.
My impression is that you can breeze through SCL8 but you have to have a 4* strong team (Medusa, Carnage, C4rol or 4* Blade, Medusa, Carol) so that you can play aggresively instead of using a team that has 3* Strange and or Thanos.
Still this seems like a lot of hard work to do over 7 days, but at least the rewards at this level are worth it so it doesn't suck that bad. I'm not sure if I'm going to repeat this scenario next time, due to the amount of time involved.0 -
My impression is that you can breeze through SCL8This event does not run any scaling tests, so the enemy level should be based on your roster and not SCL.
In other news, the dangling carrot of 73 CP made me decide to at least attempt once in a 7 day event. I think I'm currently on schedule, but this requires something like 3 hours of grinding just for 5 clears (for me; beginning 4* player with 5 4* champs). Per day. My judgement: it's just too much.
Faced with yet another 80K hit points of Doom / Moonstone / Ares or something, I whaled out yesterday once with a Switch/Coulson/Deadpool team. I expect to be doing that a few more times on the higher scaling nodes in the remainder of the event. I'm glad I built a decent bank of deadpool points...
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DeNappa said:This event does not run any scaling tests, so the enemy level should be based on your roster and not SCL.
(...)0 -
Since the final placement rewards are not that important in the grand scheme for me (ranging from top50 to top200 or occasional top10 for new release
) I don't see much of a difference. PvE is a constant event with some extra rewards every now and then. Sometimes the opponents change, sometimes they can't change fast enough (hey Hood, Daken and Bullseye - you are old and I hate you... but not because of your age). But every day is the same with PvE....
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I finally hit progression after clearing the first two easy nodes on day 7. This was after doing 6 clears on days 1-3 and SEVEN on days 4-6. I did semi-optimal clears days 1-3, much closer last few days, and hovering near T10. Something doesn't feel right when I grind that much - 1 to 2 clears beyond "required for max" and still need to play all 7 days before max progression is finally achieved.1
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mexus said:I think Blade's boosted again so if you have him, you'll be fine in CL8.
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zodiac339 said:This is the one with the Hood, Magneto mission on the last day. Nothing will make that mission fine. Although Blade may still be the best bet I suppose. If there's enough red to keep Blade from getting to 9 red AP, there's enough for him to throw down the strike tiles. Just watch out for Magneto's burst. Blade can easily die to that, no matter how boosted he is.
If you really want to get the locked-down going fast, just start with a +2 blue/purple boost, and even a +2 all-color boost if you want.
My favorite is SpiderGwen, since her purple will stun both of them and is inexpensive. Do it enough, and she can punch one to death.0 -
bluewolf said:I finally hit progression after clearing the first two easy nodes on day 7. This was after doing 6 clears on days 1-3 and SEVEN on days 4-6. I did semi-optimal clears days 1-3, much closer last few days, and hovering near T10. Something doesn't feel right when I grind that much - 1 to 2 clears beyond "required for max" and still need to play all 7 days before max progression is finally achieved.
Its cause you're dropping the wrong days, points steadily increase in subs across the event. You would probably have been fine starting on day 3 doing near optimal clears and be able to skip 2 full subs while still making progression... but you just cant skip the last sub as its more valuable than the rest with more points to be had...I only mean to sound like you're doing it wrong if your intention is to maximize laziness... its not really that big a deal
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MissChinch said:
Its cause you're dropping the wrong days, points steadily increase in subs across the event. You would probably have been fine starting on day 3 doing near optimal clears and be able to skip 2 full subs while still making progression... but you just cant skip the last sub as its more valuable than the rest with more points to be had...I only mean to sound like you're doing it wrong if your intention is to maximize laziness... its not really that big a deal
So I tally his progress at:
day 1-3: 6 clears
day 4-6: 7 clears
day 7: 2 easy nodes
I know I personally did six clears on day 6, yielding 20k, if I had cleared only 5 times, I would have had about 18k
max progression is 125k for a seven day event. The average a day should yield is just under 18k
If they only expect you to clear 5 times (no break between 4 and 5) for max progression, the second-to-last day of a seven day event being on par with the average won't work. It seems a bit over-tuned.
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keitterman said:I'm reading his story a bit different. It sounds like he should have been way past full progression. Optimal would be clearing them four times within the hour upon turn-over, and clearing up to seven times the final hour of the event. Semi-optimal would mean they just cleared 6-7 times with some sort of break between 4 and 5.
So I tally his progress at:
day 1-3: 6 clears
day 4-6: 7 clears
day 7: 2 easy nodes
I know I personally did six clears on day 6, yielding 20k, if I had cleared only 5 times, I would have had about 18k
max progression is 125k for a seven day event. The average a day should yield is just under 18k
If they only expect you to clear 5 times (no break between 4 and 5) for max progression, the second-to-last day of a seven day event being on par with the average won't work. It seems a bit over-tuned.1 -
As much as I am tired of the PvE in the way it is (the required 5 clears is a punishment as it promts the 6th clear for the extra XP and forces to play even more) there is no way we have all nodes shot down - it was tested already and failed (too many players finishing with the max points to determine the rewards).
I think what PvE needs is:
- drop the easy nodes (they don't bring anything to the game)
- increase the points awarded (but not required for progression) in scl8 and scl9 (or just 9). So if you are in SCL 1-7 you need 5 clears for max progression as it is now. If you are in SCL8 - maybe 4 clears are enough. And in SCL9 - 3 clears are enough. People can still clear 6 times for XP and probably need to clear 6-7 times for placement.
Since the fights in SCL9 are tougher and longer this could be an incentive to go to the correct SCL rather than drop down to limit the play time required. I know I would do scl9 if 3 clears would net me max progression. With 5-6 being required I'd rather sacrifice my rewards and keep playing scl7.0 -
For some rosters, the easy nodes take a little longer than others. They also give easy rewards - I don’t mind them. Casual folks probably appreciate them more than hardcore folks, too (so they help that audience).
I still think it is too much for 5 clears, although I think (?) that the 5E means 4 meets progression. So this topic/thread is perhaps invalid.
That said, the new increased play opportunities continue to perplex. We don’t know if the goal is just having more to do so people can play more if they want, but it definitely can feel stressful. OTOH it seems like people are not hitting PVE as hard. I almost hit T10 without even doing 6 clears (I didn’t care either) in MR&G, SCL8.0
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