Update to Progression Rewards in Story Events (5/18/17)

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Comments

  • Magic
    Magic Posts: 1,199 Chairperson of the Boards
    The question is this:

    Can I do 4 clears of all and then hit the trivial nodes 2 times and essentials once (or twice) to get full progression? I mean to do it in the last hour of the even, when points get back up a bit. 

    If the change allows me to skip 3 hard, non essential nodes then I might be fine with it overall. Otherwise I will not be.


    One thing it does for sure - on non-new releases the SCL8 will be more full of players. And hopefully this will speed up the SCL9 and 10. 
  • DrDevilDinosaur
    DrDevilDinosaur Posts: 436 Mover and Shaker
    sh81 said:
    So I got to 4/6 clears and points are degraded, can I do my 5th clear immediately and still hit final progression? I don't want to have to set an alarm just to play the game. I used to just do the 4 clears at my leisure and I was happy with getting progression rewards. Now I don't know what to do. Why was this even changed anyway? Just go back to the old system of 4 clears. If you want to give us extra rewards, thank you - it's appreciated bit don't make us work harder.
    <snip>

    Personally, in your shoes, Id opt for the second.  Its a more efficient way of playing, requires minimal extra effort, and nets you a lot more in return.

    Thanks for your response. My problem is I don't do those first 4 clears at the same time each day. Sometimes I might be able to play as soon as a sub opens. Sometimes I might be rushing to complete them before it expires. Sometimes I complete a few clears every hour, and use the full day to clear through a sub. I can't plan in advance to play in any one particular style.

    Sure, we may very well be talking about a matter of 10-15 minutes, but that's time that I already don't know if I'll have available. I think this is a big enough change for me to quit - but that's exactly what it's designed to do, so I don't expect a backflip on this decision.
  • cooperbigdaddy
    cooperbigdaddy Posts: 408 Mover and Shaker
    So if one doesn't have the 4* essential character, how many clears do we need to do to get
    A) the 4* progression reward?
    B) full progression?
    C) full progression once we get the 4* progression reward?
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    This is dumb, why not just make the timers start at 5 clears instead of 4?  Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted. 
    Because if the timer started at 5, competitors would be forced to do 8 clears total every time.
  • abominatrix
    abominatrix Posts: 221 Tile Toppler
    I didn't see an announcement on this, although I may have missed something.

    This thread seems pretty confident that max progression is 4 clears plus a 2/3 point 5th clear. However, the initial announcement was different than this, and pretty much implied that you'd have to do almost 6 clears to get progression.

    Is this actually explained anywhere? I had been playing 4 clears plus whatever I had time for at the end of the sub (checkbox all of the easy nodes, and extras if time allowed); Does anybody actually know how much more is required?

    Thanks.
  • A_McB
    A_McB Posts: 20 Just Dropped In
    Agree with the common comments. It was already too long per day to get 4 completions for top prog. Now, unless you have the required character (which may be extremely difficult after a new cover is released) you are practically exclude from full rewards. Also, there were 10cp available for 2 completions per mission, and 15 at top, which was 25 total. It was attainable for most and keep flow of roster maturation flowing. Now there are more total, but only 8 for 3 mission completes (less for more playing). I would've liked to see the full point battle drop from 4 to 3, lower the top tiers completion requirements of prog, and possibly add leg cover token or other reward for the die-hards that want to green check all the battles. 

    That being said, the devs are doing a great job, the game is great, and overall this is a very responsive community. Thanks.
  • cooperbigdaddy
    cooperbigdaddy Posts: 408 Mover and Shaker
    I don't know if this is the correct place, but I want to say thank you for making it 3 3 stars and they are 1 or each color! 2 or 3 of the same color would suck, but this is a great addition!
  • Storm of fire
    Storm of fire Posts: 37 Just Dropped In
    edited May 2017
    Coming up on finishing my first sub of the Hunt and not enjoying the change to 5 clears to ensure full progression. Yes, I probably do between 4.5 and 5 clears on average, but I do not enjoy the way I'm aware I have to do that number now in order to reach progression.
    I do enjoy the prospect of more rewards, especially for the 7 day events, which were in dire need of better incentives to play the entire event. And I do appreciate that the devs have listened to players who clear/checkmark nodes who desired more rewards than the meagre node rewards and the potential rewards offered by placing well.

    I was ok with the previous PvE change from 3 optimal clears to 4 clears done at any point in their subs, since that obviously made things easier if you couldn't handle the 8 hourly scheduling needed for optimal points. Yes, the 5 clears can still be done at any time, and a lot of competitive players will still be doing 6+ clears in order to place, but it still seems like a lot of extra effort for rewards that aren't really worth it, especially in 3/4 day events. (I know the math is 25% more effort for ~40% more rewards, but given node scaling it feels like more.)

    That perceived extra effort means I would've appreciated that rewards such as the 25 CP total remained at the 4 clear mark, whilst the extra rewards were placed along the line to the 5 clear mark, especially if these rewards were aimed at those desiring placement and were doing 5+ clears.
    If however they were meant to appease the userbase by making resources more available, I'm not sure why the goalposts were moved. Moving them does nothing except encourage overgrinding in order to place since more people are likely to be doing more clears.

    Personally, I'd like to see node rewards change based on CL rather than adding more to progression as the PvE reward structure stands and I hope that is a possibility for the future.
    If placement rewards are ever to be removed, then I'd be happy to see better and extra rewards placed at 5, 6 and even 7 clear point marks. And then never try to get them because 7 optimal clears is too much
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    zodiac339 said:
    This is dumb, why not just make the timers start at 5 clears instead of 4?  Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted. 
    Because if the timer started at 5, competitors would be forced to do 8 clears total every time.
    Not really.  If they keep the hard cap after 7 where the nodes drop to 0-3 doing an 8th wouldn't matter all that much.  At most it would have people grinding the hardest for 3 over and over and I can't see that being a thing for a long time.
  • Zobaken
    Zobaken Posts: 26 Just Dropped In
    There is only one thing I'd like to know: why Demi and D3 hates us so much and forces such struggle upon our heads? I guess being paid and making the game community grow feels too bad for them. :|
  • A_McB
    A_McB Posts: 20 Just Dropped In
    sh81 said:
    If you read my posts fully you would realise I was talking about four or five nodes in 15 minutes (once points had sufficiently built up), rather than a full clear early in the sub.

    And I maintain, it is 15 minutes.  Its really not that big a deal.  BUT, if it is a big deal to you, then stop playing.

    It is a game, you arent forced into anything.

    I think when the dust settles most will accept an extra 15 minutes for the extra rewards is worth it.
    It may only be an extra 15 minutes with a roster your size, but that is not the case for everyone. I agree that the largest players in the game can be excited about these changes, but it was at the cost of ostracizing the larger mid-level rosters. It is now a lot harder to make the jump to the top tier.
  • favabear
    favabear Posts: 50 Match Maker
    sh81 said:
    If you read my posts fully you would realise I was talking about four or five nodes in 15 minutes (once points had sufficiently built up), rather than a full clear early in the sub.

    And I maintain, it is 15 minutes.  Its really not that big a deal.  BUT, if it is a big deal to you, then stop playing.

    It is a game, you arent forced into anything.

    I think when the dust settles most will accept an extra 15 minutes for the extra rewards is worth it.
    I read your whole post just fine. I just don't think your math checks out, and I don't think you can extrapolate your experiences for the whole community.

    And play vs quit is another false dichotomy. Demiurge would go under pretty quickly if they adopted the mentality of "If you don't like it, get out." They encourage feedback to shape the game, and that's exactly why we're all here.
  • Tee
    Tee Posts: 231 Tile Toppler
    For the sake of complaining about something other than max progression, it feels like an odd slap in the face to have less rewards in the bottom tiers of the events and pushing larger bulks of rewards at the end. Just don't get that same feeling of, well, progression going through them.
  • Alsmir
    Alsmir Posts: 508 Critical Contributor
    Either everyone moved to CL8 or this just managed to kill the game a little bit. 

    Slightly over 12 hrs into the first sub of The Hunt, CL7, last time slice, a total of 7 people have completed 4 clears or more. I know that there is Gamora required, but this is unbelieveable. I have just 3 guys that are doing optimal clears. What the ***?

    Seriously, is everyone and their dog in CL8 or what?
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    I get the complaints, but as someone that hits the nodes 6-7 times it doesn't affect me very much.

    My one complaint is that they left the 5 node reward the same. They could have increased it to someone better to add a little more enticement for player on the fence to want to hit it.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    sh81 said:
    If you read my posts fully you would realise I was talking about four or five nodes in 15 minutes (once points had sufficiently built up), rather than a full clear early in the sub.

    And I maintain, it is 15 minutes.  Its really not that big a deal.  BUT, if it is a big deal to you, then stop playing.

    It is a game, you arent forced into anything.

    I think when the dust settles most will accept an extra 15 minutes for the extra rewards is worth it.
    So we aren't forced into a 5th clear for max progression when previously it was 4 clears?
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited May 2017
    Alsmir said:
    Either everyone moved to CL8 or this just managed to kill the game a little bit. 

    Slightly over 12 hrs into the first sub of The Hunt, CL7, last time slice, a total of 7 people have completed 4 clears or more. I know that there is Gamora required, but this is unbelieveable. I have just 3 guys that are doing optimal clears. What the ***?

    Seriously, is everyone and their dog in CL8 or what?
    Everyone moved to CL8, as was likely intended by this change.  Why else make the cp jump so much in CL 8 as opposed to all other levels?

    But i also think that pmayer participation is down since march.  Wonder why. . .