I wanted to wait until the event was up and I had played some rounds before commenting.
For the record, I am on day 1263 (SCL 8) I am in the 4* transition, with 9 champed 4*s, 2 more on the chopping block (4hor and Teen Jean) and 0 of the 'latest' 12 fully covered or champed, with 555 CP and 1.6million of iso in the bank
My play style at the moment is to play pve up to the 4* cover (if I want it) or the very minimum the 2nd set of 5 CP's and to get up to 575 on pve (which I tend to do 1 in every 2 pvp's and split over 2 days (1st day to 300, 2nd day to 575)) and the DDP
I am happy with this level of play as it generates me all of the resources that I need to progress my roster, with the most valuable to me (at present) being the CP's which I need to open LT's to get 4*'s to cover the current 12 and luck out and get bonus 4*'s for the older ones that I have yet to champ ( through BH I have champed iceman, rulk and cyk since it was introduced so I am convinced that this is a viable way of champing the older 4*'s) without having to spend too long each day playing (I would say that I play about 1 - 1.5hrs each day with most of this on my ciggie breaks at work)
However now, we get some changes to the rewards and while at 1st glance they look great...more iso, more 3*'s, more HP's and more CP's...who would not want that, they have moved these to further down the rewards, meaning that you will need to complete more rounds to get these rewards.
However i feel that this is not a good change, sure for some players they will not see only benefits as they complete full clears of every sub every day and therefore will hit full progression and deservingly receive all rewards.
But for those players whom do not fit into this group, the most essential resource (CP) has been moved and now requires much more game-play to received. i know that i am in the minority with the CP need and that iso is the resource in demand but for me its CP (i have 1.6mill of iso and mange the flow nicely so i never go below 1 mill)
What this says to me (rather cynically) is that the developers do not want the casual player to progress further than the 3* land, By moving the CP, the flow of it will slow to a trickle and thusly my ability to cover the 4*'s and progress further in the game will slow.
I cannot say that i like this change and it is making me want to play PVE less instead or more (which i am sure is what the developers want) but don't have the time or desire to do 4/5 clears each day of the same events time and time again....
mexus said: KingDon said: I wanted to wait until the event was up and I had played some rounds before commenting. For the record, I am on day 1263 (SCL 8) I am in the 4* transition, with 9 champed 4*s, 2 more on the chopping block (4hor and Teen Jean) and 0 of the 'latest' 12 fully covered or champed, with 555 CP and 1.6million of iso in the bankMy play style at the moment is to play pve up to the 4* cover (if I want it) or the very minimum the 2nd set of 5 CP's and to get up to 575 on pve (which I tend to do 1 in every 2 pvp's and split over 2 days (1st day to 300, 2nd day to 575)) and the DDP I am happy with this level of play as it generates me all of the resources that I need to progress my roster, with the most valuable to me (at present) being the CP's which I need to open LT's to get 4*'s to cover the current 12 and luck out and get bonus 4*'s for the older ones that I have yet to champ ( through BH I have champed iceman, rulk and cyk since it was introduced so I am convinced that this is a viable way of champing the older 4*'s) without having to spend too long each day playing (I would say that I play about 1 - 1.5hrs each day with most of this on my ciggie breaks at work) However now, we get some changes to the rewards and while at 1st glance they look great...more iso, more 3*'s, more HP's and more CP's...who would not want that, they have moved these to further down the rewards, meaning that you will need to complete more rounds to get these rewards.However i feel that this is not a good change, sure for some players they will not see only benefits as they complete full clears of every sub every day and therefore will hit full progression and deservingly receive all rewards. But for those players whom do not fit into this group, the most essential resource (CP) has been moved and now requires much more game-play to received. i know that i am in the minority with the CP need and that iso is the resource in demand but for me its CP (i have 1.6mill of iso and mange the flow nicely so i never go below 1 mill)What this says to me (rather cynically) is that the developers do not want the casual player to progress further than the 3* land, By moving the CP, the flow of it will slow to a trickle and thusly my ability to cover the 4*'s and progress further in the game will slow. I cannot say that i like this change and it is making me want to play PVE less instead or more (which i am sure is what the developers want) but don't have the time or desire to do 4/5 clears each day of the same events time and time again.... At the same time you have to agree, if you look at it from the developers point of view, that it's beneficial to make changes that leads to people spending more time playing the game?
KingDon said: I wanted to wait until the event was up and I had played some rounds before commenting. For the record, I am on day 1263 (SCL 8) I am in the 4* transition, with 9 champed 4*s, 2 more on the chopping block (4hor and Teen Jean) and 0 of the 'latest' 12 fully covered or champed, with 555 CP and 1.6million of iso in the bankMy play style at the moment is to play pve up to the 4* cover (if I want it) or the very minimum the 2nd set of 5 CP's and to get up to 575 on pve (which I tend to do 1 in every 2 pvp's and split over 2 days (1st day to 300, 2nd day to 575)) and the DDP I am happy with this level of play as it generates me all of the resources that I need to progress my roster, with the most valuable to me (at present) being the CP's which I need to open LT's to get 4*'s to cover the current 12 and luck out and get bonus 4*'s for the older ones that I have yet to champ ( through BH I have champed iceman, rulk and cyk since it was introduced so I am convinced that this is a viable way of champing the older 4*'s) without having to spend too long each day playing (I would say that I play about 1 - 1.5hrs each day with most of this on my ciggie breaks at work) However now, we get some changes to the rewards and while at 1st glance they look great...more iso, more 3*'s, more HP's and more CP's...who would not want that, they have moved these to further down the rewards, meaning that you will need to complete more rounds to get these rewards.However i feel that this is not a good change, sure for some players they will not see only benefits as they complete full clears of every sub every day and therefore will hit full progression and deservingly receive all rewards. But for those players whom do not fit into this group, the most essential resource (CP) has been moved and now requires much more game-play to received. i know that i am in the minority with the CP need and that iso is the resource in demand but for me its CP (i have 1.6mill of iso and mange the flow nicely so i never go below 1 mill)What this says to me (rather cynically) is that the developers do not want the casual player to progress further than the 3* land, By moving the CP, the flow of it will slow to a trickle and thusly my ability to cover the 4*'s and progress further in the game will slow. I cannot say that i like this change and it is making me want to play PVE less instead or more (which i am sure is what the developers want) but don't have the time or desire to do 4/5 clears each day of the same events time and time again....
Starfury said: mexus said: KingDon said: I wanted to wait until the event was up and I had played some rounds before commenting. For the record, I am on day 1263 (SCL 8) I am in the 4* transition, with 9 champed 4*s, 2 more on the chopping block (4hor and Teen Jean) and 0 of the 'latest' 12 fully covered or champed, with 555 CP and 1.6million of iso in the bankMy play style at the moment is to play pve up to the 4* cover (if I want it) or the very minimum the 2nd set of 5 CP's and to get up to 575 on pve (which I tend to do 1 in every 2 pvp's and split over 2 days (1st day to 300, 2nd day to 575)) and the DDP I am happy with this level of play as it generates me all of the resources that I need to progress my roster, with the most valuable to me (at present) being the CP's which I need to open LT's to get 4*'s to cover the current 12 and luck out and get bonus 4*'s for the older ones that I have yet to champ ( through BH I have champed iceman, rulk and cyk since it was introduced so I am convinced that this is a viable way of champing the older 4*'s) without having to spend too long each day playing (I would say that I play about 1 - 1.5hrs each day with most of this on my ciggie breaks at work) However now, we get some changes to the rewards and while at 1st glance they look great...more iso, more 3*'s, more HP's and more CP's...who would not want that, they have moved these to further down the rewards, meaning that you will need to complete more rounds to get these rewards.However i feel that this is not a good change, sure for some players they will not see only benefits as they complete full clears of every sub every day and therefore will hit full progression and deservingly receive all rewards. But for those players whom do not fit into this group, the most essential resource (CP) has been moved and now requires much more game-play to received. i know that i am in the minority with the CP need and that iso is the resource in demand but for me its CP (i have 1.6mill of iso and mange the flow nicely so i never go below 1 mill)What this says to me (rather cynically) is that the developers do not want the casual player to progress further than the 3* land, By moving the CP, the flow of it will slow to a trickle and thusly my ability to cover the 4*'s and progress further in the game will slow. I cannot say that i like this change and it is making me want to play PVE less instead or more (which i am sure is what the developers want) but don't have the time or desire to do 4/5 clears each day of the same events time and time again.... At the same time you have to agree, if you look at it from the developers point of view, that it's beneficial to make changes that leads to people spending more time playing the game? It depends. Tighten the screw too much and you lose more than you gain.
sh81 said: DrDevilDinosaur said: So I got to 4/6 clears and points are degraded, can I do my 5th clear immediately and still hit final progression? I don't want to have to set an alarm just to play the game. I used to just do the 4 clears at my leisure and I was happy with getting progression rewards. Now I don't know what to do. Why was this even changed anyway? Just go back to the old system of 4 clears. If you want to give us extra rewards, thank you - it's appreciated bit don't make us work harder. <snip>Personally, in your shoes, Id opt for the second. Its a more efficient way of playing, requires minimal extra effort, and nets you a lot more in return.
DrDevilDinosaur said: So I got to 4/6 clears and points are degraded, can I do my 5th clear immediately and still hit final progression? I don't want to have to set an alarm just to play the game. I used to just do the 4 clears at my leisure and I was happy with getting progression rewards. Now I don't know what to do. Why was this even changed anyway? Just go back to the old system of 4 clears. If you want to give us extra rewards, thank you - it's appreciated bit don't make us work harder.
vinsensual said: This is dumb, why not just make the timers start at 5 clears instead of 4? Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted.
zodiac339 said: vinsensual said: This is dumb, why not just make the timers start at 5 clears instead of 4? Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted. Because if the timer started at 5, competitors would be forced to do 8 clears total every time.
sh81 said: Were I in the situation of doing just the 4 clears, I would look at this and decide it well worth the extra 15 minutes effort to get all that extra reward.
sh81 said: If you read my posts fully you would realise I was talking about four or five nodes in 15 minutes (once points had sufficiently built up), rather than a full clear early in the sub.And I maintain, it is 15 minutes. Its really not that big a deal. BUT, if it is a big deal to you, then stop playing.It is a game, you arent forced into anything.I think when the dust settles most will accept an extra 15 minutes for the extra rewards is worth it.