Update to Progression Rewards in Story Events (5/18/17)
Comments
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I get the complaints, but as someone that hits the nodes 6-7 times it doesn't affect me very much.
My one complaint is that they left the 5 node reward the same. They could have increased it to someone better to add a little more enticement for player on the fence to want to hit it.2 -
sh81 said:If you read my posts fully you would realise I was talking about four or five nodes in 15 minutes (once points had sufficiently built up), rather than a full clear early in the sub.
And I maintain, it is 15 minutes. Its really not that big a deal. BUT, if it is a big deal to you, then stop playing.
It is a game, you arent forced into anything.
I think when the dust settles most will accept an extra 15 minutes for the extra rewards is worth it.0 -
Alsmir said:Either everyone moved to CL8 or this just managed to kill the game a little bit.
Slightly over 12 hrs into the first sub of The Hunt, CL7, last time slice, a total of 7 people have completed 4 clears or more. I know that there is Gamora required, but this is unbelieveable. I have just 3 guys that are doing optimal clears. What the ***?
Seriously, is everyone and their dog in CL8 or what?
But i also think that pmayer participation is down since march. Wonder why. . .0 -
D3 Fiction: Grinding = More Money
Players' Fact: Grinding = Less Fun1 -
So we are in a 48 hour sub now, do we need to do a 5th and then a 6th clear for full progression? Or is a 48 hour sub now more relaxed?
@Brigby can you ask if a 48 hr node needs a full extra clear?0 -
Alsmir said:Either everyone moved to CL8 or this just managed to kill the game a little bit.
Slightly over 12 hrs into the first sub of The Hunt, CL7, last time slice, a total of 7 people have completed 4 clears or more. I know that there is Gamora required, but this is unbelieveable. I have just 3 guys that are doing optimal clears. What the ***?
Seriously, is everyone and their dog in CL8 or what?
Add on that The Hunt is probably their least popular event.0 -
It's not purely matter of the time spent either. That one extra clear can be quite boring.0
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I do not like this implementation, if you receive LESS rewards for 4 clears.
Adding more rewards for people willing to play more is great; just place those rewards after old "4 clear" threshold, or spread them evenly.
Also, if for whatever reason you cannot commit 1 day ( i am returning from an overnight trip myself; and yes, i play on steam...) it will be really difficult to catch up. Before, you could compensate a blank score with couple tuned 5-6 clear days.6 -
More rewards are nice but the only thing i would really want is the CP, which now instead of being spaced out a bit, is all stuffed right at the end, so i/you have to either go all in, or just not bother at all, and as it does take hours to get enough points, there is no causal in it at all. Not to mention with only mid tier roster getting the last few replays for the green tick for the later harder nodes is almost impossible sometimes depending on enemy team. so the extra replay and extra level the enemy gains is just a pain to grind.
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@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.0 -
Brigby said:@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.
The last genuinely good boost to what we got with no real downside was when deadpool daily was first introduced.
Bonus heros were awesome but came with benching 75% of the 4*s. Intercepts gave decent bonus rewards but were broken enough that the whole feature got scrapped (unless we pay then we still get the rewards). Now more Pve rewards, but only if you play substantially more and if you don't play more you get substantially less.
All these recent changes come with some heavy downside And it's getting tiresome.
I have a job, its not mpq. I have a family, its not mpq. I have a life, its not mpq. I play games to unwind and relax. All the recent changes to mpq are pushing it into more of a frustration than a fun diversion.2 -
Brigby said:@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.
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Brigby said:@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.
Wait, so does full progression require 5 full point value clears? So, seeing as how that's not technically possible in a 24hr sub, we will need to do 6 clears per node on everything to guarantee full progression?
This is frustratingly vague.6 -
Again why are any of you surprised, D3 will not give us a thing without punishing us as well. They hate non paying customers, so the purpose of all these changes is to make you want to pay more. If you have to do 5 clears it will require more health packs to get the same prizes as before. Its really that simple. Of course a smart company would know you need a certain amount of non payers to keep the game going. See World of Tanks for how that works. They do things for f2p customer all the time. Other than DDQ, all positive changes come with a heavy handed bad thing. You should feel privileged to even gaze upon this product, 4* covers are worth more then a pound of gold and how dare you think you should be so privileged as to gaze upon them.2
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Oh, I don't think any long term players are surprised, but we are upset.
Adding more progression rewards after what was there is fine. Milestones at the 5 and 6 clear marks? No problem with that.
But they went and moved the CP prize to what appears to be nearly 6 clears. That's **** up, and there's nobody in my family of alliances that's happy with the higher requirements for progression now.2 -
So @Brigby, can we get a straight answer on this?
If we do 5 clears immediately of every node, so the 5th clear has no time to fill back up, will we hit full progression? Or if we choose to hit it 5 times without waiting for the node to fill up, will we then need to hit it a 6th time?
And as a followup question to that, why increase full progression to 5 clears? How does it help anyone? Is it meant to reduce the number of players that will hit full progression? I'm really curious here as to the motivation for this aspect of the change.
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This is a mobile game, not a job, as was mentioned above. All the changes lately are easing me into the decision to uninstall and get at least an hour a day back.
Let's be honest: who is still enjoying grinding the same events, same opponents month after month? And now they require more grinding because nobody is happy with just 4 clears now, because it is less rewarding than it used to be. Sucks.2 -
Brigby said:@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.
D3 continuing to make themselves look a complete joke. Unbelievable.2 -
Brigby said:@St_Bernadus
If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.
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