Brigby said: Hi Everyone. Apologies for the confusion. Beating every non-repeatable mission once and every repeatable mission 5 times (3 times for Join Forces missions and 2 times for Wave missions) will get you the top Progression reward. Mission regeneration does not factor into the equation.
sh81 said: slarti said: For me, this is clearly the most horrible change they did in a very long time: You get more rewards, but you need to play much more to get any CP.Hitting each node 4 times was already not interesting and time consuming. Doing it 5 times each day is just not fun and sustainable. I already stopped playing two years ago for 6 months because pve was getting too demanding.I am really considering to play less again and stop renewing VIP. @Starfury This is exactly my point.slarti is prepared to walk away because it doesnt work for him/her. Completely legitimate choice to make.
slarti said: For me, this is clearly the most horrible change they did in a very long time: You get more rewards, but you need to play much more to get any CP.Hitting each node 4 times was already not interesting and time consuming. Doing it 5 times each day is just not fun and sustainable. I already stopped playing two years ago for 6 months because pve was getting too demanding.I am really considering to play less again and stop renewing VIP.
sh81 said: Not intended that way at all.Its a simple, logical statement.As in so many fields, you have the choice to participate or not.If that participation brings you nothing but grief/stress/no enjoyment move on to something that is a more positive experience.I have no doubt that will be a choice I make with the game at some point.Either the game changes, or I do, and its no longer "doing it" for me, so Ill move on.And "This place" has a lot to do with it. Ive participated on many forums, and this one has by far the most negative, moaning, ready to get enraged community Ive seen.
sh81 said: Its not 6 clears.Its 4 clears at 100% available points and 1 clear at 66% available points.So if you did 5 clears as soon as the sub opened you would get max progression.Or, as Ive been trying to point out, if you do 4 clears when the sub opens and then wait for the points to regenerate - you should get away with that 5th clear not even being a full round of nodes.From the opening post"Normal non-wave, non-"Join Forces" missions: First 4 clears are counted in full. The fifth clear is counted 2/3rds of the full points. (we don't expect people to wait until it regenerates)"
sh81 said: I do struggle with the uproar at a little extra playing for a decent amount of extra reward. I cant help feeling if 4 and half clears is beyond you, or if you passionately resent it, then this simply isnt the game for you. The game is a grinder, it always has been. To complain about it being grindy seems somewhat futile to me.There are so many great puzzle / match games out there that do not have these time demands. If this game upsets some people so much, they really should find one that suits them more than trying to bend this one away from what it is.
keitterman said: I thought the change was to get 5 clears at once, then only need to get 2 clears before final instead of 3, but this really changes nothing for optimal strategy. So this is ONLY changing things for people who aren't trying to get 1st on the leader board, squeezing one more clear out of them..
Saeva said: keitterman said: I thought the change was to get 5 clears at once, then only need to get 2 clears before final instead of 3, but this really changes nothing for optimal strategy. So this is ONLY changing things for people who aren't trying to get 1st on the leader board, squeezing one more clear out of them.. Not so much, actually. For people who try to get placement there's often a tendency to join in the 2nd day (or 3rd for 7 day events) so that they only have to do optimal clears 5 out of 7 days a week. Requiring 4.66 clears for max progression changes that, making it a choice between getting a specific cover(s) through placement or a full LT pull through CP. For those who do placement this reduces their CP or equivalent (i.e. 4* cover) by...
Saeva said: Second, for those who do play for placement it's common to join in the 2nd day. That allows for full progression and placement in the old system. In the new system full progression isn't possible if you join the second day, even if you green check for optimal points.
vinsensual said: Saeva said: Second, for those who do play for placement it's common to join in the 2nd day. That allows for full progression and placement in the old system. In the new system full progression isn't possible if you join the second day, even if you green check for optimal points. I was gonna give this a shot anyways, but you're comfortably certain of this?A late join, optimal clears and grinding to 1 pt won't be enough? In last week's system that was good enough to still 1.4-1.5x max progression. They really moved the goalposts back if that's the case.
Saeva said: But, more than that, there aren't any match-3 games out there that have these same mechanics in terms of gathering covers to build characters. There's plenty of combat/fight style games like that but not any match-3. If you know of one, let me know.
nick_chicane said: Missing the 25cp makes the 5 day event a waste of my time. So yes, it is important to know what we have to do to get it.
Brigby said: @St_Bernadus If you choose to wait until the points for the 5th clear are full, then you only need to complete each node's 5th clear to hit max progression. If you don't feel like waiting, then you can immediately full clear all nodes to hit max progression.