Update to Progression Rewards in Story Events (5/18/17)
Comments
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Smudge said:
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Yay, can't wait to spend even more time to reach full progression!6 -
The 4* is at the 26,000 marker.
50 Hero Points is at the 21,000 marker.
125 is at the 48,000 marker.
For clarity, max progression is 55,000.
Those are the only hero points in the progression.
Second 3* cover progression has two covers instead of one.
Command points are
8 at 31,500.
25 at final progression of 55,000.
No others.
EDIT: Correct me if I'm wrong, but that means unless you hit max progression you are getting less overall. From 10 to 8.0 -
astrp3 said:Smudge said:
How is four hours a day with an app viewed as "healthy" in any way whatsoever? I doubt it was their concern for our health but rather people playing outside the intended parameters because of perverse incentives they set up in the game and not knowing how to address the problem without being more generous with rewards.
Non-character release pve give terrible 4* rewards, so people were using an ill-advised but legit strategy to engineer points that can't be created under "normal optimal" playing to ensure top placement. Instead of addressing the root problem (terrible placement rewards for 4* pve) they treated the symptom (massive over grinding of trivial nodes).
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This is a thinly veiled move to drain CP out of the system. Sprinkling some buffed rewards in there sure sounds nice, but if you do any fewer than 5 clears you're getting straight up hosed.
Profits from 4 clears at CL8 new compared to old.
+ 500 ISO
+ 25 HP
+ 1 Elite Token
+ 1 ***
- 17 CP
Even if you were only clearing slightly above 2 to hit the 4* and weren't earning the top prize before, you're still down 2 CP.
If they want to do more to reward high-end players, cool, but why do they have to tax everyone else so severely for it? Are they actively trying to induce burnout?8 -
orbitalint said:
How is four hours a day with an app viewed as "healthy" in any way whatsoever? I doubt it was their concern for our health but rather people playing outside the intended parameters because of perverse incentives they set up in the game and not knowing how to address the problem without being more generous with rewards.
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I think it's been overlooked, but I would like to say thanks for adding CP to differentiate between CL 6/7/8. This should reduce the number of people playing in lower CL.
Next up please do the same for PVP. Spread the rewards out more though. If the only difference is the CP at 1200, it won't matter for most players.1 -
astrp3 said:I also agree/suspect that another part of their rationale for the 1-point change is so that players can't get top placement by endlessly grinding nodes. The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear). But I thought that the original announcement about the 1-point change did mention health concerns (whether they were true or not) and phrased it in such a way that it was referring to physical health, but I at be wrong.
But, i agree that it won't impact the 4* placement of PVE because those are on practically optimal play for highly desired rewards but it might marginally impact top 100/300 placement by creating higher scores in general. I can barely play and get 4* progression and top 150 most events. Guess we'll see.0 -
sh81 said:carrion pigeons said:When it was 3 clears per node, I did it pretty religiously. When it was 4 clears per node, i did it once in a while on the weekends if my schedule lined up right. With 5 clears per node, I imagine I'll do it once in a blue moon, and feel grumpy about it the whole time.
Sucky change, guys. You could have put the 15 CP reward somewhere around 4 clears and then put 10k Iso or something above it for the big grinders. Nobody would have whined *too* much about that, I think. But now instead, players who don't want to be super grinders and undershoot your unreasonable targets will just get less rewards overall.
So answer this, given you are putting in *just* the minimum required, how much/what do you expect to get out of it?
This is clearly a game where effort is rewarded. To a lesser/greater degree depending on quite where you are in it.
Im in the 3/4 transition, and honestly, I think its the worst aspect of the entire game.
Im working hard at getting through it, and its taking a concerted effort to do so.
Thats my choice, I get that, I dont expect everybody to be the same. However, I do know if I did the absolute minimum required to get rewards, I really wouldnt feel like I had much to complain about, its not like Im investing much.
And the bottom line is, utlimately, for a little more effort in you get a lot more out under these new rules.
Is that really such a bad thing?
Most complaints Ive read in this thread scream of people wanting their cake and eating it.
Where the complaints are coming from is that they made an effort that previously got you 25 cp only give you 8 cp under the new system. How can you not see that that would upset people.
If they want to give us more cp, which they did that's great. But is it so complicated to understand that just maybe people would like to get the same rewards they used to for the same effort and more rewards for more effort?5 -
Its only fair that 4 clears of each sub should reward you 25cp, as it did previously. If people want to play the 5th and 6th clears, and earn more cp on top of that, then great for them. Make the extra 8cp attached to the 5th clear and then everyone is happy.
It just makes absolutely no sense at all that yesterday my efforts in clearing each sub four times was worth 25cp yet today that same effort is now only worth 8.9 -
orbitalint said:astrp3 said:The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear).
But, i agree that it won't impact the 4* placement of PVE because those are on practically optimal play for highly desired rewards but it might marginally impact top 100/300 placement by creating higher scores [...]
The result of this is that a lot of players will, say, join the 2nd day of a 3 day event, doing six clears. In the old system you're playing the same number of clears (108) as someone playing all 3 days for 4x clears and playing for approximately the same amount of time (3 days of 2 hours vs 2 days of 3 hours). You still reach max progression, the same as someone who plays every day.
Now that 135 clears are required it may not be possible to do that anymore. Instead, you may have to play all three days in order to reach max progression, requiring people who want to take a day off and/or use a flip to place in the t10 to choose between a specific 4* cover and the extra 22/25CP that max progression brings. If there's no way to compensate the points then this is a net loss for people who play for placement since you're now one 4* cover/CP equivalent down from where you were in the old system. Additionally, playing for placement can easily lead to burnout if you don't take days off, so there's a secondary problem.
Basically, unless the refresh points for playing optimally are enough to compensate for those extra 27 clears (which is possible, we'll have to see how it works out), then there is an impact for placement players.2 -
While the idea of more rewards sounds appealing in theory, in practice only people who have time for 5 or 6 full clears actually benefit. At least in terms of command points, anyone who only has time for 4 or fewer full clears actually get fewer command points under the new system. Please spread out the command points more.
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So I got to 4/6 clears and points are degraded, can I do my 5th clear immediately and still hit final progression? I don't want to have to set an alarm just to play the game. I used to just do the 4 clears at my leisure and I was happy with getting progression rewards. Now I don't know what to do. Why was this even changed anyway? Just go back to the old system of 4 clears. If you want to give us extra rewards, thank you - it's appreciated bit don't make us work harder.0
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Daiches said:genapp said:It sounds like it will take 5 full point clears for max progression. So if you don't time it right or get busy you have to do 6 clears to get max progression. I'm getting this from the announcement stating that green check marks if you don't wait for nodes to refill points will be required to get max progression. Am I understanding this correctly?
if you do the 5th at grind time, you won't even have to hit the fifth in all nodes in the last sub.
6 amd 7 clears are not needed for progression, but they are needed for getting al node rewards and Xp (6th hit), sub and overall placement rewards (7th)
That makes it sound like you'll need 6 clears if you aren't able to do 5 optimal clears in order to hit max progression.0 -
@Saeva
I wasn't referring to the difference in potential lost progressions for late joiners and those that hop in at a flip. I completely agree that they moved the goal post back that late joins are now going to have to hope the math works out for full progression.
I was referring to the impact of the change on placement of PVE brackets. Ever how and when you play, the top 10 of all vet brackets will not be decided by the need to play a 5th time to get whatever progression is practically possible based on the new system. Even with the benefit of a flip, top ten are playing on a schedule that is pretty close to optimal for most all the subs (clear 4 whenever you start, wait to 80 min at end of sub, grind to 0, clear 4 to start sub, repeat). That's not going to change this placement states because the progressions are now benchmarked with 5 clears. Placement rewards are past that point in most all brackets.
That was my point.
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orbitalint said:@Saeva
I wasn't referring to the difference in potential lost progressions for late joiners and those that hop in at a flip. [...] That's not going to change this placement states because the progressions are now benchmarked with 5 clears. Placement rewards are past that point in most all brackets.
That was my point.
Consequently, early brackets will likely be more competitive than they were under the previous system.
Plus, this entire conversation thread I quoted was in context of whether or not play would have negative consequences for health. Hence, why I brought up the point of being required to play all days to get the same rewards as you could previously get while skipping some days.
So, yes, I will say this does have an effect on high placement.0 -
Saeva said:orbitalint said:@Saeva
I wasn't referring to the difference in potential lost progressions for late joiners and those that hop in at a flip. [...] That's not going to change this placement states because the progressions are now benchmarked with 5 clears. Placement rewards are past that point in most all brackets.
That was my point.
Consequently, early brackets will likely be more competitive than they were under the previous system.
Plus, this entire conversation thread I quoted was in context of whether or not play would have negative consequences for health. Hence, why I brought up the point of being required to play all days to get the same rewards as you could previously get while skipping some days.
So, yes, I will say this does have an effect on high placement.
It will have an impact on mental well-being for those wanting to get full progression with a day break or more to start a new pve. However, the devs have implicitly made it clear to me that they expect people to play everyday up to a certain point. Otherwise, their calculations would allow for greater cushion to make full progression like you mention.
The spin they gave about concern for health of individuals was a scenario for those playing 12+ hours a day to grind trivial nodes isn't really the threshold for the changes they made here. So, I don't think they care we have to play 30ish more minutes a day on average for full progression in a system that requires about 2hr/day on average because of health concerns.0 -
If they want to go for 5 missions for progression they need to change the mission rewards to make it more clear. Right now after 4 you get reduced rewards and points which just makes the whole system unclear. If they want people to do 5 missions they it should be clear from the rewards, players shouldn't have to read the boards and go through dozens of posts to figure out how the system works.
Sadly this was a good idea that poorly thought through as usual.0 -
This is dumb, why not just make the timers start at 5 clears instead of 4? Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted.2
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vinsensual said:This is dumb, why not just make the timers start at 5 clears instead of 4? Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted.
That would force people who play for placement to do 5 clears right off the bat.
Not a good change.
You can do the 5th clear whenever to make full prog.
Either right after the initial 4, or at any time after.4
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