Smudge said: If you can make sense of that, fine. I can't. "We don't want you to grind more, but we want you to grind more." Sure.
astrp3 said: Smudge said: If you can make sense of that, fine. I can't. "We don't want you to grind more, but we want you to grind more." Sure. So it's not "We don't want you to grind more, but we want you to grind more" but "We want you to grind more, but not to the point that it poses a health risk.'
orbitalint said: How is four hours a day with an app viewed as "healthy" in any way whatsoever? I doubt it was their concern for our health but rather people playing outside the intended parameters because of perverse incentives they set up in the game and not knowing how to address the problem without being more generous with rewards.
astrp3 said: I also agree/suspect that another part of their rationale for the 1-point change is so that players can't get top placement by endlessly grinding nodes. The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear). But I thought that the original announcement about the 1-point change did mention health concerns (whether they were true or not) and phrased it in such a way that it was referring to physical health, but I at be wrong.
I also agree/suspect that another part of their rationale for the 1-point change is so that players can't get top placement by endlessly grinding nodes. The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear). But I thought that the original announcement about the 1-point change did mention health concerns (whether they were true or not) and phrased it in such a way that it was referring to physical health, but I at be wrong.
sh81 said: carrion pigeons said: When it was 3 clears per node, I did it pretty religiously. When it was 4 clears per node, i did it once in a while on the weekends if my schedule lined up right. With 5 clears per node, I imagine I'll do it once in a blue moon, and feel grumpy about it the whole time.Sucky change, guys. You could have put the 15 CP reward somewhere around 4 clears and then put 10k Iso or something above it for the big grinders. Nobody would have whined *too* much about that, I think. But now instead, players who don't want to be super grinders and undershoot your unreasonable targets will just get less rewards overall. Clearly you are putting in the minimum effort required. Im not judging, thats your call, but I think Im right in saying that based on your post.So answer this, given you are putting in *just* the minimum required, how much/what do you expect to get out of it?This is clearly a game where effort is rewarded. To a lesser/greater degree depending on quite where you are in it.Im in the 3/4 transition, and honestly, I think its the worst aspect of the entire game.Im working hard at getting through it, and its taking a concerted effort to do so.Thats my choice, I get that, I dont expect everybody to be the same. However, I do know if I did the absolute minimum required to get rewards, I really wouldnt feel like I had much to complain about, its not like Im investing much.And the bottom line is, utlimately, for a little more effort in you get a lot more out under these new rules. Is that really such a bad thing?Most complaints Ive read in this thread scream of people wanting their cake and eating it.
carrion pigeons said: When it was 3 clears per node, I did it pretty religiously. When it was 4 clears per node, i did it once in a while on the weekends if my schedule lined up right. With 5 clears per node, I imagine I'll do it once in a blue moon, and feel grumpy about it the whole time.Sucky change, guys. You could have put the 15 CP reward somewhere around 4 clears and then put 10k Iso or something above it for the big grinders. Nobody would have whined *too* much about that, I think. But now instead, players who don't want to be super grinders and undershoot your unreasonable targets will just get less rewards overall.
orbitalint said: astrp3 said: The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear). It does mention healthy but I read it as "not playing as intended," myself - https://forums.d3go.com/discussion/62425/updates-to-story-mission-minimum-points-3-28-17#latest.But, i agree that it won't impact the 4* placement of PVE because those are on practically optimal play for highly desired rewards but it might marginally impact top 100/300 placement by creating higher scores [...]
astrp3 said: The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear).
The new reward structure, however, does not seem to affect placement in any obvious way (though it may have the less obvious effect of more players choosing to go ahead and do the sixth clear).
Daiches said: genapp said: It sounds like it will take 5 full point clears for max progression. So if you don't time it right or get busy you have to do 6 clears to get max progression. I'm getting this from the announcement stating that green check marks if you don't wait for nodes to refill points will be required to get max progression. Am I understanding this correctly? No, you aren't. The 5th clear is stated specifically as a 2/3 point clear, so like if you would hit it right after timer starts.if you do the 5th at grind time, you won't even have to hit the fifth in all nodes in the last sub.6 amd 7 clears are not needed for progression, but they are needed for getting al node rewards and Xp (6th hit), sub and overall placement rewards (7th)
genapp said: It sounds like it will take 5 full point clears for max progression. So if you don't time it right or get busy you have to do 6 clears to get max progression. I'm getting this from the announcement stating that green check marks if you don't wait for nodes to refill points will be required to get max progression. Am I understanding this correctly?
orbitalint said: @SaevaI wasn't referring to the difference in potential lost progressions for late joiners and those that hop in at a flip. [...] That's not going to change this placement states because the progressions are now benchmarked with 5 clears. Placement rewards are past that point in most all brackets.That was my point.
Saeva said: orbitalint said: @SaevaI wasn't referring to the difference in potential lost progressions for late joiners and those that hop in at a flip. [...] That's not going to change this placement states because the progressions are now benchmarked with 5 clears. Placement rewards are past that point in most all brackets.That was my point. Unless you consider late joiners to be anyone doesn't join in the first couple of flips then it will have an effect. Primarily because in this new system placement rewards will no longer be past the full progression for the majority of brackets. More brackets are created in the last days of an event then in the first day for higher clearance levels, especially in slices 4 and 5. This means that people will either have to choose between placing and full progression or getting both by joining an earlier bracket. Consequently, early brackets will likely be more competitive than they were under the previous system. Plus, this entire conversation thread I quoted was in context of whether or not play would have negative consequences for health. Hence, why I brought up the point of being required to play all days to get the same rewards as you could previously get while skipping some days.So, yes, I will say this does have an effect on high placement.
vinsensual said: This is dumb, why not just make the timers start at 5 clears instead of 4? Coming up with recalculations for 4 full clears plus xx% of a 5th is so convoluted.