Update to Progression Rewards in Story Events (5/18/17)
Comments
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GrumpySmurf1002 said:This playerbase is just grossly polarized between Intensely Hardcore, and mobile game casual.
90 minutes a day is not casual. (it's not Hardcore either of course)
Furthermore, my reasonable goal was 4* cover and 10 cp. Now 20% of that cp is gone.
Btw, DDQ takes 15 minutes max, I consider LRs an event for people with no life and shield SIM is jst a grind on the last weekend of the season.
So, yes, I consider myself casual and new additions hurt me and create even bigger gap between me and hardcore players. As long as there are no seperate brackets for casual and hardcore, this is an issue.
Gauntlet is the only progression based PvE rigt now, and these changes don't even slightly bring regular PvE close to gauntlet's reward system.1 -
I am mixed about the change. I think the change to 7 day events is really good and makes them far more worthwhile to play. I am not happy about changes to 3/4 day events. I am generally a 4 clear PvE player. I usually don't grind nodes past that point unless I really think I have a chance at placement (which is rare). Now I will have to clear 5 times to get top progression (which is the 15 CP still I imagine). So in effect, I will have to increase my playing time about 25%. The added rewards to the 3/4 day events is not worth 25% more time imo. This game already consumes too much time, I believe this change makes it more likely that people will now spend more time, something I just read the devs thought wasn't a good goal regarding changes to progression.2
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GrumpySmurf1002 said:Magic said:More grinding for the same rewards. How cool is that. Can't wait.0
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As someone who always does 6-7 clears regardless, it isn't any more of a commitment to me than it already is, so I'm pleased with the increased rewards regardless of how unimpressive it actually is. It's still the same amount of effort to ME. I do feel bad however for the people that did their 4 and got outta dodge. If you want to play this game hardcore multiple hours of the day, that should be YOUR choice as a player. It still is, but now they're penalizing the people who like to take it easy.3
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BoyWonder1914 said:As someone who always does 6-7 clears regardless, it isn't any more of a commitment to me than it already is, so I'm pleased with the increased rewards regardless of how unimpressive it actually is. It's still the same amount of effort to ME. I do feel bad however for the people that did their 4 and got outta dodge. If you want to play this game hardcore multiple hours of the day, that should be YOUR choice as a player. It still is, but now they're penalizing the people who like to take it easy.1
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Alsmir said:But it's not just "90 minutes per day". For me it's fairly regular to have days when I have maybe 10 mins to play max. That's it. It doesn't matter the slightest that the next day I will be able to put in 3hrs of play. I miss one sub and the final reward is gone. I used to be able to sometimes make up for it with doing as much as 6 clears on most nodes in 1-2 subs, but now that possibility is gone.
Furthermore, my reasonable goal was 4* cover and 10 cp. Now 20% of that cp is gone.
In case there's any confusion, I'm hardly a PvE hardcore. I did just enough in Venom to get Mordo. I'm skipping/bracket sniping this weekend release b/c of real life stuff. I routinely skip subs and do exactly what you're saying, try to make it up later.
I just don't see this a (total) negative, because it's already a more time = more rewards game, and falling behind hits a terminal velocity.2 -
Just curious, say I play CL8 and did not know about the change. If I did 4 clears like normal until the last day, is there enough points to make up for the missed 5th clear the previous 2/3 days?
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Think it depends on the event, and how optimal you can be on the last day.Straycat said:Just curious, say I play CL8 and did not know about the change. If I did 4 clears like normal until the last day, is there enough points to make up for the missed 5th clear the previous 2/3 days?
3 days events gut says you should be ok, might need to optimize the clears a bit.
4 day events with 24-48-24, if you do the extra clear on the 'off day' 48 you should be fine, 4x24 would probably be hard to make up.
7 days, maybe with EotS since it's heavily backloaded points wise.
That's gut feel though, I'm sure at some point someone will take the data and find the shortcuts.0 -
I am shield rank 81, but have been playing clearance level 7 because the middling increase in rewards was not worth the extra aggravation. I am planning on trying clearance 8 with these changes though. I have tried to be top 50 in clearance 7, so I am no hardcore player.0
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As a semi-casual player, my goal was always to at least get the 4-star progression reward, which used to be just a little bit past 2 clears. I'd occasionally make max progression but there is usually a day or two during an event that I'm not able to get 4 (now 5) clears because of, you know, life.
Looking at the tables, for the level of effort I usually am able to put in (a little over 2 clears to get the 4-star), I'll now get less rewards overall for 3-4 day events but more for 7 day events. I broke the net change down as follows and assumed SCL 8 and that the current 4-star progression level is roughly equal to the new 8/18 CP progression level.
For 3-4 day events: -200 Iso, -100 HP, -2 CP, + 1 Elite Token, +1 3-star (I'm going to call that a net loss)
For 7-day events: +4900 Iso, +1 Heroic Token, +2 Elite Tokens, +8 CP, +4 3-stars, -40 HP, -1 Event Token (I'm calling that a net gain)0 -
Jaedenkaal said:BoyWonder1914 said:As someone who always does 6-7 clears regardless, it isn't any more of a commitment to me than it already is, so I'm pleased with the increased rewards regardless of how unimpressive it actually is. It's still the same amount of effort to ME. I do feel bad however for the people that did their 4 and got outta dodge. If you want to play this game hardcore multiple hours of the day, that should be YOUR choice as a player. It still is, but now they're penalizing the people who like to take it easy.
Actually, the decrease is in both CP (by -2) and Hero Points (by -100) for people going to the 4* cover in the current system for 3/4 days event. Otherwise, as you said, it's a boost in other (non-health pack/boost) rewards. That being said, I honestly probably won't notice one missing classic legendary token every 5 weeks of 3-day/4-day PVE events. I will notice the decrease in HP significantly more, but I'll likely just drop some of the deadweight on my roster, as needed (I'm far from a completionist, fortunately). It will also change my willingness to do the Hero-for-Hire, as I'll be hundreds of HP short from my previous rate of acquisition.2 -
The changes and rewards increase is good for my playing style, but I definitely feel for those who have barely been able to make the 4 clears for max progression. A solid plan would have been to leave this large part of the player base unaffected by this restructure.
It will be interesting to see how this changes the battle for placement, since I could always notice a drop off in competition once average scorers met this former max progression.0 -
TheRealJRad said:The nice thing about PvE is you get a part time job without having to interview!3
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Here is an agreeable status.
This sucks.4 -
I do not have time to do each node 6 times most of the time. Most of the time 4 is about my max and that's been pushing it lately. Extra rewards for people who can play more is fine but I want what I am getting currently not to be reduced. According to the charts if I continue to play as much as I can (4 clears of each node) I will go from getting 25 CP currently to getting only 8 CP. This is absolutely unacceptable. I am a long time player (900+ days). And if this goes forward 'as is' and doesn't get fixed, I will absolutely be quitting. I am certain that there are many who feel the same way.6
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5 clears? Wow, the downward spiral continues. I mean, with the bugs, vaulting, and nerfs, I'd already quit playing events and basically check into the forums from time to time only out of morbid curiosity. But, way to ensure I have no motivation whatsoever to come back.3
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I have now gone through all 8 pages of comments and would like agree with the sentiment that more prizes are appreciated and desired. More prizes for more work is less agreeable. As I am one of the people that usually does all 6 clears (albeit not always optimally due to life), the 5th clear requirement does not negatively affect me, but I can understand why it would other.
However, I would like to draw attention to something that has not yet been discussed in this thread and something that I would ask @Brigby or any of the devs to address.
Namely, the unintended (or intended?) consequence that placement prizes will be disastrously close.
Doing the 5 clears (5th without waiting) will get you progression. Which means that the majority of people that are playing for progression prizes will pretty much have an identical score. There will be a clear delineation between those playing for placement and playing for progression (much like that no-mans land between 900 and 1200 in PVP).
For the exact same amount of clears, the only difference in placement prizes will be the speed in which you clear, since ties go to who finished first. This, again, penalizes veterans or those with advanced rosters. Due to scaling, it doesn't matter how many champed 5*s I have. A Moonstone with over 60,000 hit points, plus all the other super-boosted, level 400+ Dark Avengers simply cannot be beaten faster than players in the 3/4* teams.
It's already a tight squeeze in t20. This new play format only distills that squeeze into something that is going to become even more frustrating. Imagine now new release events? The difference between t10 and t100 could potentially be under 100 points.
This less than favorable sentiment could all be avoided by doing away with placement awards entirely and folding them into existing progression prizes. Do you want 4 copies of that shiny new 4*? Do 6 clears of every node time independent throughout the day. Want 3? Less than 6, but more than 5 on average. Want 2? Do 5 a day. And do you just need to roster than new character to participate in the essential in the next event? 4 clears a day and you've got it. Why can't this happen? If we are really meant to "play when we want," then remove timers and forget placement prizes. Otherwise "play when you want" is nothing but fiction.5 -
Either this is false outrage or an inability to properly understand the info provided by D3Go!.
Everyone who's been complaining has been doing so under the assumption that they have an absolute finite amount of time to play every day, and this amount of time is somehow immutable.
If you were doing 4 clears for every node, that's exactly the amount of time you can spend, and there's absolutely no way you could do any more. Not on the weekend, not when the wife's out with her friends or the hubby's watching a football match, not when the kids have gone to bed early, or when you've got half a day off from school.
I don't buy that premise for a second.
Everybody gets days that they're busy doing other stuff, and everybody gets days when they're bored out of their minds and grab a video game.
Yes, if you play exactly the same amount of clears, and that number is lower than 5 per node, then you're gonna lose out on some CP. You'll also lose out on Iso-8 which is given out when clearing 5/6x, and you'll lose out on boosts and XP.
The number of rewards has not only increased by adding more rewards at more points. You get rewards at shorter intervals. That means if you had to get 3000 points for 400 Iso-8 (and I'm pulling that number out of my ****), now you get an Elite token for 1000 points, 200 Iso-8 for 2000, and another 200 for 3000. So if you're extremely busy and only managed to get 2500 points, in the old system you got zippo, nothing, nada. Now you've got an Elite token and 200 Iso-8.
And lets not forget that the maximum progression is calculated on doing 5 clears successively. Points increase as you progress through the event, with the most points given on the final day. Points also recover as you wait after the 4th clear. I'm convinced that you can still easily make max progression if you only do 5 clears on the more difficult levels, or on the final day, with the initial 4 at the start of the level, and the fifth an hour before the event ends. Making maximum progression by no means requires you to play every node 5 times. You may however need to play a little bit smarter.
Everybody's seems to be focusing only on what they get less, while ignoring what they get more of and how easy it is to benefit from the extra rewards.
Honestly, if getting more rewards for more play is the excuse you need to quit as some have said, then it's probably best that you do. You're obviously not playing this game because you enjoy it or for a sense of accomplishment.
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Bloody Marvel said:Either this is false outrage or an inability to properly understand the info provided by D3Go!.
Everyone who's been complaining has been doing so under the assumption that they have an absolute finite amount of time to play every day, and this amount of time is somehow immutable.
If you were doing 4 clears for every node, that's exactly the amount of time you can spend, and there's absolutely no way you could do any more. Not on the weekend, not when the wife's out with her friends or the hubby's watching a football match, not when the kids have gone to bed early, or when you've got half a day off from school.
I don't buy that premise for a second.
I don't buy that for a second.
It's not about whether or not I CAN spend another 20-30 mins on this game every day. It's about whether or not I WANT to. I was in a nice comfy place where I can play how I want and slowly chip away at some CP. THE ONLY CURRENCY THAT MATTERS when you're at 1,000+ days. Sometimes I'd get 10cp from an event, sometimes 5cp, and very rarely I'll go all in and get 25cp. Now they moved the lower cp rewards for no reason at all.
I don't understand what is so hard to understand about that. Everything else they did was fine. That's the one big complaint.
***Removed insult - Ducky12
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