Update to Progression Rewards in Story Events (5/18/17)
Comments
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Wow you really need to spread the CP out and give more earlier - otherwise bravo!0
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More grinding for the same rewards. How cool is that. Can't wait.
If this is to incentivize players to play SC8 - it might work but SC9 be better around the corner.
I would so much prefer the current rewards with max progression at 3 clears. That would be a quality of life change. Nope. Grind more!
And one might say - you don't have to grind, you don't have to go for max progression - just relax and play a much a you like.... and forever fall behind and make any reasonable goals in the game unattainable.
I've been with this game for over 1000 days. In last couple of months I've been pushed away and away with almost every change....3 -
SpringSoldier said:I've been whining about everything but now.... I'm actually happy about this. I love grinding, because I love playing the game; I usually did 5 nodes or even 6 on the easy ones anyway. And I never spend anything on health packs because PVE missions are easy enough for me to get through with my rooster (made up of mostly championed 3*), by changing my team. I'll definitely have more competition for the placement rewards, but as long as the progression rewards improved, it compensates. Also PVE mission get signal intercepts (if you pay!), so this will definitely encourage people to 1. pay more; 2. play more PVE to earn the prizes. I underestimated their marketing team...
Again it's ignoring the whole reason we went to 4 in the first place, avoiding burnout and "lifestyle change" As with everything lately it's a great idea implemented in an extremely odd way. Quite simply adding rewards past 1x progression, job done. I'd like to hear some sound reasoning as to why that was not done.
I await the PVP change now, 575 reward might be heading to the gallows. They have to do something for pvp'ers. They spend way more than PVE players for their CP. PVE costs nothing, PVP players are heaping shield money into the game and those poor people get nothing past 1200 and nothing past 10k. They also don't get shield reward intercept thingies.
What are you going to do for the PVPers?
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AS long as this is like a further step towards a full progression rewards systems (instead of placement) I am fine with it.
Keep up the good work.0 -
@Tony Foot
How do you max out after 4 clears? SHIELD intercepts are all day long- the more you play, the more odds you have at earning them- at least this is what I noticed, but I can't be sure. You also earn prizes for the 5-6 times you play the game. Granted, it's not a lot, but it's something. I agree that time is an issue, but with rewards getting more and more financially expensive, I'm happy that at least they decided to reward spending time besides spending money as a way to advance. I would've liked more stuff given for the exact same effort, especially more ISO, but the devs ignored countless pleas for that, so I lost all hope.
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I await the PVP change now, 575 reward might be heading to the gallows. They have to do something for pvp'ers. They spend way more than PVE players for their CP. PVE costs nothing, PVP players are heaping shield money into the game and those poor people get nothing past 1200 and nothing past 10k. They also don't get shield reward intercept thingies.
What are you going to do for the PVPers?3 -
Thank you for the extra rewards. Its appreciated. It does not affect me as I always try to do 6 clears anyhow. Not optimally just when I can. Its always been enough for top 100 and progression.
I can see how people may be annoyed with the extra grind however.
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A lot of people complaining about losing rewards for only doing 4 clears.. You were already losing a bunch of rewards. Why complain now? Because it's clearer? Because the value is more than 18 extra possible intercepts? Than sub rewards? Than placement rewards? Than Xp?
They're just enticing you to play more. As they should.
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Magic said:More grinding for the same rewards. How cool is that. Can't wait.
If this is to incentivize players to play SC8 - it might work but SC9 be better around the corner.
I would so much prefer the current rewards with max progression at 3 clears. That would be a quality of life change. Nope. Grind more!
And one might say - you don't have to grind, you don't have to go for max progression - just relax and play a much a you like.... and forever fall behind and make any reasonable goals in the game unattainable.
I've been with this game for over 1000 days. In last couple of months I've been pushed away and away with almost every change....
More rewards for more gameplay is logical, and good for both the game and the players. Even if it's only for the days that you have nothing else going on, it's still a win.
You make the choice: Play the game competitively (and invest the time to attain rewards and progress as quickly as possible), or recreationally (and play whenever it suits you). To suggest that others shouldn't be allowed to play competitively just because you can't is moronic.1 -
I don't think optimal play has changed. You just need to do 5 clears to hit max progression rather than 41
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Moving all of the CP rewards until after the 4* progression reward at SCL 7 and 8 is a terrible move, as well as cutting it down to one reward of 8 CP instead of two lots of 5 CP. As a semi-casual player, I enjoyed getting my 10 CP for each PVE event and then being rewarded with a 4* cover on top of that. Under the new system I'll end up with 2 CP less for the same amount of effort, and a reduction in HP and ISO rewards on top of that.
People have said it already in this thread: more rewards for more play is fine. But fewer rewards for the same amount of play is not fine. This represents a real-terms decrease in the amount of rewards that any non-hardcore player will get on a weekly basis, slowing down their progression to the 4* and 5* tiers.
I've done a quick comparison. A player at SCL 7 on a 3/4 day event who usually plays enough to get the 4-Star progression reward (that's just over 2 clears per node on average, according to Demiurge's charts) will earn these total rewards:
4150 ISO
10 CP
100 HP
2x 3-Star
1x 4-Star
1x Heroic Token
Under the new system, the same amount of clears should get the same player up to the 8 CP reward. Their total rewards for doing so are:
3000 ISO
8 CP
50 HP
2x 3-Star
1x 4-Star
1x Heroic Token
I can't spell it out any plainer than that. Anyone who doesn't have the time to invest to do 5 clears of each node is getting fewer rewards for the same amount of play time. This is wrong.
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Nice changes to CL 9 and 10.3
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That's the devs - with every "improvement" they giveth and they taketh away1
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CNash said:Moving all of the CP rewards until after the 4* progression reward at SCL 7 and 8 is a terrible move, as well as cutting it down to one reward of 8 CP instead of two lots of 5 CP. As a semi-casual player, I enjoyed getting my 10 CP for each PVE event and then being rewarded with a 4* cover on top of that. Under the new system I'll end up with 2 CP less for the same amount of effort, and a reduction in HP and ISO rewards on top of that.
People have said it already in this thread: more rewards for more play is fine. But fewer rewards for the same amount of play is not fine. This represents a real-terms decrease in the amount of rewards that any non-hardcore player will get on a weekly basis, slowing down their progression to the 4* and 5* tiers.
I've done a quick comparison. A player at SCL 7 on a 3/4 day event who usually plays enough to get the 4-Star progression reward (that's just over 2 clears per node on average, according to Demiurge's charts) will earn these total rewards:
4150 ISO
10 CP
100 HP
2x 3-Star
1x 4-Star
1x Heroic Token
Under the new system, the same amount of clears should get the same player up to the 8 CP reward. Their total rewards for doing so are:
3000 ISO
8 CP
50 HP
2x 3-Star
1x 4-Star
1x Heroic Token
I can't spell it out any plainer than that. Anyone who doesn't have the time to invest to do 5 clears of each node is getting fewer rewards for the same amount of play time. This is wrong.
This is quite clearly not an improvement in QOL1 -
Yeah, this change sucks. This game is too grindy already, why add a 5th clear...1
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CNash said:I've done a quick comparison. A player at SCL 7 on a 3/4 day event who usually plays enough to get the 4-Star progression reward (that's just over 2 clears per node on average, according to Demiurge's charts) will earn these total rewards:
4150 ISO
10 CP
100 HP
2x 3-Star
1x 4-Star
1x Heroic Token
Under the new system, the same amount of clears should get the same player up to the 8 CP reward. Their total rewards for doing so are:
3000 ISO
8 CP
50 HP
2x 3-Star
1x 4-Star
1x Heroic Token
I can't spell it out any plainer than that. Anyone who doesn't have the time to invest to do 5 clears of each node is getting fewer rewards for the same amount of play time. This is wrong.
At 2 clears on a 3/4 day SCL8 event you get in the old/new system (difference)
Iso-8: 4150/3000 (-1150)
HP: 150/50 (-100)
CP: 10/0 (-10)
Elite tokens: 0/1 (+1)
Heroic tokens: 1/1 (0)
Event tokens: 0/0 (0)
3* covers: 2/3 (+1)
4* covers: 0/1 (+1)
The gain of an Elite Token, a 3* cover, and a 4* cover more than weigh up against the loss of 1150 Iso-8, 100 HP, and 10 CP. And that's for someone so non-committed that they can't even be arsed to play more than two clears of every node.
When comparing the numbers for 4 clears, you could argue that you're being screwed over because of the loss of 17 CP. However, the difference in time investment between 4 & 5 clears is relatively small. You should usually be able to do the 5th clear in less than 30 minutes.
Iso-8: 5400/6000 (+400)
HP: 150/175 (+25)
CP: 25/8 (-17)
Elite tokens: 0/1 (+1)
Heroic tokens: 1/1 (0)
Event tokens: 1/1 (0)
3* covers: 2/3 (+1)
4* covers: 1/1 (0)
For 5 clears (+/-30 mins/day) you get an additional 1500 Iso-8 and 25 CP.
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For 7 day events the numbers are far more favorable under the new system (though admittedly they don't occur that often):
2 clears
Iso-8: 3900/6600 (+2700)
HP: 150/110 (-40)
CP: 10/0 (-10)
Elite tokens: 0/2 (+2)
Heroic tokens: 1/2 (+1)
Event tokens: 1/0 (-1)
3* covers: 2/6 (+4)
4* covers: 0/2 (+2)
4 clears
Iso-8: 5150/13200 (+8050)
HP: 150/385 (+235)
CP: 25/18 (-7)
Elite tokens: 0/2 (+2)
Heroic tokens: 1/2 (+1)
Event tokens: 1/2 (+1)
3* covers: 2/6 (+4)
4* covers: 2/2 (0)
5 clears (+/-30 mins/day) gives an additional 3300 Iso-8 and 55 CP.
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Bloody Marvel said:I await the PVP change now, 575 reward might be heading to the gallows. They have to do something for pvp'ers. They spend way more than PVE players for their CP. PVE costs nothing, PVP players are heaping shield money into the game and those poor people get nothing past 1200 and nothing past 10k. They also don't get shield reward intercept thingies.
What are you going to do for the PVPers?1 -
DAC169 said:According to the attachments, the final big lump of CP has been moved to the 5th clear position. So anyone doing just 4 clears like before will be getting LESS CP
They just can't help it. They give with one hand, and take with the other.
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Regardless of the rewards breakdown, we've complained about the repetitive nature of playing the same damn events over and over again for years, now we are being asked to play each one of those repetitive events with even more repetition.
I think the xzibit meme applies here...2
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