Update to Progression Rewards in Story Events (5/18/17)
Comments
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Magic said:More grinding for the same rewards. How cool is that. Can't wait.
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I love this forum.
"Make PVE progression only!"
- devs put more rewards in progression
"You expect me to do MORE clears now?!?"
What did you guys expect?
A 4* cover just for showing up, another for one clear in the first sub, the third for doing another clear in another sub?
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GrumpySmurf1002 said:Magic said:More grinding for the same rewards. How cool is that. Can't wait.
If you do five clears, you get more progression rewards than you used to. So yes, more grinding = more stuff.
But if you stick to four clears, you get fewer progression prizes than you used to. Same amount of grinding = less stuff. If you were happy with the old time/reward setup, too bad. You can either put in more time or accept smaller rewards.4 -
Bowgentle said:I love this forum.
(..)
What did you guys expect?
A 4* cover just for showing up, another for one clear in the first sub, the third for doing another clear in another sub?
They bring it on themselves, you know. The additional CP added to the progression table sounded fantastic. There was no need, no tinykitty need, for them to backload them the way they did and tighten the screws just that little bit on players who don't necessarily reach max progression. They chose to do that. They chose to take just that little bit away from players who are either unable or unwilling to clear all these wretched DA nodes 5x/day, every day. They chose to up the max from 4x to 5x.
They could've just added / expanded the progression table and left the rest alone, and everyone would've sung their praises for it. But nope. They so rarely resist that "take a little" temptation, and they need to be called on it. Not that they ever listen.
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Starfury said:I love how we've got so many people here going around telling people how if they don't play a mobile game for 2+ hours every day, they're just too lazy and shouldn't expect to be able to keep up with content.
I'd also be willing to bet that at least a few people vocally upset are already grabbing the XP, in which case this is also a non issue.
I mean listen, I hate the PvE grind as much as the next person, and I think the CP rewards should be flatter, but this is the logical result of "I want PvE to be progression based!" that everyone has clamored for in the last 2 years. It was never going to be "do 2 clears and get all the rewards, godspeed."
First pass, I think the CP should be more flatly distributed, but otherwise seems like a decent boost to the rewards, especially addressing the other major complaint (that 7 day rewards doesn't match a week of 3d/4d)
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Bowgentle said:I love this forum.
"Make PVE progression only!"
- devs put more rewards in progression
"You expect me to do MORE clears now?!?"
What did you guys expect?
A 4* cover just for showing up, another for one clear in the first sub, the third for doing another clear in another sub?
What's the purpose of splitting up the old 400 iso rewards at the beginning of the table into twice as many 200 iso rewards?
Why not at least leave the cp rewards where they were and add the additional cp somewhere after that?
Why did they rework the CP from 25 cp at maxprogression to 5+5+15 last year? Only to now change it back into being heavily backloaded again?
Why is most of the difference between CL7 + 8 only at the end of the progression tables?
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CrookedKnight said:GrumpySmurf1002 said:Magic said:More grinding for the same rewards. How cool is that. Can't wait.
If you do five clears, you get more progression rewards than you used to. So yes, more grinding = more stuff.
But if you stick to four clears, you get fewer progression prizes than you used to. Same amount of grinding = less stuff. If you were happy with the old time/reward setup, too bad. You can either put in more time or accept smaller rewards.
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And for those making the argument the time commitments are so relatively small for this 5th clear, and how we are peculiar for being apprehensive over the extra time, please. You ppl must live in a world where your days are longer than 24 hours... Time is a finite resource! A 30 minute block of time is a significant fraction of the waking hours in my day. If I'm already putting in 2 hours of time for standard daily play, then another 30 minutes is substantial. Then you must consider the fact that this is being done, every day, it's brutally repetitive and the burn out is real. I'm not making excuses-I've built a fulfilling (but at times stressful) life. Along with this I've enjoyed playing mpq and fit it into my schedule, and adjusted to the level of effort and the commensurate rewards. However, I now take exception to the change in demands relative to the change in rewards (moving the goal posts as someone stated before). Why the goal posts couldn't have remained, with another set of posts beyond those, is incomprehensible.11
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GrumpySmurf1002 said:Starfury said:I love how we've got so many people here going around telling people how if they don't play a mobile game for 2+ hours every day, they're just too lazy and shouldn't expect to be able to keep up with content.
More time is, more time. Regardless of peoples personal use of it Especially considering this is one aspect of this game.
Also assuming that everyone can clear every node in that time frame isn't accurate.
3's aren't at all boosted to where 4's are.
And the scaling doesn't reflect that boosting that "extra 20 minutes" can be up to an extra 30-40 for some rosters depending on the sub and the scaling.
Just trying to make it less "peculiar."
And game design really doesn't have to be hurting yourself for more rewards.
Making pve progression based is peoples way of trying to get placement awards.
These awards weren't at all removed from placement and this does nothing to change what placement rewards provide over progression.
It's a different conversation.1 -
GrumpySmurf1002 said:Starfury said:I love how we've got so many people here going around telling people how if they don't play a mobile game for 2+ hours every day, they're just too lazy and shouldn't expect to be able to keep up with content.
Adding another clear with maxed-out scaling to your daily schedule, just to be able to get the same (actually higher) amount of cp as before is bound to create negative reactions.
I just don't see how anyone would feel a need to defend that additional time requirement.
If you have a job where you can play the game, spend an hour on public transport or are in school and have tons of spare time to play the game, good on you. But don't disparage the many other people who after work and domestic work have maybe 2 hours of me-time per day.
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Bowgentle said:I love this forum.
"Make PVE progression only!"
- devs put more rewards in progression
"You expect me to do MORE clears now?!?"
What did you guys expect?
A 4* cover just for showing up, another for one clear in the first sub, the third for doing another clear in another sub?
Which to be fair makes sense, considering it's a mobile game that requires a lot of time to be hardcore while having game play that entirely supports short spurts throughout the day.
it's the most confused "puzzle" based gameplay game I've seen.
The only annoying thing on the forums really isn't so much the naysayers who don't like what devs do. that's normal, and are usually ignored when people find what they say ridiculous.
What's worse is the players who run back to the position of moral superiority over players who have any concerns different then them.
Also to top it off, I'll repeat.
Make PVE progression based is not the same thing as add more rewards that are different than progression rewards to PVE.
So you're doing that baiting thing and belittling others opinions on the interplay between more rewards under the same competitive system, by dragging in a point that's unrelated.4 -
Jaedenkaal said:Liftoff said:I don't get the 5 clears thing. After the 4th one you don't get the full points and won't for 24 hours. So for a 24 hour slice you will never get a full 5 clear. Doesn't that mean that really you will need to complete all 6 clears because you will never get the full 5th amount?
Now if that is true, this means waiting for points to regenerate means you don't have to do a fifth clear on every node. On most events without Wave nodes, you could expect the last CP award to be about 14% higher than the last HP award. But it is hard to tell that in advance with The Hunt which has so many one-and-done nodes.1 -
Starfury said:GurlBYE said:Jam_Adams said:
Sure, asking for even more time is still more time, but I have to think if you're already carving out multiple hours for a game, you'll still somehow find the extra time. Or you'll quit, in which case hey, free time!
Bigger point again though: Progression based PvE was always going to the time commitment of Placement based. Inevitability that I think some wanted to pretend wouldn't be the case.0 -
This playerbase is just grossly polarized between Intensely Hardcore, and mobile game casual.
90 minutes a day is not casual. (it's not Hardcore either of course)8 -
ZeiramMR said:Jaedenkaal said:Liftoff said:I don't get the 5 clears thing. After the 4th one you don't get the full points and won't for 24 hours. So for a 24 hour slice you will never get a full 5 clear. Doesn't that mean that really you will need to complete all 6 clears because you will never get the full 5th amount?
Now if that is true, this means waiting for points to regenerate means you don't have to do a fifth clear on every node. On most events without Wave nodes, you could expect the last CP award to be about 14% higher than the last HP award. But it is hard to tell that in advance with The Hunt which has so many one-and-done nodes.
If you are a player who does 6 clears now, you know that you end up playing just for node rewards and placement in the final day or so. So that point is later in the cycle now, which leads to more days of playing if you want max progression. Which is one of the dev's goals, I assume. (Keep engagement up, especially in 7 day events.) But, you will still have some flexibility in choosing days to push for more clears if you want to do less on another.
This also helps hardcore players gather resources for leveling/champing. So it's not all bad.2 -
If the entitled argument is the normal response to those asking for more rewards, what's the response to those who trivialize going from 4 clears to 5 clears?
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I also wonder if they will increase difficulty. There was a video last month where they discussed that they wanted people with not fully developed rosters to not be able tool play as well in the higher SCL. More rewards, more time. Will they increase difficulty next and say basically every f you can't beat it 5 times you are in the wrong SCL?1
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GrumpySmurf1002 said:This playerbase is just grossly polarized between Intensely Hardcore, and mobile game casual.
90 minutes a day is not casual. (it's not Hardcore either of course)
Furthermore, my reasonable goal was 4* cover and 10 cp. Now 20% of that cp is gone.
Btw, DDQ takes 15 minutes max, I consider LRs an event for people with no life and shield SIM is jst a grind on the last weekend of the season.
So, yes, I consider myself casual and new additions hurt me and create even bigger gap between me and hardcore players. As long as there are no seperate brackets for casual and hardcore, this is an issue.
Gauntlet is the only progression based PvE rigt now, and these changes don't even slightly bring regular PvE close to gauntlet's reward system.1 -
I am mixed about the change. I think the change to 7 day events is really good and makes them far more worthwhile to play. I am not happy about changes to 3/4 day events. I am generally a 4 clear PvE player. I usually don't grind nodes past that point unless I really think I have a chance at placement (which is rare). Now I will have to clear 5 times to get top progression (which is the 15 CP still I imagine). So in effect, I will have to increase my playing time about 25%. The added rewards to the 3/4 day events is not worth 25% more time imo. This game already consumes too much time, I believe this change makes it more likely that people will now spend more time, something I just read the devs thought wasn't a good goal regarding changes to progression.2
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