Update to Progression Rewards in Story Events (5/18/17)

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Comments

  • Killians8
    Killians8 Posts: 134 Tile Toppler
    I've done a quick comparison. A player at SCL 7 on a 3/4 day event who usually plays enough to get the 4-Star progression reward (that's just over 2 clears per node on average, according to Demiurge's charts) will earn these total rewards:

    4150 ISO
    10 CP
    100 HP
    2x 3-Star
    1x 4-Star
    1x Heroic Token

    Under the new system, the same amount of clears should get the same player up to the 8 CP reward. Their total rewards for doing so are:

    3000 ISO
    8 CP
    50 HP
    2x 3-Star
    1x 4-Star
    1x Heroic Token

    I can't spell it out any plainer than that. Anyone who doesn't have the time to invest to do 5 clears of each node is getting fewer rewards for the same amount of play time. This is wrong.

    That helped a lot. I knew I was already pissed about missing 2CP for the same amount of play, but now I'm more angry I would miss out on 50 HP and 1150 HP as well. 

    There are a lot of cool games out right now and my curiosity about them is at an all time high after so much scrotum abuse. Vaulting, loss of shield intercepts, at least two other changes I am forgetting at the moment, and the general attempts to shine up these pieces of tinykitty to convince me they don't suck.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    One further series of questions...  In the current 4-clear system, it is possible, albeit with a lot of effort, for someone who is lacking one of the essentials to still get full progression.

    Under the 5-clear system, will this still be possible?  What are players to do to if they are missing an essential vaulted character?  It is possible, in some CLs, to attain the essential character (lower for 3s, higher for 4s), but will it come too little too late to achieve total progression, especially if missing that 4* character which doesn't usually get rewarded until nearer to the end?
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    edited May 2017
    GurlBYE said:

    This playerbase is just grossly polarized between Intensely Hardcore, and mobile game casual.

    Sorry, I'm not really buying the premise that people doing 4 clears are 'casual.' 4 clears is at least an hour, if not more. Throw in DDQ, and you're at a likely minimum of 90 minutes a day, without discussing PvP, Sim, LRs, or the actual time consuming process of opening tokens, leveling rosters, etc.

    90 minutes a day is not casual. (it's not Hardcore either of course)
    You aren't saying anything differently then me.

    This thread is between people who are hardcore (6 clears plus saying 5 is whatever) and more casual players saying "hey 4 clears was already enough"

    And not all do those other things.
    And it also changes nothing in this topic, or their opinions validity. 

    It was a general statement about the player base that applied here too,

    I enjoy the hard core players getting more rewards, even though I'm FAR from one.
    I just think being hardcore and coming in here and telling other people about what they do or don't deserve or should or shouldnt make time for feels, silly. 

    It does nothing.
    And it doesn't really give devs any food for thought besides "wow this forums poster really wants to defend this idea"

  • RoboDuck
    RoboDuck Posts: 142 Tile Toppler
    Not interested in going thru the entire thread,  but is the 4* cover still at 2 clears a node?
  • Bloody_Marvel
    Bloody_Marvel Posts: 209 Tile Toppler
    I keep seeing you in this thread so I looked and this is your 6th post in this thread.  You're clearly someone who already plays 5+ clears so this is only upside for you.  You clearly think that your opinion is the only one true correct opinion.  

    I don't buy that for a second.

    It's not about whether or not I CAN spend another 20-30 mins on this game every day.  It's about whether or not I WANT to.  I was in a nice comfy place where I can play how I want and slowly chip away at some CP.  THE ONLY CURRENCY THAT MATTERS when you're at 1,000+ days.  Sometimes I'd get 10cp from an event, sometimes 5cp, and very rarely I'll go all in and get 25cp.  Now they moved the lower cp rewards for no reason at all.  

    I don't understand what is so hard to understand about that.  Everything else they did was fine.  That's the one big complaint.  Let me know if you need me to spell it out more simply, I'll try to draw some pictures.
    Wow. 6 already huh? I'd love for you to draw me a picture. I'd like to see how you explain your predicament visually.

    Let me explain what bugs me about everyone who's complaining again: There's more rewards. There's better rewards. There's shorter intervals before you get rewards. And no matter what D3Go! appears to do, it's never good enough.

    They increase the Iso-8 minimum reward from 20 to 70, and the comments are that $100 for 78.000 Iso-8 is still too expensive.
    They introduce Bonus rewards, and the complaint is that they're money grabbers because you need to watch an ad to get them.
    They add truly new characters to the game, and the complaint is that there's too much dilution.
    They fix a bug, and the complaint is about the bugs that haven't been fixed yet.
    They release a new feature that doesn't work 100% as intended out of the box, and the complaint is that this is typical for D3Go! and there is absolutely no quality control.

    How about you say "Thank you" for once? How about you appreciate that the devs are really trying to make the game experience better and are trying to be innovative and listen to the users.

    The constant **** and moaning would've put me off trying anything new a long time ago.
  • therightwaye
    therightwaye Posts: 459 Mover and Shaker
    I've not read all the comments, so forgive me if anyone else has brought this up. But I don't care how many clears it takes for top progression. Because I like doing work. I like working hard for things. But this isn't actual work. 

    I've done 6+ clears many many times when I've had the time. Here is the thing, it's never actual been work. The scaling isn't such to allow for more challenges. Enemies get more hit-points and do more damage is the only difference from level to level (not even SCL based!)

    So from my perspective, the only thing that keeps happening and the only thing this change has guaranteed, is that I'll have to put in more time. Time ≠ work. The game didn't get more complex. The challenges did not get harder. I'm still merely chasing the same completist goal of having every 4 star and 5 star champed (without spending more than $10 a month). 

    I don't mind the mind-less game play. And I'm admittedly kind of an addict player. But all these changes don't make a better game, they just aggravate my compulsiveness. And puts pressure on my already tight schedule. That only goes so far before I find something else to do with my limited free time.

    shrug. The change sucks. Whether or not I achieve top progression hasn't changed. Arguably though, as it relates to this game the quality of life experience has gone down.
  • Bloody_Marvel
    Bloody_Marvel Posts: 209 Tile Toppler
    RoboDuck said:
    Not interested in going thru the entire thread,  but is the 4* cover still at 2 clears a node?
    Yes, it is now. It wasn't before.
  • TheDobot
    TheDobot Posts: 61 Match Maker
    I think this is a good thing!!  I have to see it in action first though before I can get to excited.  
  • keitterman
    keitterman Posts: 127 Tile Toppler
    Just like anything with a competitive multiplayer aspect (and yes, PvP AND PvE in this game are competitive multiplayer), increasing the amount of work needed to get maximum gain creates a bigger divide in the spectrum of casual to hard core.

    I doesn't matter how much they add to the rewards, any player will feel the effect of not getting 100% of them vs someone who has an hour or so a day to do it. In this game, you will never have a fully leveled completed roster unless you pay an amazing amount of money, so instead, all you can do is gain at a proportionate ratio to the rest of the players. This makes it harder to do so.

    That's the real issue. They could increase all rewards by 10x, but say we have to clear 7 times a day to get them. "Thank you" is not what would be at the tip of my tongue, the words "see ya" are more likely. 
  • DrDoMe
    DrDoMe Posts: 97 Match Maker
    Okay I hate this change and I'm going to yell about it a little, but before I do I want to say this: I'm angry at the devs' poor choices primarily because I think they are driving players away and making this game less fun, when they could instead be making the game more fun and growing their player base, and I WANT THIS GAME TO SUCCEED BECAUSE I LIKE IT.

    That said, I have two questions for the devs:
    1. DO YOU REALIZE THAT FIGHTING THE SAME 9 MISSIONS 6 TIMES IS NOT FUN?
    2. DO YOU EVEN REALIZE GAMES ARE SUPPOSED TO BE FUN?
    I'm not sure what metrics you used to determine your current PvE format was the best option, but you've been systematically removing fun from story events.  I used to enjoy competing for placement.  With the current format, I don't even try.  Grinding out 6 clears of every sub is Fun's cousin, Not Fun.

    I really don't care about losing out on rewards.  I'm happily moving through the 4* world and every new character brings me more fun and interesting experiences.  I like this game.  I am upset about this change because I it makes the game less fun and I think, as a result, player investment diminishes and the game is at risk of hitting a death spiral.  I'd prefer that didn't happen so I could keep enjoying the parts of the game that I enjoy.

    So please stop making your game worse.
  • Wumpushunter
    Wumpushunter Posts: 627 Critical Contributor
    I approve of this change. More is always better.
  • Khanwulf
    Khanwulf Posts: 103 Tile Toppler
    *Looks at charts*

    So you don't like us getting CP at the rate we do, with the considerable effort needed daily for 4 clears? You've moved the CP reward from #20 to 22, reduced it, and stuck the large reward at #30. Why? Why not keep 15 CP at #20 and the rest spread out to #30?

    You want to add more progression rewards? Good. You want to spread things out more? Fine.

    But keep the current rewards attainable at 4 clears, because plenty of us don't have time for a fifth, high-level clear of every blinkin' node.

    --Khanwulf
  • Ryudoz
    Ryudoz Posts: 102 Tile Toppler
    After thinking about it more I think this is a positive change. In many respects this is giving us some of what we asked for, increase in resources, more covers, etc. Yes it's being done in a way that I think a majority of us wouldn't have done, but I can live with that.

    The biggest change being when and how much CP is being rewarded. It kind of stinks but I can see the rationale behind it. You want to encourage players to play so you put the biggest carrot at the end. Yes you will see a drop off from just doing 4 clears, but there are now more ways to get CP than before. Do I agree with this? No, but I think it's a change that makes some kind of sense.

    As someone who only plays PVE it's nice to see more rewards offered and I think that it's not entirely unreasonable to ask a little more of my time if I want to reap all of the new stuff. 

    So yeah, I'll say it's a positive for now. Which is something I didn't think I'd ever say about this game. Now if only we could get more access to older covers not in tokens without having to pay money to get it...