Update to Progression Rewards in Story Events (5/18/17)
Comments
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I'm in the annoyed by the increase from 4 to 5 camp as well. However, this could help my placement as doing 1 clear per node in the 30 minutes I get between getting home from work to the start of the next, but that assumes the 7th doesn't become required for placement (which I'll be shocked if it doesn't)
ISO rewards don't seem extreme enough, but they aren't terrible. The rest are pretty good though. Would have been great to add an extra cover to each as well (especially since you screwed on many characters with vaulting)1 -
Thank you! This will do nicely to up the numbers in scl 8 so you can open scl 9 too2
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Stax the Foyer said:This does a good job of filling in the blanks at the end of the progression ladder.
...BUT...
it would be even better if the CP were distributed in more chunks, especially for the 7-day events.
If you have something come up near the last day of a 7-day event, it might be tough to recover and make max progression with an off-day in there. If that last chunk of CP was split and distributed at more than one point, maybe with the first (smaller) chunk at the old 4x hit threshold, it would be nice. Just something to consider.
At higher CLs, CP are pretty much the only reason the majority of players are playing PvE. (If your roster and play technique/desire is competitive enough to reach t10 or t50 for the "good" placement awards, you are probably swimming in CP and don't care as much. Which is not to say you wouldn't care.) Spreading out the rewards is a good way to keep players engaged even if some of the event can't be played. (Life happens.....)2 -
As others have said, this seemed good at first, but the breakdown of course is where the majority of the goods is located at the deepest end of the pool and many of us are exhausted and barely have the energy to tread water. We're being asked to swim more laps. My average is about 4.5 clears lately on average which means I will get less CP overall instead of more. I used to get all 25 on the average 3-4 day event, now I'll get 8CP. That's horrible.4
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granne said:DAC169 said:granne said:...
That out of the way, I don't understand the complaints. No one is making you clear 5 times. If you want to, great, you'll get commensurate rewards. If you don't, you won't. Unless I'm reading the charts incorrectly (not impossible, I haven't slept in daaaaaays), 4 clears will likely still have you better off than now.
...
Well, if we're talking about ISO, the final, & largest, chunk of ISO is after 4 clears. For 3 & 4 day events, that's most of the new ISO.0 -
One step forward (raising 7-day rewards) and two backward (requiring one more clear for progression rewards).
Why, oh why? The game is sich a time consuming grindfest that requires too much time, and you worsen it again. Please think about that. I am on 2 years playing now, spending about 15-20$ a month, and this makes me think to quit it altogether if I now even have to play more to achieve progression. 2hrs a day for a mobile game like this isn't healthy. I see you want a cashgrab for healthpacks, but please search for a way that does not take up more of my time.11 -
Providing more rewards at higher progression levels is great. People regularly go up as high 140% or 150% of the current "max" progression, because that's what it takes to be competitive for placement, so it's nice to see progression rewards reflect that effort.
Moving the goal posts so that people who used to play 4x clears can no longer get the same rewards by doing 4x clears is an insult to more casual players. Would much rather have seen new rewards added on top of the current structure, rather than seeing the current structure reworked to REQUIRE more play time.14 -
Yes... more grinding... this is what everyone has been clamoring for.
Would it kill you to just up the rewards and leave max prog at 4 clears? Would it hurt anyone?
PVE is so time-consuming, let's add another clear...17 -
I love that just 2 clears of each node in a 7 day event will reward two 4* covers4
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This is really annoying, If I stick to 4 clears a day I get less command points, I was already thinking about quiting because of how much time 4 clears takes and now they add another clear...How is beating a level a 5th time in a 24 hour period fun for the players? I don't even see how it positively effects their revenue as their arent adds or anything giving them more money for how much I play per day. The idea of more rewards was good, the idea of more grinding is very bad and really is making me consider quitting.
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Like many, my response is:
Yay more rewards!
Boo more grinding
I barely have the time to hit max prog on weekdays, let alone weekends. Oh well, good-bye, hopes fpr that sweet pve cp!1 -
Also, please lower scaling on the fifth play. The scaling there is dreadful, around 450 per enemy, but I don't have enough spare health packs to use my limited number of 5*s and boosted 4*s.1
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As a player that can't quite kick the desire for good placement, the extra rewards are great for me.
Now they just need to get rid of the completely rewardless '7th clear' and I might start recommending MPQ to my friends!
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JHawkInc said:Providing more rewards at higher progression levels is great. People regularly go up as high 140% or 150% of the current "max" progression, because that's what it takes to be competitive for placement, so it's nice to see progression rewards reflect that effort.
Moving the goal posts so that people who used to play 4x clears can no longer get the same rewards by doing 4x clears is an insult to more casual players. Would much rather have seen new rewards added on top of the current structure, rather than seeing the current structure reworked to REQUIRE more play time.4 -
All these people praising such generosity.
The breakdown (at CL8) is a mandatory 5th clear to reach at least the same amount of CP we have been receiving for 4 clears, with a +8 bonus
Lets say a 5th clear of each node (maximal difficulty, assuming flat scaling after the 4th clear) takes about 20-25 minutes (9 nodes). Over 3 days that is an extra hour of playtime, over 4 days it is encroaching on 1.5 hours.
=>For 1 hour of our time, they are saying it is worth <2000 iso, 8 cp, a 3 star cover, and 25 hp. Worse on a 4 day.
And it isn't that we can opt out of that 1 hour and still get our old rewards, because we will never reach max progression and the end CP reward.2 -
BOOOOOOOO!
Why move all the CP to the end? WHY?
Some of us have been playing this game for 1000 days and don't feel like putting in multiple hours per day anymore. With the current system I could clear 2-3x and get the two 5cp rewards. Now I will get none or 8. I'm simply NOT DOING 5 CLEARS.
Want to add more rewards? Great. PUT THEM AFTER THE CURRENT REWARDS END.14 -
Once again it's a nice thought with a completely butchered implementation. Does no one think these things out?3
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Like everyone else:
More rewards for same effort: good
Same rewards for less effort: good
Less rewards for the old level of effort, but more rewards for more effort: kinda meh.
We aren't blind demi: we can see that you are trying to incentivize even more grinding and are pitching it as an increase in rewards.4 -
1
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Thank you for these changes, always more goodies are welcome!!!. I play mostly pve so these changes really help me out. Thumbs up D30
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