Avalanche Kincaid said: What's to be mad about? If you were already doing 4 clears already, just hit the 4 easy nodes 3 times near the beginning and the end of the sub and you will be golden. One more clear is at most 30 minutes (non-wave). 30 minutes more for a but load of rewards, big deal. Spread that 30 minutes throughout the day. 10 minutes taking a dump, boom 2 hard nodes down. 10 minutes of commercial time watching the news 3 more down. 10 random minutes doing whatever 4 easy nodes and loaner node down. There you go, enjoy your extra rewards.
ntcplanters said: no 4* = not fun.
Liftoff said: I don't get the 5 clears thing. After the 4th one you don't get the full points and won't for 24 hours. So for a 24 hour slice you will never get a full 5 clear. Doesn't that mean that really you will need to complete all 6 clears because you will never get the full 5th amount?
Milk Jugz said: Fightmastermpq said: Just make the current bracket information show up in game so that you don't have to coordinate or get lucky to jump in a fresh bracket. I would really like this change also, it would beat the hell out of waiting for the bracket info to refresh, sometimes its not completely accurate, or refreshes well after the bracket flips. Seems especially so for s4, that seems to be the slowest and least played slice. They tell you how many people are in there once you join, why not show how many are there when you're about to join??
Fightmastermpq said: Just make the current bracket information show up in game so that you don't have to coordinate or get lucky to jump in a fresh bracket.
DeNappa said: Just another data point here. I did reach max progression in the Hunt, but just barely (i didn't have the Gamora required at the start, but earned the progression cover in the 2nd day). I was also so worn out from grinding i promptly quit the app afterwards and didn't reopen it until the day after, making me miss the DDQ for the first time in months.I don't see myself doing that very often in the future.Meh.
SpringSoldier said: It's still taking more to grind than before, but it's do-able even for the newer players. Also, since they're now stretching missions over 2 days, which is good for those lacking in free time.
A McB said: DeNappa said: Just another data point here. I did reach max progression in the Hunt, but just barely (i didn't have the Gamora required at the start, but earned the progression cover in the 2nd day). I was also so worn out from grinding i promptly quit the app afterwards and didn't reopen it until the day after, making me miss the DDQ for the first time in months.I don't see myself doing that very often in the future.Meh. I had a similar experience. Although I ate my daily tacos ;-)
Theovo said: It's all been said already, but I have to add my complaint to the list. These are terrible changes for the casual PVE player. My CP income has taken a huge hit because of how backloaded the progression rewards are. I could casually play 1 or 2 clears and walk away with 10 CP, plus whatever I was lucky enough to get through the intercepts. Now I have to bust my butt for 8? (This is based on The Hunt, of course, but I assume distribution will be similar for other events.) I remember being very please with the initial change from 25 CP for top progression to the 5/5/15 system we just walked away from. I'm in a PVP alliance, and we're all in agreement this is a step backward for anything but full clears. Please consider going back to something similar in terms of CP distribution! @Brigby
This is closely coupled with the elimination of roster based scaling in PvE... both this issue and dropping scaling depend on well tweaked rewards. Placing the bulk of the progression reward value behind 5 clears means people will target easier enemies (lower SCLs) if the rewards are worthwhile.
If I only have an hour to spend I'm best off picking the highest SCL level in which I can complete all 45 battles in an hour. This is fine if its the desired behavior, if not the rewards need tweaking to put more value earlier in the progression ramp for the event to encourage players to play SCLs that take longer for them to complete...
I'd love to see all the progression rewards from the previous SCL obtained in the first 60% of progression rewards in the current SCL... A system like that would make it easy to target whatever is most time effective while providing incentive to play higher SCLs...