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Your latest fun team combination
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Tiger_Wong
Posts:
1,025
Chairperson of the Boards
January 2017
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4*
3/3/5 lvl 188
5*
1/3/0 lvl 255
4*
5/5/2 lvl 192
They go well together despite not having a purple user and most of their powers are considered slow. But the team is faster than you think. Getting blue matches speeds up TAHulks passive, sets the table for iron mans
which you can hold to wait for double the damage with TAHulk's
or just blast the opponent and gather red for Sam's divebomb which kills full health characters when done after his yellow. Try to let TAHulk tank powers so he can heal with his black and get some charged tiles for he and ironman.
And TAHulk is part of Team Tony so if you want some quick cheap damage to finish a character off, use Tony's
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dfour24
Posts:
23
January 2017
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Ive been enjoying, for the big enchilada at least, my champed war machine, champed chulk and my 3/1/1 green goblin. Pretty good synergy and rainbow coverage. Its a fun team.
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Panchopilla
Posts:
45
Just Dropped In
January 2017
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Fun Team : Human Tourch / Capitan America First Avenger / Fury / Hulk / Kamala / Storm and Magneto 2 stars
For now not use all heroes
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monsieurmojo
Posts:
370
Mover and Shaker
January 2017
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In sub 2 of this DA: Heroic, been having so much fun using
Cage and WM are decently covered at 5/4/3, 4/3/4 respectively. Carol only 1/2/2. None are leveled at all.
But when they are...this is going to be awesome. All three are special tile producers, each with a different special. WM's quick CDs from Gatling Gun fuel Carol's passive buff. Power Man's passive is spitting out protects every time an enemy does anything, and all the specials fuel his huge hit yellow.
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Reecoh
Posts:
210
Tile Toppler
January 2017
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In the current heroic I have found using boosted 3* Cage, Mystique, and 2* Magneto to be an effective team. Mystique's Blue should be at 5. Mags can feed it via his purple and then her Blue feeds Mags' Purple back & Cage's black. Cage ramps up to 20+ black AP pretty quickly and then goes to town. Plus, Mags' red at 5 feeds everything & benefits from the power AP bug so it's quick to fire.
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Tiger_Wong
Posts:
1,025
Chairperson of the Boards
January 2017
Options
4*
3/3/5 lvl 209
5/3/5 champ
5/3/5 champ
Rainbow is covered. You can use blue matches to accelerate Switch's passive, pump up a shield and/attack tile, and feed Doom's
power to feed his
power to flood the place with attack tiles. You can use Switch's passive for her AOE/stun or for Doom's purple nuke. His purple and Sam's yellow+red combo nukes are gonna kill two characters if they get off. The team isn't that slow, despite needing 10 blue and 10 purple and 14 red. Switch's
also helps things along.
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Taganov
Posts:
279
Mover and Shaker
January 2017
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I went up against a Carnage, Medusa and Powerman team. Probably one of the best time killing teams, and the most enjoyable fight I've had in a minute. Used IronMan, Scarlet Witch and Doc Oc to take them down.
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ZootSax
Posts:
1,819
Chairperson of the Boards
January 2017
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I just got a third 5* Thanos from the Star Lord Crash of the Titans, so I've been screwing around with the following team in PVE:
Lv 255 Thanos (1/1/1)
Lv 255 Silver Surfer (1/1/1)
Lv 171 3* Doctor Strange (5/3/5)
It's much more efficient with health pack usage than I expected as Strange's passive heal offsets at least one Court Death if you are able to toy with your opponents a little instead of downing them immediately. With Patch boosted, he's also a good substitute for Dr Strange in the current event, but offers less protection from goon nodes and/or muscle nodes getting out of control.
It's certainly not the most clever team and probably makes absolutely no sense in terms of the fictional universe...but what the hell? It's kind of fun...
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Skrofa
Posts:
388
Mover and Shaker
January 2017
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So... I saw a team in the combined arms thread that had switch, hawkeye and rhulk. Well, no rhulk on my roster but i switched him with prof x. Man is this team fun!!!
My prof x doesn't have his yellow yet but i dont mind much.
Switch creates match5 which triggers both hawkeye and prof x for some nice nice extra damage!
Loving it!
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zodiac339
Posts:
1,948
Chairperson of the Boards
January 2017
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I found that pairing 4Clops with MoStorm is pretty effective. If the third character can generate red, even better. Super Widow with those two was cheesy strong in Combined Forces, and they're serving me well during Rocket and Groot. Max green and yellow on Storm and let her Mistress of Elements empower Cyclops' Giant Red Laser of Death.
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GuntherBlobel
Posts:
987
Critical Contributor
January 2017
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4
| 4
| 3
| (Fun name needed!)
I love this rainbow team (6 actives, 3 passives); it might be my all-time favorite. It's perfect for when you're in the mood for a puzzle (but still want to win). If you really pay attention to the board, these X-men can really play off each other. I've been using them together well before I had Cyclops fully covered because of the awesome synergy. For this team, I run a high level Prof X at 3
/ 5
/ 5
.
Basically, there are two synergies to this team: 1) Spam and improve special tiles by using cheap powers and/or 2) combine board control with Master Plan. Both Cyclops and Quicksilver have cheap powers that move the board in predictable ways. Cyclops'
is a particularly fun and challenging ability to use, since it's effects are complicated, but still predictable. Quicksilver's
, of course, is a lot more straightforward.
I like this team because it doesn't get boring. Infinite turns do happen on occasion, but it's totally board dependent and requires serious attention. The point of this team isn't to mindlessly abuse Master Plan, but rather to use it alongside other great powers.
0
Jaedenkaal
Posts:
3,357
Chairperson of the Boards
January 2017
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Having fun with Sentry, R&G, and Patch since Sentry's self-damage fix. Pretty good endurance and R&G blue followed by World Rupture pretty much ends the fight on the spot. Patch and R&G take about 1000 damage, which is insanely managable.
It's probably a bit slow for PvP (12 G and 11 U)
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Skrofa
Posts:
388
Mover and Shaker
January 2017
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So... New team for me
patch
3
/3
Patch goes
. Whatever doc doesn't destroy with his blue, medusa will more than likely turn for me with her purple. And with their attack tiles from thwir passives it's pretty much game over
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Tiger_Wong
Posts:
1,025
Chairperson of the Boards
January 2017
Options
5*
1/2/2
3/5/5 champ
3*
5/3/5
Reworked Cap is pretty nice. H4H are team cap members so I get 11 AP in yellow from Caps red CD. I can punch a hole in the world with Cage's
. You're always gonna have an attack and shield tile up for Cap's
won't take much for Fist's
to activate and add to it. And of course H4H go together like macaroni and cheese.
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vinnygecko
Posts:
242
Tile Toppler
January 2017
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Had lots of fun today in DDQ for Dat Required Character and Big Enchilada with these:
3/5/5 @ 212
5/3/5 @ 140
5/5/2 @ 155
So fun spamming strike tiles with Nova - his cheap costs are great for KK's yellow, and got KK's bash off at least 4 times during Big Enchilada.
Eager to bring up Nova and Hulk once I find the ISO
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JeffCascadian
Posts:
665
Critical Contributor
January 2017
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Based on an idea I heard in the latest Puzzle Warriors 3 podcast, I used Sentry--yes, Sentry!--in today's Big Enchilada. The trick is to use him with the new Carol Danvers. Now, my Carol can't create Strike tiles because I don't have a black cover for her but she does have the cover that strengthens friendly tiles whenever a friendly countdown reaches zero. Sentry's green power makes a LOT of countdown tiles. I put in Iron Fist as my third so he'll auto-generate an Attack tile. Sure enough, Sentry's countdown tiles hit zero and suddenly that Attack tile was doing well over 1000 damage per turn. So, Sentry+Carol+a special tile generator=big numbers for winning.
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Tiger_Wong
Posts:
1,025
Chairperson of the Boards
January 2017
Options
4*
5/3/5
3*
4/4/5 (subject to change)
2/2/2
Once Storm's Hailstorm is up, it becomes really hard to die as you're getting life back with nearly match because of medusa's yellow passive. The team generates AP from everywhere and the rainbow is covered. Cyclops' blue and yellow gain AP and with this team, Uncanny Strategist yields
for Storm to shake the field and gain AP from everywhere. Her yellow gains TUP AP for Cyclops' red nuke. And medusa stays in the background, waiting for enemy strike and shields to hit the field so she can steal them with her
power or gain green, blue, or purple AP by matching them.
When I get more medusa covers, this team will be one of my staples. It's too fast, too fun, and too hard to kill.
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JablesMc
Posts:
235
Tile Toppler
January 2017
Options
Daily go to for DDQ and TBE
/ 3*
/
5/5/3 - 5/3/5 - 5/3/5
farm green and purple to start, then once you have enough red or black to lay down a trap tile, fire off patch and turn'n'buff all of the enemy strikes. Factor in Ballet and traps, and they never stand a chance, eviscerates them every time.
A single match-3 can deal over 6k damage.
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ZootSax
Posts:
1,819
Chairperson of the Boards
January 2017
edited January 2017
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I've been messing around with 4* Captain Marvel (mine is only 1/1/0, but boosted this week to near Lv ~150), 3* Blade and 3* Falcon (both champed in the ~170-175 range). I wouldn't take them beyond trivial nodes (or initial hard mode clears) in PVE, but it's a pretty enjoyable team of characters with rainbow coverage who often stay on the bench otherwise. Redwing combined with Marvel's yellow can even keep reasonable board control--even against symbiotes.
Edit: The team has had a tough time against mixed hero/goon nodes, but has otherwise handled goon-only nodes of all varieties pretty well. It's apparently too slow-starting to really handle a board-mover...at least without Carol's green.
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HaywireII
Posts:
568
Critical Contributor
January 2017
Options
My new lineup for fun in Big Enchilada:
Medusa and Carol are both undercovered buy they have at least one of every color. I'm just enjoying special tile spam. I think tomorrow I might put in War Machine instead of Ghost Rider.
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