simonsez wrote: IceIX wrote: You're supposed to lose. Every time you do, you're still chipping away at his life. It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective. Effective in terms of what?? Clearing all the progression rewards is plainly impossible. If you're telling us we're supposed to lose, what is a legendary doing at 1.25mil? You need to be winning to score that much, but you just told us we're not supposed to be winning. Is this just another entry to file under "demiurge sucks at basic math"?
IceIX wrote: You're supposed to lose. Every time you do, you're still chipping away at his life. It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective.
IceIX wrote: So suddenly getting rocked by Galactus is a shock. Keep at it.
mjh wrote: here's an idea. If Galactus downs your team, those characters remain at the health they started the match with. That way it's not such a big suck.
GurlBYE wrote: Hey guys but you get a legendary token when you buy 40 over priced anniversary tokens! Maybe you'll get one singular cover of old man logan who will ALSO die in 3 turns!
IceIX wrote: The "minion" fights against the villains are relatively simple. They're there as minor hazards but relatively easily winnable.
daveomite wrote: