LegendReborn wrote: I'm in an alliance that is about to break into Round 7. None of us are happy with the event but we all agreed to go as hard as possible for the alliance and we're likely to do the same in the next run even if they don't attempt to fix this mess of an event. This doesn't mean that the event is well run. This doesn't mean that any of us actually enjoyed our time. This doesn't mean that any of us feel that we are fairly compensated for our effort and resources expended.
Punisher5784 wrote: What pisses me off the most about IceIXs response is that were supposed to lose, yet in order to earn all of the rewards were supposed to win.. I get Galactus is supposed to destroy us like in the comics but then why make an event with us facing him over and over again!!? I've said this before, u could have easily made an Anniversary Gauntlet with Galactus at the end of each of the 3 levels rewarding a Cyclops cover.. Reaching him would be the achievement and beating him would bring us the glory of a Cyclops cover! Such wasted potential
There's a set number of times you can hit Galactus before you need to take a break to let minions refresh. That break means that you have plenty of times for Galactus drained Packs to refresh while you can go in and get some Black Vortex in. Or play Simulator (up soon). Or get your Devil Dino on when that starts up.
IceIX wrote: Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose.
colwag wrote: I wonder if the 28 change is less "Star Lord would break the fight by making it impossible for him to win" and is more "Star Lord would cause the game to crash, or for his AP cost to loop back up to 2 AP" That'd be kinda funny.