IceIX wrote: What this also meant is that the higher end Alliances would chew through the entire Event in about 12 hours and let it kinda sit for 3 days.
IceIX wrote: You're supposed to lose.
IceIX wrote: You're supposed to lose your Health Packs on Galactus
colwag wrote: TenormanTears wrote: And people wonder why he took so long to respond when he's met with responses like this... He made his choice to ignore, save face and lie, and he can live with it. If I'm wrong he can come in and say it, make an honest post and really explain what happened. im open and understanding... but not when I hear spin and lies. Him pretending not to know what the poster who mentioned bad rewards was talking about? and then getting called out and leaving the topic? Loud and clear. Yeah, there was absolutely nothing he could say that'd convince you it was anything other then spin and lies other then "Oh woe is me, for we have sinned, please spare us with your kind mercy." There is nothing that he could (reasonably) do that'd quell this rage. So the best thing to do would probably be to stay mostly out of it.
TenormanTears wrote: And people wonder why he took so long to respond when he's met with responses like this... He made his choice to ignore, save face and lie, and he can live with it. If I'm wrong he can come in and say it, make an honest post and really explain what happened. im open and understanding... but not when I hear spin and lies. Him pretending not to know what the poster who mentioned bad rewards was talking about? and then getting called out and leaving the topic? Loud and clear.
IceIX wrote: If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1.
Stax the Foyer wrote: IceIX wrote: If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1. The solution to a fight that is not fun should not be allow us to do more of the thing that is not fun. Morale will not improve with additional beatings.
IceIX wrote: It's similar in structure to Ultron, just refined and more up front about how everything works.
IceIX wrote: Care to expand on that? The rewards are 3 4* covers and 95% of the players will not even get the first one, quite a few tokens with 0.1% chance at desirable covers through both progressions and nodes, and various other smaller rewards. It's pretty on for a boss battle in comparison to prior rewards and completely out of line for a thank you anniversary event, plus the Legendary token which 99% of players won't attain which wasn't there before.
IceIX wrote: Hey all, Wanted to share a few things about how Galactus works and what we're expecting versus what we're seeing. To start, it seems like a lot of people are on a basic disconnect here, looking at the boss battle similar to how Ultron ran in terms of how things work. Meaning that Ultron should be going down pretty regularly. He's powerful, but his real power lies in the fact that killing his body doesn't stop him. You need to crush every one of his drones and main bodies to win. So winning rounds is a pretty regular occurrence. Game-wise, what this means is that players won fairly easily against Ultron and took their lumps against the drones. The stopping timer there was health packs based on when the drones finally wore you down. What this also meant is that the higher end Alliances would chew through the entire Event in about 12 hours and let it kinda sit for 3 days. Galactus is different. The "minion" fights against the villains are relatively simple. They're there as minor hazards but relatively easily winnable. Galactus on the other hand is a massive threat. He's not going to be stopped by gnats. Iron Fist punching him in the toe isn't very painful. So he gets bored and swats them away. In game terms, this means that players are going to be beaten. Winning a round against Galactus is an achievement. You're supposed to lose. Every time you do, you're still chipping away at his life. It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective. Overall, most of the higher end Alliances are in Round 6 or knocking on the door to Round 7. Which is actually slightly faster than we were expecting people to get just based on the math. So everyone's doing pretty darned well in terms of progression. There are some teams rockin' the Winfinite, other teams that are pushing through with some interesting strategies (who woulda thought OBW would be a rock star against Galactus?). Not many Alliances are getting anywhere near full clears. Which is actually intended. You're supposed to lose your Health Packs on Galactus, rather than against the minions like on Ultron. It's also why we changed up the play method for this round too so that it's not just a flip flop between Ultron and minions till you win. There's a set number of times you can hit Galactus before you need to take a break to let minions refresh. That break means that you have plenty of times for Galactus drained Packs to refresh while you can go in and get some Black Vortex in. Or play Simulator (up soon). Or get your Devil Dino on when that starts up. It's a different design than the rush of Ultron where that was pretty much all players did while it was open. Long story short, you all are doing really well against Galactus. Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose. But given that you're still pulling out wins with pretty strong regularity, I don't see any reason this wouldn't continue into Rounds 7 and 8, and on to Cyclops awesomeness. At the outset, going into the boss battle, you're looking at winning like normal. After all, it works elsewhere in the game, and it worked against Ultron. So suddenly getting rocked by Galactus is a shock. Keep at it. If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1. After that, we'll figure out what we want to do for difficulty on run 2 (and any other runs that we do in the future, of course).
Teddybabes wrote: This anniversary is like getting a birthday cake. But I have to pay for it, and there is no presents. Thanks for nothing, or zero point one to be exact, I am now packing my bag. One more slap in my face and I am gone. (600$ customer)
IceIX wrote: Hey all, Wanted to share a few things about how Galactus works and what we're expecting versus what we're seeing.That what you're expecting is what you're seeing To start, it seems like a lot of people are on a basic disconnect here, Uhm ok looking at the boss battle similar to how Ultron ran in terms of how things work. Meaning that Ultron should be going down pretty regularly. He's powerful, but his real power lies in the fact that killing his body doesn't stop him. You need to crush every one of his drones and main bodies to win. So winning rounds is a pretty regular occurrence. As it should be Game-wise, what this means is that players won fairly easily against Ultron and took their lumps against the drones. The stopping timer there was health packs based on when the drones finally wore you down. What this also meant is that the higher end Alliances would chew through the entire Event in about 12 hours and let it kinda sit for 3 days. Galactus is different. The "minion" fights against the villains are relatively simple. They're there as minor hazards but relatively easily winnable. Yeah, Level 395 Gorgon determined that to be otherwise Galactus on the other hand is a massive threat. He's not going to be stopped by gnats. Iron Fist punching him in the toe isn't very painful. Yep and Silver Surfer and Old Man Logan are nats too. Who knew? So he gets bored and swats them away. In game terms, this means that players are going to be beaten. Winning a round against Galactus is an achievement. For 40 ISO that we may or may not get You're supposed to lose. Why play to lose? Sounds like my favorite NFL team Every time you do, you're still chipping away at his life. Very slowly when I lose and make 860 points, HUGE DENT It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective. Let me quote said NFL team's coach "It was fun to be apart of this, we saw some great things today." After losing 51-17 Overall, most of the higher end Alliances are in Round 6 or knocking on the door to Round 7. Which is actually slightly faster than we were expecting people to get just based on the math. They're worried about not making it to round 8. So everyone's doing pretty darned well in terms of progression. My progression is doing terribly. There are some teams rockin' the Winfinite, other teams that are pushing through with some interesting strategies (who woulda thought OBW would be a rock star against Galactus?). No one until desperation set in. Not many Alliances are getting anywhere near full clears. Which is actually intended. You're supposed to lose your Health Packs on Galactus, I paid $200 this week, isn't that enough? rather than against the minions like on Ultron. It's also why we changed up the play method for this round too so that it's not just a flip flop between Ultron and minions till you win. There's a set number of times you can hit Galactus before you need to take a break to let minions refresh. That break means that you have plenty of times for Galactus drained Packs to refresh while you can go in and get some Black Vortex in. Or play Simulator (up soon). Or get your Devil Dino on when that starts up. It's a different design than the rush of Ultron where that was pretty much all players did while it was open. Can't when I kill all 61 of my characters.... with zero health packs remaining. Pokequest "Gotta lose 'em all!" Long story short, you all are doing really well against Galactus. No where close to getting out of round 4 is bad. Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose. But given that you're still pulling out wins with pretty strong regularity, I don't see any reason this wouldn't continue into Rounds 7 and 8, and on to Cyclops awesomeness. Maybe if I could get out of Round 4. At the outset, going into the boss battle, you're looking at winning like normal. After all, it works elsewhere in the game, and it worked against Ultron. So suddenly getting rocked by Galactus is a shock. Not a shock, but a major let down Keep at it. If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1. After that, we'll figure out what we want to do for difficulty on run 2 Well turn it down from 11(and any other runs that we do in the future, of course).
guib wrote: wow " The "minion" fights against the villains are relatively simple " for captain marvel essential, a gorgon 395 wo arrives after 6 or 8 teisatsu and who begins with 30 red ap ???? seriously ?