IceIX wrote: Long story short, you all are doing really well against Galactus. Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose. But given that you're still pulling out wins with pretty strong regularity, I don't see any reason this wouldn't continue into Rounds 7 and 8, and on to Cyclops awesomeness.
IceIX wrote: The "minion" fights against the villains are relatively simple.
Dauthi wrote: IceIX wrote: The "minion" fights against the villains are relatively simple. I hope you are kidding. You have a node feeding Carnage red AP from Konrans that I (a seasoned veteran) just wiped on locking my chance to even fight Galactus. Unbelievable.
OJSP wrote: I'm glad he has an understanding alliance. I was joking with someone about the possibility of him being cursed at in the alliance chat.. (or worse, on LINE)
Bowgentle wrote: Worst part of this completely horrible anniversary and event? A really good guy, who probably, no, certainly, thinks this sucks as much as the rest of us, having to come up with a spin to defend this - as always - horribly communicated and terribly designed event and anniversary. Sorry Ice, I wish it wasn't always you who has to step up to the plate to take one for the team. I can only imagine how much you just want to say "THIS SUCKS", but your job requires you to spin this. Sometimes you only hate your job, sometimes there's Galactus.
El Satanno wrote: <snip> I'm going to repeat a lot of what's already been said. I want to be clear about my stance because while I'm not angry like many, I am very deeply disappointed. I think the core principle of Galactus is sound. Hell, I even think the whole "you're supposed to lose" idea is not bad in principle. The big thing is that without winning, there isn't even a sense that any progression is being made at all. The overwhelming majority of posts here tell the same story: Win on turn 3 or die. That isn't fun. 2k of match damage is laughable progress toward a goal of over a million. There are plenty of ideas abound how to retain the feel of a near-futile struggle against a celestial nemesis that allows us to actually play the game. As it stands, you're not even playing most of the time. You can often just look at the starting board and see 3 characters dead.