On Galactus run 1 (Game feel vs Ultron)

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  • pony mad
    pony mad Posts: 33 Just Dropped In
    wow, this event...

    i remember enjoying last year's anniversay so much, i was hyped up for this event for 2 months before it even was announced, just to see my joy getting crushed by weird design ideas and greed.

    i actually left work earlier to be in on the galactus event as early as possible, all i got though was the loading screen and error messages and when i finally got into the galactus battle, my alliance had already reached round 4, so no good score to reach for me anymore, the win/lose rate was already at 50% and it quickly got worse.
    and the 3-turn-dead-fight is the most boring thing i ever played in this game, it is even hard just to start a match and waste healthpacks/boosts for it, instead of enjoying the iso boost in pvp. what kind of celebration is this? :/

    am i mistaken or did they throw out devil dinosaur covers last year with a 10% chance on single tokens? and great drop rates on other 4 star.png as well? because i see nothing like that and all i got in tokens (~12) so far is 1 hood and 11 2 star.png , yay.
  • Jam_Adams
    Jam_Adams Posts: 486 Mover and Shaker
    Omfg on what planet can that not be considered insanity

    Edit- round 8 I mean
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    Yep, last year's tokens had an 8% chance of Devil Dinosaur, 24% chance of a 3* character, and 1.8% chances each of Invisible Woman and Nick Fury (the only regular 4* characters in the pool - X-Force Wolverine was left out for some reason, and Thor hadn't even been unveiled until midway through the anniversary).

    This year's tokens have a 3% chance of Devil Dinosaur, 20% chance of a 3* character, and a 0.1% chance of each individual 4*. Yes, that means there was a better chance of pulling Invisible Woman by herself last year than of every 4* COMBINED this year.

    ezE1PSA.jpg
  • I am lost for words at how terrible this whole anniversary is. Just what were you all thinking? Without wishing to sound hyperbolic, this is the least fun I have ever had in any game. Honestly, you guys need your heads examined for pushing this abhorrent mess out on customers whose goodwill and continued business you are reliant on.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    edited October 2015
    Well this is not unexpected, but I have to say to the devs 'you have to loose' is THE WORST IDEA EVER. Nobody likes to loose repeatedly and without hope.

    Some people has compared this to Dark Souls, well, you are completely wrong. Yes you die a lot in DS but everytime you die YOU LEARN, and the fights are fair. Here you learn nothing. You just play to scratch and be lucky with a good cascade.

    Who thought this was going to be fun!?!?!?

    Edit: Oh and the tokens are a joke, they are worse than heroic!!!
  • echoing the sentiment that this is the least fun ive had for any game in recent memory, maybe all time

    and I bought american gladiators on genesis. for a HUNDRED dollars.
  • Orangecrush
    Orangecrush Posts: 119
    edited October 2015
    How many points did you guys expect alliances to get per wipe in round 8? It's straight up dead by turn 3 no matter who you use. Is it possible to take him down if everyone wipes completely by turn 3 95% of the time?

    I really appreciate the new game node and effort, but I'm not sure the intended implementation was communicated very well. I'm also not sure that the bulk of the player base likes "losing" this much.
  • emaker27
    emaker27 Posts: 285 Mover and Shaker
    Being in a leadership position, there have been times when things work out horribly and sometimes completely out of my control. I would never go to my team and tell them they just didn't understand. Just for argument's sake, I'll say something out of IceX's control went wrong or the event was "perfect" and didn't meet consumer expectations. Here's the message:

    "First, we are sorry and very disappointed that the Galactus event was not properly executed. Nothing I can say in this will take away the sting that most players are feeling. We need to still sort through all of the statistics but will definitely make changes to the event based the results. I realize it's a lot to ask, but please bear with me as I take a step back to thoroughly analyze all aspects of the event. I welcome the good and bad feedback and look forward to correcting future runs of Galactus. Thank you for reading this and I'll post a progress update on Monday."

    In cases of communication, the person initiating the communication should ALWAYS take responsibility if the message wasn't understood. By bearing that onus, you are motivated to be clearer next time, rather than blame the receiver.
  • Tilesmasher
    Tilesmasher Posts: 127 Tile Toppler
    Between the horrible rates and the bizarrely suicidal main event, the no iso for pvp rewards, the large amount of time I'm locked out and the awful communication, this feels like anniversary punishment rather than a celebration. If it's so hard on purpose then why are the rewards so bad?

    I want to be mad and call it a cash grab, but the sad thing is I think it's just just a giant screw up in multiple areas.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    edited October 2015
    IceIX wrote:
    You're supposed to lose your Health Packs on Galactus, rather than against the minions like on Ultron.

    This line right here? This is why there's a problem.
    You're meant to use up all of your health packs headbutting the brick wall of Galactus until you know it down. Or have brain damage.

    Why not design it so that when his black fires off you're just knocked out of the fight with your guys at the health they were? That way after three rounds with him I'm not out of health packs. That way if I would actually kind of like to do some PvP afterwards I'm not completely screwed?
  • Tilesmasher
    Tilesmasher Posts: 127 Tile Toppler
    I would honestly rather cancel this and start the next season.
  • Lee T
    Lee T Posts: 318
    But I'll repeat: Round 5 Galactus is not a puzzle, and therefore, unfun.

    The tiny kitty starts before round 5, I've been wiped six times in one session at round 3, and now that my alliance reach round 4 there are 395 goons... I've been playing for a bit more than a year (link to roster in sig) and while I never expected to finish progrssion I never thought I would be stopped in my tracks the second round I was able to play.

    The whole concept is either unsound or very badly executed.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    edited October 2015
    YOU lose! You lose any additional $ I may have spent on this game.

    Good job guys


    Round 8 where you'll earn fewer points per full rotation than in a single match in round 1
  • Philly79
    Philly79 Posts: 422 Mover and Shaker
    Didnt they specifically say theyd have more than a full staff for this event which I would imagine includes the weekend

    Who ever said they all go home for the weekends anyway? Online games don't stop because its saturday.

    What I do know, is wherever they are, they ARE reading this and CHOOSING not to comment.



    yes...prepared with staff to deal with issues, once issues arrived, poof gone like a fart in the wind...like I said, the devs and mods went into hiding after they released this lame **** excuse for an excuse and vanished...I sort of feel bad for ice as he puts in a lot of work as a mod on here and the reply was probably given to him so he could post it and get the backlash...speculation at this point but there are some things that seem sketchy....MAYBE reading it and still NOT commenting.....it must suck to have a few hundred thousand people pissed at you/ your company
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    mouser wrote:
    omg, just saw Galactus round 8 stats, they've gone fully bonkers. Don't know whether to laugh or cry.

    - 4x 1 turn CD tiles
    - Each CD tile generates 5 cosmic tiles (and does 1,010 damage)
    - Galactus generates 5AP for each cosmic tile he eats
    - Health 32,320

    So Galactus first batch of CD tiles has the potential to generate 100AP.

    Er, okaaaay? So if you don't manage to somehow destroy at least 3 out of the 4 CD tiles in your second turn, you are dead in Galactus's third turn? And if you managed to destroy 3, you have to destroy all 4 new CD tiles each subsequent turn? That doesn't seem possible even in paper unless you get a 25+ AP cascade in your first or second turn.
  • I'm certainly the minority on this board but overall I'm having fun with the Galactus event. The points made here are valid but I thought it was pretty clear from the start that the point is to chip away as much as you can, win or lose, before he wipes you out in order to contribute to the team effort of your alliance. The lockouts can be long but some of the minor battles are very common characters and each opens up another shot at the boss. I think it's difficult to plan an event where your veteran players with strong teams feel challenged and have to use strategy, and although there will always be some luck involved I've had a good time experimenting with teams and carefully planning moves to last as long as I can and even win some of the time.
    That said, the stats for the final couple of rounds seem pretty extreme, I don't think we'll be able to put much of a dent into his health. Also yes, the prizes/draw rates should be better; we've won several tokens but I haven't gotten anyone I can't get in your average battle. If we're going up against an impossible foe, cool, but our efforts should be well rewarded. Lastly, newer players should be able to contribute more. My alliance is pretty well-rounded and those without high level characters can't help much, I'd be pretty disappointed in their place. Maybe if they completed minor battles they could unlock Galactus for everyone to have another shot.
  • It's rather shocking to see posts from what I wouldn't hesitate to call "legendary" PvE/PvP alliances and realize the overwhelming sentiment from the very bottom to what I would again not hesitate to call ABOVE the very top is essentially the same.

    I guess I would have almost felt better if the elite crews were killing it. One of those all-too-familiar moments with MPQ where you say, "Well, I guess I just don't have enough 3*s, enough 4*s, enough 5*s," but to read some of those guys' comments?

    There are bad designs, and then there are events like this.

    Lest I forget, we're apparently supposed to be in "anniversary celebration" mode?

    Happy anniversary.

    DBC
  • dswan3rd
    dswan3rd Posts: 205 Tile Toppler
    I'm sure this has already been said (I didn't read through all 15 pages), but two things that I think would take some of the "pain" out of getting terrorized by Galactus...

    1. At least have downing Galactus guarantee an Anniversary or Galactus token...I think I went 1/8 (don't have Jean Grey, so only 4 attempts each clear/pass) against him on the last round my alliance cleared, and that 1 win awarded 3 critical boosts. That's adding insult to injury.

    2. Possibly have your damage persist post-Cosmic Wrath, so the total of my 4 attempts *might* down him instead of starting over after each "Minion" fight.

    If the round 8 description I read (4 1-turn tiles generating 5 cosmic tiles generating 5 AP each) is accurate...I guess I could go +2 black/green, +2 blue/purple, +2 all, then start with a few match-5s to give me enough black to fuel Hood's Intimidation twice and enough blue to fuels MNMAgs' blue...respec my MNMags to 5 blue so his CD tile will clear the whole board, drop it, then use Intimidation to speed it up...so I can last more than 2 or 3 turns?
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    emaker27 wrote:

    "First, we are sorry and very disappointed that the Galactus event was not properly executed. Nothing I can say in this will take away the sting that most players are feeling. We need to still sort through all of the statistics but will definitely make changes to the event based the results. I realize it's a lot to ask, but please bear with me as I take a step back to thoroughly analyze all aspects of the event. I welcome the good and bad feedback and look forward to correcting future runs of Galactus. Thank you for reading this and I'll post a progress update on Monday."

    In cases of communication, the person initiating the communication should ALWAYS take responsibility if the message wasn't understood. By bearing that onus, you are motivated to be clearer next time, rather than blame the receiver.

    The thing is his bosses have most likely instructed not only IceIX but all staff that under no circumstances admit it is a failure. I would imagine that between all the team they agreed on the wording of the statement, again under orders to make everything sound positive and hunkydoory then played rock, paper, scissors, lizard, Spock to see who gets to post it on the forums. Part of this plan most likely included no further communication in the hopes that a weekend of drinking will help quell the player base.
  • Pylgrim wrote:
    mouser wrote:
    omg, just saw Galactus round 8 stats, they've gone fully bonkers. Don't know whether to laugh or cry.

    - 4x 1 turn CD tiles
    - Each CD tile generates 5 cosmic tiles (and does 1,010 damage)
    - Galactus generates 5AP for each cosmic tile he eats
    - Health 32,320

    So Galactus first batch of CD tiles has the potential to generate 100AP.

    Er, okaaaay? So if you don't manage to somehow destroy at least 3 out of the 4 CD tiles in your second turn, you are dead in Galactus's third turn? And if you managed to destroy 3, you have to destroy all 4 new CD tiles each subsequent turn? That doesn't seem possible even in paper unless you get a 25+ AP cascade in your first or second turn.

    Considering I've heard round 7 is no changes, this means:

    Round 1: Possible 4 AP per round once CD resolves. (1CD, 2 Cosmic Tiles)
    Round 2: Possible 4 AP per round once CD resolves. (same)
    Round 3: Possible 12 AP per round once CD resolves. (2CD, 3 Cosmic Tiles)
    Round 4: Possible 18 AP per round once CD resolves. (2CD, 3 Cosmic Tiles +1AP)
    Round 5: Possible 27 AP per round once CD resolves. (3CD, 3 Cosmics)
    Round 6: Possible 48 AP per round once CD resolves. (3CD, 4 Cosmics, +1AP again)
    Round 7: Possible 48 AP per round once CD resolves. (3CD, 4 Cosmics)
    Round 8: Possible 100 AP per round once CD resolves. (4 CD, 5 Cosmics, +1AP)

    More interesting is had the last minute alteration to Cosmic Tile base AP being increased to 2 not occurred, and if the other rounds increased accordingly:

    Round 1: Possible 2 AP per round once CD resolves.
    Round 2: Possible 2 AP per round once CD resolves.
    Round 3: Possible 4 AP per round once CD resolves.
    Round 4: Possible 12 AP per round once CD resolves.
    Round 5: Possible 18 AP per round once CD resolves.
    Round 6: Possible 36 AP per round once CD resolves.
    Round 7: Possible 36 AP per round once CD resolves.
    Round 8: Possible 80 AP per round once CD resolves.

    This does reduce round 8 to a suicide round still, even by original numbers, but I believe had that base AP change not happened, most alliances would have chewed through 6 and 7 much quicker and "top" alliances would have had more time to headbutt through round 8.