Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun.
CNash wrote: Demiurge nerfed Iron Fist within weeks of his release, after the forumites repeatedly told them that he'd be overpowered for general 3* play... but left characters like Sentry and 4* Thor in clearly overpowered states for months, with the forum-goers screaming at them the whole time that these characters were overpowered, and the old hands sighing "here we go again..." - which doesn't build trust between the customer and the developer. By all means, make mistakes, but please acknowledge and correct those mistakes sooner rather than later. If this means disrupting your two-week sprint plan, then disrupt it. A good Agile project prioritises fixing existing bugs over creating new features - if you do it the other way around, you end up building on top of bug-ridden code (or in this case, a metagame built around a poorly balanced character), and sooner or later you'll just need to refactor the whole thing anyway. Leaving X-Force in his current state for this long tells me that Demiurge didn't think that this was a major issue until just recently, which strikes me as a little odd.
Teke184 wrote: Part of the problem is that, according to D3's own staff, a lot of them are in 2 to 3 transition, meaning they aren't current on the top level competition issues. Kind of hard to design or balance a 4 when you are running Moonstone based teams on your account.
JCTthe3rd81 wrote: On a serious note.. To all the players that say they leaving. I say don't give up hope. There are better days on the horizon! If even half of the things I've heard about are true, then trust me, you are going to want to be here for them!
PorkBelly wrote: JCTthe3rd81 wrote: On a serious note.. To all the players that say they leaving. I say don't give up hope. There are better days on the horizon! If even half of the things I've heard about are true, then trust me, you are going to want to be here for them!
Dauthi wrote: Vertigozooropa wrote: I think the X-Force green nerf is a bit much. It should have been shifted, not cut by 2/3. Like, destroy more tiles in exchange for the damage. It should do no extra damage, but destroy 32 tiles in a criss-cross pattern, for tile values. Maybe make it cost more. I don't know. This is a really hard neuter, and I don't think it's quite right. I like the other changes, though. This could make the game more fun. I hope everyone is remembering that you still get damage for wolverine's green ability through tile destruction. They only dropped his damage by 2k total, so instead of doing 5k damage plus shakeup (which is pretty ridiculous for 8 ap) it does 3k damage + shakeup, which is still great compared to other balanced characters. Everyone griping is still going to end up using him not because they have him, but because he is still a solid character.
gobstopper wrote: Re: She-Hulk and Doc Ock no longer affecting countdowns Does over-scaled PvE really need another buff? Does Doc Ock really need to go from niche PvE specialist to Bagtopus ver. 2?