ronin-san wrote: I skipped four pages (7 to current) so maybe it was covered. But why did everyone but Patch, Hood, and Daken get a health bump? And why is it that Beast's damage bump is worthwhile, when everyone (almost) has received a bump in health?
Druss wrote: just been skim reading (don't want to smash the screen!) & the thing that worries me most is the health. People even seem to be in favour? This is a hugh nerf to all characters not getting health increase - for instance Hulk just got nerfed into uselessness as well. Also the one I really hate - buffing bullseye's health - really? at level 300 in PvE he is already a serious pain with an extra 5000 health or so, I can expect to clear 3 PvE nodes an evening!
Corwin400 wrote: You know what gang. I think it is time we all sent a message to D3. One word, BOYCOTT. Until they change things back on pvp (and un-nerf xforce) we don't spend a penny on d3. I would even go so far as to suggest we boycott all pvp and pve events. Hit them where it hurts them the most (and what they care about the most) their wallets. I propose a full boycott of D3. Whose in?
Howzat wrote: I've skipped several pages of what i can only assume is complaints of the x-force nerf, however the one thing that has caught my eye is the Elektra buff. Does anyone else think Shadow Step is now completely OP? I doubt many have her at level 270 but avoiding 5 turns of damage whilst dealing 4625 total damage in response seems huge. Shadow Step - Cost: 10 Black AP - NEW Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage. Upgrades: 2. Elektra converts 3 tiles into trap tiles 3. Trap tiles deal 310 damage 4. Elektra converts 4 tiles into trap tiles 5. Elektra converts 5 tiles into trap tiles, tiles deal 466 damage MAX LV 5: Elektra converts 5 tiles into trap tiles, tiles deal 925 damage
raisinbman wrote: Howzat wrote: I've skipped several pages of what i can only assume is complaints of the x-force nerf, however the one thing that has caught my eye is the Elektra buff. Does anyone else think Shadow Step is now completely OP? I doubt many have her at level 270 but avoiding 5 turns of damage whilst dealing 4625 total damage in response seems huge. Shadow Step - Cost: 10 Black AP - NEW Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage. Upgrades: 2. Elektra converts 3 tiles into trap tiles 3. Trap tiles deal 310 damage 4. Elektra converts 4 tiles into trap tiles 5. Elektra converts 5 tiles into trap tiles, tiles deal 466 damage MAX LV 5: Elektra converts 5 tiles into trap tiles, tiles deal 925 damage She's not good. Her black was never her problem. Her red being a trap tile and her purple being more niche many, many 3*(Daredevil, Squirrel Girl, She-Hulk, etc.) are the problems.
Punisher5784 wrote: Barely any 2*'s got a health boost. OBW and 2* Storm definitely need the increase but I guess because so many 2-3* transitioners rely on these characters you don't care. Between increasing others health and not 2* Storm, you basically indirectly nerfed her again!
ShazamFTW wrote: So, looking at all the outrage. I'm a bit confused... Disclaimer: I have a fully maxed 4* X-force. By the looks of it, I should be mad. A)Recovery just got better. I can bomb out for 7000 damage if I have it at 5 or heal for 10k health. That seems just fine. B)X-Force got way worse. Oh well. Had to happen, it's kinda nuts. C)Surgical Strike. Not sure. The way it's written... do I get AP for this? If so, then it's still great. It may not drain the opponent, but if I still get the AP, I'm more than okay with the change. It's still a tremendous source of damage either way. So, my takeaway is that I need to get 2 yellow covers for my X-Force to make him 3-5-5 instead of 5-5-3. Okay. Now, my IW is going to be PLAYABLE (!!!!), and several other people are becoming playable, and the "fragile" 3 stars are going to be less fragile. How is this announcement NOT F*#&$*#& AWESOME???!!! I get that X-Force was how you got through a PVP, chances are, we all did. But that's dumb. So they changed it. Now you have to earn it a different way. This is how online games work. Paper games would just outright ban them (ever played Vintage magic?) so at least our X-Forces are still useable and solid (although not as insane as before). And, we're going to have to spend less ISO to level them all up. I've been playing the Smash Hit PVP and basically having to sit with X-Force & Fury because nobody else is worth fielding. That's dumb. In a week, I'll have a lot more teams to play with, and that's awesome. I just can't wrap my mind around the outrage here. Yes, one guy got brought down a peg. About 30 guys got juiced. Let's be happy for once.
wade66 wrote: Just wondering why they seem to always want to make these changes for the last week of the season. Is it really to much to ask that they hold off until after the season ends, and possibly run 2 standard pvp events during the off season period so players can adjust to them in a time that won't have a negative impact on their alliances standing?
SmudgePudge wrote: Quit **** about nerfs. This is a pvp game for f sakes - nerfs are part of the deal. Has no one pointed out the real problem here!? If they go through with the deceased Iso costs for higher level hero's they will literally be stealing Iso from us. Some of us dropped tens of thousands of Iso on high level champs and d3 is just going to lower the costs and give us a shrug of the shoulders as our Iso disappears?!