Pwuz_ wrote: SmudgePudge wrote: Quit **** about nerfs. This is a pvp game for f sakes - nerfs are part of the deal. Has no one pointed out the real problem here!? If they go through with the deceased Iso costs for higher level hero's they will literally be stealing Iso from us. Some of us dropped tens of thousands of Iso on high level champs and d3 is just going to lower the costs and give us a shrug of the shoulders as our Iso disappears?! I figured this was going to be the most common complaint about these changes. Yeah, it stinks for us vets who have leveled up most if not all of our 3* & 4* characters, but the big picture is that it makes it easier for new players to get up to speed. I'm glad we are getting a little heads up about this here so we don't spend any Iso for the next few days or so till the update goes into effect. I've been personally leveling my Deadpool who I've finally gotten to 12 covers, and while I would have loved to have known this sooner, at what point does this foreknowledge become too far? Was it last week? Last month? Last year? Would you have really sat on all that Iso for the last year not leveling anyone had you known this change was coming? Of course not! You've earned back that investment Iso by being able to compete longer and be more powerful overall in that time. Don't forget that it was easier back when we started because we didn't have such an absurd number of 3* & 4* characters to try and collect and level simultaneously. All that rational though aside, it would be nice if as a gesture towards everyone for this change they gave everyone a bit of Iso. Not a lot, but about as much as Deadpool Daily reward would be appreciated to make up for our extra Iso we spent.
SmudgePudge wrote: Quit **** about nerfs. This is a pvp game for f sakes - nerfs are part of the deal. Has no one pointed out the real problem here!? If they go through with the deceased Iso costs for higher level hero's they will literally be stealing Iso from us. Some of us dropped tens of thousands of Iso on high level champs and d3 is just going to lower the costs and give us a shrug of the shoulders as our Iso disappears?!
gamar wrote: SmudgePudge wrote: Quit **** about nerfs. This is a pvp game for f sakes - nerfs are part of the deal. Has no one pointed out the real problem here!? If they go through with the deceased Iso costs for higher level hero's they will literally be stealing Iso from us. Some of us dropped tens of thousands of Iso on high level champs and d3 is just going to lower the costs and give us a shrug of the shoulders as our Iso disappears?! Last year the XBox one cost $400 this year it costs $350 WHY IS MICROSOFT LITERALLY STEALING MONEY FROM CUSTOMERS, LITERALLY
Corwin400 wrote: They don't care. They will take yor iso's because they can. They are nerfing the entire game to make room for the new players they expect because of the new avengers film coming out. They just don't care, they have your money, now they want someone else's. They don't care and they do not feel accountable to anyone but themselves. They have absolutely no loyalty to their long term customers. Consider the last vote on the pvp changes. There were 81% voting against the changes. That is huge. Did it change anything? No because they don't care. People are complaining because the game is hard. I was beaten up by more seasoned players when I joined up. I didn't whine about it. I took it and made my team better. These new people are just to lazy to do so. Heck, I wish i had the daily deadpool,event back then. It would have been nice. These newbies don't realize how truly good they have it. Quit whining and play. And for goodness sakes d3, listen to yor loyal customers and reverse yout nerfs and pvp changes. Show us some loyalty back. We could always boycott...
SmudgePudge wrote: gamar wrote: SmudgePudge wrote: Quit **** about nerfs. This is a pvp game for f sakes - nerfs are part of the deal. Has no one pointed out the real problem here!? If they go through with the deceased Iso costs for higher level hero's they will literally be stealing Iso from us. Some of us dropped tens of thousands of Iso on high level champs and d3 is just going to lower the costs and give us a shrug of the shoulders as our Iso disappears?! Last year the XBox one cost $400 this year it costs $350 WHY IS MICROSOFT LITERALLY STEALING MONEY FROM CUSTOMERS, LITERALLY The big kids are talking now, okay? Here's some Kool-Aid and Cheetos, cartoon network is back from commercials...
SmudgePudge wrote: The big kids are talking now, okay? Here's some Kool-Aid and Cheetos, cartoon network is back from commercials...
Jester Day wrote: The fact that invested Iso has paid out in being in the running for more Iso is conviniently ignored. The fact that someone gets a discount somewhere down the line does not in ANY way mean that those who have paid retail before that have been ripped off. Thinking that is the case is far more into the bad Kool-aid.
Demiurge_Miles wrote: Iso-8 Leveling Costs Update - Coming in R75 Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned. This change will not change the levels of any existing characters, but they will immediately become cheaper to level up. EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before.
gamar wrote: Somehow I missed that She-Hulk's green now costs 6, not 12 holy tinykittyholy tinykitty
gamar wrote: SmudgePudge wrote: The big kids are talking now, okay? Here's some Kool-Aid and Cheetos, cartoon network is back from commercials... A fairy comes to a farmhouse and informs the peasant who lives there that she will fulfill any wish he has. She will give him more grain in his silo, more milk from his cow, more coins in his purse, the only condition being that whatever he wishes for, his neighbor will get twice as much of it as he. In other words, his neighbor will get the wish times two. The peasant scratches his head and ponders the thing a while. Finally he answers. "Poke out one of my eyes," he instructs the fairy.
AnonymousMPQ wrote: Demiurge_Miles wrote: Iso-8 Leveling Costs Update - Coming in R75 Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned. This change will not change the levels of any existing characters, but they will immediately become cheaper to level up. EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before. Thank you for letting us know potentially game changes that affect our decision before they go into effect. I level my 3* as soon as I get them. Now I will wait for the iso patch to go into effect. This is how you minimize resentment from players.
Demiurge_Miles wrote: Hey All Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.Invisible Woman (Classic) - Coming 4/17/15 Invisible Woman is our 2nd oldest 4-Star character and has been waiting patiently for an update for a long time. When we originally designed her, we were balancing for a version of the game with longer, more difficult matches. In that version of the game, powerful, high-cost powers have more use and damage prevention is more powerful. When re-evaluating her abilities, we had a big focus on utility. Her two unique powers got a lot cheaper, allowing players to use them much more frequently. She should be locking tiles and making people invisible all the time, not occasionally at the end of the match.Elektra (Unkillable) - Coming 4/17/15 Elektra is a very unique character in MPQ. She plays very differently from other characters in that she is capable of dealing huge amounts of damage but only indirectly. She’s also the only character in the game who can stop any amount of damage. We wanted to update Elektra, but maintain her unique playstyle, and we found we were able to make her more powerful without being unbalanced.
Wolverine (X-Force) - Coming 4/17/15 X-Force was our first 4-star character. He’s been through a few incarnations, some too weak and some too powerful. We’ve realized that we’d made him too powerful compared to other characters, especially the AP generation and cascade potential of his most recent Black and Green abilities. We’ve re-designed him to bring those abilities into line. The damage of Surgical Strike and Recovery had room to grow, so we’ve increased that as part of this rework.X-Force - Cost: 8 Green AP - OLD Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 164 damage and destroys 5 tiles in a 3x3 X-Shaped pattern. Does not generate AP. Upgrades: 2. Deals 465 damage. 3. Destroys 9 tiles in a 5x5 X-Shaped pattern. 4. Deals 1030 damage. 5. Deals 1731 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns MAX LV 5: Deals 3441 damage and destroys 15 tiles in 3 3x3 X-Shaped patternsX-Force - Cost: 8 Green AP - NEW Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 137 damage and destroys 5 tiles in a 3x3 X-Shaped pattern. Does not generate AP. Upgrades: 2. Deals 183 damage. 3. Destroys 9 tiles in a 5x5 X-Shaped pattern. 4. Deals 548 damage. 5. Deals 685 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns MAX LV 5: Deals 1360 damage and destroys 15 tiles in 3 3x3 X-Shaped patterns
Recovery - Cost: 9 Yellow AP - OLD Wolverine’ healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 health when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Upgrades: 2. Heals Wolverine for 1662 or deals 45 damage per tile. 3. Heals Wolverine for 2137 or deals 58 damage per tile. 4. Heals Wolverine for 3086 or deals 83 damage per tile. 5. Heals Wolverine for 4985 or destroys 9 tiles. MAX LV 5: Heals Wolverine for 9899 or destroys 9 tiles. 164 damage per tile.Recovery - Cost: 9 Yellow AP - NEW Wolverine’s healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 health when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 55 damage per tile. Upgrades: 2. Heals Wolverine for 1662 or deals 92 damage per tile. 3. Heals Wolverine for 2137 or deals 138 damage per tile. 4. Heals Wolverine for 3086 or deals 202 damage per tile. 5. Heals Wolverine for 4985 or destroys 9 tiles. MAX LV 5: Heals Wolverine for 9899 or destroys 9 tiles. 400 damage per tile.
Beast (Classic) - Coming 4/17/15 We think we captured the essence of Beast as a character, but he wasn’t very useful, and players didn’t feel there was a strong reason to bring him to a fight over other characters. Considering that the bulk of Beast’s power banks on the presence of Blue special tiles, we made his Blue more reliable. The original design made it too easy to match away the special tiles it created, but this re-design solves that problem. We also increased the strength of his other two powers.
. Doctor Octopus (Otto Octavius) - Coming 4/17/15[/size][/color][/b] Doctor Octopus is an interesting take on a utility character. He manipulates the game board and reacts to actions instead of directly damaging other characters. He has a huge breadth of ability effects, but there are a lot of times when only a few of those effects are useful. We wanted to really focus on increasing the usefulness of his different powers with this Dr. Octavius reaches out with his mechanical arms to use controls and devices, smashing enemy plans easily. Swaps 16 pairs of random tiles, destroying any swapped enemy Attack tiles, and dealing 110 damage for each tile destroyed.
She-Hulk (Modern) - Coming 4/17/15 She-Hulk also has a wide variety of powers. Her Blue power was overly complex, and useful only in very specific situations, and the power to give her team a burst of health doesn’t really fit into her comic book persona. We’ve updated both her Green and Blue abilities with the goal of making them simpler and more useful. Old Max Health: 10,200 New Max Health: 10,710Settlement - Cost: 9 Blue AP - OLD She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor though, as Friendly Strike Tiles are strength 27 and Enemy Strike Tiles are Strength 16. Upgrades: 2. Increases Friendly Strike Tiles to strength 38. 3. Replaces up to 3 Tiles (Odd tiles are always Friendly) 4. Increases Friendly Strike Tiles to strength 51. 5. Can also replace Countdown Tiles. MAX LV 5: Friendly Strike Tiles are strength 164 and Enemy Strike Tiles are Strength 52.Settlement - Cost: 9 Blue AP - NEW She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Randomly selects up to 2 enemy Protect, Strike, or Attack tiles and redistributes them between both teams. Friendly tiles are improved by 27. Upgrades: 2. Friendly tiles are improved by 32. 3. Friendly tiles are improved by 38. 4. Selects up to 3 Tiles (Odd tiles are always Friendly) 5. Friendly tiles are improved by 59. MAX LV 5: Friendly tiles are improved by 191.Reprieve - Cost: 12 Green AP - OLD She-Hulk charges into battle, catching her foes off guard and giving allies a chance to rest. Reduces one of the enemy’s AP levels to 0, then heals all allies for 137 HP. Upgrades: 2. Also cuts a second AP color by 25 percent. 3. Gives allies a burst of 192 health. 4. Gives allies a burst of 290 health. 5. Also cuts a second AP color by 50 percent. MAX LV 5: Gives allies a burst of 922 health.Furious Charge - Cost: 6 Green AP - NEW She-Hulk charges into battle, catching her foes off guard and causing them to stagger backwards. Reduces one of the enemy’s AP levels to 0, and reduces a second AP color by 25 percent. Upgrades: 2. Reduces a second AP color by 35. 3. Reduces a second AP color by 50. 4. Reduces a second AP color by 75. 5. Reduces a second AP color by 100.
scottee wrote: Comparing individual abilities has a limit. And that limit is all of the other context. Like the fact that she has 5000 more health than Deadpool. Or an ability that blocks damage. Or that both her other abilities can tap those 750 in strike tiles incredibly often. People say her red is easy to remove. That's why you wait until there are no red matches before casting it. And if the other player is using Blade or Daken to counter, that's what her purple is for (and it makes purple mega strong).