taloncarde wrote: Lerysh wrote: taloncarde wrote: turul wrote: Overall thought: XF: Doesn't look that bad, except green dmg, but it was unwise descision to release this era of PVP-MMR and related adjustments/tests are going. Also, worst possible time based on morale. Speaking specifically to the damage of green, I don't have X-Force at max level, and I was averaging around 4k-5K damage with his green power alone when you take into account tile destruction/cascades. So while going from 3k base to 1k base seems drastic, the reality is he is doing far more than that on average. (For the record, my green base damage is only 2702 at lvl 140) And you are ready for that base damage to be only 702? Seriously? It's too far, especially now that it can't be fed with Surgical Strike. It's barely better than Ares' green, let alone being 160% better than Patch's green which is what he's supposed to be. Have they clarified if surgical strike can't feed it? Remember usually when it says a tile is destroyed, it generates AP. Green says it specifically doesn't generate AP, but black doesn't say that at all. Old power it was an addition at higher levels, but maybe now black generates AP at all levels.
Lerysh wrote: taloncarde wrote: turul wrote: Overall thought: XF: Doesn't look that bad, except green dmg, but it was unwise descision to release this era of PVP-MMR and related adjustments/tests are going. Also, worst possible time based on morale. Speaking specifically to the damage of green, I don't have X-Force at max level, and I was averaging around 4k-5K damage with his green power alone when you take into account tile destruction/cascades. So while going from 3k base to 1k base seems drastic, the reality is he is doing far more than that on average. (For the record, my green base damage is only 2702 at lvl 140) And you are ready for that base damage to be only 702? Seriously? It's too far, especially now that it can't be fed with Surgical Strike. It's barely better than Ares' green, let alone being 160% better than Patch's green which is what he's supposed to be.
taloncarde wrote: turul wrote: Overall thought: XF: Doesn't look that bad, except green dmg, but it was unwise descision to release this era of PVP-MMR and related adjustments/tests are going. Also, worst possible time based on morale. Speaking specifically to the damage of green, I don't have X-Force at max level, and I was averaging around 4k-5K damage with his green power alone when you take into account tile destruction/cascades. So while going from 3k base to 1k base seems drastic, the reality is he is doing far more than that on average. (For the record, my green base damage is only 2702 at lvl 140)
turul wrote: Overall thought: XF: Doesn't look that bad, except green dmg, but it was unwise descision to release this era of PVP-MMR and related adjustments/tests are going. Also, worst possible time based on morale.
Pentagoon wrote: I've never seen this community forum response actually lead to a change in design of the game once upcoming changes are announced. They're an Agile development house - they've already built, tested, and are readying for production roll-out of the code by the time we see this info. Let's assume they're on 2 week sprints, it would take at minimum that long to get another build with changes into the pipeline, even in an emergency situation. Most of us should just save our breath and adjust or quit. This is going to happen - deal with it. I'm a day 500+ player and I've been through this before - end of the damn world.... whatever.... I'm not spending another dime on the game, for sure - this stuff happens way too often to make actual $ investments anymore. One guy in our alliance has spent upwards of $5000 since last fall on the game - he's not a happy camper either. The time investment of building ISO and spending on a character is what hurts the most, especially for players in the 4* transition phase when something like this comes about. When it takes 2+ months to level a 4* to a competitive state, the pain is real and pushes people away. But is this about your "feelings"? Hah.... nope... RANT: My biggest beef is the whole nerf mentality vs. upping the arms race. XForce in this particular example is not that hard to take down, but you NEED another XForce to do so (or pre-nerf 4hor). If a toon is OP, create a toon that specifically combats it - like give a buff of +50% damage against XForce to another character - play out actual comic rivalries in some fashion and watch the ebb and flow of epic power struggles in the metagame unfold. Rather than forcing a lower, middle, common ground for all players, let those of us that actually invest in characters adapt to the landscape with what we have in our rosters. PLEASE ADD more, stronger, diverse weapons across the board to combat those that have "risen to power". Imagine if instead of the XF nerf they gave a 2* or 3* toon the ability to quickly dispatch him as an "overpowered" 4* and man, that's gonna be fun to play long term. END RANT
GrumpySmurf1002 wrote: The 'old' ability in the description of this thread has no wording for 'does not generate AP,' though we all know it does not before it says so. I'm assuming it's the same convention, where in game it says so, but not here for whatever reason.
taloncarde wrote: The OP has been updated that Surgical Strike does NOT generate AP (it did not specify before)
scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles.
simonsez wrote: scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles. Or I could just use deadpool and do 12k damage for those 14AP... decisions, decisions...
spydoorman wrote: The funniest part is how these always get done on friday, then everyone gets to rant and fume for a weekend while hoping that something changes.
Cyclops 3* - Old: 7,650 - New: 9,265
Lerysh wrote: Because Cyclops 2* has been a thing in their offices for a while I bet.
scottee wrote: simonsez wrote: scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles. Or I could just use deadpool and do 12k damage for those 14AP... decisions, decisions... Comparing individual abilities has a limit. And that limit is all of the other context. Like the fact that she has 5000 more health than Deadpool. Or an ability that blocks damage. Or that both her other abilities can tap those 750 in strike tiles incredibly often. People say her red is easy to remove. That's why you wait until there are no red matches before casting it. And if the other player is using Blade or Daken to counter, that's what her purple is for (and it makes purple mega strong). Actually, thanks for the conversation. I think I've talked myself into leveling her next.