GrumpySmurf1002 wrote: TazFTW wrote: Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced. I'm reading that as the amount of iso to take a level 40 to 166 stays the same and that they're changing it so that the lower levels are cheaper and making the higher levels more expensive. Problem is what happens to your level 100ish guys. Did the cost to raise them just increase?
TazFTW wrote: Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced. I'm reading that as the amount of iso to take a level 40 to 166 stays the same and that they're changing it so that the lower levels are cheaper and making the higher levels more expensive.
Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced.
fmftint wrote: Be realistic everyone, the Xforce nerf is justified. One character shouldn't be the best tool for every job, and that's what he was.
GrumpySmurf1002 wrote: She Hulk looks quite usable now. 6 green to reduce two colors to 0 is pretty lethal, though the randomness reduces it a bit.
fmftint wrote: fmftint wrote: Be realistic everyone, the Xforce nerf is justified. One character shouldn't be the best tool for every job, and that's what he was. Ok Ive taken quite a few thumbs down for this statement, Im fine with that. But no one has bothered to explain why one character being the best at everything is good for the game. All it does is devalue everyone else
Jamie Madrox wrote: Merged the two threads, fixed the first post to have the nicer formatting, and deleted the later, nicer formatted post. Continue your angry mob. Pitchforks on the right, torches on the left.
puppychow wrote: GrumpySmurf1002 wrote: She Hulk looks quite usable now. 6 green to reduce two colors to 0 is pretty lethal, though the randomness reduces it a bit. Ah, but look at it this way. If you wait til you got 12 green aps, that's 4 AI colors getting black holed!!! Good things come to those who wait.
GrumpySmurf1002 wrote: puppychow wrote: GrumpySmurf1002 wrote: She Hulk looks quite usable now. 6 green to reduce two colors to 0 is pretty lethal, though the randomness reduces it a bit. Ah, but look at it this way. If you wait til you got 12 green aps, that's 4 AI colors getting black holed!!! Good things come to those who wait. That's only true if the randomizer selects from AP > 0. I'm not sure it does.