Marhauk wrote: - XF only losing ~ 1500 on 8ap swipe? Not terrible. Still approximately 320 damage per AP, while IW/PThor run at about 410 damage per AP. The difference is IW/PThor have substantial buildup vs a very small cd.How do you equate 248.75 D/AP to 320 D/AP? X-Force will do on average 1,990, assuming all colors of tile(s) are equally represented and evenly distributed. That comes out to 248.75 D/AP. - SS removing the AP gain from cracking is going to be game changing and very balanced. Looking forwards to it."very balanced" - Most people who don't have X-Force. Game changing, for sure. But in the interest of Balance, Balance doesn't work in a void. X Force is the Squishiest damage-focused 4 Star hero. He works based on speed, and if you neuter his Green by reducing it's damage by almost half, taking away his ability to combo into it also is not really the operant definition of balance. - Health upgrades are seriously necessary. I'm surprised Hood isn't on this list. Out of all the 3stars, he has a pretty strong ability, but his extremely pitiful hp pool seems like it should at least meet the regenners HP pool to be on par.With X Forces nerfs, we're already looking at Marvel Loki Quest: Hood's Reign. Buffing Their HP certainly isn't necessary, and in fact would've exacerbated the problem we're all about to have pushed up our rears. In short - I'm sorry there's a lot of people who are whining and complaining. Extremely happy to hear these changes and appreciate all the hard work you're putting forth.
scottee wrote: simonsez wrote: scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles. Or I could just use deadpool and do 12k damage for those 14AP... decisions, decisions... Comparing individual abilities has a limit. And that limit is all of the other context. Like the fact that she has 5000 more health than Deadpool. Or an ability that blocks damage. Or that both her other abilities can tap those 750 in strike tiles incredibly often. People say her red is easy to remove. That's why you wait until there are no red matches before casting it. And if the other player is using Blade or Daken to counter, that's what her purple is for (and it makes purple mega strong). Actually, thanks for the conversation. I think I've talked myself into leveling her next.
simonsez wrote: scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles. Or I could just use deadpool and do 12k damage for those 14AP... decisions, decisions...
scottee wrote: I'm not sure why everyone doesn't understand how to use Elektra. No, purple doesn't create any strike tiles if there are none. That's why you run it back to back. And for 14 AP, you have 750 in strike tiles.
arj wrote: I don't have any 4 stars at a useable stage. My aim of course was to eventually progress to 4 stars.
gamar wrote: Recovery: Even with the boost, this is still much worse than it seems on paper, because you're often going to get damage when you need healing and healing when you need damage - 9 AP for either effect (4k damage or 9k "delayed" healing) is ok, not particularly good, and this should be costed for the WORST scenario. He's still usable, but he's like a B or even C tier 3*, not an A tier one. That bothers me.
bknfoodie wrote: gamar wrote: Recovery: Even with the boost, this is still much worse than it seems on paper, because you're often going to get damage when you need healing and healing when you need damage - 9 AP for either effect (4k damage or 9k "delayed" healing) is ok, not particularly good, and this should be costed for the WORST scenario. He's still usable, but he's like a B or even C tier 3*, not an A tier one. That bothers me. What if yellow wasn't a random tile but selectable a la Hawkeye 2*?
Hendross wrote: TazFTW wrote: Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced. I'm reading that as the amount of iso to take a level 40 to 166 stays the same and that they're changing it so that the lower levels are cheaper and making the higher levels more expensive. Whilst I agree, the sum total to 166 will remain the same, this does address the levels between For example if I spent 400iso for level 41, because 41 is my lucky number, but now 41 is 300iso....i deserve a 100 refund
TazFTW wrote: Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced. I'm reading that as the amount of iso to take a level 40 to 166 stays the same and that they're changing it so that the lower levels are cheaper and making the higher levels more expensive.
Teke184 wrote: This doesn't even go into the level changes in ISO costs, which damn well BETTER compensate those of us who have been working to put ISO into characters only to have the total cost sliced.
onimus wrote: Yet another top character deleted. Not sure why they keep deleting the top characters in this game. But the Invisible Woman and She Hulk buffs look pretty nice.