IamTheBiggs wrote: Would dig on seeing Electro. Maybe something like this: Electro 1: 5 to stun opponent for one turn 2: 7 to stun opponent for two turns 3: 9 to stun all opponents for one turn, adds 3 random charge tiles to the board 4: 12 to stun all opponents for two turns, adds 5 charge tiles to the board 5: 15 to stun lead opponent for four turns, other opponents for two turns, adds 10 charge tiles to the board 1: 10 to deal "n" dmg, destroys 2 random tiles for damage -no AP gained 2: 10 to deal "n+10%" dmg, destroys 3 tiles 3: 10 to deal "n+20%" dmg, destroys 4 tiles 4: 10 to deal "n+30%" dmg, destroys 5 tiles 5: 10 to deal "n+30%" dmg, destroys 6 tiles 1: 15 adds one green charge tile to the board -electro takes no damage for as long as charge tiles are present and can use no other powers 2: 15 adds two charge tiles 3: 15 adds three charge tiles 4: 15 adds four charge tiles 5: 18 same as "4" above *and* Electro can use other powers
Cmanster wrote: I agree getting the whole Sinister Six would be awesome but I would settle for just about any additions to the current Spider-Man character list. Goblin has to be the most likely now right?
ErikPeter wrote: Mr. Fantastic (Classic)Genius Intellect - 13 Blue APElasticity - 10 Yellow APUnstable Molecules (PASSIVE)
ErikPeter wrote: The Thing (Ben Grimm) Clobber 8 Red AP It's Clobbering Time! 8 Green AP.Rocky Skin (PASSIVE)
Arondite wrote: Cyclops (Classic) (9) Optic Blast Scott selects a red tile on the board - he destroys the row that tile is on, dealing 9 damage per tile. +2: 27 Damage per tile +3: 45 Damage per tile +4: Select a second red tile to destroy a second row. +5: Select a third red tile to destroy an additionaly column. (10) Born to Lead Summers creates a 3 turn Follow Me! Countdown tile. While the tile is on the board, Scott takes a portion (25%) of all damage his teammates would take, but all skills used by teammates deal an additional 12.5% damage. +2 20% Shared Damage, 20% Skill Damage +3 10% Shared Damage, 27.5% Skill Damage +4 No Shared Damage, 35% Skill Damage +5 Ally takes 10% Reduced Damage, 45% Skill Damage Nathan Grey (X-Man) (Passive) Astral Form Nate senses incoming danger - if Nate would take an amount of damage greater than 50% of his current health, he avoids the damage and creates a 1 turn Countdown Tile. While the countdown tile is in play, Nate cannot be damaged by any means. This skill fails if Nate is beneath 25% of his maximum health.+2 45% current health+3 40% current health, 2 turn Countdown Tile+4 35% current health, 3 Turn Countdown Tile+5 30% current health, 3 Turn Countdown Tile (9 AP) Optic Blast Nate releases ambient energy from his eye - this attack deals 750 damage. In the blinding aftermath, Nate and his allies strategize, creating 1 strength 115 Strike Tile and 1 strength 45 Protect Tile, placed at random. +2 900 Damage, you choose Tile placement. +3 1150 Damage, you can place Tiles on other special Tiles. +4 1400 Damage, creates a second, identical Protect Tile. +5 1500 Damage, Strike Tile increased to 185. (13 AP) Modern Messiah Psystrike Nate shows the enemy team how powerful Psionic strength can be. Deals 1150 to the enemy team, then stuns Nate for 3 turns. +2 Reduces stun to 2 Turns +3 Reduces stun to 1 Turn. +4 Base Damage up to 1400. +5 Additionally breaks all enemy protect tiles, dealing 250 damage plus the Strength of the destroyed tiles to the enemy target. If there were destroyed protect tiles, Nate is not stunned.
Kolence wrote: ErikPeter wrote: Mr. Fantastic (Classic)Genius Intellect - 13 Blue APElasticity - 10 Yellow APUnstable Molecules (PASSIVE)The Thing (Ben Grimm) Clobber 8 Red AP It's Clobbering Time! 8 Green AP.Rocky Skin (PASSIVE) I'd like if eventually the FF had a rainbow covered whatever 3 characters we bring to a fight. Since Susan and Johnny are and , Ben and Reed would have to be and OR and . That would also insure that Johnny's could always deplete AP from 2 colors of his teammates. It could be achieved with these builds by making Elasticity since that color already has instances of stunning powers, and It's Clobbering Time ? Even so, would only have passive powers. ... Just realized that changing Reed to would make him have the same color scheme as Doom. Does that make any sense comic lore wise?
ErikPeter wrote: Mr. Fantastic (Classic)Genius Intellect - 13 Blue APElasticity - 10 Yellow APUnstable Molecules (PASSIVE)The Thing (Ben Grimm) Clobber 8 Red AP It's Clobbering Time! 8 Green AP.Rocky Skin (PASSIVE)
ErikPeter wrote: Looks like they gave Luke Cage a power a bit like Clobber. At least, with enough reason to save up black AP to use it more than once. Clobber would be better used by the AI if it dropped a countdown, and cost one less per countdown, instead of "each time you use it this turn". But then it might be too similar to Luke Cage's power. Oh well.
Hulk11 wrote: This is a pretty big one for me to want in the game. Red hulk would be great as a 4 star character, making his ability generate reds, few if any characters generate red color. Great way to add to hulk and get his variations in. Even simplifying it down to two colors just a red and black would be ok. An attack or health ability and the red tile ability. Something new could be, that when an enemy matches a red they automatically take an attack from him, with some animation like a trap tile. It could be scaled in someway so its not too strong or it deals extra damage to him to match a red against him, but it still triggers an attack. Then the black would work the same as is does now.
colegialfrustrado wrote: How about a 2-Star Iron Man? Or the Thing and Mr Fantastic? Quicksilver would be awesome too, low cost powers, or an ability that grants him two turns in a row. Also, a couple of 1 star characters, I personally have no use for them, but it seems there are too few of them.