



Health: Moderate
Match Damage: Moderate


Sinister continues her progenitor's work. Create 2 Trap tiles that deal 254 damage if matched by either team.
(PASSIVE) At the start of the turn swap 1 random pair of tiles. If a friendly Trap tile is swapped, steal 1 AP in its color.
- Level 2: ...deal 299 damage
- Level 3: ...deal 374 damage
- Level 4: ...deal 498 damage
- Level 5: ...deal 712 damage


Sinister prepares for the worst-case scenario. Create 2 Trap tiles that, when matched by either team, give Miss Sinister 322 health.
(PASSIVE) If Miss Sinister would receive damage from an enemy power, remove a Contingency Plan Trap tile to prevent 411 of that damage.
- Level 2: Create 2 Trap tiles... 379 health... (PASSIVE) ...prevent 483 of that damage.
- Level 3: Create 2 Trap tiles... 494 health... (PASSIVE) ...prevent 604 of that damage.
- Level 4: Create 3 Trap tiles... 631 health... (PASSIVE) ...prevent 805 of that damage.
- Level 5: Create 3 Trap tiles... 902 health... (PASSIVE) ...prevent 1150 of that damage.


After meticulous preparation, Sinister implements her plan. Deal 336 damage for each color of friendly Trap tile on the board.
- Level 2: Deal 395 damage for each...
- Level 3: Deal 494 damage for each...
- Level 4: Deal 659 damage for each...
- Level 5: Deal 941 damage for each...
Developer's Notes:
- As far as affiliation, Claudine is not a mutant, but rather the end result of an experiment.
- Best Laid Plans functions similarly to Heimdall's Red Power: Prismatic Cleave.