Akoni said: Miss Sinister (Claudine Renko) 4 Star (Legendary)Affiliation: VilliansHealth: ModerateMatch Damage: Moderate Sinister Scheme 3 APSinister continues her progenitor's work. Create 2 Trap tiles that deal 254 damage if matched by either team.(PASSIVE) At the start of the turn swap 1 random pair of tiles. If a friendly Trap tile is swapped, steal 1 AP in its color.(At level 70)Level 2: ...deal 299 damageLevel 3: ...deal 374 damageLevel 4: ...deal 498 damageLevel 5: ...deal 712 damage Contingency Plan 6 APSinister prepares for the worst-case scenario. Create 2 Trap tiles that, when matched by either team, give Miss Sinister 322 health.(PASSIVE) If Miss Sinister would receive damage from an enemy power, remove a Contingency Plan Trap tile to prevent 411 of that damage.(At level 70)Level 2: Create 2 Trap tiles... 379 health... (PASSIVE) ...prevent 483 of that damage.Level 3: Create 2 Trap tiles... 494 health... (PASSIVE) ...prevent 604 of that damage.Level 4: Create 3 Trap tiles... 631 health... (PASSIVE) ...prevent 805 of that damage.Level 5: Create 3 Trap tiles... 902 health... (PASSIVE) ...prevent 1150 of that damage. Best Laid Plans 12 APAfter meticulous preparation, Sinister implements her plan. Deal 336 damage for each color of friendly Trap tile on the board.(At level 70)Level 2: Deal 395 damage for each...Level 3: Deal 494 damage for each...Level 4: Deal 659 damage for each...Level 5: Deal 941 damage for each...Developer's Notes:As far as affiliation, Claudine is not a mutant, but rather the end result of an experiment.Best Laid Plans functions similarly to Heimdall's Red Power: Prismatic Cleave.
Akoni said: I'm starting to think that I like crazy characters. The Marvel universe has a lot of insane characters, but this one is debatably in the top 10.Killer Thrill (Bounty Hunter) 4 Star (Legendary)Affiliation: VillainsHealth: Upper moderateMatch Damage: Very high More Than One Screw Loose 7 APWhen Killer Thrill gets bored, she resorts to dangerous games for entertainment. Create 3 3-turn Black Countdown tiles. When one expires deal 147 damage to a random enemy and 109 damage to to a random ally. If matched by either team, it deals 297 damage to the target.(At level 70)Level 2: 173 and 109 damage, or 349 damageLevel 3: 215 and 109 damage, or 436 damageLevel 4: 288 and 109 damage, or 582 damageLevel 5: 411 and 109 damage, or 831 damage I Plead... Insanity! 5 APWhat does a maniacal, thrill seeker like Killer Thrill do for fun? Not what you'd expect. Create 1 strength 100 Strike tile with 30 less strength for each active enemy.(PASSIVE) Matches made by Killer Thrill do not deal damage. For each tile Killer Thrill matches, place 1 charge on this power. When Killer Thrill fires a power, remove all charges from this power and deal 19 damage for each charge removed.(At level 70)Level 2: ...strength 140 Strike tile with 40 less strength... (PASSIVE) ...22 damage...Level 3: ...strength 200 Strike tile with 50 less strength... (PASSIVE) ...25 damage...Level 4: ...strength 300 Strike tile with 75 less strength... (PASSIVE) ...30 damage...Level 5: ...strength 400 Strike tile with 100 less strength... (PASSIVE) ...37 damage... Flora Coloss-tomy 10 APKiller Thrill uses her Flora Colossi prosthetic to disembowel her target. Destroy a chosen 3x3 block of tiles, dealing damage, but not generating AP. For each special tile destroyed this way deal 64 damage and generate 1 AP in the destroyed special tile's color.(At level 70)Level 2: 75 damageLevel 3: 93 damageLevel 4: 124 damageLevel 5: 178 damage
Akoni said: The goal here was to take this character and have his split personality show through his powers, similar to Legion. In this case, he only has two personalities so each set of powers toggle back and forth as you fire them. Mister Negative (Martin Li) 4 Star (Legendary)Affiliation: VillainsHealth: ModerateMatch Damage: Above moderate Philanthropist 7 APThe man known as Mr. Li feeds and protects those in need. Create 2 enemy strength 20 Protect tiles and one 2-turn Blue Countdown tile that generates 1 Red AP and gives a random enemy 200 health each turn. This power becomes Crime Lord.(At level 70)Level 2: Create 2 enemy strength 30 Protect tiles...Level 3: Create 3 enemy strength 30 Protect tiles...Level 4: Create 3 enemy strength 40 Protect tiles...Level 5: Create 4 enemy strength 40 Protect tiles...=> Crime Lord 8 APFeared as Chinatown's Kingpin, Mister Negative gets what he wants. Convert 1 enemy Protect tile to a friendly Strike tile and double its strength. This power becomes Philanthropist.(At level 70)Level 2: Convert 1...Level 3: Convert 2...Level 4: Convert 2...Level 5: Convert 3... Healing Touch 8 APPeople learned that they could go to Mr. Li for help when hospitals weren't an option. Give 475 health to the ally with the lowest health. This power becomes Corrupting Touch.(At level 70)Level 2: Give 558 health...Level 3: Give 698 health...Level 4: Give 930 health...Level 5: Give 1329 health...=> Corrupting Touch 7 APEven the strongest of wills are corrupted by Mister Negative's touch. Deal 950 damage to the enemy with the lowest health. Enemies damaged by this power lose their Heroes affiliation and become Villains until stunned or downed. This power becomes Healing Touch.(At level 70)Level 2: Deal 1116 damage...Level 3: Deal 1396 damage...Level 4: Deal 1860 damage...Level 5: Deal 2658 damage... Object Empowerment 9 APImbued with Darkforce energy, Mister Negative's weapons become deadlier. Fortify 3 friendly special tiles and increase the strength of 3 friendly Strike, Attack, and Protect tiles by 32. This power becomes Person Empowerment.(At level 70)Level 2: Increase by 38Level 3: Increase by 47Level 4: Increase by 63Level 5: Increase by 90=> Person Empowerment 8 APMister Negative's touch can enhance you, but at a cost. Select another ally or enemy and increase their match damage by 35%, and increase their power's costs by 1. This power becomes Object Empowerment.(At level 70)Level 2: Increase match damage by 40% and power's costs by 1Level 3: Increase match damage by 55% and power's costs by 2Level 4: Increase match damage by 70% and power's costs by 2Level 5: Increase match damage by 100% and power's costs by 3
Akoni said: Regent (Augustus Roman) 5 Star (Epic)Affiliation: VillainsHealth: ModerateMatch Damage: Above moderate Imprison 8 APRegent blames villains and heroes alike for his family's demise and attacks them both with extreme prejudice. Send a random enemy airborne for 1 turn and convert a chosen Basic tile to a 3-turn Repeater tile that sends a random enemy airborne for 1 turn.(PASSIVE) When an enemy returns from airborne, if you have 8 or more Green AP, drain 8 Green AP to deal 1327 damage and destroy 3 tiles in a random column dealing damage, but not generating AP.(At level 255) Level 2: Deals 1442 damageLevel 3: Deals 1551 damage and destroys 4 tiles in a random columnLevel 4: Deals 1825 damage and destroys 5 tiles in a random columnLevel 5: Deals 2340 damage and destroys a random column Siphoned Strength 7 APPower taken from the many are accumulated in one: Regent. Steal 1 random AP. If there is an airborne enemy, steal 1 additional AP in 1 of the airborne enemy's colors.(PASSIVE) If you have 7 or more Black AP, drain 7 Black AP to remove up to 5 enemy Strike, Attack, or Protect tiles and increase Regent's match damage by 3% (max 75%) for each one removed.(At level 255) Level 2: (PASSIVE) Increase by 4% (max 120%)Level 3: Steal 2 additional AP... (PASSIVE) Increase by 5% (max 150%)Level 4: (PASSIVE) Increase by 6% (max 180%)Level 5: Steal 3 additional AP... (PASSIVE) Increase by 10% (max 300%) Age of Regent 10 APAll with power will fall, for this is the age of Regent. Stun allies for 4 turns and create a 4-turn Countdown tile that increases up 2 friendly Strike, Attack, or Protect tiles by 68 per turn and deals 1117 damage when it expires.(PASSIVE) If you have 10 or more Yellow AP, drain 10 Yellow AP to create 3 strength 126 Strike tiles.(At level 255) Level 2: Increase up to 2 by 85 and deals 1315... (PASSIVE) ...strength 137Level 3: Increase up to 3 by 85 and deals 1643... (PASSIVE) ...strength 147Level 4: Increase up to 3 by 95 and deals 2191... (PASSIVE) ...strength 174Level 5: Increase up to 4 by 135 and deals 3130... (PASSIVE) ...strength 222Developer's Notes:If there is more than 1 airborne enemy, Siphoned Strength will randomly select one of them, then randomly select one of that enemy's colors, then steal AP from that enemy AP pool.
Enhanced Telepathy 10 AP
With the Phoenix Force’s power, Emma’s telepathic powers are stronger than ever. If you have at least 5 yellow AP, destroy 5 of it and stun all enemies for 3 turns. If you also have at least 7 blue AP, destroy 7 of it and destroy up to 3 chosen enemy Strike, Protect, or Attack tiles, dealing double damage and generating double AP. If you have less than 5 yellow AP, reveal all enemy Trap tiles, turn all enemy Invisibility tiles into purple Charged tiles, and do 500 damage to the enemy team.
Level 2: Requires 4 yellow AP and 6 blue AP
Level 3: Does 700 damage if you don’t have enough yellow AP
Level 4: Stuns enemies for 4 turns.
Level 5: Costs 2 AP less.
Diamond Skin 12 AP
Emma turns her skin to diamond, making her almost invulnerable. She Fortifies all basic black, purple, and yellow tiles, then creates a Protect tile with strength 30 +10 for each Fortified tile. If more than half the tiles on the board are Fortified already, Emma gains 2 black AP.
Level 2: Protect tile base strength is increased to 60.
Level 3: Protect tile strength is increased by 20 for every Fortified tile.
Level 4: AP gain is increased to 4.
Level 5: Create a 2 turn Repeater that Fortifies 1 random Special tile and improves fortified Protect tiles by 10
Power of the Phoenix 0 AP
(PASSIVE) When any of the Phoenix Five fall, Emma gains their power. When an ally is downed, Emma’s match damage is increased by 100% for 4 turns. If a Phoenix Five character on either team is downed, her match damage is increased by 200% for 5 turns and she creates 2 fortified 3-turn Countdown tiles. While any of these tiles are on the board, Emma Frost takes 30% less damage.
Level 2: Match damage increased by 150% or 250% if a Phoenix Five character is downed.
Level 3: Creates 3 4-turn Countdown tiles.
Level 4: The Countdown tiles reduce damage by 50% .
Level 5: Match damage increased by 200% or 350% if a Phoenix Five character is downed.