Surge (Noriko Ashida)
4 Star (Legendary)
Health: Moderate
Match Damage: Moderate
Charge 0 AP
(PASSIVE) Surge absorbs ambient electricity, enhancing her abilities, but making them go haywire if she absorbs too much. Increase Surge's match damage by 3% for each charged tile. If there are more than 20 charged tiles, Surge deals 461 damage to the enemy team and 128 damage to allies when she fires a power.
(At level 70)Match Damage: Moderate
Charge 0 AP
(PASSIVE) Surge absorbs ambient electricity, enhancing her abilities, but making them go haywire if she absorbs too much. Increase Surge's match damage by 3% for each charged tile. If there are more than 20 charged tiles, Surge deals 461 damage to the enemy team and 128 damage to allies when she fires a power.
- Level 2: Increase match damage by 4%. Deals 576 and 160 damage.
- Level 3: Increase match damage by 5%. Deals 720 and 200 damage.
- Level 4: Increase match damage by 7%. Deals 900 and 250 damage.
- Level 5: Increase match damage by 10%. Deals 1080 and 300 damage.
Discharge 0 AP
Unable to contain it all, electricity leaks from Surge's body. At the start of the turn, deal 22 damage for each charged tile.
(At level 70)Unable to contain it all, electricity leaks from Surge's body. At the start of the turn, deal 22 damage for each charged tile.
- Level 2: Deal 28 damage for each charged tile.
- Level 3: Deal 35 damage for each charged tile.
- Level 4: Deal 43 damage for each charged tile.
- Level 5: Deal 54 damage for each charged tile.
Mind Racing Speed 9 AP
Surge's thoughts begin to race as she stores more and more electricity. Create 3 charged tiles.
(PASSIVE) A match that Surge's team makes using all charged tiles creates a critical tile.
(At level 70)Surge's thoughts begin to race as she stores more and more electricity. Create 3 charged tiles.
(PASSIVE) A match that Surge's team makes using all charged tiles creates a critical tile.
- Level 2: Create 3 charged tiles.
- Level 3: Create 4 charged tiles.
- Level 4: Create 5 charged tiles.
- Level 5: Create 6 charged tiles.
Developer's Notes:
- Mind Racing Speed's passive ability only creates a critical tile when all tiles matched are charged tiles. If 3 charged tiles are matched, a critical tile is created. If 5 or more charged tiles are matched, two critical tiles are created: one via normal game mechanics and one additional via Mind Racing Speed. The placement of the critical tile created by Mind Racing Speed is the same as normally created critical tiles.