Elixir (Joshua Foley)
4 Star (Legendary)
Resurrection 12 AP
Elixir rushes to his teammate's aid to help them finish the fight. If one does not exist, create a 3-turn Purple Resurrection Countdown tile that returns a downed ally at 10% health and stuns Elixir for 3 turns. If this tile is removed, down the returned ally. If the returned ally is downed, remove this tile.
(At level 70)Elixir rushes to his teammate's aid to help them finish the fight. If one does not exist, create a 3-turn Purple Resurrection Countdown tile that returns a downed ally at 10% health and stuns Elixir for 3 turns. If this tile is removed, down the returned ally. If the returned ally is downed, remove this tile.
- Level 2: Returns a downed ally at 16% health.
- Level 3: Returns a downed ally at 22% health.
- Level 4: Returns a downed ally at 30% health.
- Level 5: Returns a downed ally at 40% health.
Rejuvenate 7 AP
Elixir shares his life force to keep his allies on their feet. Elixir loses 35% of his health, then returns a stunned ally.
(At level 70)Elixir shares his life force to keep his allies on their feet. Elixir loses 35% of his health, then returns a stunned ally.
- Level 2: Elixir loses 33%
- Level 3: Elixir loses 28%
- Level 4: Elixir loses 20%
- Level 5: Elixir loses 10%
Give and Take 8 AP
Like the Robin Hood of life force, Elixir steals from the bad guys to help the good guys. Choose an ally and drain up to 5 additional Yellow AP, dealing 500 damage and healing the chosen ally for 500, plus 90 for each additional Yellow AP drained. If Elixir downs an enemy, this power becomes Death Touch.
(At level 70)Like the Robin Hood of life force, Elixir steals from the bad guys to help the good guys. Choose an ally and drain up to 5 additional Yellow AP, dealing 500 damage and healing the chosen ally for 500, plus 90 for each additional Yellow AP drained. If Elixir downs an enemy, this power becomes Death Touch.
- Level 2: Deal damage and heal for 700 damage, plus 108 for each additional AP
- Level 3: Deal damage and heal for 900 damage, plus 130 for each additional AP
- Level 4: Deal damage and heal for 1200 damage, plus 155 for each additional AP
- Level 5: Deal damage and heal for 1500 damage, plus 203 for each additional AP
>>> Death Touch 8 AP
Elixir's good intentioned, but fragile mind cracks under the guilt of hurting others. Deal 750 damage to the target, then drain up to 5 additional Black AP, dealing 120 damage for each additional Black AP drained to the remaining enemies and allies. If you have 0 Black AP, this power becomes Give and Take.
(Passive) If you have more than 12 Black AP, this power automatically fires.
(At level 70)Elixir's good intentioned, but fragile mind cracks under the guilt of hurting others. Deal 750 damage to the target, then drain up to 5 additional Black AP, dealing 120 damage for each additional Black AP drained to the remaining enemies and allies. If you have 0 Black AP, this power becomes Give and Take.
(Passive) If you have more than 12 Black AP, this power automatically fires.
- Level 2: Deal 900 damage and 144 to other enemies and allies for each additional AP
- Level 3: Deal 1080 damage and 173 o other enemies and allies for each additional AP
- Level 4: Deal 1350 damage and 218 o other enemies and allies for each additional AP
- Level 5: Deal 1850 damage and 269 o other enemies and allies for each additional AP
Developer's Notes:
- For Resurrection, Elixir is stunned for all 3 turns even if the Resurrection Countdown tile is removed or the returned ally is downed.
- For rejuvenate, the player chooses which character to return.
- Give and Take & Death Touch drain AP passively. The player has no control over the AP is drained. These powers will always drain the maximum available AP (up to 5 AP).
- For Give and Take, the additional Yellow AP contributes both to dealing damage and healing.
- Elixir can be chosen to be healed for Give and Take.