Sleeper (Tel-Kar)
What Marvel character are you hoping for? (post movesets)
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4 Star (Legendary)Augmented Vision 5 AP(At level 70)
With enhanced visual senses, Sleeper is able to see that which is unseeable to the human eye. Select a basic color tile to temporarily reveal any trap tiles among the selected tile and 3 surrounding tiles.- Level 2: The selected tile and 4 surrounding tiles.
- Level 3: The selected tile and 5 surrounding tiles.
- Level 4: The selected tile and 6 surrounding tiles.
- Level 5: The selected tile and 8 surrounding tiles.
Pheromone Mask 8 AP(At level 70)
Sleeper releases pheromones to make him nearly undetectable. Create 1 purple invisibility tile targeting Sleeper. While Sleeper is invisible, this power becomes Acid Strike.- Level 2: No change.
- Level 3: No change.
- Level 4: No.change.
- Level 5: No change.
Acid Strike 9 AP(At level 70)
Sleeper stalks the enemy, waiting for the right time to strike. Deal 770 damage to the target and gain 1 purple AP. When Sleeper is no longer invisible, this power becomes Pheromone Mask.- Level 2: Deal 924 damage and gain 1 purple AP.
- Level 3: Deal 1109 damage and gain 1 purple AP.
- Level 4: Deal 1331 damage and gain 2 purple AP.
- Level 5: Deal 1596 damage and gain 3 purple AP.
Chemokinesis 12 AP(At level 70)
Sleeper releases a potent gas to tranquilize the enemy. Deal 550 damage to the enemy team and stun the target for 1 turn.- Level 2: Deal 660 damage to the enemy team and stun the target and 1 random enemy for 1 turn.
- Level 3: Deal 792 damage to the enemy team and stun the enemy team for 1 turn.
- Level 4: Deal 950 damage to the enemy team and stun the target for 2 turns and the rest of the enemy team for 1 turn.
- Level 5: Deal 1140 damage to the enemy team and stun the enemy team for 2 turns.
Developer's Notes:- Augmented Vision only reveals any trap tiles for a very brief time (i.e. less than a second).
- Augmented Vision chooses the surrounding tiles randomly for levels 1 through 4.
- The change in color from Pheromone Mask to Acid Strike was purposely done.
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Scream (Donna Diego)
3 Star (Rare)Reckless Abandon 0 AP
(Passive) Scream's unstable mental condition makes her a liability to her team. Scream deals 300 damage to her teammates each time you make a yellow, green or red match. If you have 10 or more yellow AP, this power becomes Reformation.
(At level 40)- Level 2: Deals 323 damage.
- Level 3: Deals 347 damage. Becomes Reformation at 9 or more yellow AP.
- Level 4: Deals 373 damage.
- Level 5: Deals 401 damage. Becomes Reformation at 8 or more yellow AP.
With greater control over her mental state and symbiote, Donna rights her wrongs by reaching out to those in need. Improve all attack, strike and protect tiles you control by 10. If you have less than 10 yellow AP, this power becomes Reckless Abandon.
(At level 40)- Level 2: Improve by 15.
- Level 3: Improve by 22. Becomes Reckless Abandon at 8 or less yellow AP.
- Level 4: Improve by 31.
- Level 5: Improve by 42. Becomes Reckless Abandon at 7 or less yellow AP.
Lash Out 5 APScream whips her hair about striking anyone in her path. Deal 688 damage to the target. If you have 10 or more yellow AP, this power becomes Tendril Constriction.
(At level 40)- Level 2: Deal 770 damage to the target.
- Level 3: Deal 863 damage to the target. Becomes Tendril Constriction at 9 or more yellow AP.
- Level 4: Deal 967 damage to the target.
- Level 5: Deal 1082 damage to the target. Becomes Tendril Constriction at 8 or more yellow AP.
Scream encircles her opponent with hair-like tendrils, crushing them with ease and tossing them aside. Send the target airborne for 1 turn dealing 50 damage upon return. If you have less than 10 yellow AP, this power becomes Lash Out.
(At level 40)- Level 2: Deal 200 damage and send the target airborne for 1 turn dealing 50 damage upon return.
- Level 3: Deal 225 damage and send the target airborne for 1 turn dealing 56 damage upon return. Becomes Lash Out at 8 or less yellow AP.
- Level 4: Deal 253 damage and send the target airborne for 1 turn dealing 63 damage upon return.
- Level 5: Deal 285 damage and send the target airborne for 1 turn dealing 71 damage upon return. Becomes Lash Out at 7 or less yellow AP.
Sonic Knife 14 APUsing her iconic weapon, Scream produces a piercing sound that cuts through the air with devastating results. Select a tile. Destroy the column of the selected tile and deal 900 damage to the target plus 125 damage for each friendly special tile destroyed. (Destroyed tiles do not generate AP).
(At level 40)- Level 2: Deal 1022 damage plus 141 more damage for each friendly special tile destroyed.
- Level 3: Deal 1159 damage plus 160 more damage for each friendly special tile destroyed.
- Level 4: Deal 1316 damage plus 180 more damage for each friendly special tile destroyed.
- Level 5: Deal 1494 damage plus 204 more damage for each friendly special tile destroyed.
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Escriba su comentarioAkoni said:Scream (Donna Diego)
3 Star (Rare)Reckless Abandon 0 AP
(Passive) Scream's unstable mental condition makes her a liability to her team. Scream deals 300 damage to her teammates each time you make a yellow, green or red match. If you have 10 or more yellow AP, this power becomes Reformation.
(At level 40)- Level 2: Deals 323 damage.
- Level 3: Deals 347 damage. Becomes Reformation at 9 or more yellow AP.
- Level 4: Deals 373 damage.
- Level 5: Deals 401 damage. Becomes Reformation at 8 or more yellow AP.
With greater control over her mental state and symbiote, Donna rights her wrongs by reaching out to those in need. Improve all attack, strike and protect tiles you control by 10. If you have less than 10 yellow AP, this power becomes Reckless Abandon.
(At level 40)- Level 2: Improve by 15.
- Level 3: Improve by 22. Becomes Reckless Abandon at 8 or less yellow AP.
- Level 4: Improve by 31.
- Level 5: Improve by 42. Becomes Reckless Abandon at 7 or less yellow AP.
Lash Out 5 APScream whips her hair about striking anyone in her path. Deal 688 damage to the target. If you have 10 or more yellow AP, this power becomes Tendril Constriction.
(At level 40)- Level 2: Deal 770 damage to the target.
- Level 3: Deal 863 damage to the target. Becomes Tendril Constriction at 9 or more yellow AP.
- Level 4: Deal 967 damage to the target.
- Level 5: Deal 1082 damage to the target. Becomes Tendril Constriction at 8 or more yellow AP.
Scream encircles her opponent with hair-like tendrils, crushing them with ease and tossing them aside. Send the target airborne for 1 turn dealing 50 damage upon return. If you have less than 10 yellow AP, this power becomes Lash Out.
(At level 40)- Level 2: Deal 200 damage and send the target airborne for 1 turn dealing 50 damage upon return.
- Level 3: Deal 225 damage and send the target airborne for 1 turn dealing 56 damage upon return. Becomes Lash Out at 8 or less yellow AP.
- Level 4: Deal 253 damage and send the target airborne for 1 turn dealing 63 damage upon return.
- Level 5: Deal 285 damage and send the target airborne for 1 turn dealing 71 damage upon return. Becomes Lash Out at 7 or less yellow AP.
Sonic Knife 14 APUsing her iconic weapon, Scream produces a piercing sound that cuts through the air with devastating results. Select a tile. Destroy the column of the selected tile and deal 900 damage to the target plus 125 damage for each friendly special tile destroyed. (Destroyed tiles do not generate AP).
(At level 40)- Level 2: Deal 1022 damage plus 141 more damage for each friendly special tile destroyed.
- Level 3: Deal 1159 damage plus 160 more damage for each friendly special tile destroyed.
- Level 4: Deal 1316 damage plus 180 more damage for each friendly special tile destroyed.
- Level 5: Deal 1494 damage plus 204 more damage for each friendly special tile destroyed.
Since you have the abilities of each of the symbiotes, I think it would be a good idea for the developers to make a game mode such as that of deadpool daily, only with venomverse in that case ... It seems like a good one to me. idea and so we do not waste all the characters you just published.
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MrVAL7K said:Escriba su comentarioSince you have the abilities of each of the symbiotes, I think it would be a good idea for the developers to make a game mode such as that of deadpool daily, only with venomverse in that case ... It seems like a good one to me. idea and so we do not waste all the characters you just published.0
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Payback (Mavis Trent)
3 Star (Rare)Take Flight 9 APPayback takes to the air for a better view of the situation. Send Payback airborne for 1 turn and create a random strength 60 attack, strike or shield tile.
(Passive) While Payback is airborne, this power becomes Pulse.
(At level 40)- Level 2: Costs 8 AP
- Level 3: Costs 7 AP
- Level 4: Costs 6 AP
- Level 5: Costs 5 AP
Payback lands with a burst of electricity that spreads across the battlefield. When Payback returns from being airborne, increase friendly special tiles by 10 and enemy special tiles by 3 in a random 2x2 block. This power becomes Take Flight.
(At level 40)- Level 2: Increase friendly tiles by 14 and enemy tiles by 5 in a random 3x3 block.
- Level 3: Increase friendly tiles by 20 and enemy tiles by 8 in a random 4x4 block.
- Level 4: Increase friendly tiles by 28 and enemy tiles by 12 in a random 5x5 block.
- Level 5: Increase friendly tiles by 41 and enemy tiles by 17 in a random 6x6 block.
Short Circuit 9 APPayback releases a charge of electricity that fries enemy devices. Turn a random enemy countdown or repeater tile into a basic black tile.
(At level 40)- Level 2: Costs 1 less for each enemy countdown and repeater tile (min. 6).
- Level 3: Costs 1 less for each enemy countdown and repeater tile (min. 5).
- Level 4: Costs 1 less for each enemy countdown and repeater tile (min. 4).
- Level 5: Costs 1 less for each enemy countdown and repeater tile (min. 3).
Thriving on bliss, her symbiote becomes stronger when Mavis is in a good mood. When Payback gains health, increase her black, blue and purple match damage by 3%.
(At level 40)- Level 2: Increase by 4%.
- Level 3: Increase by 5%.
- Level 4: Increase by 7%
- Level 5: Increase by 10%.
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Riot (Trevor Cole)
3 Star (Rare)Dreadful Presence 5 APRiot's towering frame hastily rushes into battle with his sights set on his terrified target. Stun the target for 1 turn and create 1 random web tile.
(Passive) Increase Riot's base match damage by 1 for each web tile in the corresponding color.
(At level 40)- Level 2: Increase base match damage by 2.
- Level 3: Increase base match damage by 3.
- Level 4: Increase base match damage by 4.
- Level 5: Increase base match damage by 5.
Bludgeon 8 APRiot prefers to batter his opponents. Forming his hands into hammers and axes, Riot deals 2 hits of 135 to the target.
(At level 40)- Level 2: Deals 2 hits of 269
- Level 3: Deals 2 hits of 448.
- Level 4: Deals 2 hits of 640.
- Level 5: Deals 2 hits of 800.
Pummel 9 APA trail of destruction is all that remains after Riot takes a giant mace-shaped arm to the fight. Deal 200 damage and destroy 3 random tiles. (Does not generate AP).
(At level 40)- Level 2: Deal 250 damage and destroy 5 random tiles.
- Level 3: Deal 313 damage and destroy 7 random tiles.
- Level 4: Deal 391 damage and destroy 10 random tiles.
- Level 5: Deal 488 damage and destroy 15 random tiles.
Developer's Notes:- If there are 3 red web tiles and 1 blue web tile, Riot's base red match damage only increases by 3 and his base blue match damage only increases by 1.
- If the target is downed after the first hit, the second hit is done to the next target.
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Phage (Carl Mach)
3 Star (Rare)Pinpoint Accuracy 16 APWith sensory modifications and a Klyntar symbiote, Carl is a marksman rivaled by few. Destroy a selected tile. If it is a basic or team-up tile, deal damage and generate AP. If it is a special tile, deal 900 damage.
(At level 40)- Level 2: If it is a special tile, deal 990 damage.
- Level 3: If it is a special tile, deal 1188 damage.
- Level 4: If it is a special tile, deal 1544 damage.
- Level 5: If it is a special tile, deal 2163 damage.
Hidden Sniper, Crouching Symbiote 13 APPhage lays in wait for the right opportunity to attack. Destroy a random 5x5 block of tiles. (Does not generate AP). If there are 22 or more web tiles remaining, down the target.
(At level 40)- Level 2: Downs the target if there are 21 or more web tiles remaining.
- Level 3: Downs the target if there are 20 or more web tiles remaining.
- Level 4: Downs the target if there are 18 or more web tiles remaining.
- Level 5: Downs the target if there are 15 or more web tiles remaining.
Slice and Dice 13 APPhage creates a symphony of blades to slash and stab his opponent. Select a tile. Destroy a diagonal line of tiles. (Does not generate AP).
(At level 40)- Level 2: Destroy a diagonal line of tiles plus 2 random tiles.
- Level 3: Destroy a diagonal line of tiles plus 4 random tiles.
- Level 4: Destroy a diagonal line of tiles plus 6 random tiles.
- Level 5: Destroy a diagonal line of tiles plus 8 random tiles.
Developer's Notes:- Special tiles destroyed by Pinpoint Accuracy do not deal damage or generate AP.
- Tiles destroyed by Hidden Sniper, Crouching Symbiote deal damage, but do not generate AP.
- Slice and Dice destroys all tiles in a diagonal line intersecting the selected tile. The direction doesn't matter, but for example, from left to right, top to bottom there are columns A-H and rows 1-8, respectively. if you choose tile B2, Slice and Dice will destroy C1, B2, and A3. If E1 is selected, E1, D2, C3, B4 and A5 will be destroyed.
- Tiles destroyed by Slice and Dice deal damage, but do not generate AP.
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Agony (Leslie Gesneria)
3 Star (Rare)Heavy Duty 8 APAgony's physical enhancements enable her to easily wield powerful weapons that are normally too heavy to carry. Turn a random web tile into an attack tile with strength 48 plus 1 additional strength for each remaining web tile.
(At level 40)- Level 2: Strength 53 attack tile plus 1 additional strength for each remaining web tile.
- Level 3: Strength 60 attack tile plus 1 additional strength for each remaining web tile.
- Level 4: Strength 60 attack tile plus 2 additional strength for each remaining web tile.
- Level 5: Strength 69 attack tile plus 3 additional strength for each remaining web tile.
Acid 7 APAgony creates acid that she can use to burn through almost any material. Select a basic tile to become a 1-turn Yellow Acid Repeater tile that destroys itself, deals 100 damage and creates another 1-turn Yellow Acid Repeater tile on the tile below it.
(At level 40)- Level 2: Deals 112 damage.
- Level 3: Deals 125 damage.
- Level 4: Deals 140 damage.
- Level 5: Deals 157 damage.
Chemical Alteration 0 APAgony's physiology enables her to absorb and redistribute chemicals. When you match an attack tile, create 1 web tile.
(At level 40)- Level 2: When you match an attack or strike tile, create 1 web tile.
- Level 3: When you match an attack, strike or shield tile, create 1 web tile.
- Level 4: When you match an attack, strike, shield or countdown tile, create 1 web tile.
- Level 5: When you match an attack, strike, shield, countdown or repeater tile, create 1 web tile.
Developer's Notes:- Once on the field, a Yellow Acid Repeater tile can replicate itself using special tiles.
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Akoni said:Agony (Leslie Gesneria)
3 Star (Rare)Acid 7 APAgony creates acid that she can use to burn through almost any material. Select a basic tile to become a 1-turn Yellow Acid Repeater tile that destroys itself, deals 100 damage and creates another 1-turn Yellow Acid Repeater tile on the tile below it.
(At level 40)- Level 2: Deals 112 damage.
- Level 3: Deals 125 damage.
- Level 4: Deals 140 damage.
- Level 5: Deals 157 damage.
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Lasher (Ramón Hernández)
3 Star (Rare)One on Three 0 AP(Passive) Using dorsal tentacles as extra limbs, Lasher takes on multiple opponents with ease. Deal 30% of Lasher's match damage to the rest of the enemy team.
(At level 40)- Level 2: Deal 40% of Lasher's match damage to the rest of the enemy team.
- Level 3: Deal 50% of Lasher's match damage to the rest of the enemy team.
- Level 4: Deal 60% of Lasher's match damage to the rest of the enemy team.
- Level 5: Deal 70% of Lasher's match damage to the rest of the enemy team.
Ensnare 6 APLasher takes hold of his foe, immobilizing them for the finishing blow. Select an enemy and create an Ensnare Countdown tile equal to the number of web tiles and stunning the selected enemy for the same number of turns (max 2). While there is an Ensnare Countdown tile, this power becomes Lacerate.
(At level 40)- Level 2: No change.
- Level 3: No change.
- Level 4: Stun for max 3 turns.
- Level 5: Stun for max 4 turns.
Lacerate 0 AP(Passive) Once the enemy is all wrapped up, Lasher forms blades to finish them off. Each time a web tile is matched, Ensnare Countdown tile deals 131 damage to the selected enemy. When there is no Ensnare Countdown tile, this power becomes Ensnare.
(At level 40)- Level 2: Deals 146
- Level 3: Deals 162
- Level 4: Deals 180
- Level 5: Deals 200
Remote Control 8 APLasher latches on to a small animal and animates it to do his bidding. Select a red, black or green color tile and create a 3-turn Remote Control Repeater tile. According to the color, this power becomes Remote Control: Dog (Red), Remote Control: Mouse (Black) or Remote Control: Insect (Green).
(At level 40)- Level 2: No change.
- Level 3: No change.
- Level 4: Creates a 2-turn Repeater tile.
- Level 5: Creates a 1-turn Repeater tile.
Remote Control: Dog 0 AP(Passive) When the Repeater tile reaches 0, it deals 198 damage. If there is no Remote Control Repeater tile, this power becomes Remote Control.
(At level 40)- Level 2: Deals 216 damage.
- Level 3: Deals 235 damage.
- Level 4: Deals 256 damage.
- Level 5: Deals 279 damage.
Remote Control: Mouse 0 AP(Passive) When the Repeater tile reaches 0, steal 1 random AP. If there is no Remote Control Repeater tile, this power becomes Remote Control.
(At level 40)- Level 2: No change.
- Level 3: Steals 2 random AP.
- Level 4: No change.
- Level 5: No change.
Remote Control: Insect 0 AP(Passive) When the Repeater tile reaches 0, create 1 web tile. If there is no Remote Control Repeater tile, this power becomes Remote Control.
(At level 40)- Level 2: No change.
- Level 3: No change.
- Level 4: Create 2 web tiles.
- Level 5: No change.
Developer's Notes:- One on Three deals regular match damage to the target, then 30% of that damage to the second and third enemy. This damage is considered match damage.
- Ensnare creates a single Ensnare Countdown tile with a value determined by the number of web tiles that are present at that moment. If there are 2 web tiles, a 2-turn Ensnare Countdown tile is created. If there are 5, a 5-turn Ensnare Countdown tile is created. After the creation of the Ensnare Countdown tile, the creation or destruction of web tiles have no affect on its counter.
- If the counter on an Ensnare Countdown tile is increased, it has no affect on the selected enemy's stun count. For example, if the Ensnare Countdown tile is at 1 and the enemy is stunned for 1 more turn, then Black Widow's Anti-Gravity Device increases the Countdown tile to 5, the enemy's stun count remains at 1. The Ensnare Countdown tile will continue to deal damage to that enemy when web tiles are matched, even if the enemy is not stunned. If the enemy is downed, the counter disappears.
- There can only be 1 Ensnare Countdown tile at a time.
- There can only be 1 Remote Control Repeater tile at a time.
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Hybrid (Scott Washington)
4 Star (Legendary)Webbed Menace 5 AP(At level 70)
Four tortured and abandoned symbiotes bonded with Scott for a chance to do good in the world. Create 1 web tile, then fortify 1 web tile.
(Passive) Hybrid's base match damage is increased by 1% for each web tile.- Level 2: Create 2 web tiles, then fortify 1 web tile. Increase base match damage by 3% for each web tile.
- Level 3: Create 2 web tiles, then fortify 2 web tiles. Increase base match damage by 7% for each web tile.
- Level 4: Create 3 web tiles, then fortify 2 web tiles. Increase base match damage by 13% for each web tile.
- Level 5: Create 4 web tiles, then fortify 2 web tiles. Increase base match damage by 21% for each web tile.
Slash and Dash 12 AP(At level 70)
Hybrid takes out the enemy, careful not to harm bystanders, then disappears in a blur. Destroy 4 diagonal tiles in the center, then 4 additional diagonal tiles in the center leaving friendly and web tiles unaffected. (Does not generate AP).- Level 2: Deals an additional 473 damage to the target.
- Level 3: Deals an additional 662 damage to the target.
- Level 4: Deals an additional 927 damage to the target, then turns invisible for 1 turn.
- Level 5: Deals an additional 1298 damage to the target, then turns invisible for 2 turns.
Satellite Symbiote 5 AP(At level 70)
Hybrid detaches a piece of his symbiote to relay information to his allies. Move 1 AP from Hybrid's weakest color AP pool to a selected ally's strongest color AP pool. If Hybrid's weakest AP pool becomes 0 as a result, send Hybrid airborne for 3 turns.- Level 2: Move 1 AP. Airborne for 2 turns.
- Level 3: Move up to 2 AP. Airborne for 2 turns.
- Level 4: Move up to 2 AP. Airborne for 1 turn.
- Level 5: Move up to 3 AP. Airborne for 1 turn.
Developer's Notes:- Slash and Dash destroys tiles in an X pattern (i.e. top-down left to right, then top-down right to left). These are two different strikes which deal damage independently. At levels 2 through 5, the additional damage to the target is dealt first, then the damage from the destroyed tiles is applied. If the target is downed before the second or third wave of damage is dealt, then it is dealt to the next target.
- Slash and Dash does not destroy friendly tiles or web tiles (including enemy web tiles).
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I chose this cover because it is the comic where Venomsaurs made the most appearances since there are no Old Man Logan comics containing Venomsaurus with Venomsaurus, Venom or a T-Rex on the cover.Venomsaurus Rex (Wasteland)
5 Star (Epic)Hungering Hunter 0 AP(Passive) Venomsaurus scours the wastelands for the prey that escaped. When you match Team-Up tiles, gain 1 Green AP. When you have 13 or more Team-Up AP, this power becomes Ruinous Rampage.
(At level 255)- Level 2: When you have 11 or more Team-Up AP, this power becomes Ruinous Rampage.
- Level 3: When you have 9 or more Team-Up AP, this power becomes Ruinous Rampage.
- Level 4: When you have 7 or more Team-Up AP, this power becomes Ruinous Rampage.
- Level 5: Gain 2 Green AP. When you have 5 or more Team-Up AP, this power becomes Ruinous Rampage.
Ruinous Rampage 8 APWith its eyes locked on its prey, Venomsaurus destroys everything in its path. Decrease your Team-Up AP by 5, deal 1107 damage to the target, and destroy a random 3x3 block of tiles (does not generate AP).
(At level 255)- Level 2: Deal 1571 damage.
- Level 3: Deal 2232 damage.
- Level 4: Deal 3169 damage.
- Level 5: Deal 4501 damage.
Patient Predator 0 AP(Passive) Venomsaurus stairs into the distance for any sign of its prey. When you make a match in the team's weakest color, gain 1 Red AP. When you have 10 or more AP in the team's weakest color, this power becomes Ceaseless Charge.
(At level 255)- Level 2: When you have 9 or more AP in the team's weakest color, this power becomes Ceaseless Charge.
- Level 3: When you have 8 or more AP in the team's weakest color, this power becomes Ceaseless Charge.
- Level 4: When you have 7 or more AP in the team's weakest color, this power becomes Ceaseless Charge.
- Level 5: Gain 2 Red AP. When you have 5 or more AP in the team's weakest color, this power becomes Ceaseless Charge.
Ceaseless Charge 7 APThere is no wall that can protect you from this predator. Just. Keep. Running. Deal 2300 damage to the target, then destroy 3 random tiles in your team's strongest color (does not deal damage or generate AP).
(At level 255)- Level 2: Deal 3312 damage.
- Level 3: Deal 4769 damage.
- Level 4: Deal 6868 damage.
- Level 5: Deal 9890 damage.
Persistent Pummel 0 AP(Passive) Venomsaurus relentlessly delivers one blow after the other. When Venomsaurus Rex fires a power, increase the damage by 3% for each enemy shield tile.
(At level 255)- Level 2: Increase damage by 5% for each enemy shield tile.
- Level 3: Increase damage by 8% for each enemy shield tile.
- Level 4: Increase damage by 12% for each enemy shield tile.
- Level 5: Increase damage by 18% for each enemy shield tile.
Developer's Notes:- The powers here assume that Venomsaurus Rex has considerable base stats for green, red and purple.
- The 3x3 block of tiles destroyed by Ruinous Rampage deals damage, but does not generate AP.
- The 3 tiles destroyed by Ceaseless Charge do not deal damage or generate AP.
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Grendel (Symbiote Dragon)
5 Star (Epic)Zenith 10 APCreated directly by Knull, Grendel is physically superior to the typical symbiote. If there are none, create a 1-turn Repeater tile that converts a friendly attack or strike tile into a shield tile. If there are none, creates a strength 60 shield tile.
(Passive) When a friendly shield tile is created, increase its strength by 33.
(At level 255)- Level 2 Creates a strength 64 shield tile. Increase by 46.
- Level 3 Creates a strength 67 shield tile. Increase by 54.
- Level 4 Creates a strength 71shield tile. Increase by 67.
- Level 5 Creates a strength 74 shield tile. Increase by 88.
Symbiote Assimilation 0 AP(Passive) The tides turn drastically in Grendel's favor as he absorbs every symbiote in his presence. When you make a match-4 containing no basic or team-up tiles, take another turn.
(At level 255)- Level 2 No change.
- Level 3 No change.
- Level 4 When you make a match-3 or 4 using no basic or team-up tiles, take another turn.
- Level 5 When you make a match-3 or 4 using no basic or team-up tiles, create a critical tile and take another turn.
Widespread Destruction 18 APLoyal to Knull, Grendel stops at nothing to destroy everything in its path. Down Grendel and deal 2450 damage to the enemy team.
(At level 255)- Level 2 Costs 20 AP. Deals 3675 damage to the enemy team.
- Level 3 Costs 22 AP. Deals 5513 damage to the enemy team.
- Level 4 Costs 24 AP. Deals 8269 damage to the enemy team.
- Level 5 Costs 27 AP. Deals 12,403 damage to the enemy team.
Developer's Notes:- The conversion of an attack or strike tile to a shield tile is considered the creation of a shield tile for Zenith's passive power.
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I know that The Maker has received lots of attention on this thread already, but I'm giving a suggestion anyway since I have a few concepts based on the character.The Maker (Reed Richards)
4 Star (Legendary)Flexible Morale 7 AP(At level 70)
The Maker uses those around him as tools to further his plans. Send an ally airborne for 2 turns dealing 550 damage to them when they return. Increase the strength of all friendly Attack, Strike and Shield tiles by 23 and fortify 1 friendly special tile.- Level 2: Increase by 30.
- Level 3: Increase by 39.
- Level 4: Increase by 51
- Level 5: Increase by 66 and fortify 2 special tiles.
Master of His Own Destiny 0 AP(At level 70)
When a friendly villain matches an enemy special tile, destroy a similar enemy special tile. If it's the eighth enemy special tile you've matched this battle, fire a random friendly power at no cost and reset this counter.- Level 2: If it's the seventh enemy special tile you've matched...
- Level 3: If it's the sixth enemy special tile you've matched...
- Level 4: If it's the fifth enemy special tile you've matched...
- Level 5: If it's the fourth enemy special tile you've matched...
Vile Imaginaut 9 AP(At level 70)
The Maker emerges from his lab with a terrifying device that defies imagination. Create a 3-turn Fortified Black Repeater tile that creates a random Attack, Strike, or Protect tile each time it reaches 0.
(Passive) If all allies are stunned, airborne, or downed, remove the Vile Imaginaut Repeater tile and all friendly special tiles and create a 10-turn Fortified Black Countdown tile (minus 1 for each special tile removed to a minimum of 5 turns) that deals 1997 damage to the enemy team.- Level 2: Creates stronger Attack, Strike, or Shield tiles.
- Level 3: Decreases minimum to 4 turns. Deals 2696 damage.
- Level 4: Creates stronger Attack, Strike, or Shield tiles.
- Level 5: Decreases minimum to 3 turns. Deals 3640 damage.
Developer's Notes:- Flexible Morale sends a selected ally airborne, then increases the strength of friendly special tiles. Fortification occurs on any friendly special tile. Damage to the ally occurs upon return.
- Maker of His Own Destiny destroys a random special tile of the same type. For example, if an attack tile is matched, it will destroy another attack tile.
- Vile Imaginaut's passive power requires the existence of its repeater tile and all of The Maker's allies to be inactive to fire. The repeater tile itself does not count toward the "discount" for the countdown tile. For example, if the repeater tile only is removed, a 10-turn countdown tile will be created. If the repeater tile and 1 attack tile are removed, a 9-turn countdown tile will be created.
- Attack, Strike and Shield tiles created by Vile Imaginaut should be the same or comparable to Mr. Fantastic (Reed Richards) Imaginaut power.
- I imagine The Maker (Reed Richards) as having pretty much the same statistics as Mr. Fantastic (Reed Richards), such as base match damage, health, etc.
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The Maker (Hybrid)
4 Star (Legendary)Malleable Method 6 AP(At level 70)
The Maker feels his power grow as one symbiote after the other latches on. Create a 2-turn Repeater tile that creates 1 Web tile when it reaches 0.
(Passive) Deal 58 damage to the target each time you match a Web tile.- Level 2: 2-turn Repeater tile that creates 1 Web tile. Deal 63 damage.
- Level 3: 1-turn Repeater tile that creates 1 Web tile. Deal 68 damage.
- Level 4: 1-turn Repeater tile that creates 2 Web tiles. Deal 73 damage.
- Level 5: 1-turn Fortified Repeater tile that creates 2 Web tiles. Deal 79 damage.
Master of Many 0 AP(At level 70)
(Passive) The Maker uses his symbiotes to his advantage. At the start of your turn, remove 1 Web tile and deal 72 damage. Whenever you match a special tile, create a Web tile. If it's the tenth Web tile you've matched this battle, gain 1 Blue AP and reset this counter.- Level 2: Deal 75 damage. If it's the ninth Web tile, gain 1 Blue AP.
- Level 3: Deal 79 damage. If it's the eighth Web tile, gain 1 Blue and 1 Black AP.
- Level 4: Deal 83 damage. If it's the seventh Web tile, gain 1 Blue and 1 Black AP.
- Level 5: Deal 88 damage. If it's the sixth Web tile, gain 1 Blue and 2 Black AP.
Narrowed Focus 9 AP(At level 70)
The Maker attacks his foe with little regard for others in the vicinity. Deal 711 damage to the enemy team and allies and 109 damage to the target for each Web tile.
(Passive) Each time an enemy or ally fires a power, create 1 Web tile.- Level 2: Deal 817 damage to enemy team and allies and 165 to target for each Web tile. Create 2 Web tiles.
- Level 3: Deal 817 damage to enemy team and allies and 165 to target for each Web tile. Create 3 Web tiles.
- Level 4: Deal 940 damage to enemy team and allies and 209 damage for each Web tile. Create 3 Web tiles.
- Level 5: Deal 940 damage to enemy team and allies and 209 damage for each Web tile. Create 4 Web tiles.
Developer's Notes:- Malleable Method's passive power deals damage per web tile matched.
- For Master of Many, Web tiles do not count as special tiles and, therefore, do not trigger the creation of Web tiles when matched.
- Master of Many triggers if a special tile is a friendly tile or an enemy tile.
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The Maker (Synthetic Venom)
5 Star (Epic)Extended Reach 0 AP(Passive) The Maker smiles gleefully as the opportunity to test his symbiote arrives. If you have 9 or more special tiles, destroy 1 random tile. If it was a friendly Attack, Strike, or Shield tile, create 2 copies of it dealing no damage or generating AP. Otherwise, deal damage and generate AP.
(At level 255)- Level 2 If you have 8 or more special tiles...
- Level 3 If you have 7 or more special tiles...
- Level 4 If you have 6 or more special tiles...
- Level 5 If you have 5 or more special tiles...
Master of the Impossible 0 AP(Passive) The Maker shows off his new power with amazing feats. When you match an Attack, Strike, or Shield tile, deal 100% of its strength to the target. When you match a Countdown or Repeater tile, deal 199 damage times the number on the counter to the target. If it's the sixth special tile you've matched this battle, create a strength 55 Strike tile and reset this counter.
(At level 255)- Level 2 Deal 140% or 227 damage. Create a strength 66 Strike tile.
- Level 3 Deal 196% or 259 damage. Create a strength 77 Strike tile.
- Level 4 Deal 274% or 295 damage. Create a strength 88 Strike tile.
- Level 5 Deal 384% or 336 damage. Create a strength 99 Strike tile.
Grand Design 10 APCreate 1 2-turn Fortified Black Countdown tile that has a random effect each turn.
Effects include creating a random Attack, Strike or Shield tile, increasing the strength of friendly Attack, Strike, and Shield tiles, or fortifying 1 friendly special tile.
(At level 255)- Level 2 Create 2 2-turn Fortified Black Countdown tiles. Greater strength increases.
- Level 3 Create 2 2-turn Fortified Black Countdown tiles. Create stronger tiles.
- Level 4 Create 2 3-turn Fortified Black Countdown tiles. Fortifies up to 2 tiles.
- Level 5 Create 3 3-turn Fortified Black Countdown tiles.
Developer's Notes:- Grand Design is similar to Mr. Fantastic (Reed Richards) Imaginaut power. Since I do not know the strength of the tiles created, the wording on Grand Design was kept similar with the assumption that the strength of tiles created with a 5* power will be greater than the strength of tiles created with a 4* power.
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Okay, this is my last symbiote-related suggestion... I think.Iron Man (Superior)
5 Star (Epic)Enhanced Strike 8 APIron Man can fire his repulsers to make his powerful strikes more devastating. Deal 2214 damage. If you have 12 or more Red AP, deal 4029 damage instead.
(At level 255)- Level 2: Deal 2568 damage or 4674 damage if you have 12 or more Red AP.
- Level 3: Deal 2979 damage or 5541 damage if you have 13 or more Red AP.
- Level 4: Deal 3456 damage or 6566 damage if you have 14 or more Red AP.
- Level 5: Deal 4009 damage or 7777 damage if you have 15 or more Red AP.
Iron Prison 9 APIron Man psionically commands his Endo-Sym Armor to encase his target, immobilizing them and cutting them off from the world. Stun the target for 1 turn and create a 1-turn Blue Countdown tile that removes a random enemy special tile per turn.
(At level 255)- Level 2: Stun for 2 turns. 1-turn Blue Countdown that removes 1 random special tile.
- Level 3: Stun for 2 turns. 2-turn Blue Countdown that removes 1 random special tile.
- Level 4: Stun for 3 turns. 2-turn Blue Countdown that removes 2 random special tiles.
- Level 5: Stun for 3 turns. 3-turn Blue Countdown that removes 2 random special tiles.
Brace for Impact 0 AP(Passive) Using symbiote cell-based tech, the Endo-Sym can heal itself when damaged. If Iron Man takes damage equal to 10% or more of his max base health, create a 3-turn Yellow Countdown tile that gives him a burst of 300 health each turn and creates a strength 60 Shield tile when it reaches 0.
(At level 255)- Level 2: Heals for 300/300/453 and creates a strength 96 Shield tile.
- Level 3: Heals for 350/350/532 and creates a strength 154 Shield tile.
- Level 4: Heals for 400/400/641 and creates a strength 246 Shield tile.
- Level 5: Heals for 450/450/786 and creates a strength 393 Shield tile.
Developer's Notes:- Enhanced Strike considers the amount of Red AP present when the cost is paid as opposed to after.
- Iron Prison's stun and Countdown tile that removes special tiles are two independent affects (similar to Dr. Sttrange's Crimson Bands of Cyttorak power). If an enemy cannot be stunned, the Countdown tile is still created and removes special tiles. If a Countdown tile cannot be created because of a power or lack of Blue tiles, the enemy is still stunned.
- Brace for impact uses Iron Man (Superior) base health stat. For example, if health is 13,000, then 1,300 or more damage is required to trigger Brace for Impact to fire. If a support provides Iron Man (Superior) with a boost so that he starts the battle with 14,000 health, Brace for Impact will still require 1,300 or more damage to fire. If during battle, health is at 3,000, Brace for Impact will still require 1,300 or more damage to fire.
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We already have Main Event Hulk which is a variation of World War Hulk, so I envision this character more like the unstoppable gamma radiation leaking monster in the image below.Hulk (Worldbreaker)
5 Star (Epic)Advance 0 AP(Passive) With each advancing step Earth trembles under the Hulk's feet. At the start of your turn shuffle 8 random tiles.
(At level 255)- Level 2: Shuffle 16 tiles.
- Level 3: Shuffle 32 tiles.
- Level 4: Shuffle 48 tiles.
- Level 5: Shuffle all tiles.
Shattered Defenses 8 APShields mean nothing when the planet on which you stand crumbles. Deal 2000 damage and destroy a selected tile. If the selected tile is a Shield tile, destroy it and the surrounding 8 tiles instead. (Destroyed tiles deal damage, but do not generate AP.)
(At level 255)- Level 2: Deal 2300 damage.
- Level 3: Deal 2645 damage.
- Level 4: Deal 3042 damage.
- Level 5: Deal 3498 damage.
Gamma Absorption 9 APHulk absorbs all of the gamma radiation on the planet making him stronger than ever. Remove up to 3 random Attack or Strike tiles and increase Hulk's base match damage by 20 for each one removed.
(At level 255)- Level 2: Remove up to 5 Attack or Strike tiles.
- Level 3: Remove up to 8 Attack or Strike tiles.
- Level 4: Remove up to 11 Attack or Strike tiles.
- Level 5: Remove up to 15 Attack or Strike tiles.
Developer's Notes:- Shattered Defenses does not care if friendly or enemy Shield tiles are selected.
- Gamma Absorption removes friendly and enemy Attack/Strike tiles indiscriminately.
- Gamma Absorption increases all of Hulk's match damage.
- Hulk (Worldbreaker) may be best with average health and match damage for a 5 star considering how much his match damage can increase. If the meta game is very slow, higher base match damage may be beneficial to increase urgency. If the meta game is very fast, higher health may be beneficial to give Hulk time to get Gamma Absorption off once or twice to balance out battles.
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Squirrel Girl (Great Lakes Avenger)
4 Star (Legendary)Squirrel World 7 AP(At level 70)
"Confound these wretched rodents! For every one I fling away, a dozen more vex me!" ~ Doctor Doom. Create a 1-turn Squirrel Repeater tile that replicates itself prioritizing enemy special tiles. While there is at least 1 Squirrel Repeater tile, this power becomes Squirrel Call.- Level 2: No change.
- Level 3: No change.
- Level 4: No change.
- Level 5: No change.
Squirrel Call 9 AP(At level 70)
Squirrel Girl calls on her squirrel friends to take on the bad guys. Remove all Squirrel Repeater tiles and deal 82 damage for each one removed. While there are no Squirrel Repeater tiles, this power becomes Squirrel World.
(Passive) Whenever you match a Squirrel Repeater tile, convert 1 random Black tile to Green.- Level 2: Deal 102 damage per tile. 1 Black or Blue tile to Green.
- Level 3: Deal 127 damage per tile. 1 Black or Blue tile to Green.
- Level 4: Deal 159 damage per tile. 1 Black, Blue, or Red tile to Green.
- Level 5: Deal 199 damage per tile. 2 Black, Blue, or Red tiles to Green.
Eat Nuts and Kick Butts 0 AP(At level 70)
After a quick refresher, Squirrel Girl darts off to kick some bad guy butt. Whenever an enemy matches or destroys a Squirrel Repeater tile, boost your team's health by 74 and deal 82 damage to the target.- Level 2: 82 health and 92 damage.
- Level 3: 91 health and 103 damage.
- Level 4: 101 health and 115 damage.
- Level 5: 112 health and 129 damage.
Aw Nuts! 0 AP(At level 70)
(Passive) Nuts. Nuts everywhere! The bad guys are falling down, but who's gonna collect all those nuts, again? When the enemy fires a power, create 1 random Nut Trap tile. If a Nut trap tile is replaced by a Squirrel Repeater tile, gain 1 Green AP. If it is matched by the enemy, stun the target for 1 turn.- Level 2: Create 2 Nut Trap tiles.
- Level 3: Create 3 Nut Trap tiles.
- Level 4: Create 3 Nut Trap tiles.
- Level 5: Create 4 Nut Trap tiles.
Developer's Notes:- Squirrel Repeater tiles do not disappear when they replicate, but instead add more to the board.
- Squirrel Call converts 1 tile to Green for each Squirrel Repeater tile matched by friendly matches. Converted tiles can be special tiles.
- Eat Nuts and Kick Butts boosts health and deals damage for each Squirrel Repeater tile matched or destroyed by the enemy.
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Mojo (Mojoverse)
4 Star (Legendary)Show Time! 0 AP(At level 70)
(Passive) Mojo will do anything it takes to get more ratings. At the start of your turn, if there is none, create a Yellow Show Time Count-Up tile. If matched by you, deal 300 damage to the enemy team. If matched by the enemy, the target gains 150 health and the remaining enemies take 300 damage.- Level 2: Deal 405 team damage. Target gets 202 health, rest take 405 damage.
- Level 3: Deal 547 team damage. Target gets 274 health, rest take 547 damage.
- Level 4: Deal 738 team damage. Target gets 369 health, rest take 738 damage.
- Level 5: Deal 996 team damage. Target gets 498 health, rest take 996 damage.
Anti-Life Field 5 AP(At level 70)
Protected by a life draining force, Mojo confidently manipulates others to make the show a raging success. Increase the timer on a selected Countdown or Count-Up tile by 1.
(Passive) At the start of your turn, deal damage to the enemy team equal to 32 times the number on the Show Time Count-Up tile.- Level 2: Cost 5. Raise Countdown or Count-Up by 1. Deal 43 damage times counter.
- Level 3: Cost 5. Raise Countdown by 2 or Count-Up by 1. Deal 58 damage times counter.
- Level 4: Cost 6. Raise Countdown by 2 or Count-Up by 2. Deal 78 damage times counter.
- Level 5: Cost 8. Raise Countdown by 3 or Count-Up by 3. Deal 106 damage times counter.
Concussive Blast 3 AP(At level 70)
Mojo projects powerful blasts of energy to neutralize those who decide to test his authority. Deal 398 damage plus an additional 173 damage times the number on the Show Time Count-Up tile (up to 4).- Level 2: Cost 4. Deal 517 damage plus 214 damage times counter (up to 6).
- Level 3: Cost 5. Deal 750 damage plus 266 damage times counter (up to 8).
- Level 4: Cost 6. Deal 1,200 damage plus 362 damage times counter (up to 10).
- Level 5: Cost 8. Deal 2,101 damage plus 535 damage times counter (up to 15).
Developer's Notes:- Show Time Count-Up tiles start with the timer at 1 since the current turn counts as turn number 1.
- Only one friendly Show Time Count-up tile can exist at once. If both players have Mojo on their team, each Mojo will ignore the enemy's Count-Up tile.
- Concussive Blast still deals its initial damage if there is no Show Time Count-Up tile.
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