Converts a random Green, Blue, or Black basic tile
into a trap tile. It steals 1 green AP and deals 152 damage
at the beginning of every turn.
Level 2: Trap tile deals 213 damage every turn.
Level 3: Trap tile deals 226 damage every turn. Also steals 1 green AP.
Level 4: Trap tile deals 328 damage every turn.
Level 5: Trap tile deals 429 damage every turn. Also steals 1 blue AP.
Cybernetic Generator 0
(PASSIVE) At the start of your turn, if one does not already exist,
convert a Blue basic tile to a 4-turn blue Countdown tile that deals
324 damage and converts 3 random basic tiles to green.
Level 2: Countdown converts 4 random tiles to green.
Level 3: 3-turn Countdown.
Level 4: Countdown deals 472 damage.
Level 5: Countdown deals 944 damage.
Use Tail 10
Scorpio uses his
tail. Deals 611 damage and destroys up to 2 random blocks of Strike, Protect or
Level Upgrades:Level 2: Deals 778 damage and destroys
3 stones.Level 3: Deals 1195 damage and
destroys 3 stones.Level 4: Deals 1759 damage and
destroys 4 stones.Level 5: Throw 3379 damage.
Trick or treating 10
Deals 557 damage and remove up to 3 random enemy Strike, Protect, Attack,
traps or Countdown tiles. Costs 1 AP less for each enemy
Countdown tile on the board (minimum cost 7 AP).
Level 2: Deals 800 damage.
Level 3: Deals 1086 damage.
Level 4: Deals 1340 damage.
Level 5: Deals 1780 damage.
(Passive) At the start of the battle, a Pumpkin tile appears on the
board. If this tile is removed by any means, this ability becomes Pumpkin head.
Pumpkin Head 10
Level 2: These ones deal 721 damage per shot (2163 total).
Level 3: 934 damage (2802 total).
Level 4: 1349 damage (4047 total).
Level 5: 2185 damage (6555 total).
Roulette passing randomly: 1- apple 2- Pumpkin
111 - heal all the allies
112 - create 3 stryke tiles
121 - create 3 tiles defense
122 - create 3 attack tiles
211 - Create 1 tile that leaves your
212 - damage to your characters
221 - stuns all opponents
222 - death
Red Skull (Johann Schmidt)
4 Star (Legendary)
Men In Places 9
Red Skull awakens sleeping agents, sowing mistrust and suspicion among the emenies, undermining their plans. Steal 2 random Attack, Strike or
Protect tile, dealing 268 damage that ignores damage reduction for each tile to
the enemy with the lowest health. If this downs the enemy, steal all AP in this
character’s strongest color.
Level 2: Deal 379 damage.
Level 3: Steal 3 tiles, deal 490 damage.
Level 4: Deal 601 damage.
Level 5: Steal 4 tiles, deal 721 damage, also
steal Team-Up AP.
Weapon Of Retribution 12
Red Skull summons loyal Hydra henchmen to buy
him time - just enough to deploy a devilish secret weapon. Create 2 4-turn Countdown
Invisibility tiles that target Red Skull. If at least one tile successfully expires,
deal 564 damage to the enemy team. If all tiles successfully expire, additionally Stun the
enemy team for 1 turn. If all tiles are destroyed, Stun Red Skull for 3 turns,
as his plan is foiled.
Level 2: Deal 833 damage to the enemy team.
Level 3: Create 3 Countdown tiles, deal 1102
damage, reduce Stun for 2 turns.
Level 4: Deal 1371 damage and 628 additional
damage to Heroes.
Level 5: Create 4 Countdown tiles, deal 2068
damage, reduce Stun for 1 turn, Stun enemies for 2 turns.
Cut One Head… 0
(PASSIVE) Red Skull commands forces so
far-reaching and convoluted, that they can never be truly destroyed. When the
enemy destroys your Attack, Strike or Protect tile, create a copy of that tile
half the original strength. If the enemy destroys your Countdown tile, gain 1
AP in that tile color.
Level 2: If enemy steals your Attack, Strike or
Protect tile, halve its strength.
Level 3: If enemy steals your Attack, Strike or
Protect tile, gain 1 AP in that tile color.
Level 4: If enemy destroys your Countdown tile,
gain AP equal to the countdown time left.
Level 5: When your Countdown tile expires, Fortify
one random friendly Special tile. If enemy steals your fortified tile, remove Fortified
Scorpion (Mac Gargan)
4 Star (Legendary)
Don’t Call Me
(PASSIVE) Mac is surely not the smartest person
in the world, but he hates so, so much being told that in a face. Scorpion
match damage is increased by 10%. Whenever you lose AP, Scorpion makes a random
match and deals additional 178 damage for each AP lost.
Level 2: Deal 219 damage.
Level 3: Deal 260 damage.
Level 4: Deal 301 damage.
Level 5: Deal 399 damage, increase Scorpion
match damage by 20%.
The Best Offence 10
Scorpion madly swings his tail pressing on the
opponent, making a fight with him almost impossible. Create a 1-turn Black
Repeater tile that makes Scorpion the target of all attacks and deals 50% of
the damage dealt to Scorpion in the previous turn to the target in front. If the damage returned is higher than 685, Scorpion delivers a blunt strike, Stunning enemy for 1 turn in addition.
Level 2: While the Repeater tile is on board, when
Scorpion makes a match, destroy 3 tiles in a diagonal pattern.
Level 3: Destroy a random enemy Strike tile
Level 4: Destroy a random enemy Strike and
Attack tile each turn.
Level 5: Create a Fortified repeater tile.
Acidic Nightmare 11
Scorpion spits a deadly acid from his tail,
that melts even through the strongest armor. Deal 1178 damage that ignores the
damage reduction and destroys 1 random enemy Protect tile.
Level 2: Deal 1789 damage and destroy 2 enemy Protect
Level 3: Deal 2400 damage and destroy 2 enemy
Protect and Web tiles.
Level 4: Deal 3011 damage and destroy 3 enemy
Protect and Web tiles.
Level 5: Deal 5043 damage, remove Fortified
from 4 enemy tiles and destroy 4 enemy Protect and Web tiles.
Shocker (Herman Schultz)
4 Star (Legendary)
Man In Charge 10
Shocker uses his gauntlets to make electric
blasts while his costume protects him from this dangerous energy. Create 6
(PASSIVE) Charged tiles grant 1 additional AP
when matched. When Shocker is Stunned, decrease the Stun duration by 1 turn.
Level 2: Create 8 Charged tiles.
Level 3: Create 9 Charged tiles, decrease Stun
duration by 2 turns.
Level 4: Create 10 Charged tiles, decrease Stun
duration by 3 turns.
Level 5: Create 11 Charged tiles, Charged tiles
grant 2 additional AP, Charged tiles do normal damage to Shocker.
Current/Deadly Current 0
(PASSIVE) Shocker clinches his opponent foolish
enough to get close to him, sending lethal currents through their body. When
you make Match 5 or more, Stun the enemy for 1 turn. Stunned enemies receive 340
damage each turn. If the next match within the tile cascade has different color,
deal additional 220 damage.
Level 2: Deal 680 damage to stunned enemies.
Level 3: Deal 1020 damage to stunned enemies,
Stun enemies for 2 turns.
Level 4: Deal 440 additional damage for every cascade
Level 5: Create a Charged tile for every cascade
High Voltage 4
Shocker discharges his gauntlets, knocking his
opponent unconsciousness. Stun the enemy for 1 turn. If you have 8 or more Red
AP, this power becomes Roasted Toast.
Level 2: No change.
Level 3: Stun the enemy for 2 turns.
Level 4: No change.
Level 5: Increase Stun duration by 1 turn for
every 3 enemy Protect tiles.
Roasted Toast 8
Shocker amplifies the attack, causing more
harm. Stun the enemy for 1 turn and deal 688 damage. If you have 12 or more Red
AP, this power becomes No More Puns.
Level 2: Deal 1209 damage.
Level 3: Deal 1760 damage and Stun the enemy
for 2 turns.
Level 4: Deal 2311 damage.
Level 5: Deal 3062 Damage and increase Stun duration
by 1 turn for every 3 enemy Protect tiles.
No More Puns 12
Shocker unleashes a devastating blast. Stun the
enemy for 2 turns and deal 1296 damage. The attack is so powerful, it sends the
enemy flying, slamming into whatever (or whoever) is behind them. Stun the
enemy behind the target in front for 1 turn and deal half of the damage dealt
to the target. If everyone else is downed, deal additional half of the original
damage to the target.
Level 2: Deal 2096 damage.
Level 3: Deal 2896 damage and increase Stun
duration by 1 for every 3 enemy Protect tiles.
Level 4: Deal 3696 damage and deal 113 damage
for every Charged tile on board to the enemy team.
Level 5: Deal 4496 damage and deal additional 113
damage for every Charged tile on board and every Red AP left to the enemy team.
Then drain the remaining Red AP.