What Marvel character are you hoping for? (post movesets)

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  • fewafewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Sunspot (New Avengers)

    5 Star (Epic)


    blackflagpng Heat Fist blacktilepng 9
    Sunspot strikes his opponent, leaving a trail of plasma. Deal 1638 damage to the enemy target and create 2 strength 157 Attack tiles. If there are at least 5 Attack tiles, deal 100% of the total value of friendly Attack tiles as damage to the enemy target.
    At Max Level:
    Level 3: Deals 9439 damage and creates 2 strength 437 Attack tiles.
    Level 4: Deals 12579 damage and creates 2 strength 621 Attack tiles.
    Level 5: Deals 150% of the total value of friendly Attack tiles as damage to the enemy target.

    yellowflagpng Surface of the Sun yellowtilepng 0
    (PASSIVE) Roberta easily ignores heat and fire attacks from the enemy. When Sunspot is at the front, reduce the damage from enemy Attack tiles by 60%.
    Level Upgrades:
    Level 2: Reduce the damage from enemy Attack tiles by 100%.
    Level 3: Sunspot heals for 25% of the damage from enemy Attack tiles.
    Level 4: Sunspot heals for 40% of the damage from enemy Attack tiles.
    Level 5: Generate 1 Black AP when Sunspot would be damaged by enemy Attack tiles.

    redflagpng Solar Flare redtilepng 7
    Sunspot channels his energy to unleash a devastating blast. If there isn’t one already, create a 2-turn Repeater tile that strengthens all friendly Attack tiles by 77. If there are more than 10 Attack tiles, remove 2 friendly Attack tiles and deal 1249 damage to the enemy team.
    At Max Level:
    Level 3: Strengthen by 268. Deal 7633 damage.
    Level 4: Strengthen by 393. Deal 9718 damage.
    Level 5: Strengthen by 651. No longer removes friendly Attack tiles.
  • fewafewa Posts: 74 Match Maker
    edited July 2019
    442188c2d59464ded52dd1ad506c266ejpg

    Boomerang (Modern)

    4 Star (Legendary)


    purpleflagpng What Goes Around purpletilepng 7
    Boomerang chucks a specialized boomerang at his enemies. Select a Purple, Blue, or Black basic tile to deal 251 damage to the enemy target (Purple), 223 damage to the enemy team (Blue), or remove 1 enemy Special tile (Black), then convert it to a 3-turn Countdown tile that repeats the effect.
    At Max Level:
    Level 3: Deals 1004 damage / 974 damage / 2 enemy Special tiles.
    Level 4: Deals 1482 damage / 1251 damage.
    Level 5: Deals 2439 damage / 1807 damage.

    blueflagpng Changeup bluetilepng 7
    Fred changes the timing of his boomerangs to throw off his opponent. Select a friendly Countdown tile and swap its duration with another friendly Countdown tile’s.
    Level Upgrades:
    Level 2: Select up to 2 friendly Countdown tiles.
    Level 3: Select up to 3 friendly Countdown tiles.
    Level 4: Lower the cost by 2 AP.
    Level 5: Can swap duration of an enemy Countdown tile.

    blackflagpng Hold the Runner blacktilepng 0
    (PASSIVE) Boomerang’s keen eyesight helps him disarm enemies before they can make a move. When Boomerang deals a total 1576 damage to an enemy target, destroy 1 AP in the enemy’s highest color. When Boomerang is below 50% health, this power becomes Bottom of the Ninth.
    At Max Level:
    Level 3: Destroys 2 AP in the enemy’s highest color.
    Level 4: When Boomerang deals a total 2728 damage to an enemy target...
    Level 5: When Boomerang deals a total 2387 damage to an enemy target...

    blackflagpng Bottom of the Ninth blacktilepng 0
    (PASSIVE) The pressure’s on now. Boomerang focuses on making it out alive. Increase the damage of Boomerang’s powers by the percentage of his missing health.

    Comments:
    • Changeup swaps the highest duration of multiple Countdown tiles.
  • Alex502Alex502 Posts: 44 Just Dropped In
    @fewa You have a Mister Negative idea too? Would love to see it.
  • fewafewa Posts: 74 Match Maker
    edited October 2018
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    Mister Negative (Martin Li)

    4 Star (Legendary)


    blackflagpng Darkforce Empowerment blacktilepng 9
    Darkforce energy grants Mister Negative a degree of superhuman strength and durability. If there isn’t on already, select a tile to create a 3-turn non-Black Countdown tile. While active, Mister Negative deals an extra 80 damage and 12 damage for each Black tile on the board.
    (PASSIVE) Mister Negative takes 80 less damage. If a Darkforce Empowerment Countdown tile is active, increase the damage reduction by 12 for each Black tile on the board.
    At Max Level:
    Level 3: Deal / block an extra 350 / 74 damage.
    Level 4: Deal / block an extra 450 / 86 damage.
    Level 5: Deal / block an extra 650 / 110 damage. Fortify the Countdown tile.

    blueflagpng Corrupting Touch bluetilepng 6
    Mister Negative's touch inverts his enemies’ morality. When used, the enemy target’s next match damages a random enemy for 50% of the damage instead.
    Level Upgrades:
    Level 2: Enemy’s next match deals 80% of the damage.
    Level 3: Enemy’s next match deals 125% of the damage.
    Level 4: Enemy’s next match deals 250% of the damage. Increase the cost by 2 AP.
    Level 5: The enemy team’s next match doesn’t generate AP.

    redflagpng Inner Demons redtilepng 0
    (PASSIVE) Mister Negative's Darkforce empowered guards follow him wherever he goes. At the start of your turn, if Mister Negative’s team has at least 8 Red AP, create a 1-turn Red Repeater tile that deals 100 damage and converts the color of a random surrounding tiles to Black.
    At Max Level:
    Level 3: Converts the color of a random surrounding tiles to Black and Blue.
    Level 4: Deals 686 damage.
    Level 5: Create up to 2 Repeater tiles.

    Comments:
    • Darkforce Empowerment would increase the damage of Corrupting Touch and Inner Demons.
    • For Corrupting Touch, the ability multiplies the enemy’s total damage dealt from a match (base match damage plus Strike tiles and / or passives), then the damage bonus of Darkforce Empowerment would be added.
  • fewafewa Posts: 74 Match Maker
    edited October 2018
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    Magik (New Mutants)

    4 Star (Legendary)


    yellowflagpng In Step yellowtilepng 7
    Magik invokes stepping discs to teleport around the fight, disrupting the enemy. Create 2 Yellow Trap tiles. When matched by Magik’s team, convert the color of 2 enemy Protect tiles to Yellow, then convert 2 basic tiles to Yellow Trap tiles (up to 5 Trap tiles). If there are at least 4 Yellow Trap tiles and the enemy would deal team damage, remove all Yellow Trap tiles and negate the damage.
    Level Upgrades:
    Level 2: Converts the color of enemy Attack and Protect tiles to Yellow.
    Level 3: Converts the color of enemy Attack, Protect, and Strike tiles to Yellow.
    Level 4: Create 3 Yellow Trap tiles. Converts the color of enemy Countdown and Repeater tiles.
    Level 5: Converts the color of enemy Invisibility tiles to Yellow.

    blueflagpng Pierce the Veil bluetilepng 6
    Illyana uses the Soulsword to dispel harmful magical effects cast on her allies. Stun the enemy target for 1 turn. If an ally is stunned, increase the cost by 2 AP and remove the stun.
    Level Upgrades:
    Level 2: Stun the enemy target for 2 turns.
    Level 3: Remove the stun from both allies.
    Level 4: If an ally is stunned… stun the enemy target for an additional turn.
    Level 5: If an ally is stunned, increase the cost by 3 AP... stun the enemy target for the ally’s remaining duration of stun.

    purpleflagpng Ruler of Limbo purpletilepng 8
    Magik summons the denizens of Limbo to fight for her. For every Yellow Trap tile (up to 5), deal 195 damage to a random enemy.
    At Max Level:
    Level 3: Deal 955 damage.
    Level 4: Deal 1218 damage
    Level 5: Also deal 792 damage per Yellow Trap to the enemy team. Increase the cost by 2 AP.

    Comments:
    • For Pierce the Veil, if more than one ally is stunned, choose the higher of the two.
  • fewafewa Posts: 74 Match Maker
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    The Wrecking Crew (Original)

    4 Star (Legendary)


    blackflagpng Demolition Men blacktilepng 7
    The Wrecking Crew start breaking down the support beams of the surrounding area. Select a basic tile in the first column and create a 3-turn Countdown tile that destroys the row. Does not generate AP.
    Level Upgrades:
    Level 2: While active, destroy the tile above the Countdown tile each turn.
    Level 3: Destroyed enemy Special tiles generate AP.
    Level 4: Select a second basic tile in the final column to create a 3-turn Countdown tile. Increase the cost by 3 AP.
    Level 5: Fortify the Countdown tiles.

    greenflagpng Raise Your Weapons greentilepng 0
    (PASSIVE) Wrecker holds up his enchanted crowbar, powering up the rest of the Wrecking Crew. For every 6 tiles that the Wrecking Crew’s team destroy, increase the Wrecking Crew‘s damage from destroying tiles by 80%.
    Level Upgrades:
    Level 2: Increase the damage by 110%.
    Level 3: Increase the damage by 130%.
    Level 4: Increase the damage by 160%.
    Level 5: Increase the damage by 200%.

    purpleflagpng Smash ‘n’ Grab purpletilepng 6
    The Wrecking Crew break into a local bank and take whatever they want. Ignoring fortification, destroy 3 tiles. Steal 4 AP in the respective color if an enemy Special tile was destroyed. Does not generate AP.
    Level Upgrades:
    Level 2: Destroy 4 tiles.
    Level 3: Destroy 5 tiles.
    Level 4: Destroy 6 tiles.
    Level 5: If there are at least 7 enemy Special tiles on the board, destroy tiles until an enemy Special tile has been destroyed.
  • MissoesRicRoseMissoesRicRose Posts: 205 Tile Toppler

    Super Skrull (Kl'rt) 5*

    greenflagpng Tenderizer greentilepng 8

    Converts 4 of the enemy’s strongest color basic tiles to Yellow. After the board settles, destroys all remaining basic Yellow tiles. (Does not generate AP.)

    Level Upgrades:
    Level 2: Converts 5 of the enemy’s strongest color basic tiles to Yellow.
    Level 3: Converts 6 of the enemy’s strongest color basic tiles to Yellow.
    Level 4: Converts 7 of the enemy’s strongest color basic tiles to Yellow.
    Level 5: Converts 8 of the enemy’s strongest color basic tiles to Yellow.

    blackflagpng Annihilation blacktilepng 12

    A trap that, while active, all damage goes to the chosen opponent

    yellowflagpng Death Penalty yellowtilepng 9

    Deals 1295 damage and creates 2 strength 104 strike tiles. If there are 5 or more friendly special tiles, also creates 2 strength 259 Black enemy attack tiles.

    Level Upgrades:
    Level 2: Deals 1683 damage, 2 strength 104 Strike tiles. If 5+ friendly special tiles, 2 strength 259 Black enemy Attack tiles.
    Level 3: Deals 1683 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles.
    Level 4: Deals 2202 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles.
    Level 5: Deals 2202 damage, 4 strength 104 Strike tiles. If 5+ friendly special tiles, 4 strength 324 Black enemy Attack tiles.

  • fewafewa Posts: 74 Match Maker
    edited September 2018
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    Crystal (Modern)

    4 Star (Legendary)


    redflagpng Elemental Fury redtilepng 7
    Crystal uses her mastery of the elements to cause mayhem and destruction! Deal 751 damage and create a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 55.
    At Max Level:
    Level 3: Deal 1462 damage and create strength 107 tiles.
    Level 4: Deal 3247 damage and create strength 184 tiles.
    Level 5: For every set of friendly Attack, Protect, and Strike tiles, lower the cost by 2 AP.

    blueflagpng Invocation bluetilepng 6
    Crystal harnesses her surrounding to draw out elemental power. Select a friendly Attack, Protect, or Strike tile to remove and create 6 respective tiles with 15% of the original’s strength. If there are at least 7 friendly Special tiles, convert a random basic tile to a Critical tile.
    (PASSIVE) When friendly Attack, Protect, or Strike tiles that are destroyed, create 2 respective tiles with 15% of the original's strength.
    Level Upgrades:
    Level 2: ...20% of the original’s strength..
    Level 3: ...23% of the original’s strength.
    Level 4: ...30% of the original’s strength.
    Level 5: ...38% of the original’s strength. Convert 2 random basic tiles to Critical tiles.

    blackflagpng Calamity blacktilepng 8
    Crystal weaves the elements together in a devastating attack. For every 2 friendly Attack tiles, strengthen 4 friendly Special tiles by 37. For every 2 friendly Strike tiles, deal 235 damage to the enemy team. For every 4 friendly Protect tiles, stun the enemy team for 1 turn.
    At Max Level:
    Level 3: Strengthen friendly Special tiles by 71. Deal 1162 damage.
    Level 4: Strengthen friendly Special tiles by 155. Deal 1479 damage.
    Level 5: Stun the enemy team for 2 turns.
  • fewafewa Posts: 74 Match Maker
    edited September 2018
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    Karnak (Modern)

    4 Star (Legendary)


    greenflagpng Expose Weakness greentilepng 7
    Karnak strikes at necessary vital points to leave the enemy vulnerable. Select a column and convert 2 tiles to the enemy team’s strongest color.
    (PASSIVE) For every row or column destroyed by Karnak’s team, convert a basic tile surrounding a tile in the enemy team’s weakest color to a Critical tile.
    Level Upgrades:
    Level 2: Select another column and convert a tile to the enemy team’s weakest color.
    Level 3: Converts 2 tiles.
    Level 4: Converts 3 tiles.
    Level 5: For every row or column destroyed by Karnak’s team, convert 2 basic tiles surrounding a tile in the enemy team’s weakest color to Critical tiles.

    blueflagpng Seize the Initiative bluetilepng 0
    (PASSIVE) Karnak attacks the enemy’s weak point for massive damage. Reduce the damage of enemy matches that include a Critical tile by 50%. If Karnak’s team has at least 8 AP in the enemy team’s weakest color, increase Karnak’s team’s match damage in the enemy’s weakest color and Critical damage multiplier by 30% and 0.8, respectively.
    Level Upgrades:
    Level 2: Increase match damage by 41%.
    Level 3: Reduce the damage of enemy matches that include a Critical tile by 100%.
    Level 4: Increase match damage and Critical damage multiplier by 60% and 1.2.
    Level 5: If Karnak’s team has at least 6 AP in the enemy team’s weakest color, increase match damage in the enemy’s weakest and strongest colors and Critical damage multiplier by 75% and 1.8.

    blackflagpng Cull the Weak blacktilepng 6
    Karnak senses the weakness in the enemy team and finds an easy target. Deals 445 damage to the enemy with the lowest health and stuns other enemies for 1 turn.
    At Max Level:
    Level 3: Deals 1772 damage.
    Level 4: Deals 3157 damage.
    Level 5: Whenever Karnak's team destroys a row or column, lower the cost of by 1 AP (the cost resets at the end of the turn).

    Comments:
    • For Seize the Initiative, the bonus to Critical damage is applied to all matches, while the bonus to match damage is only for matches in the enemy’s weakest color and strongest at Rank 5.
  • fewafewa Posts: 74 Match Maker
    edited October 2018
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    Gorgon (Modern)

    4 Star (Legendary)


    yellowflagpng Intimidating Presence yellowtilepng 0
    (PASSIVE) Gorgon's fearsome appearance makes enemies rethink their assault. At the beginning of the enemy's turn, reduce the damage of enemy team's first attack by 15%. While Gorgon is at the front, enemy matches in Gorgon's strongest color generate 1 less AP.
    Level Upgrades:
    Level 2: Reduce the damage by 20%.
    Level 3: Enemy matches in Gorgon's strongest color generate 2 less AP.
    Level 4: Reduce the damage by 33%.
    Level 5: Enemy matches in Gorgon's strongest color generate no AP and deal no damage.

    blackflagpng Sunder blacktilepng 10
    Gorgon stomps the ground, unleashing a powerful shock wave directed at the enemy target. Destroy a selected column and deal 611 damage. For each destroyed tile in the enemy's strongest color, deal 198 damage to non-target enemies. If a friendly Countdown / Repeater tile is destroyed, also destroy the row.
    At Max Level:
    Level 3: Deals 2138 / 702 damage.
    Level 4: Deals 3086 / 743 damage.
    Level 5: Deals 4981 / 819 damage.

    purpleflagpng Demoralizing Shout purpletilepng 7
    Gorgon releases an inspiring battle cry that also unnerves his enemies. Remove 33% of the enemy team's burst health and redistribute 50% of it to Gorgon's team.
    Level Upgrades:
    Level 2: Stuns the enemy team for 1 turn.
    Level 3: Remove 50%.
    Level 4: Remove 100%
    Level 5: Redistribute 100% of it to Gorgon's team.
  • MarvelMatchMarvelMatch Posts: 7 Just Dropped In
    I have an idea. What about..... 3* Melina May and 3* Collen Wing (I had someone else in mind bit I can't remember!)?
  • fewafewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Anti-Venom (Eddie Brock)

    5 Star (Epic)


    redflagpng Ravage redtilepng 8
    Anti-Venom lacerates the enemy with enlarged claws, dealing 993 damage to the enemy target. If there are at least 3 enemy Special tiles, deal 993 damage twice instead.
    At Max Level:
    Level 3: Deals 5900 damage.
    Level 4: Deals 6743 damage.
    Level 5: Deals 7587 damage.

    blackflagpng The Cure blacktilepng 6
    Anti-Venom purges his enemies of their impurities. Select a basic tile to create a 3-turn Countdown tile that drains 2 Black AP per enemy Special tile (up to 4) to deal 337 damage per enemy Special tile (up to 4). While active, the enemy team does not benefit from Attack or Protect tiles.
    At Max Level:
    Level 2: Negates enemy Attack, Protect, or Strike tiles.
    Level 3: Deals 4712 damage.
    Level 4: Deals 5252 damage.
    Level 5: Drains 1 AP per enemy Special tile. Negates enemy healing.

    yellowflagpng Fanatic yellowtilepng 3
    Anti-Venom’s uncompromising crusade on the wicked causes problems within his team. Create 3 strength 68 enemy Attack tiles.
    (PASSIVE) If there are at least 2 enemy Attack, Protect, or Strike tiles, Anti-Venom restores 801 health each turn.
    At Max Level:
    Level 3: Create 3 strength 275 enemy Attack tiles. Restores 3218 health.
    Level 4: Restores 4022 health.
    Level 5: No longer requires any enemy Attack, Protect, or Strike tiles.

    Comments:
    • For The Cure, abilities such as Asgardian Tactics would not gain the bonus damage. However, the values of enemy Attack, Protect, or Strike tiles can still be manipulated by either team and the tiles themselves can be removed / destroyed by Anti-Venom’s team.
  • fewafewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Hellcat (Modern)

    4 Star (Legendary)


    yellowflagpng Don’t Stop Me-ow yellowtilepng 6
    Hellcat’s enhanced senses allow her to detect mystical energy. Create a 3-turn Countdown tile that reveals enemy Trap tiles.
    (PASSIVE) Whenever a friendly Trap tile is removed by the enemy team, generate 2 AP in the color of the removed Trap tile.
    Level Upgrades:
    Level 2: Create a 4-turn Countdown tile.
    Level 3: Generate 3 AP.
    Level 4: Create a 5-turn Countdown tile.
    Level 5: While active, whenever a friendly Trap is removed by the enemy team, create a new Trap tile. Generate 4 AP.

    blackflagpng Hooked on a Feline blacktilepng 5
    Hellcat fires her grappling hook, reeling her friends to safety. Select a basic tile to destroy all preceding tiles in the row and place the selected tile in the first column. Destroyed tiles do not deal damage or generate AP.
    Level Upgrades:
    Level 2: Can select friendly Trap tiles.
    Level 3: Can select friendly Attack, Protect, or Strike tiles.
    Level 4: Can select friendly Countdown / Repeater tiles.
    Level 5: Destroyed tiles generate AP. Increase the cost by 2 AP.

    purpleflagpng Catpoeira purpletilepng 9
    Patsy gracefully spin kicks the enemy. Create 5 Trap tiles that deal 307 damage when matched by Hellcat’s team or 399 damage when destroyed during Hellcat’s team’s turn.
    At Max Level:
    Level 3: Deals 1434 / 1864 damage.
    Level 4: Deals 2009 / 2611 damage.
    Level 5: Deals 3348 / 4353 damage.

    Comments:
    • For Don’t Stop Me-ow, “removed by enemy team” is basically whenever an enemy Special tile overwrites a friendly Trap tile. It would not work when the enemy team matches a Demolition Trap tile.
  • MissoesRicRoseMissoesRicRose Posts: 205 Tile Toppler


    Sabretooth (Victor Creed)

    4 Star (Legendary)

     

    yellowflagpng Berserker Claw yellowtilepng 8

    Sabretooth repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Sabretooth destroys 6 random tiles, dealing 55 damage per tile. Does not generate AP.

    Level Upgrades:

    Level 2: Heals Sabretooth for 1662 or deals 92 damage per tile:
    Level 3: Heals Sabretooth for 2137 or deals 138 damage per tile.
    Level 4: Heals Sabretooth for 3086 or deals 202 damage per tile.
    Level 5: Heals Sabretooth for 4985 or destroys 9 tiles.

    purpleflagpng Fury purpletilepng 0

    (PASSIVE) Sabretooth's increase rage..

    Level 2: Increases match damage by 10%:
    Level 3: Increases match damage by 20%.
    Level 4: Increases match damage by 30%.
    Level 5: Increases match damage by 40%.

    redflagpng Weapon X Rush redtilepng 10

    Converts up to 3 random enemy Strike, Protect or Attack tiles to basic tiles and deals 329 damage to the enemy team.

    Level Upgrades:
    Level 2: Deals 731 damage to the enemy team.
    Level 3: Converts up to 4 tiles and deals 914 damage.
    Level 4: Converts enemy Invisibility and Countdown tiles.
    Level 5: Converts up to 6 tiles and deals 1965 damage.

  • fewafewa Posts: 74 Match Maker
    edited October 2018
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    The Thing (Angrir)

    5 Star (Epic)


    redflagpng Devastate redtilepng 11
    The Thing brings down the Hammer of Angrir with all his might, dealing 2177 damage to the enemy target. If the enemy target is not downed, create a 2-turn Countdown that deals 422 damage to the targeted enemy whenever the Thing’s team attacks that target.
    At Max Level:
    Level 3: Deals 11291 / 2813 damage.
    Level 4: Deals 12702 / 3293 damage.
    Level 5: Deals 15102 damage.

    blackflagpng Breaker of Souls blacktilepng 0
    (PASSIVE) The Thing inspires fear within his enemies by making an example out of the recently defeated. When the Thing’s team downs an enemy target, destroy 3 AP in each of the downed target’s colors. If Angrir downs an enemy target, give him 15% of his missing health as burst health.
    Level Upgrades:
    Level 2: Destroys 4 AP.
    Level 3: Destroys 5 AP. Gain a burst of 33% of missing health.
    Level 4: Gain a burst of 50% of missing health.
    Level 5: Destroys all AP.

    greenflagpng Hammer Toss greentilepng 10
    The Thing throws his hammer, causing great destruction. Deals 727 damage three times to random enemy targets with a 15% chance for one damaged enemy to be stunned for 1 turn.
    At Max Level:
    Level 3: Deals 3676 damage.
    Level 4: Deals 5953 damage. 25% chance to stun for 1 turn.
    Level 5: 25% chance to stun for 2 turns.
  • fewafewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    The Lizard (Curt Conners)

    4 Star (Legendary)


    blackflagpng Vicious Bite blacktilepng 8
    The Lizard takes a bite out of his target, leaving them with an infected wound. Deals 367 damage and creates 3 strength 37 Attack tiles. If there are at least 3 Attack tiles, then strengthen 3 Attack tiles by 55 instead.
    At Max Level:
    Level 3: Deals 1266 damage / creates strength 92 Attack tiles / strengthens Attack tiles by 139.
    Level 4: Deals 1840 damage / creates strength 139 Attack tiles / strengthens Attack tiles by 208.
    Level 5: Deals 2934 damage / creates strength 178 Attack tiles / strengthens Attack tiles by 267.

    greenflagpng Reptilian Brain greentilepng 3
    Dr. Connor’s mind has regressed to its primal state. When used, this power becomes Scientific Mind.
    (PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While this power is Reptilian Brain, the 2-turn Repeater tile destroys 1 AP in the color of enemy Attack tiles (up to 3).
    Level Upgrades:
    Level 2: Also applies to enemy Protect and Strike tiles.
    Level 3: Destroys 2 AP.
    Level 4: Also applies to enemy Countdown tiles.
    Level 5: Up to 4 enemy Attack, Protect, Strike, or Countdown tiles.

    greenflagpng Scientific Mind greentilepng 3
    Dr. Connors has regained his intellect. When used, this power becomes Reptilian Brain.
    (PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While the power is Scientific Mind, the 2-turn Repeater tile generates 1 AP in the color of friendly Attack tiles (up to 3).
    Level Upgrades:
    Level 2: Also applies to friendly Protect and Strike tiles.
    Level 3: Generates 2 AP.
    Level 4: Also applies to friendly Countdown tiles.
    Level 5: Up to 4 friendly Attack, Protect, Strike, or Countdown tiles.

    yellowflagpng Regrowth yellowtilepng 0
    (PASSIVE) The Lizard’s regeneration makes him a resilient opponent. When the Lizard is damaged below 33% health, create a 2-turn Countdown tile that restores 42 health each turn.
    At Max Level:
    Level 3: Restores 391 health.
    Level 4: Below 40% health… Restores 469 health.
    Level 5: Restores 626 health.
  • fewafewa Posts: 74 Match Maker
    442188c2d59464ded52dd1ad506c266ejpg

    Cosmic Ghost Rider (Frank Castle)

    5 Star (Epic)


    greenflagpng Reckless Abandon greentilepng 6
    The Cosmic Ghost Rider unwittingly brings about mayhem, but it’s for a good cause. Convert 3 basic tiles in the enemy team’s strongest color to Charged tiles and if there isn’t one already, create a 2-turn Repeater tile that activates the effect of 2 other friendly Repeater tiles.
    Level Upgrades:
    Level 2: Converts 4 basic tiles.
    Level 3: Activates the effects of 3 friendly Repeater tiles.
    Level 4: Activates the effects of 4 friendly Repeater tiles.
    Level 5: Converts 6 basic tiles. Fortify the Repeater tile.

    redflagpng Hellfire Barrage redtilepng 7
    Frank rains down some cosmic hellfire from his empowered guns. Deals 809 damage and creates a 2-turn Repeater tile that destroys a tile in the enemy team’s strongest color for 146 damage. Deals triple the damage if a Charged tile is destroyed. Destroyed tiles do not deal additional damage or generate AP.
    At Max Level:
    Level 3: Deals 5650 / 1017 damage.
    Level 4: Deals 8048 / 1449 damage.
    Level 5: Creates 2 2-turn Repeater tiles.

    blackflagpng Vengeance blacktilepng 9
    The Cosmic Ghost Rider combusts, igniting surrounding enemies with hellfire. Deals 1806 damage to the enemy target. If an ally is below 50% health, deal 1806 damage to the enemy team instead.
    At Max Level:
    Level 3: Deals 10141 damage.
    Level 4: Deals 11221 damage.
    Level 5: Deals 12661 damage.

    Comments:
    • The Reckless Abandon Repeater tile activates the effects of the other friendly Repeater tiles without changing their counters.
  • MissoesRicRoseMissoesRicRose Posts: 205 Tile Toppler
    fewa said:
    442188c2d59464ded52dd1ad506c266ejpg

    The Lizard (Curt Conners)

    4 Star (Legendary)


    blackflagpng Vicious Bite blacktilepng 8
    The Lizard takes a bite out of his target, leaving them with an infected wound. Deals 367 damage and creates 3 strength 37 Attack tiles. If there are at least 3 Attack tiles, then strengthen 3 Attack tiles by 55 instead.
    At Max Level:
    Level 3: Deals 1266 damage / creates strength 92 Attack tiles / strengthens Attack tiles by 139.
    Level 4: Deals 1840 damage / creates strength 139 Attack tiles / strengthens Attack tiles by 208.
    Level 5: Deals 2934 damage / creates strength 178 Attack tiles / strengthens Attack tiles by 267.

    greenflagpng Reptilian Brain greentilepng 3
    Dr. Connor’s mind has regressed to its primal state. When used, this power becomes Scientific Mind.
    (PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While this power is Reptilian Brain, the 2-turn Repeater tile destroys 1 AP in the color of enemy Attack tiles (up to 3).
    Level Upgrades:
    Level 2: Also applies to enemy Protect and Strike tiles.
    Level 3: Destroys 2 AP.
    Level 4: Also applies to enemy Countdown tiles.
    Level 5: Up to 4 enemy Attack, Protect, Strike, or Countdown tiles.

    greenflagpng Scientific Mind greentilepng 3
    Dr. Connors has regained his intellect. When used, this power becomes Reptilian Brain.
    (PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While the power is Scientific Mind, the 2-turn Repeater tile generates 1 AP in the color of friendly Attack tiles (up to 3).
    Level Upgrades:
    Level 2: Also applies to friendly Protect and Strike tiles.
    Level 3: Generates 2 AP.
    Level 4: Also applies to friendly Countdown tiles.
    Level 5: Up to 4 friendly Attack, Protect, Strike, or Countdown tiles.

    yellowflagpng Regrowth yellowtilepng 0
    (PASSIVE) The Lizard’s regeneration makes him a resilient opponent. When the Lizard is damaged below 33% health, create a 2-turn Countdown tile that restores 42 health each turn.
    At Max Level:
    Level 3: Restores 391 health.
    Level 4: Below 40% health… Restores 469 health.
    Level 5: Restores 626 health.
    Very good! I have been ordering LIzarMan for a long time.
  • fewafewa Posts: 74 Match Maker
    edited October 2018

    Superior Spider-Man (Otto Octavius)

    4 Star (Legendary)


    blueflagpng Superior Intellect bluetilepng 0
    (PASSIVE) Otto studies his opponents beforehand and makes preparations. Whenever a friendly match includes a Web tile, lock an enemy Attack or Protect tile.
    Level Upgrades:
    Level 2: Locks enemy Strike tiles.
    Level 3: Locks 2 enemy Attack, Protect, or Strike tiles.
    Level 4: Locks enemy Countdown / Repeater tiles.
    Level 5: Whenever a friendly match includes an enemy Special tile, lock an enemy Special tile.

    redflagpng Calculated Strike redtilepng 8
    The Superior Spider-Man easily dismantles his enemy’s strategy with well-planned attacks. Deals 175 damage per Web tile (up to 2), then convert 2 Web tiles to basic tiles. If this power downs the enemy target, then convert 2 Locked tiles to basic tiles instead.
    At Max Level:
    Level 3: Deals 1259 damage per Web tile.
    Level 4: Deals 1259 damage per Web tile (up to 3) / converts 3 Web / Locked tiles.
    Level 5: Deals 1464 damage per Web tile (up to 4) / converts 4 Web / Locked tiles.

    blackflagpng Necessary Evil blacktilepng 0
    (PASSIVE) Otto deploys spider-bots to spy on everyone. At the start of your turn, if the Superior Spider-man has at least 7 Black AP and there isn’t one already, create a 1-turn Repeater tile that creates a Web Tile (up to 13). Each Web tile increases the cost of enemy abilities in their respective colors by 1 AP (up to 1). Double if it is a Locked enemy Special tile.
    Level Upgrades:
    Level 2: Creates 2 Web tiles.
    Level 3: Increase the cost of enemy abilities by 1 AP (up to 2).
    Level 4: Creates up to 2 Repeater tiles.
    Level 5: Increase the cost of enemy abilities by 2 AP (up to 4).
  • fewafewa Posts: 74 Match Maker
    image

    Silver Sable (Classic)

    4 Star (Legendary)


    blueflagpng Pack Leader bluetilepng 8
    Silver Sable radios in the Wild Pack to run interference while she chases the main target. Create a 2-turn Countdown tile that stuns a random enemy target for 1 turn. While active, reduce the AP gained by the enemy team in the respective color by 1 from all sources.
    (PASSIVE) If Silver Sable would be stunned, stun a random ally instead.
    Level Upgrades:
    Level 2: Create 2 2-turn Countdown tiles.
    Level 3: While active, reduce the AP gained by 2. Stuns for 2 turns.
    Level 4: Create 3 2-turn Countdown tiles.
    Level 5: Create 3 3-turn Countdown tiles.

    yellowflagpng Knife Trick yellowtilepng 6
    Silver Sable flings several chai throwing daggers that stops her enemies in their tracks. If a friendly Countdown tile is chosen, increase its duration by 3 turns. If an enemy Countdown / Repeater tile is chosen, increase the duration of all enemy Countdown / Repeater tiles by 1 turn.
    Level Upgrades:
    Level 2: Increase the duration of all enemy Countdown / Repeater tiles by 2 turns.
    Level 3: Increase the duration of all enemy Countdown / Repeater tiles by 3 turns.
    Level 4: Increase the duration of the selected friendly Countdown tile by 4 turns.
    Level 5: Fortify the friendly Countdown tile.

    purpleflagpng For a Price purpletilepng 7
    Silver Sable can complete the job, but it isn’t going to be cheap. If there isn’t one already, create a fortified 3-turn Countdown tile that drains 5 AP from the team’s highest color pool. While active, Silver Sable’s matches deal 346 more damage and ignore all enemy damage reduction.
    At Max Level:
    Level 3: Deals 1081 more damage.
    Level 4: Deals 1566 more damage.
    Level 5: Deals 2362 more damage.
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