Super Skrull (Kl'rt) 5*
Tenderizer 8
Converts 4 of the enemy’s strongest color basic tiles to Yellow. After the board settles, destroys all remaining basic Yellow tiles. (Does not generate AP.)
Level Upgrades: Level 2: Converts 5 of the enemy’s strongest color basic tiles to Yellow. Level 3: Converts 6 of the enemy’s strongest color basic tiles to Yellow. Level 4: Converts 7 of the enemy’s strongest color basic tiles to Yellow. Level 5: Converts 8 of the enemy’s strongest color basic tiles to Yellow.
Annihilation 12
A trap that, while active, all damage goes to the chosen opponent
Death Penalty 9
Deals 1295 damage and creates 2 strength 104 strike tiles. If there are 5 or more friendly special tiles, also creates 2 strength 259 Black enemy attack tiles.
Level Upgrades: Level 2: Deals 1683 damage, 2 strength 104 Strike tiles. If 5+ friendly special tiles, 2 strength 259 Black enemy Attack tiles. Level 3: Deals 1683 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles. Level 4: Deals 2202 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles. Level 5: Deals 2202 damage, 4 strength 104 Strike tiles. If 5+ friendly special tiles, 4 strength 324 Black enemy Attack tiles.
Sabretooth (Victor Creed)
4 Star (Legendary)
Sabretooth repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Sabretooth destroys 6 random tiles, dealing 55 damage per tile. Does not generate AP.
Level Upgrades:
Level 2: Heals Sabretooth for 1662 or deals 92 damage per tile:Level 3: Heals Sabretooth for 2137 or deals 138 damage per tile.Level 4: Heals Sabretooth for 3086 or deals 202 damage per tile.Level 5: Heals Sabretooth for 4985 or destroys 9 tiles.
Fury 0
(PASSIVE) Sabretooth's increase rage..
Level 2: Increases match damage by 10%: Level 3: Increases match damage by 20%. Level 4: Increases match damage by 30%. Level 5: Increases match damage by 40%.
Weapon X Rush 10
Converts up to 3 random enemy Strike, Protect or Attack tiles to basic tiles and deals 329 damage to the enemy team.
Level Upgrades: Level 2: Deals 731 damage to the enemy team. Level 3: Converts up to 4 tiles and deals 914 damage. Level 4: Converts enemy Invisibility and Countdown tiles. Level 5: Converts up to 6 tiles and deals 1965 damage.
fewa said: The Lizard (Curt Conners)4 Star (Legendary) Vicious Bite 8The Lizard takes a bite out of his target, leaving them with an infected wound. Deals 367 damage and creates 3 strength 37 Attack tiles. If there are at least 3 Attack tiles, then strengthen 3 Attack tiles by 55 instead.At Max Level: Level 3: Deals 1266 damage / creates strength 92 Attack tiles / strengthens Attack tiles by 139. Level 4: Deals 1840 damage / creates strength 139 Attack tiles / strengthens Attack tiles by 208. Level 5: Deals 2934 damage / creates strength 178 Attack tiles / strengthens Attack tiles by 267. Reptilian Brain 3Dr. Connor’s mind has regressed to its primal state. When used, this power becomes Scientific Mind.(PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While this power is Reptilian Brain, the 2-turn Repeater tile destroys 1 AP in the color of enemy Attack tiles (up to 3).Level Upgrades: Level 2: Also applies to enemy Protect and Strike tiles. Level 3: Destroys 2 AP. Level 4: Also applies to enemy Countdown tiles. Level 5: Up to 4 enemy Attack, Protect, Strike, or Countdown tiles. Scientific Mind 3Dr. Connors has regained his intellect. When used, this power becomes Reptilian Brain.(PASSIVE) If the Lizard’s team has 6 Green AP and one doesn’t exist already, create a 2-turn Repeater tile. While the power is Scientific Mind, the 2-turn Repeater tile generates 1 AP in the color of friendly Attack tiles (up to 3).Level Upgrades: Level 2: Also applies to friendly Protect and Strike tiles. Level 3: Generates 2 AP. Level 4: Also applies to friendly Countdown tiles. Level 5: Up to 4 friendly Attack, Protect, Strike, or Countdown tiles. Regrowth 0(PASSIVE) The Lizard’s regeneration makes him a resilient opponent. When the Lizard is damaged below 33% health, create a 2-turn Countdown tile that restores 42 health each turn.At Max Level: Level 3: Restores 391 health. Level 4: Below 40% health… Restores 469 health. Level 5: Restores 626 health.