fewa said: Juggernaut (Once and Future Juggernaut)5 Star (Epic)Sunday Punch 10The Juggernaut puts his momentum into a devastating hit, dealing 6749 damage to the enemy target. If Juggernaut has at least 16 Red AP, destroy 8 random tiles (does not generate AP).At Max Level:Level 3: Deal 9448 damage.Level 4: Deal 12148 damage and destroy 10 random tiles.Level 5: At least 14 Red AP, destroy 12 random tiles.Tribute to Cyttorak 0(PASSIVE) Cyttorak has imbued Cain with even more power to wreak havoc in his name. Increase the damage of Juggernaut's next Red match by 75% whenever he makes a Red match. This bonus is lost when Cain fails to make a Red match. While the Juggernaut is stunned, drain 2 Red AP each turn.Level Upgrades:Level 2: Whenever a Fortified tile is removed from the board, gain 2 Red AP.Level 3: When Juggernaut has at least 12 Red AP, he is immune to stun and matches made by him by ignore Fortified tiles.Level 4: Increase Red match damage by 100%.Level 5: Increase Red match damage by 150%. Whenever a Fortified tile is removed, gain 3 Red AP. At least 9 Red AP...Gang Way 8Juggernaut's on the move again, destroying everything in his path. Select a basic tile to create a 2-turn Countdown. While on the board, matches made by Juggernaut destroy 1 enemy AP in the matched color. If Juggernaut has at least 9 Red AP, match 3's destroy the row/column (does not generate AP). There can only be one of these on the board at a time.Level Upgrades:Level 2: Increase the duration to 3 turns.Level 3: Fortify the tile. Red matches made by the Juggernaut increase the duration of the tile by 2 (3 if Juggernaut has at least 9 Red AP). Level 4: Destroy 2 enemy AP. If Juggernaut has at least 6 Red AP... Level 5: Increase the cost by 2 AP. Matches made by the Juggernaut also deal 100% damage to non-target enemies.