What Marvel character are you hoping for? (post movesets)
Comments
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Jean Grey (Classic) Gold
powerful telekinesis 8 AP
Jean uses her incredible telekinesis to defend its allies and attack your enemys , creating 2 protect and strike tiles at 75 .
If there are 10 or more blue AP uses his telekinesis to throw huge objects on the team opponent dealing 950 damage
LV 2 - Creates 3 protect tiles and tiles 2 strike
LV 3 - Increases Protect and Strike tiles to 95
LV 4 - Creates protect tiles 4 and 3 Strike Tiles
LV 5 - Increases Protect and Strike tiles to 105
Mind Control (Passive) 0 AP
Jean enters the mind of the opponent blocking their aggressive instincts and finding their weaknesses , when the opponent team makes a match 5 jean adds to board a 3- turn countdown tile that at the end stuns the opponent for 1 turn and steals 2 red and green AP .
Lv 2 - Steals 2 purple and blue
LV 3 - Stuns the opponent team for 2 turns
LV 4 - Steals 2 black and yellow
LV 5 -1 turn Countdown Tile
introduced illusions (Passive) 0 AP
Jean Grey enters the mind of the opponent team confusing them and causing them to self destroy . Every time the board has 10 or more tiles of the strongest color of the opponent team Jean adds a third turn countdown tile to the board , while the tile is active any enemy team's attack to be struck against their own allies.
Lv 2 - Add tile countdown each time the opponent team has 9 or more tiles of the strongest color on the board
LV 3 -4 turn countdown tiles
LV 4 - Add tile countdown each time the opponent team has 8 or more tiles of the strongest color on the board .
LV 5 -5 turn countdown tile
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Jubilee (Classic)
Protected (Passive) 0 AP
Jubilee is attacked when receiving damage exceeding 6 % of its health, its allies come to your aid launching a 55 protective tile on the board. If Jubilee is attacked by 10% of their health being 50% or less of their maximum health an ally strikes a random power on the enemy.
LV 2 - receive assistance to get 5 % damage your health
LV 3 - Increases protect tile to 65
LV 4 - If Jubilee is attacked with 8 % of their health , being below 50 % of your maximum health one ally strikes a random power.
LV 5 - Increases Protect tile to 85
Fireworks 7 AP
Jubilee launches the enemy one plasmic electrical discharge, similar to fireworks blinding him for one turn and dealing 150 damage .
LV 2 - Deal 175 damage
LV 3 - 1 AP less (6 AP )
LV 4 - Deal 250 damage
LV 5 - 1 AP less ( 5 AP )
impetus youth 8 AP
Jubilee is a teenager hungry for action, although sometimes reckless and immature she inspires her allies on the battlefield , adding a third turn countdown tile to the board that ultimately becomes a 85 strike tile .
LV 2 - Increases 105 strike tile
LV 3-2 turn countdown tile
LV 4 - Creates 2 countdown tiles
LV 5 - Increases 135 strike Tiles
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Agent Phil Coulson 4 star
(passive) Witty Retort: Whenever an opponent matches their strongest color Agent Phil Coulson responds in kind by light-heartedly saying something brilliant and funny to distract his opponent long enough to turn the situation to his favor and adds 1 and 1 to his total.
If Agent Phil Coulson has 20 he is promoted to Director Phil Coulson and he adds 3 and 2 each time an opponent matches their strongest color to his total instead.
Call in the Cavalry: 10 ..... Agent Phil Coulson doesn't even have to radio his team, they were monitoring the situation. Agents May and Ward suddenly appear on the scene catching their opponents off guard and unleash a barrage of bullets, fists and feet dealing medium damage to the enemy team.
15 and 5 ..... Director Phil Coulson responds to his current threatening situation mentioning the signal word "Lola" in conversation. The ground violently shakes underfoot dealing heavy damage to the enemy team, two random enemies are stunned for 3 rounds as Agents Melinda Mae, Daisy Johnson and Bobbie Morris spring into action.
The Best and Brightest: 10 The answer to the current problem may look impossible to Agent Phil Coulson but is actually quite simple when when you put these two brains on it. If your team is below half of their combined total health Agent Simmons performs first aid while Agent Fitz installs a defense grid. Heals a medium amount of team damage and adds 4 medium defense tiles
12 12 ....Director Phill Coulson pulls out all the stops and cashes in some favors but gets what Fitz-Simmons need to finish their plan! The tide turns in S.H.I.E.L.D.'s favor as Agents Fitz and Simmons arrive on the scene with an alien device and activate it. The device destroys all tiles on the board (does not deal damage or accumulate AP) If your team is below half of its combined health Agent Simmons performs first aid while Agent Fitz installs a defense grid and Sentry Gun. Heals a large amount of team damage and adds 4 strong defense tiles and 4 medium strike tiles.
Or something like that..... Anyway. Feel free to fix it0 -
Seriously, what's up with all this wolverine thing?
He is the only one with 4 characters + the all-new x-23 coming!
Plus, RDJ can make a trillion $ in box office but Spider-Man is still the most famous character. Yet we have an ok 1* that no one uses, a disappeared 2* BagMan and a flawed useless 3*.
Black Costume, Golden-Red Ironsuit, freak 6 arms alien, cosmic powers, Ben Reilly or Kaine clones, heck, I accept even Superior Spider-Man, Miguel O'Hara or the obvious All-New Miles Morales.
But just make a bloody decent Spider-Man please.
Thanks0 -
Namor (shirtless costume / green short)
or
Rogue (Classic / '92 costume)
Storm (another variants, 4* or 5*) (we have 7 wolverine including x-23 and dakens, so why not for Storm)
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Darwin
3*
Color damages vary depending on most recent enemy matches (more recent = stronger)
High health
Adaptation
Black Passive
If there are 4 or more enemy protect tiles on the board, flip one to the friendly side.
Level 2: Also attack tiles
Level 3: Also strike tiles
Level 4: 3 or more tiles
Level 5: 2 or more tiles
Note: x or more of each tile type needed. Can flip one of each type each turn.
Aggressive Mutation
Purple Passive
After he takes over x damage, create a 5-turn countdown on a purple tile does 20% of the damage taken back each turn.
Levels reduce x damage needed. Level 5 has it activate with any damage.
Survival
Yellow Passive
Low health regen every turn. 3x regen with less than 20% health.
Levels increase health level needed for higher regen. Level 5 is 50%.0 -
Rogue, hands down. 4- star legendary rarity. Colors have to include Green and yellow, obviously, and then either purple or black. Whichever combo is rarer. Here are my ideas for the powers (all assumed to be lvl 270):
(passive) Drain Life- Anna drains her enemy's powers and uses them against them
lvl 1 fires a random enemy power (turning it against the enemy) every fifth turn
lvl 2 fires a random enemy power every fifth turn and adds a strike tile of 100 strength
lvl 3 fires a random enemy power every fourth turn and adds a strike tile of 100 strength
lvl 4 fires a random enemy power every fourth turn and adds 2 strike tiles of 100 strength
lvl 5 fires a random enemy power every third turn and adds 2 strike tiles of 100 strength.
(passive) Drain Health- Anna drains her enemy's lifeforce and heals herself every time a friendly green match is made
lvl 1 Anna drains 100 from every member of the enemy team still standing and true heals for the same amount (up to 300).
lvl 2 Anna drains 200 from every member of the enemy team still standing and true heals for the same amount (up to 600).
lvl 3 Anna drains 300 from every member of the enemy team still standing and true heals for the same amount (up to 900).
lvl 4 Anna drains 400 from every member of the enemy team still standing and true heals for the same amount (up to 1200).
lvl 5 Anna drains 500 from every member of the enemy team still standing and true heals for the same amount (up to 1500).
or 12 AP Drain to Kill
lvl 1 Anna touches the target and drains 15 % of the enemy's lifeforce. If enemy is below 20% of health, Anna downs them.
lvl 2 Anna touches the target and drains 20% of the enemy's lifeforce. If enemy is below 25% of health, Anna downs them.
lvl 3 Anna touches the target and drains 25% of the enemy's lifeforce. If enemy is below 30% of health, Anna downs them.
lvl 4 Anna touches the target and drains 30% of the enemy's lifeforce. If enemy is below 35% of health, Anna downs them.
lvl 5 Anna touches the target and drains 35% of the enemy's lifeforce. If enemy is below 40% of health, Anna downs them.0 -
Id like to see Dr. Strange in here somewhere! Maybe as a 4*. He could potentially have some suck powers!0
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Mole Man
Green Passive - Underminer
At the start of your turns destroy 2/3/4/6/8 random tiles in the bottom row. The tiles do not generate AP nor deal damage.
11 Black - Moloid Servants
Convert X basic black tiles to 2/2/3/4/4 black 4 turn countdown tiles that stun a random enemy (2 turns at 5). If these tiles are matched or destroyed, they deal (some decent amount) of damage.
8 Purple - Power Staff
Mole man destroys 1/1/2/2/3 basic tiles of your choice and deals (an okay amount) of damage.
(Passive) Whenever an opponent’s special tile is destroyed on your turn, Mole Man creates a (small) purple strike tile (max 5). The tile is Locked.
I think he turned out better than I thought he would. I enjoy the idea of the battlefield constantly shifting and him eventually (but consistently) breaking all their fun toys0 -
NAMOR (3 Stars)
0 AP
(passive) Namor lives underwater
lv.1 If there are more than 10 blue tiles on board, Namor create 1 random strike tile
lv.2 If there are more than 9 blue tiles on board, Namor create 1 random strike tile and 1 random protect tile
lv.3 If there are more than 8 blue tiles on board, Namor create 1 random strike tile and 1 random protect tile
lv.4 If there are more than 8 blue tiles on board, Namor create 1 random strike tile and 1 random protect tile (increase the strength)
lv.5 If there are more than 8 blue tiles on board, Namor create 1 random strike tile and 1 random protect tile (increase the strength)
9 AP
Namor bring the water onto the land
lv.1 change 3 random basic tiles to blue
lv.2 change 4 random basic tiles to blue
lv.3 change 5 random basic tiles to blue
lv.4 change 5 random basic tiles to blue, also can convert enemy special tiles (attack, strike, protect)
lv.5 change 5 random basic tiles to blue, also can convert enemy special tiles (attack, strike, protect, countdown)
12 AP
Namor has a super human strength
lv.1 damage the enemy target for X damage
lv.2 damage the enemy target for XX damage
lv.3 damage the enemy target for XXX damage
lv.4 damage the enemy target for XXXX damage, also create 1 strike tile with strength X
lv.5 damage the enemy target for XXXXX damage, also create 2 strike tile with strength XX1 -
STORM (PHOENIX FORCE STORM) (5 Stars)
12 AP
Storm bring darkness on the earth with her ability to control the weather
lv.1 damage the enemy team for X damage, and stun 1 random enemy for 2 turn
lv.2 damage the enemy team for XX damage, and stun 1 random enemy for 3 turn
lv.3 damage the enemy team for XXX damage, and stun 1 random enemy for 4 turn
lv.4 damage the enemy team for XXXX damage, and stun 1 random enemy for 5 turn
lv.5 damage the enemy team for XXXXX damage, and stun All enemies for 5 turn
0 AP
(passive) The phoenix force gives Storm more power over her ability but also makes her lost her humanity and consious
lv.1 Each turn if there are more than 10 yellow tiles, damage the enemy team for X damage and friendly team for x damage
lv.2 Each turn if there are more than 10 yellow or red tiles, damage the enemy team for XX damage and friendly team for xx damage
lv.3 Each turn if there are more than 10 yellow, red, or black tiles, damage the enemy team for XXX damage and friendly team for xxx damage
lv.4 Each turn if there are more than 10 yellow, red, or black tiles, damage the enemy team for XXXX damage and friendly team for xxxx damage
lv.5 Each turn if there are more than 10 yellow, red, or black tiles, damage the enemy team for XXXXX damage and friendly team for xxxxx damage
12 AP
Storm gain additional psychic ability with the phoenix force
lv.1 Create 1 random strike tile with strength X, and 1 random attack tile with strength X
lv.2 Create 2 random strike tile with strength X, and 2 random attack tile with strength X
lv.3 Create 3 random strike tile with strength X, and 3 random attack tile with strength X
lv.4 Create 4 random strike tile with strength X, and 4 random attack tile with strength X
lv.5 Create 5 random strike tile with strength X, and 5 random attack tile with strength X
(the strike and attack tiles strength increase by level)0 -
5* Storm with at lvl 5 I would design it to "stun 1 random enemy for 5 rounds and brings xxx damage to all enemies"
Stun all enemies for 5 Rounds is a fun killer if a a character like her would be in quite a lot of rosters after a few month.
But everything else sounds amazing for her!
I'd like to see
3* Winter Soldier
and Green Goblin 3*
No 4* pleeeeaaase0 -
I'm not even sure of moveset, but as the 4 and 5* needs more villains, I throw my hat in the ring for "God Emperor Doom". Snazzy white costume and all.
- Unreall0 -
Random dumb though:
Marvel does Star Wars comics, new Star Wars movie, and Marvel and Star Wars are both owned by Disney...
...a 5* Darth Vader wooooould be pretty cool, I'd think. Maybe ?0 -
I am really hoping to see the Bucky Barnes (Winter Soldier) in Marvel Puzzle Quest and I think his colors would be
Red Black and Blue
It would be cool if he was either a 3* or 4* I would prefer if he was a 3* so I will create his 3* moveset
Electrical Discharge: 8 AP; Bucky shocks his opponents, destroying 4 blue tiles and dealing 400 damage to the main target. Creates 2 red charged ( ) tiles
2 covers: Destroys 4 blue tiles and deals 700 damage. Creates 2 red charged tiles
3 covers: Destroys 5 blue tiles and deals 1,400 damage. Creates 3 red charged tiles
4 covers: Destroys 6 blue tiles and deals 2,400 damage. Creates 4 red charged tiles
5 covers: Destroys all blue tiles on the board and deals 3,000 damage. Creates 5 red charged tiles
MAX LEVEL
3 covers: Destroys 5 blue tiles and deals 2,000 damage. Creates 3 red charged tiles
4 covers: Destroys 6 blue tiles and deals 2,800 damage. Creates 4 red charged tiles
5 covers: Destroys all blue tiles on the board and deals 4,000 damage. Creates 5 red charged tiles
Bionic Punch: 12 AP; Bucky deals a crippling punch with his bionic arm. Deals 500 damage to the main target.
2 covers: Deals 1,000 damage
3 covers: Deals 2,300 damage
4 covers: Deals 3,500 damage
5 covers: Deals 4,700 damage
MAX LEVEL
3 covers: Deals 3,000 damage
4 covers: Deals 4,200 damage
5 covers: Deals 5,500 damage
Back Stabber: 10 AP; Bucky goes stealth mode and pulls out his dagger to stab the enemy in the back. Deals 100 damage, steals 2 AP of every color, and stuns the enemy for a turn.
2 covers: Deals 800 damage, steals 3 AP of every color, and stuns enemy for 2 turns.
3 covers: Deals 1,700 damage, steals 4 AP of every color, and stuns enemy for 3 turns
4 covers: Deals 2,500 damage, steals 5 AP of every color, and stuns enemy for 4 turns
5 covers: Deals 3,400 damage, steals 6 AP of every color, and stuns enemy for 5 turns
MAX LEVEL
everything is the same for this ability at max level0 -
Cain Marko (The Once and Future Juggernaut)
Avatar of Cyttorak: (Passive) Imbued with the mystical power of Cyttorak, Cain is all but impervious to harm. All ability damage targeting Cain is reduced by 10%
2 covers: Ability damage is reduced by 15%
3 covers: Ability damage is reduced by 20%
4 covers: Ability damage is reduced by 25%
5 covers: Cain is immune to stuns. Ability damage is reduced by 30%
Slam: 10AP Cain channels his unstoppable power into a massive punch. Deals 1500 damage to his target.
2 covers: deals 2000 damage to his target.
3 covers: deals 2500 damage to his target, and an additional 250 damage to the enemy team for each friendly momentum tile, destroying them.
4 covers: deals 3000 damage to his target, and an additional 350 damage to the enemy team for each friendly momentum tile, destroying them.
5 covers: deals 5000 damage to his target, and an additional 500 damage to the enemy team for each friendly momentum tile, destroying them.
Unstoppable Momentum: 7AP Cain charges relentlessly toward his enemies, his momentum fueling his blows. Converts a random basic coloured tile into a 4 turn yellow countdown tile that generates 2 red AP and converts a random basic tile into a new momentum tile.
2 covers: Creates 3 turn countdown tiles.
3 covers: Creates 2 turn countdown tiles.
4 covers: Creates 2 new countdown tiles upon reaching 0.
5 covers: Creates 1 turn countdown tiles.0 -
Seeing as though most of the character images are just re-sketched the game would be so much better if you stop treating each variant of a character as a new character and allow us the pay for costume variants for each Marvel character per character. The current system is broken and makes very little since to use multiple slots for different variants of a character. In addition, please release all the "All New, All Different Marvel" costumes for all the current characters on the roster. I personally garantee you that people would be more willing to spend money on a costume variant then what you current have going on in game. I'm personally holding out on these changes before I spent a cent because currently as much as I love Marvel, this game is lacking very much in the areas mentioned above. Thanks for reading.0
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Punisher (War Zone)
Health: 15,537 at max level
Armed Vengeance: 11 AP - Punisher channels his hatred for those who have taken so much from him. Punisher deals 1000 damage to target and an additional 300 damage per fallen ally. In addition, Punisher deals an additional 100 damage when making matches against Maggia and the Kingpin.
2 covers: 1300 damage and 450 per fallen ally.
3 covers: 1650 damage and 550 per fallen ally.
4 covers: 2400 damage and 700 per fallen ally.
5 covers: 4000 damage and 925 per fallen ally.
Popsicle Interrogation: 10AP - The Punisher sadistically interrogates those he captures with a popsicle, although he tells them it is a blowtorch burning them. Those who refuse to cooperate, get the blowtorch. Creates a 3 turn countdown tile on a purple tile of your choice. At the start of every turn, it drains the enemy of 1 AP of every color (does NOT add the AP to your team's pool). If the countdown tile is matched or destroyed by an opponent, creates 2 Black Attack tiles of strength 70.
2 covers: 4 turn countdown and strength 95 tiles created.
3 covers: Strength 125 tiles created.
4 covers: 5 turn countdown and strength 150 tiles created.
5 covers: Creates 3 strength 165 Attack tiles.
Maggia Cache: 9AP - The Punisher uses the ill gotten monetary gains, medical supplies, and weaponry of the Maggia he has vanquished to his benefit. Add 2 AP of your teams strongest AP to your teams AP pool (random if tied). Heals the Punisher for 350 health and places a random Strike tile of strength 100.
2 covers: (Briefcase Full of Money) Adds an additional 1 AP to every color (3 AP to strongest, 1 AP to all others)
3 covers: (Medical Supplies) Heals Punisher for 1600 health.
4 covers: (Guns and Body Armor) Produces two Strike tiles of strength 200 and a Red Protect Tile of 85.
5 covers: (Rocket Launcher) Stuns each member of the enemy team for 1 turn and deals 450 damage to each.
Red power is based on reverse of Cage's yellow with a limited portion of OBW black match power built in as a passive.
Purple power is based on one of my favorite War Zone comic scenes. Can be an effective AP drainer and punishes the opponent if they try to remove it (semi-Blade like build on the attack tiles)...Punisher style.
Yellow all around utility power that can a do a little bit of everything.
My initial feel is that a 5/4/4 build may be best build but what do you guys think?0 -
I figured I should put general ideas for who I suggested in the recent survey here. I haven't figured out specifics, but here are the general ideas.
Kitty Pryde (Astonishing X-Men) - utility character focused on countdown manipulation. Think of her as filling a similar role to OBW, but without the healing.
Quake (Agent of SHIELD) - Board-shaking character with a passive that provides bonuses when enemy special tiles are destroyed without matching them
Phil Coulson (Agent of SHIELD) - Character that uses Team-up AP for extra bonuses (possibly an active that drains Team-Up AP to generate AP in another color)
Steve Rodgers (Howling Commando) - World War 2 Captain America - No general theme, but his damage-dealing power would work sort of like Billy Club, but with it dealing damage to the non-targeted enemies whenever it triggers.0 -
I think the next 5 star character should be none other than the king of the inhumans, Blackagar Boltagon! I think he would easily be a new favorite of the players and would totally kick butt!! And another good 3 or 4 new character would be Fantomex. But MPQ, you NEED Black Bolt!!0
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