What Marvel character are you hoping for? (post movesets)
Comments
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Web swing combo
Close talon combat
invisibility0 -
My first crack at this. Not sure how the colors line up with attributes.
Apocalypse (En Sabah Nur)
HP: High
Role: Tank
Strong Colors (in order): Black, Blue, Yellow
Call The Horsemen - 9AP, call up to four effects based on power level.
1 cover: War deals damage
2 covers: War deals more damage, Pestilence lays down 1 strong Attack Tile
3 covers: War deals more damage, Pestilence lays down 1 stronger Attack Tile, Famine stuns the opponent in front.
4 covers: War deals more damage, Pestilence lays down 1 stronger Attack Tile, Famine stuns the opponent in front, Death does small damage to all other characters
5 covers: War deals more damage, Pestilence lays down 1 stronger Attack Tile, Famine stuns the opponent in front, Death does moderate damage to all other characters
The First One (Passive) - whenever an enemy is stunned by Apocalypse, steal AP and/or place a countdown tile that, when it reaches 0, fires a random power from the opposing team. This power fires even when Apocalypse is stunned.
1 Cover: place 6 turn countdown tile
2 Covers: place 5 turn countdown tile
3 Covers: place a 4 turn countdown tile
4 Covers: steal 2 AP from a random color and place a 3 turn Countdown Tile
5 Covers: steal 3 AP from a random color and place a 2 turn Countdown Tile
Regenerate Self - stun both himself and the front opponent for 1 turn and healing on self.
1 Cover: costs 12 AP, does small burst of healing
2 Covers: costs 12 AP, does bigger burst of healing.
3 Covers: costs 9 AP, same healing as 2 covers
4 Covers: costs 9 AP, becomes true healing and heals more
5 Covers: costs 6 AP, does same healing as 4 covers, and stuns opponent for 2 turns.0 -
Captain Mar-vell.0
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Cloak & Dagger
one goes invs and cannot be targeted until the other is downed.
Passive: transform a basic tile to team up tile each turn, 5 in this power change more random tiles along with enemy special tiles.
cost 11, does (x) amount of damage for every team up on the board if your team has 15 team up ap it also stuns random enemy for 2 turns
cost 12, creates shadow tile (can not be match or removed) lasts 4 turns, creates 1 strike tile (strength 75), 1 attack tile (strenght 75) it gets stronger based on how many teams up you have.
not perfect but a way to use teams up which i think are under used as an ability.0 -
Alex Summers better known as Havoc!1
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Haven't finalized enough to post a proper spec, but I have come up with some Havok ideas.npxo
Cosmic Absorption 6 AP
Havok emits cosmic energy, charging the battlefield. Converts 2 random basic tiles into Charged tiles.
(Passive) Havok absorbs 1 random Charged tile at the start of each turn, converting it to a basic tile and gaining 1 AP of the corresponding color. If there are more than 5 Charged tiles on the board, Havok absorbs a second tile, but takes 500 damage.
Level Upgrades
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Level 2: Havok takes 250 damage.
Level 3: Creates 3 Charged tiles.
Level 4: Creates 4 Charged tiles.
Level 5: Creates 5 Charged tiles.
Cosmic Waves 8 AP
Havok channels a destructive plasma wave toward his foes. Deals moderate damage to the target, plus minor damage to the enemy team for each Charged tile on the board. If he has 0 black AP after this attack, he is exhausted and stunned for 2 turns.
(Passive) Create up to 3 Black Charged tiles at the start of the battle.
Level Upgrades-
Levels 2-5: More damage. 3-6 Charged tiles.
Havok urges mutants and humans to cooperate to overcome great challenges. Converts 8 random non-friendly tiles into Protect or Strike tiles of base Strength 80, plus 10 Strength for every 2 enemy Special tiles present.
Level Upgrades
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Levels 2-5: Creates more tiles and stronger tiles.
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Here's some characters I'd like to see (and hopefully get put in the game ;P )
Loki: Agent of Asgard
1) Sword of Truth - Yellow AP (Cost 9) - The young Loki wields a most unlikely weapon, Truth itself. Loki stabs one enemy with Gram and they face their personal truth. Deals 789 damage to one enemy and stuns them for 1 turn (damage and stun increases with more slots)
2) Mischief Managed - Green AP (cost 6)- Loki smirks confidently as he uses his illusion spells to confuse his foes and give him the advantage. The board reshuffles and removes 2 enemy Attack & Protect tiles. Strengthens one friendly Attack/Protect tile (number of enemy tiles removed increases with more slots filled, all are removed at 5 slots. Friendly tile's increase goes up more and more with more slots filled, all Friendly tiles on board are increased at 5 slots)
3) Shadow Cloak - Black AP (Cost 12)- "Now you see me, now you don't. " Loki says and laughs as he vanishes into the shadows thanks to his magical coat. Three Invisibility tiles appear on the board and Loki disappears. Deals 123 damage at the end of each turn to enemy team. (Number of Invisibility tiles increases with more slots, as many as 6 with 5 slots. Damage increases and AP is generated with more slots filled )
Agent Melinda May
1) The Calvary has arrived - Red AP (cost 10)- Agent May strikes hard and fast with a barrage of bullets, fists, and kicks. Does 359 damage to opposing team and stuns the strongest for for 1 turn (damage increases and stun lasts as much as 2 turns with more slots filed)
2) SHIELD Tactics - Blue AP (costs 8) - After years of working in SHIELD, Agent May has learned her fair share of tricks to bungle her targets and aid her allies. Places a 3 turn blue countdown tile on the board that turns enemy Protect tiles into friendly Attack tiles (and vice versa at slot 3, eliminates Strike tiles at slot 4, and reduces countdown to 1 at slot 5)
3) Certified Lethal Weapon - Black AP - (Passive) You don't mess with Melinda May, or threaten her teammates especially when she is in a bad mood already. Places a 1 turn black tile on the board whenever Agent May takes 5% of her total health, she deals 234 in damage to one enemy (damage increases with more slots filed and starts generating blue AP at 2 slots)1 -
Kang The Conqueror *****
"Time Means Nothing To Me" - Purple AP (costs 8)
Kang is a master of time. He already knows your plan and blows it up in your opponents face. Destroy every enemy countdown tile and deal 600 damage for each countdown tile destroyed.
Level 2 - 800 damage per tile
Level 3 - 2000 damage per tile
Level 4 - 2500 damage
Level 5 - 4500 damage
The Man Who Stole Tomorrow - Blue AP (costs 18)
Kang goes back into the past to prevent an event that's not in his favor. Return the board to how it was before your opponents turn began.
Level 2 - costs 17 AP
Level 3 - costs 16 AP
Level 4 - 15 AP
Level 5 - 12 AP
"Your Armor is Amusing but Primitive" - Green AP (costs 8)
Kang is from the 41st century. No tech is above his. Destroy all shields on the field. Deal 600 damage for each shield destroyed. Destroyed tiles do not gain AP.
Level 2 - deals 800 damage for each shield destroyed
Level 3 - deals 1000 damage for each shield destroyed
Level 4 - 1250 damage
Level 5 - 2000 damage1 -
Nebula- 4*
Powers:
Victory at all costs - 9 AP
-deals 2000 damage to the enemy team and 100 to herself and allies
Not an easy target/mechanical self-repair (passive)
-whenever hit- restores half of the damage done to her
Daughter of Thanos - 10 AP
-deals 6000 damage to the enemy
Gamora- 4*
Powers:
Guns, swords, whatever it takes- 6 AP
-deal 1900 damage to the enemy team and places 5 strike tiles on black, strength 150
Get out of the way (passive)
-protects the weakest ally by reducing the damage done to him by 60% of the attack
Unspoken thing- 7 AP
-helps a random teammate charge a random power; if it's another member of GOTG, 2 random powers; if she's alone in the fight, charges her red power
1 -
Fitz-Simmons 4*
Medical background - 4 AP
-Gemma restores the health of the team by 500; if Fitz-Simmons is at less than 10% health, by 1000 to everyone else except themselves
Lab work (passive)
-Fitz creates all sorts of gadgets to help the team. Each turn, creates alternatively, either a 150 sword tile or a 200 protect tile; if matched, deals 500 damage to the enemy
Undercover scientists - 8 AP
-Fitz and Simmons do take up field work when necessary and successfully infiltrate enemy groups; steal up to 10 AP from 2 of the enemy's strongest colors to give to their teammates
0 -
Hela 4*
Queen of her realm (of the damned) - 10 AP
-The Queen of the Underworld calls upon the damned souls trapped in the realm to aid her; creates 20 attack tiles, strength 50 each
Cloak of power- 5 AP
-creates a 5 turn countdown tile that protects Hela from any damage; when the countdown reaches 0, Hela takes 200 damage
Touch of death- 12 AP
-Hela can kill any human or Asgardian by a single touch, yet she's reluctant to do so; creates a 5 turn countdown (that can't be matched or destroyed) tile stuns the enemy and deals 1400 damage each turn.
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***** Groo (The Wanderer)
Into the Fray - 8ap
- Groo jumps into the fight, not always sure what he is fighting for or even who he is fighting against. Groo joins the enemy team (unfortunately for them) and inadvertently lays them to waste. Deals 2000 damage to the enemy team and creates a four turn countdown tile that creates 1 strength 36 enemy attack tile every turn while it is on the board.
Legend of Groo - Passive
- Word spreads quickly that Groo approaches. His buffoonery angers all who he encounters. If one does not exist, creates a 2-turn countdown tile that creates 1 random strength 48 enemy attack tile.
Now Groo does what Groo does best! - 10ap
- Groo's incompetence is only out done by his superior swordsmanship, and all those enemy attack tiles are really beginning to bug him. Deal 3000 damage to the target, plus 800 damage to a random enemy for each enemy attack tile on the board.
4 -
Doctor Voodoo
Army of the Dead 12
Doctor Voodoo summons a horde of spirits. Converts 4 enemy Special tiles into strength 80 Attack tiles.
At Max Level:
Level 3: Converts 8 enemy Special tiles into strength 202 Attack tiles.
Level 4: Converts all enemy Special tiles into strength 302 Attack tiles.
Level 5: If there are no enemy Special tiles, create strength 302 Attack tiles on the enemy's strongest color.
Mystic Barrier 8
Jericho enchants his team with protective shields, granting them burst of 405 health.
Level Upgrades:
Level 2: Heals for 2215 health.
Level 3: Also removes stuns from allies.
Level 4: Heals for 4215 health.
Level 5: Also reflect 50% of the the damage of the next enemy ability. Increase the cost by 3.
Ties that Bind 8
Doctor Voodoo channels a spell to incapacitate the enemy target. Stuns the enemy target for 2 turns and creates a Repeater tile that stuns himself and the enemy target each turn for 3 AP.
(PASSIVE) If Doctor Voodoo's entire team is stunned or he is stunned alone, his brother's spirit (AI) makes matches for him for the duration of being stunned.
Level Upgrades:
Level 2: Continues stun for 2 AP each turn.
Level 3: Continues stun for 1 AP each turn.
Level 4: The stunned enemy target takes 10% more damage from all sources.
Level 5: The stunned enemy target takes 20% more damage from all sources.
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Go 2.5 years back in this thread, find the discussion around Black Cat, implement it. Thanks.
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Hercules
Test of Might 10
Hercules locks heads with the enemy, dealing 885 damage. If Hercules and team has more AP in the team's strongest color than the enemy, he hurls them high into sky, causing them to go Airborne for 1 turn.
At Max Level:
Level 3: Deals 1714 damage. Airborne for 2 turns.
Level 4: Deals 3251 damage. Airborne for 3 turns.
Level 5: Deals 6325 damage.
Gift of Battle 8
Hercules riles up himself and enemy for a fight of the ages. Converts 3 basic tiles into the team's strongest color and 3 basic tiles into the enemy's strongest color.
Level Upgrades:
Level 2: Converts 4/4 basic tiles.
Level 3: Converts 5/5 basic tiles.
Level 4: Converts 6/6 basic tiles.
Level 5: Converts 8/8 basic tiles.
Heroic Throw 7
Seeking an advantage, Hercules tosses any nearby heavy object at the enemy target, dealing 278 damage. Each additional Green AP increases the damage by 1%. Prioritizes Airborne enemy targets and removes Airborne status.
At Max Level:
Level 3: Deals 1564 damage. Each additional AP increases the damage by 3%.
Level 4: Deals 1884 damage. Each additional AP increases the damage by 4%.
Level 5: Deals 3910 damage. Each additional AP increases the damage by 5%.
3 -
Elsa Bloodstone
Double Tap 9
Elsa fires a shot at the enemy target and another one for good measure. Deals 406 damage twice.
At Max Level:
Level 3: Deals 1437 damage to the enemy target. If the damage downs an enemy, refund 2 AP.
Level 4: Deals 2081 damage to the enemy target.
Level 5: Deals 3376 damage to the enemy target. If the damage downs an enemy, refund 4 AP.
Monster Hunter 0
(PASSIVE) Years of hunting monsters helps Elsa in all her fights. Whenever Elsa deals ability damage to an enemy target whose current health is greater than Elsa's, deal an additional 2% of their maximum health as damage.
Level Upgrades:
Level 2: 3% of their maximum health as damage.
Level 3: 4% of their maximum health as damage.
Level 4: 5% of their maximum health as damage.
Level 5: 7% of their maximum health as damage.
This is My Boomstick 9
Things are getting messy, so Elsa blasts the enemy team with an incendiary round. Deals 338 damage to the enemy team and creates a 1-turn Countdown tile that deals 40 damage to the enemy team each turn.
At Max Level:
Level 3: Deals 1321 damage to the enemy team and creates a 2-turn Countdown tile that deals 250 damage.
Level 4: Deals 2225 damage to the enemy team and creates a 2-turn Countdown tile that deals 333 damage.
Level 5: Deals 2672 damage to the enemy team and creates a 3-turn Countdown tile that deals 458 damage.0 -
Domino
Right Place, Right Time 0
(PASSIVE) Domino feeds her team intel, giving them a positional advantage. Friendly match-3's have a 15% chance to be treated as match-4's. (Matches can only be promoted once.)
Level Upgrade:
Level 2: Increase to 20%.
Level 3: Increase to 25%.
Level 4: Friendly match-3's and match-4's have a 25% chance to be treated as a match-5.
Level 5: Friendly match-4's have a 100% chance to be treated as a match-5.
Luck Be a Lady 5
Things just keep going Domino's way. Select a basic tile to create a fortified 2-turn Countdown tile. While on the board, new tiles have a 20% chance to be the selected color.
Level Upgrade:
Level 2: Increase to 25%.
Level 3: Increase to 33%. Increase the duration to 3 turns.
Level 4: Domino has a 33% chance to avoid any incoming damage.
Level 5: Domino has a 50% chance to avoid any incoming damage.
One Bullet 10
Domino takes one shot and ricochets it through multiple enemies. Destroys 1 to 2 enemy Special tiles. If none, deals 206 to random targets 1 to 3 times.
At Max Level:
Level 3: Destroys 2 to 3 enemy Special tiles. Deals 1044 to random targets 2 to 4 times.
Level 4: Destroys 2 to 4 enemy Special tiles. Deals 1044 to random targets 3 to 5 times.
Level 5: Destroys 3 to 5 enemy Special tiles. Deals 1697 to random targets 4 to 7 times.
3 -
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Songbird
Shattering Scream 10
Songbird lets loose a powerful sonic blast that damages the enemy team for 493 damage.
(PASSIVE) Songbird's abilities deal double damage to targets with burst health.
At Max Level:
Level 3: Deal 1553 damage.
Level 4: Deal 1892 damage.
Level 5: Deal 3724 damage.
A Sound Defense 8
Songbird shields her team with a sonic barrier. Give a burst of 306 health to Songbird and her allies.
At Max Level:
Level 3: Give a burst of 1073 health. Also, create a strength 227 Protect tile.
Level 4: Give a burst of 1548 health.
Level 5: Give a burst of 2501 health. Also, create a strength 454 Protect tile.
Reverberation 0
(PASSIVE) Melissa's experience of being on multiple teams helps her maximize her abilities' effectiveness. Whenever Songbird fires Shattering Scream/A Sound Defense, create a 1-turn Countdown tile that damages/heals at 7% effectiveness each turn.
Level Upgrades:
Level 2: Damages/heals at 10% effectiveness.
Level 3: Increase Countdown duration to 2 turns.
Level 4: Increase Countdown duration to 3 turns.
Level 5: Stun the current enemy target for 1 turn when the Countdown tile is created.
Comments:- Take a 9,000 health (1,000 burst health + 8,000 true health) target as an example. Shattering Scream at level 270 rank 5 would deal 500 damage to the 1,000 burst health portion and 3,224 damage to the other.
- Damage from Reverberation also deals double damage to enemy targets with burst health.
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Penance
Atonement 0
(PASSIVE) Guilt stricken, Penance steps in the line of enemy attacks to prevent harm to his allies. Whenever Penance's ally takes more than 584 damage, transfer 20% of that damage to Penance.
At Max Level:
Level 3: More than 1626 damage, transfers 30%.
Level 4: More than 2160 damage, transfers 35%.
Level 5: More than 2401 damage, transfers 40%.
Inner Reflection 0
(PASSIVE) Robbie's negative thinking manifest itself as kinetic feedback. When Penance takes 788 damage or more, give him a burst of health equivalent to 20% of his missing health and create a 2-turn Countdown tile that deals 492 damage to the enemy team.
At Max Level:
Level 3: More than 1561 damage. Deals 1579 damage to the enemy team.
Level 4: More than 1561 damage. Deals 2103 damage to the enemy team. Reduce Countdown duration by 1 turn.
Level 5: More than 1561 damage. Deals 2759 damage to the enemy team.
Kinetic Wrath 10
Penance self-inflicts pain to unleash a powerful kinetic wave. Spend 5% of his current health and deal 506 damage to the enemy team increased by each percentage of Penance's missing health.
At Max Level:
Level 3: Deals 1807 damage.
Level 4: Deals 2611 damage.
Level 5: Deals 4216 damage.1
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